Podcast
Questions and Answers
What does GUI stand for?
What does GUI stand for?
Graphical User Interfaces
What are the 3 kinds of objects needed to create a GUI?
What are the 3 kinds of objects needed to create a GUI?
Components, Events, and Listeners
What is a component?
What is a component?
An object that defines a screen element used to display info or allow the user to interact with the program
What is a container in GUI?
What is a container in GUI?
What are some examples of heavyweight and lightweight containers?
What are some examples of heavyweight and lightweight containers?
What are events in GUI programming?
What are events in GUI programming?
What are listeners?
What are listeners?
Name 3 GUI packages.
Name 3 GUI packages.
What does AWT stand for?
What does AWT stand for?
What is Swing?
What is Swing?
What is JavaFX?
What is JavaFX?
What are anonymous classes?
What are anonymous classes?
Name the 3 different ways to declare a class.
Name the 3 different ways to declare a class.
What is a regular class?
What is a regular class?
What is a named inner class?
What is a named inner class?
What is an anonymous inner class?
What is an anonymous inner class?
Name other components in GUI.
Name other components in GUI.
What are layout managers?
What are layout managers?
What does Flow Layout do?
What does Flow Layout do?
What is Border Layout?
What is Border Layout?
What does Grid Layout do?
What does Grid Layout do?
What does Box Layout do?
What does Box Layout do?
What are mouse events?
What are mouse events?
What are mouse motion events?
What are mouse motion events?
What are key events?
What are key events?
Describe the Key Listener Interface.
Describe the Key Listener Interface.
What is the KeyEvent class?
What is the KeyEvent class?
What are adapter classes?
What are adapter classes?
Focus is important for ____ in GUI applications.
Focus is important for ____ in GUI applications.
Flashcards
GUI
GUI
Graphical User Interface; a way to interact with a computer using visual elements like buttons and windows.
GUI Component
GUI Component
An element in a GUI that displays information or allows user interaction.
GUI Container
GUI Container
A component that holds other components and arranges them.
Heavyweight Container
Heavyweight Container
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Lightweight Container
Lightweight Container
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GUI Event
GUI Event
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GUI Listener
GUI Listener
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AWT
AWT
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Swing
Swing
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JavaFX
JavaFX
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Regular Class
Regular Class
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Named Inner Class
Named Inner Class
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Anonymous Inner Class
Anonymous Inner Class
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Text Field
Text Field
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Check Box
Check Box
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Radio Button
Radio Button
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Slider
Slider
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Combo Box
Combo Box
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Timer
Timer
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Layout Manager
Layout Manager
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FlowLayout
FlowLayout
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BorderLayout
BorderLayout
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GridLayout
GridLayout
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BoxLayout
BoxLayout
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MouseListener
MouseListener
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MouseMotionListener
MouseMotionListener
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KeyListener
KeyListener
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Study Notes
GUI Basics
- GUI stands for Graphical User Interface.
- Three essential objects for creating a GUI: Components, Events, and Listeners.
Components and Containers
- A Component defines a screen element for displaying information or user interaction.
- A Container is a component that holds and organizes other components and establishes a containment hierarchy (e.g., JFrame).
- Heavyweight containers (e.g., Frame, Applet) are managed by the operating system; lightweight containers (e.g., Panel) are managed by Java.
Events and Listeners
- Events represent occurrences of interest, like mouse or keyboard actions.
- Listeners wait for events and respond when they occur.
Java GUI Packages
- Key GUI packages include:
- Abstract Window Toolkit (AWT): The original Java GUI package.
- Swing: Provides more versatile components than AWT.
- JavaFX: A lightweight, hardware-accelerated Java UI platform intended to replace Swing.
Class Declarations
- Three ways to declare a class: Regular class, Named inner class, Anonymous inner class.
- Regular class: Declared and named in its own file.
- Named inner class: Declared and named inside another class.
- Anonymous inner class: Declared but not named inside another class, allowing concise code.
Additional Components
- Common components include text fields, check boxes, radio buttons, sliders, combo boxes, and timers.
Layout Managers
- Layout Managers visually arrange components in a container. Examples include:
- FlowLayout: Places components in a row; new row starts when space is insufficient.
- BorderLayout: Consists of five areas—North, South, East, West, and Center—for component placement.
- GridLayout: Organizes components in a rectangular grid; all cells have equal size.
- BoxLayout: Arranges components in a single row or column without gaps.
Mouse and Key Events
- Mouse events are triggered by user interactions with components (via MouseListener).
- Mouse motion events occur during mouse movement (via MouseMotionListener).
- Key events are generated when keyboard keys are pressed (via KeyListener).
- KeyListener interface methods include:
keyTyped(KeyEvent)
: After typing a Unicode character.keyPressed(KeyEvent)
: After pressing a key while component has focus.keyReleased(KeyEvent)
: After releasing a key while component has focus.
KeyEvent Class
- Generated when a key is pressed, released, or typed.
- Key methods:
getKeyChar()
: Returns the character associated with the key.getKeyCode()
: Returns the integer key code.getKeyLocation()
: Returns the location of the key that generated the event.
Adapter Classes
- Each listener interface has an adapter class, simplifying event handling.
Focus
- Focus refers to the component that is currently active and can receive user input.
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Description
Test your knowledge on Java Swing and GUI concepts with these flashcards. Each card presents a key term and its definition, helping you to solidify your understanding of components, events, and listeners in graphical user interfaces.