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Questions and Answers
Which component of a desktop environment is primarily responsible for managing the placement and appearance of windows, including operations like minimizing and maximizing?
Which component of a desktop environment is primarily responsible for managing the placement and appearance of windows, including operations like minimizing and maximizing?
- Windowing System
- Window Manager (correct)
- Widget Toolkit
- Graphics Driver
In a GUI environment, what is the correct sequence of primitive pointer events that constitute a 'Click' event?
In a GUI environment, what is the correct sequence of primitive pointer events that constitute a 'Click' event?
- Mouse Down, Mouse Up (correct)
- Mouse Up, Mouse Down
- Mouse Down, Mouse Moved, Mouse Up
- Mouse Moved, Mouse Down, Mouse Up
When a widget needs to be redrawn in a GUI, what type of event can an application send to the windowing system to trigger this redrawing process?
When a widget needs to be redrawn in a GUI, what type of event can an application send to the windowing system to trigger this redrawing process?
- Update
- Paint
- Invalidate (correct)
- Activate
In the context of GUI event handling, what is the primary role of an event loop?
In the context of GUI event handling, what is the primary role of an event loop?
Which of the following best describes the key difference between AWT and Swing in Java?
Which of the following best describes the key difference between AWT and Swing in Java?
In Swing, which of the following represents the data that is presented by a widget?
In Swing, which of the following represents the data that is presented by a widget?
Which class is at the top of the Swing container hierarchy, serving as a top-level container for building GUI applications?
Which class is at the top of the Swing container hierarchy, serving as a top-level container for building GUI applications?
In Swing's GUI containment hierarchy, which pane allows for interception of mouse events and painting across all GUI components?
In Swing's GUI containment hierarchy, which pane allows for interception of mouse events and painting across all GUI components?
Within a JFrame
, what method is used to obtain the container where components like buttons and labels are added?
Within a JFrame
, what method is used to obtain the container where components like buttons and labels are added?
In Java Swing, what interface must be implemented to handle action events, such as a button click?
In Java Swing, what interface must be implemented to handle action events, such as a button click?
What is the primary purpose of using an anonymous class when defining an event listener in Java Swing?
What is the primary purpose of using an anonymous class when defining an event listener in Java Swing?
Consider the following scenario: A user clicks a button in a Swing application. Which type of event is generated?
Consider the following scenario: A user clicks a button in a Swing application. Which type of event is generated?
Which type of Swing event is fired when a component gains or loses focus?
Which type of Swing event is fired when a component gains or loses focus?
What is the role of an adapter class in the context of Swing event handling?
What is the role of an adapter class in the context of Swing event handling?
You need to create a GUI with a text field where users can enter their name. Which Swing component is most suitable for this purpose?
You need to create a GUI with a text field where users can enter their name. Which Swing component is most suitable for this purpose?
Which Swing component is typically used to display a list of items from which the user can select one or more options?
Which Swing component is typically used to display a list of items from which the user can select one or more options?
In Swing, what is the purpose of the JScrollPane
component?
In Swing, what is the purpose of the JScrollPane
component?
Which Swing component is used to organize other components in a grid layout within a GUI?
Which Swing component is used to organize other components in a grid layout within a GUI?
What does the setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)
method do in a Swing application?
What does the setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)
method do in a Swing application?
In the context of event handling, what information does the ActionEvent
object typically contain?
In the context of event handling, what information does the ActionEvent
object typically contain?
What is the purpose of the setJMenuBar
method in a JFrame
?
What is the purpose of the setJMenuBar
method in a JFrame
?
In Swing, which method is called when a widget needs to be visually updated or repainted?
In Swing, which method is called when a widget needs to be visually updated or repainted?
What is the primary role of the Windowing System in a desktop environment?
What is the primary role of the Windowing System in a desktop environment?
Which of the following is true about anonymous classes in Java?
Which of the following is true about anonymous classes in Java?
Which event type is generated when the text in a JTextField
changes?
Which event type is generated when the text in a JTextField
changes?
Flashcards
Desktop Environment (WIMP)
Desktop Environment (WIMP)
Uses Windows, Icons, Menus, Pointer to render a GUI.
Windowing System
Windowing System
Manages input and output, redirects data, and processes drawing commands.
Primitive Keyboard Events
Primitive Keyboard Events
KeyDown, KeyUp. Representing key press and release.
Primitive Pointer Events
Primitive Pointer Events
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Complex Pointer Events
Complex Pointer Events
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GUI Event Loop
GUI Event Loop
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Window Manager
Window Manager
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AWT (Abstract Windowing Toolkit)
AWT (Abstract Windowing Toolkit)
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Swing
Swing
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View (in GUI)
View (in GUI)
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Model
Model
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Top-Level Containers
Top-Level Containers
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General-Purpose Containers
General-Purpose Containers
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Swing Widgets
Swing Widgets
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Root Pane
Root Pane
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Glass Pane
Glass Pane
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Layered Pane
Layered Pane
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Content Pane
Content Pane
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ActionListener
ActionListener
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MouseEvent
MouseEvent
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KeyEvent
KeyEvent
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ComponentEvent
ComponentEvent
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ActionEvent
ActionEvent
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AdjustmentEvent
AdjustmentEvent
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ItemEvent
ItemEvent
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Study Notes
- Study notes from lecture 18 on Java Swing
Modern Windowing/GUI Environment
- Windowing/GUI environments use Windows, Icons, Menus, Pointer (WIMP) to render a GUI.
- Everything is arranged on a desktop (desktop metaphor).
Desktop Environment Parts
- Windowing System: handles input/output
- Widget Toolkit: draws widgets and dispatches their events
- Window Manager: manages windows
Windowing System
- Manages input and output devices, including graphics cards, screens, mice, and keyboards.
- It redirects data from input devices to applications.
- Receives and processes drawing commands from applications.
- May communicate with remote applications, sending input events and receiving drawing commands over a network.
GUI Interaction Events
- Primitive Keyboard Events: Key Down, Key Up
- Primitive Pointer Events: Mouse Moved, Mouse Down, Mouse Up
- Complex Pointer Events:
- Click: mouse down, mouse up
- Double Click: two clicks within a certain time
- Enter: mouse moves into a region
- Leave: mouse moves out of a region
- Hover: mouse stays in region for a period of time
- Drag and Drop: mouse down, mouse moved, mouse up
Input Handling in Widgets
- Input events are dispatched to the right widgets by the windowing system and/or toolkit.
- Keyboard events are sent to the widget with input focus in the active window.
- Widgets have handlers for input events; they can translate simple input events into more complex, specific ones (e.g., “activated”).
- Developers can set event handlers for widgets, which invoke application logic.
Rendering of Widgets
- Widgets have a visual representation.
- Widgets define a "paint" event handler, which draws the widget by sending commands to the windowing system.
- Widgets receive "paint" (or "update") events from the windowing system (possibly through a toolkit).
- Often not complete redrawing, but "update region" redrawing.
- Redrawing the update region is achieved with clipping.
- Applications can send "invalidate" events to the windowing system if redrawing is necessary, potentially triggering paint events.
GUI Event Loop Steps
- GUI application is started.
- Widgets are set up.
- Event loop is started.
- Wait for events from the windowing system (event queue).
- Dispatch each event to the right widget.
- Input event: call appropriate event handler (call to application logic).
- Paint event: call paint method.
- Return to step 4.
Event-Driven Programming
- GUI applications are event-driven.
Window Manager
- Controls placement and appearance of windows (but not the window contents).
- Manages window operations: open, close, minimize, maximize, move, resize.
- Starts apps, lists and switches between running apps.
- Provides window decorators and desktop background with icons.
- Often built into the windowing system and implemented using a widget toolkit.
Introduction to Java Swing
- Explains the differences between AWT and Swing.
AWT vs. Swing
- AWT (Abstract Windowing Toolkit):
- Original Java GUI toolkit.
- Wrapper API for native GUI components.
- Uses the lowest-common-denominator approach for all Java host environments.
- Swing:
- Implemented entirely in Java on top of AWT.
- Offers a richer set of GUI components.
- Provides pluggable look-and-feel support.
Swing Design Principles
- GUI is built as a containment hierarchy of widgets (parent-child nesting).
- Uses event objects and event listeners:
- Event object: created when an event occurs (e.g., click) and contains additional information (e.g., mouse coordinates).
- Event listener: object implementing an interface with an event handler method that receives an event object as an argument.
- Separation of Model and View:
- Model: the data presented by a widget.
- View: the actual presentation on the screen.
Partial AWT and Swing Class Hierarchy
- java.lang.Object
- MenuComponent
- Component
- Button
- Canvas
- Checkbox
- Choice
- Container
- Panel
- Applet
- Scrollpane
- Window
- Dialog
- Frame
- Panel
- Label
- List
- Scrollbar
- TextComponent
- JComponent
- AbstractButton
- JButton
- JLabel
- JList
- JPanel
- JApplet
- JDialog
- JFrame
- JScrollpane
- AbstractButton
- java.awt.*
- javax.swing.*
Swing Widgets
- Top-Level Containers: JFrame, JDialog, JApplet
- General-Purpose Containers: JPanel, JScrollPane, JSplitPane, JTabbedPane
- Widgets: JButton, JCombobox, JList, Menu, JLabel, JRadioButton and ButtonGroup, JCheckbox, JFileChooser, JTree, JTable, JColorChooser
Initial Swing GUI Containment Hierarchy
- Includes Frame / Dialog / Applet, Root Pane, Layered Pane, Content Pane and Glass Pane
- A 3D model enables menus to pop up above the content pane
- Allows for interception of mouse events and painting across GUI components
Swing GUI Containment Hierarchy Details
- TopLevelContainer (JFrame, JDialog, JApplet) contains:
- rootPane (JRootPane, a JPanel) contains:
- glassPane (java.awt.Component)
- layeredPane (JLayeredPane, optional JPanel) contains:
- contentPane (java.awt.Container)
- menuBar (JMenuBar)
- rootPane (JRootPane, a JPanel) contains:
Swing Hello World Example
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class HelloWorld {
public static void main(String[] args) {
JFrame frame = new JFrame("Hello World!");
frame.setSize(220, 200);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container contentPane = frame.getContentPane();
contentPane.setLayout(null);
JButton button = new JButton("Hello World!");
button.setLocation(30, 30);
button.setSize(150, 100);
contentPane.add(button);
frame.setVisible(true);
}
}
Swing Hello World with Events
public class HelloWorld {
public static void main(String[] args) {
...
JButton button = new JButton("Hello World!");
button.addActionListener(new MyActionListener());
...
}
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MyActionListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
Toolkit.getDefaultToolkit().beep();
}
}
Containment Hierarchy of a Menu
public class MenuExample {
public static void main(String[] args) {
JFrame frame = new JFrame("My Frame");
frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE);
JMenu fileMenu = new JMenu("File");
fileMenu.add(new JMenuItem("New"));
fileMenu.add(new JMenuItem("Open"));
fileMenu.add(new JMenuItem("Close"));
JMenu editMenu = new JMenu("Edit");
editMenu.add(new JMenuItem("Undo"));
editMenu.add(new JMenuItem("Redo"));
editMenu.add(new JMenuItem("Cut"));
JMenuBar menubar = new JMenuBar();
menubar.add(fileMenu);
menubar.add(editMenu);
frame.setJMenuBar(menubar);
frame.setVisible(true);
}
}
Handling Menu Events
public class MenuExample {
static JFrame frame;
public static void main(String[] args) {
...
JMenuItem item = new JMenuItem("Close");
item.addActionListener(new MenuActionListener());
fileMenu.add(item);
...
}
}
...
public class MenuActionListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(MenuExample.frame, "Got an ActionEvent at " + new Date(e.getWhen()) + " from " + e.getSource().getClass());
}
}
Defining Event Listeners with Anonymous Classes
public class MenuExample {
public static void main(String[] args) {
final JFrame frame = new JFrame("My Frame");
...
JMenuItem item = new JMenuItem("Close");
item.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
int n = JOptionPane.showOptionDialog(frame,...
}
});
...
}
}
- Use
new Classname() {…}
ornew Interfacename(){…}
to create a single object of an anonymous subclass of the given class/interface. - Anonymous classes can access final variables of their context (i.e., final variables of the method or class they are created in).
Kinds of Swing Events
- Low-level events:
- MouseEvent: Component got mouse-down, mouse-move, etc.
- KeyEvent: Component got key-press, key-release, etc.
- ComponentEvent: Component resized, moved, etc.
- ContainerEvent: Container's contents changed because a component was added or removed
- FocusEvent: Component got focus or lost focus
- WindowEvent: Window opened, closed, etc.
- High-level semantic events:
- ActionEvent: Main action of control invoked (e.g., JButton click).
- AdjustmentEvent: Value was adjusted (e.g., JScrollBar moved).
- ItemEvent: Item was selected or deselected (e.g., in JList).
- TextEvent: Text in component has changed (e.g., in JTextField).
Events, Listeners, Adapters, and Handler Methods
- Adapter classes with empty methods exist for Listener interfaces that have >1 methods.
Summary
- Desktop environments comprise of:
- Windowing System handles input/output.
- Widget Toolkit draws widgets and dispatches their events.
- Window Manager takes care of windows.
- Swing is a widget toolkit for Java.
- GUI is structured as a containment hierarchy of widgets.
- Utilizes event objects and event listeners.
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