Java and Object Orientation

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Questions and Answers

Which of the following software development activities focuses on defining what a program must accomplish?

  • Design
  • Implementation
  • Testing
  • Requirements Analysis (correct)

Functional requirements describe the quality attributes of a software system, such as performance and security.

False (B)

What is the primary goal of the 'Design' phase in software development?

To define how the software will accomplish its requirements.

In object-oriented design, the relationships among ______ are a key aspect of system architecture.

<p>classes</p>
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Match the software development activity with its description:

<p>Requirements Analysis = Defining what the program must accomplish Design = Describing how the program will meet requirements Implementation = Writing the source code Testing = Ensuring the program functions correctly</p>
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Which activity is primarily concerned with translating the design into a specific programming language?

<p>Implementation (B)</p>
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Testing aims to identify coding style preferences rather than ensuring proper functionality.

<p>False (B)</p>
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What is the main limitation of the Waterfall method regarding requirements changes?

<p>Requirements cannot be changed once the requirement analysis is done.</p>
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Class, Object, and ______ are core concepts of object-oriented programming.

<p>Encapsulation</p>
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Match the object-oriented programming concept with its description:

<p>Class = Blueprint for creating objects Object = An instance of a class Encapsulation = Bundling data and methods that operate on the data Inheritance = Mechanism for creating new classes from existing ones</p>
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What does an object represent?

<p>An instance of a class (C)</p>
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The state of an object is defined by its methods.

<p>False (B)</p>
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What two key characteristics does every software object possess?

<p>State and Behavior</p>
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A class is a(n) ______ that defines the variables and methods common to all objects of a certain kind.

<p>blueprint</p>
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Match the concept with its definition:

<p>Class = A blueprint for an object Object = An instance of a class</p>
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Which of the following is the earliest stage at which requirements are locked in the Waterfall model?

<p>Requirements Analysis (A)</p>
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In the Waterfall model, feedback from later stages can easily influence earlier stages.

<p>False (B)</p>
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What is the primary purpose of a prototype in the prototyping model?

<p>To understand the requirements.</p>
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Unlike the Waterfall model, the Prototyping model addresses requirement specifications limitations by allowing for building a ______ to understand the requirements.

<p>prototype</p>
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Match the software development model with its key characteristic:

<p>Waterfall = Linear sequence of stages with rigid requirements Prototyping = Building a working model to understand requirements Iterative = Incremental development with feedback and rework</p>
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Which model combines the benefits of prototyping and the Waterfall model?

<p>Iterative Model (C)</p>
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The iterative model has low potential impact on cost and schedule.

<p>False (B)</p>
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What is the primary advantage of the iterative model in software development?

<p>Feedback for improvement.</p>
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The Iterative model counters the 'all or nothing' drawback of the ______ model.

<p>Waterfall</p>
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Match the software development model summary with the type of project where it is BEST applied

<p>Waterfall = Well understood problems, short duration projects. Prototyping = Systems with novice users, or areas with requirements uncertainity. Iterative = Businesses where time is important.</p>
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Which term describes breaking down a large, complex program into smaller, manageable modules?

<p>Decomposition (B)</p>
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A monolithic structure is suitable for large programs.

<p>False (B)</p>
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What is the goal of decomposition in software development?

<p>Creating modules that are themselves small programs.</p>
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The goal of decomposition is achieved through the conception of ______.

<p>Abstraction</p>
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Match the type of abstraction with its description:

<p>Procedural abstractions = Introduce new operations Data abstraction = Introduce new data types Iteration abstractions = Iterate over items in a collectin without revealing details of how items are obtained. Type hierarchy = Abstract from individual types to families of related types</p>
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Which technique involves creating functions that operate on different data types based on parameters passed to them?

<p>Abstraction by Parameterization (C)</p>
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Abstraction by specification focuses on what an object does rather than how it does it.

<p>True (A)</p>
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What is the main benefit of abstraction by parameterization?

<p>Reusability and flexibility.</p>
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The purpose of documentation in abstraction by specification is to be useful for ______ of a method.

<p>clients</p>
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Match the technique with its description:

<p>Abstraction by Parameterization = Creating functions that operate on different data types or values depending on parameters passed. Abstraction by Specification = Documenting methods with terminology or comments for client use.</p>
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Which of the following is considered irrelevant in Abstraction by Parameterization?

<p>Identity of actual data (B)</p>
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When using data abstraction (DA), the details of how objects are represented are directly accessible.

<p>False (B)</p>
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Why is it important for methods to be part of a data type?

<p>To defer decisions about data structures.</p>
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In data abstraction, details about how objects are represented are ______.

<p>hidden</p>
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Match the term related to data abstraction with its definition:

<p>Mutable = An object whose state can be changed after creation Immutable = An object whose state cannot be changed after creation</p>
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Flashcards

Requirements Analysis

A process of figuring out what a program needs to do, not how it should do it.

Software Requirements

Statements of what the software must accomplish.

Functional Requirements

Requirements specifying what the system should do.

Non-Functional Requirements

Quality requirements, for example, performance and security.

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Design

How to fulfill the software requirements (UML).

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Implementation

Using code to translate design into a programming language.

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Testing

Verifying the program does what it should.

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Maintenance

Fixing or enhancing software after delivery.

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Waterfall Method

A software development method where requirements are fixed upfront.

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OOP Concepts

Basic principles of object-oriented programming.

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What is an Object?

A real-world entity with state and behavior.

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State of an Object

Data values that an object holds.

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Behavior of an Object

Actions that an object can perform.

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What is a Class?

A blueprint that defines variables and methods for objects.

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Waterfall Model

A step-by-step methodology to software development.

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Waterfall Advantages

Advantages of the waterfall model.

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Prototyping Model

Prototype addresses requirement specification limits.

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Iterative Model Advantages

Get as you pay, feedback for improvement.

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Procedural Abstraction

Combine methods into flexible solutions.

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Abstraction by Parameterization

Operate on types depending on parameters.

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Abstraction by Specification

Functions described by comments.

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Avoid Partial Procedures

Avoid them because inputs work only sometimes.

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Better way: Specifications

Conditions that should always be correct.

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Modifiability

Changing code without requiring more change.

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What is OVERVIEW?

Data object is mutable or not.

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MUTABLE

The system is OK to manipulate data.

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IMMUTABLE

The system refuses to let data be modified.

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Data Abstraction

Classes used as data types

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Methods Benefit

Helps choose data structures later.

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Representation

We don't care how implemented

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Abstraction Function

It capture's designer's intent on representation.

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Rep Invariant

State what's legal and illegal.

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Benevolent Side Effects

It does not affect the abstract result.

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Exposing the Rep

Having not private instance variables.

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Immutability

Avoid making mutable changes.

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Bridge Pattern

Abstraction levels are decoupled from the implementation.

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Singleton Design Pattern

A pattern where one instance is known.

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Composition

Breaking down system into parts.

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Use Case Diagrams

Abstract representation of system functionality.

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Study Notes

Java and Object Orientation

  • In Java, a program's task is clarified by defining what the software should achieve, this is not how the program should operate
  • Important software development phases include requirements analysis, design, implementation, and testing
  • A program's actions or duties are defined through the requirements analysis
  • System design details how a program will implement its requirements using UML diagrams
  • Implementation involves source code in Java
  • Testing guarantees a program performs as it should using JUnit frameworks
  • Requirements must remain fixed in the Waterfall method. They are locked once the requirement analysis is complete, and can no longer change during design or implementation
  • Classes, objects, encapsulation, inheritance, and polymorphism represent the core principles of object-oriented programming

Objects

  • Objects represent real-world entities, like people, cars, tables, bank accounts, or employees
  • Software objects possess state and behavior
  • State is defined by variables; the number of variables can vary
  • Methods define the behavior of software objects

Classes

  • Classes act as blueprints, defining variables and methods shared across objects of a certain type
  • A class is a blueprint for objects that will follow that form
  • A class creates an object of a certain kind

Software Development Models

  • Software has industrial strength and addresses a specific problem
  • Expense, time constraints, and quality affect industrial software projects
  • The Waterfall model organizes development in linear phases, where phases must complete before the next starts with no feedback loop
  • The advantage of the Waterfall model is its simplicity which divides problems into phases
  • Locking requirements early and all-or-nothing delivery are its disadvantages
  • The Prototyping model mitigates risks in projects that are unfamiliar
  • Prototyping addresses limitations in waterfall models by building an actual prototype
  • The advantage of implementing a prototyping model is that it freezes requirements later. Also, the experience gained helps with primary development
  • Potential risk of cost increases and schedule delays are its disadvantages

Iterative Model

  • The iterative development model addresses key disadvantages stemming from the waterfall model such as requirements not being known or the feedback loop
  • It counters the all-or-nothing drawback of the waterfall model
  • The advantage of the iterative model is "get as you pay", it provides feedback for improvement
  • The iterative model's architecture and design may not be optimal
  • The iterative model is applicable when project risks are high with not all the requirements in place

Abstraction

  • Creating independent modules is essential for large programs where monolithic structures are unreasonable
  • Decomposition involves dividing programs into smaller modules that fulfill specific roles
  • Abstraction is achieved through decomposition
  • Decomposition aims to build separate small programs that interface in well-defined ways
  • There are procedural, data and iteration abstractions, and type hierarchies

Procedural Abstraction

  • Creates functions that operate with different data types
  • Enables different data types and values
  • Hides how code operates and just how the function operates on the data passed to it
  • Focuses on what that object does rather than how
  • Reusability and flexibility is promoted
  • By specification states, documentation should follow terminology
  • The specifications can be formal and informal
  • Formal specifications have precise meaning
  • Informal specifications are easier to read but are difficult to interpret precisely
  • Specification language is not a programming language
  • All modified inputs should be identified
  • Preconditions state constraints
  • Effects clauses should define behavior

Minimality

  • Procedures should constrain specifications minimally
  • More freedom yields more efficient implementations

Underdetermined Behavior

  • Provides more than one output for certain inputs

Deterministic Implementation

  • Behaves consistently when the input is called twice in a row

Generality

  • Operates on larger classes of inputs

Simplicity

  • Having a procedure that is easy to explain and well defined

Data Abstraction Principles

  • Mutable classes allow object state changes after creation
  • Immutable classes lock the state of objects once created
  • Data abstraction is achieved through classes or interfaces
  • This allows a class to be seen as a data type
  • There are increased delays in decision making when dealing with data structures
  • Data abstraction improves maintenance and during program modification
  • DA hides object representation and only allows access via methods to maintain encapsulation

Data Abstraction Implementation

  • Choose an object representation
  • Include documentation with your design
  • Use the specifications to guide the implementation of the procedures

Abstraction Function

  • Captures designer intent in choosing a representation of instance variables
  • It captures the correlation between instance variables and abstract objects

Representation Invariant

  • It defines legal and illegal objects

Overriding clone()

  • A copy is created and returned in object class
  • Rules dictate clone() overriding practices
  • For immutable classes implement a shallow copy and deep copy for mutable classes

Modeling with UML

  • Software engineering is broader than just writing code, and includes modeling, problem-solving, knowledge acquisition and rationale management
  • Abstraction can represent a system, helps visualize a system and simplify complicated systems
  • Software development includes requirement analysis, design, implementation and testing
  • Application and Solution Domains make up the 2SD Domain where the environment that the system will be operating and the technologies used to build the system
  • Activities for problem solving include formulating, analyzing, seeking, and specifying solutions
  • OO development includes requirements elicitation and analysis during object design and implementation

UML Diagrams

  • UML (Unified Modeling Language) has standardized notations for object oriented methodologies
  • It also is a non-proprietary standard for modeling software systems at OMG
  • During the visual paradigm or use case: Include class and sequence diagrams, state charts and activity diagrams
  • The Functional Model functionality is described in terms of the end user
  • The object model structure of class diagrams are described based on operations
  • Sequence, statechart, and activity diagrams show internal behavior
  • An overall System Model includes the object and dynamic models with the functional model
  • Static structures are described as classes, while associations, attributes are described through associations
  • The dynamic model shows object relationships and behavior

Attributes and Operations

  • Public attributes and operations are accessible to all, protected attributes and operations are accessible to subclasses
  • Private attributes and operations are available within a class

Relationships

  • Association lists relationships between classes
  • There are inheritance (IS-A), aggregation (HAS-A), and dependency relationships
  • Inheritance indicates classes derived from other classes
  • Aggregation shows one class comprising instances of another with diamond heads
  • Dependencies show one class utilizing the methods of another

Design Patterns

  • Design patterns offers vocabulary and discussions to solve the challenges within a program
  • The four essential parts of Design Pattern includes Patterns name, problem, solution, and consequences
  • Structural or behavioral design patterns and creational such as a singleton
  • All patterns have a unique name
  • Singleton Pattern constraints class to one instance with a global access point

Composite Pattern

  • Composite objects are used to manipulate primitive objects in the same way
  • There children are managed within composition, and components with an abstract class

State Pattern

  • State objects behavior will be modified or vary based on internal states of said object
  • Each state is handled using a new class object

Observer Pattern

  • Observers act independently, but need to be notified or updated whenever that subject undergoes a certain important change of state
  • It also utilizes a generic structure when applying this model

Software Modeling

  • Various modeling, including class, sequence, and use case diagrams

Use Case Diagrams

  • Actors model entities which interact with a particular system

UML

  • UML supports requirements elicitation and defines system boundaries and functionality

Use Case Elements

Name: unique description Actor: end-user and interactions Steps: functional operations Conditions: initial states Results: ending state Exceptions: handling error Special Request: non functional

Scenario-Based Requirement Elicitation

  • Common scenarios for use cases include identification of actors, abstractions for possible scenarios
  • Refinement of use cases, relationships among use cases

Dependency Relationships

  • Relationships between use cases, they serve to reduce complexity

Use Case

  • A use case encompasses a set of actions for a certain result
  • A use case has actors, the specific steps, entry conditions, and a defined outcome

Testing

  • Testing should supplement code and code should be tested by each path

Black Box

  • Blackbox testing only examines API and specs given
  • This is the first step to determine paths (such as requires or effects)

White Box

  • Whitebox testing supplements blackbox testing
  • Path-complete code is exercised by each code at least once

Integration Test

  • Integration Test combines both system code and client applications to discover if the two interface correctly

Testing Procedures

  • These procedures help find look for errors and test specs and code
  • JUnit testing should use assert equals

Design Criteria

  • High coupling is the goal where a single action within one component can trigger another

Cohesion

  • High cohesion relates to singular focus
  • The stronger the focus the well more responsibilities are well defined

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