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Questions and Answers
In object-oriented programming, what is the function of a method?
In object-oriented programming, what is the function of a method?
- Create a new instance of a class
- Perform actions on the object's data (correct)
- Declare the relationships between objects
- Define the properties of an object
What is the purpose of a class in object-oriented programming?
What is the purpose of a class in object-oriented programming?
- To create a new object
- To implement an abstract data type
- To declare the relationships between objects
- To define the template for creating objects (correct)
What is an abstract data type?
What is an abstract data type?
- A structure that contains relationships between objects
- A structure that contains only actions
- A structure that contains only data
- A structure that contains both data and actions (correct)
What is the difference between a class and an object?
What is the difference between a class and an object?
What is an example of an object?
What is an example of an object?
What are the components of a class?
What are the components of a class?
What is the purpose of polymorphism in object-oriented programming?
What is the purpose of polymorphism in object-oriented programming?
What is the purpose of a method in a class?
What is the purpose of a method in a class?
What is the difference between a class attribute and an object attribute?
What is the difference between a class attribute and an object attribute?
What is the term for creating a new instance of a class?
What is the term for creating a new instance of a class?
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Study Notes
Array Initialization
- A string array cannot be initialized with a single string value, it needs to be initialized with a size.
- Assigning a new string value to an array does not add to the array, it replaces the existing value.
Object Behavior: Methods
- Instance methods exist inside each object of a class and give behavior to each object.
- Instance methods have the same syntax as static methods, but without the static keyword.
- Example of an instance method:
public void shout() { System.out.println("HELLO THERE!"); }
Mutator Methods
- A mutator method is used to change the state of an object.
- Example of a mutator method:
public void setLocation(int newX, int newY) { x = newX; y = newY; }
- Another example of a mutator method:
public void translate(int dx, int dy) { x = x + dx; y = y + dy; }
Accessor Methods
- An accessor method is used to retrieve information from an object.
- Example of an accessor method:
public double distance(Point other) { ... }
- Another example of an accessor method:
public double distanceFromOrigin() { ... }
Printing Objects
- By default, Java does not know how to print objects.
- The
toString()
method is used to convert an object into a string. - The
toString()
method is called implicitly when printing an object usingSystem.out.println()
.
The toString()
Method
- The
toString()
method is used to convert an object into a string. - The
toString()
method has a specific syntax:public String toString() { ... }
- The
toString()
method is used to represent an object as a string.
Object Initialization: Constructors
- Constructors are used to initialize objects.
- A constructor is a special method that has the same name as the class.
- Constructors are used to specify the initial values of an object's fields.
Object-Oriented Programming (OOP)
- OOP is a programming paradigm that uses classes and objects to represent data and behavior.
- The fundamentals of OOP are:
- Classes and Objects
- Encapsulation
- Inheritance
- Polymorphism (Overriding and Overloading)
- Abstraction
Classes and Objects
- A class is a blueprint or template for creating objects.
- An object is an instance of a class.
- A class defines the properties and behavior of an object.
Abstract Data Type (ADT)
- An ADT is a structure that contains both data and the actions to be performed on that data.
- A class is an implementation of an ADT.
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