Podcast
Questions and Answers
Which of the following software development activities focuses on defining what a program must accomplish?
Which of the following software development activities focuses on defining what a program must accomplish?
- Design
- Implementation
- Testing
- Requirements Analysis (correct)
Functional requirements describe the quality attributes of a software system, such as performance and security.
Functional requirements describe the quality attributes of a software system, such as performance and security.
False (B)
What is the primary goal of the 'Design' phase in software development?
What is the primary goal of the 'Design' phase in software development?
To define how the software will accomplish its requirements.
In object-oriented design, the relationships among ______ are a key aspect of system architecture.
In object-oriented design, the relationships among ______ are a key aspect of system architecture.
Match the software development activity with its description:
Match the software development activity with its description:
Which activity is primarily concerned with translating the design into a specific programming language?
Which activity is primarily concerned with translating the design into a specific programming language?
Testing aims to identify coding style preferences rather than ensuring proper functionality.
Testing aims to identify coding style preferences rather than ensuring proper functionality.
What is the main limitation of the Waterfall method regarding requirements changes?
What is the main limitation of the Waterfall method regarding requirements changes?
Class, Object, and ______ are core concepts of object-oriented programming.
Class, Object, and ______ are core concepts of object-oriented programming.
Match the object-oriented programming concept with its description:
Match the object-oriented programming concept with its description:
What does an object represent?
What does an object represent?
The state of an object is defined by its methods.
The state of an object is defined by its methods.
What two key characteristics does every software object possess?
What two key characteristics does every software object possess?
A class is a(n) ______ that defines the variables and methods common to all objects of a certain kind.
A class is a(n) ______ that defines the variables and methods common to all objects of a certain kind.
Match the concept with its definition:
Match the concept with its definition:
Which of the following is the earliest stage at which requirements are locked in the Waterfall model?
Which of the following is the earliest stage at which requirements are locked in the Waterfall model?
In the Waterfall model, feedback from later stages can easily influence earlier stages.
In the Waterfall model, feedback from later stages can easily influence earlier stages.
What is the primary purpose of a prototype in the prototyping model?
What is the primary purpose of a prototype in the prototyping model?
Unlike the Waterfall model, the Prototyping model addresses requirement specifications limitations by allowing for building a ______ to understand the requirements.
Unlike the Waterfall model, the Prototyping model addresses requirement specifications limitations by allowing for building a ______ to understand the requirements.
Match the software development model with its key characteristic:
Match the software development model with its key characteristic:
Which model combines the benefits of prototyping and the Waterfall model?
Which model combines the benefits of prototyping and the Waterfall model?
The iterative model has low potential impact on cost and schedule.
The iterative model has low potential impact on cost and schedule.
What is the primary advantage of the iterative model in software development?
What is the primary advantage of the iterative model in software development?
The Iterative model counters the 'all or nothing' drawback of the ______ model.
The Iterative model counters the 'all or nothing' drawback of the ______ model.
Match the software development model summary with the type of project where it is BEST applied
Match the software development model summary with the type of project where it is BEST applied
Which term describes breaking down a large, complex program into smaller, manageable modules?
Which term describes breaking down a large, complex program into smaller, manageable modules?
A monolithic structure is suitable for large programs.
A monolithic structure is suitable for large programs.
What is the goal of decomposition in software development?
What is the goal of decomposition in software development?
The goal of decomposition is achieved through the conception of ______.
The goal of decomposition is achieved through the conception of ______.
Match the type of abstraction with its description:
Match the type of abstraction with its description:
Which technique involves creating functions that operate on different data types based on parameters passed to them?
Which technique involves creating functions that operate on different data types based on parameters passed to them?
Abstraction by specification focuses on what an object does rather than how it does it.
Abstraction by specification focuses on what an object does rather than how it does it.
What is the main benefit of abstraction by parameterization?
What is the main benefit of abstraction by parameterization?
The purpose of documentation in abstraction by specification is to be useful for ______ of a method.
The purpose of documentation in abstraction by specification is to be useful for ______ of a method.
Match the technique with its description:
Match the technique with its description:
Which of the following is considered irrelevant in Abstraction by Parameterization?
Which of the following is considered irrelevant in Abstraction by Parameterization?
When using data abstraction (DA), the details of how objects are represented are directly accessible.
When using data abstraction (DA), the details of how objects are represented are directly accessible.
Why is it important for methods to be part of a data type?
Why is it important for methods to be part of a data type?
In data abstraction, details about how objects are represented are ______.
In data abstraction, details about how objects are represented are ______.
Match the term related to data abstraction with its definition:
Match the term related to data abstraction with its definition:
Flashcards
Requirements Analysis
Requirements Analysis
A process of figuring out what a program needs to do, not how it should do it.
Software Requirements
Software Requirements
Statements of what the software must accomplish.
Functional Requirements
Functional Requirements
Requirements specifying what the system should do.
Non-Functional Requirements
Non-Functional Requirements
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Design
Design
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Implementation
Implementation
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Testing
Testing
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Maintenance
Maintenance
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Waterfall Method
Waterfall Method
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OOP Concepts
OOP Concepts
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What is an Object?
What is an Object?
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State of an Object
State of an Object
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Behavior of an Object
Behavior of an Object
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What is a Class?
What is a Class?
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Waterfall Model
Waterfall Model
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Waterfall Advantages
Waterfall Advantages
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Prototyping Model
Prototyping Model
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Iterative Model Advantages
Iterative Model Advantages
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Procedural Abstraction
Procedural Abstraction
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Abstraction by Parameterization
Abstraction by Parameterization
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Abstraction by Specification
Abstraction by Specification
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Avoid Partial Procedures
Avoid Partial Procedures
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Better way: Specifications
Better way: Specifications
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Modifiability
Modifiability
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What is OVERVIEW?
What is OVERVIEW?
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MUTABLE
MUTABLE
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IMMUTABLE
IMMUTABLE
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Data Abstraction
Data Abstraction
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Methods Benefit
Methods Benefit
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Representation
Representation
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Abstraction Function
Abstraction Function
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Rep Invariant
Rep Invariant
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Benevolent Side Effects
Benevolent Side Effects
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Exposing the Rep
Exposing the Rep
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Immutability
Immutability
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Bridge Pattern
Bridge Pattern
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Singleton Design Pattern
Singleton Design Pattern
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Composition
Composition
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Use Case Diagrams
Use Case Diagrams
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Study Notes
Java and Object Orientation
- In Java, a program's task is clarified by defining what the software should achieve, this is not how the program should operate
- Important software development phases include requirements analysis, design, implementation, and testing
- A program's actions or duties are defined through the requirements analysis
- System design details how a program will implement its requirements using UML diagrams
- Implementation involves source code in Java
- Testing guarantees a program performs as it should using JUnit frameworks
- Requirements must remain fixed in the Waterfall method. They are locked once the requirement analysis is complete, and can no longer change during design or implementation
- Classes, objects, encapsulation, inheritance, and polymorphism represent the core principles of object-oriented programming
Objects
- Objects represent real-world entities, like people, cars, tables, bank accounts, or employees
- Software objects possess state and behavior
- State is defined by variables; the number of variables can vary
- Methods define the behavior of software objects
Classes
- Classes act as blueprints, defining variables and methods shared across objects of a certain type
- A class is a blueprint for objects that will follow that form
- A class creates an object of a certain kind
Software Development Models
- Software has industrial strength and addresses a specific problem
- Expense, time constraints, and quality affect industrial software projects
- The Waterfall model organizes development in linear phases, where phases must complete before the next starts with no feedback loop
- The advantage of the Waterfall model is its simplicity which divides problems into phases
- Locking requirements early and all-or-nothing delivery are its disadvantages
- The Prototyping model mitigates risks in projects that are unfamiliar
- Prototyping addresses limitations in waterfall models by building an actual prototype
- The advantage of implementing a prototyping model is that it freezes requirements later. Also, the experience gained helps with primary development
- Potential risk of cost increases and schedule delays are its disadvantages
Iterative Model
- The iterative development model addresses key disadvantages stemming from the waterfall model such as requirements not being known or the feedback loop
- It counters the all-or-nothing drawback of the waterfall model
- The advantage of the iterative model is "get as you pay", it provides feedback for improvement
- The iterative model's architecture and design may not be optimal
- The iterative model is applicable when project risks are high with not all the requirements in place
Abstraction
- Creating independent modules is essential for large programs where monolithic structures are unreasonable
- Decomposition involves dividing programs into smaller modules that fulfill specific roles
- Abstraction is achieved through decomposition
- Decomposition aims to build separate small programs that interface in well-defined ways
- There are procedural, data and iteration abstractions, and type hierarchies
Procedural Abstraction
- Creates functions that operate with different data types
- Enables different data types and values
- Hides how code operates and just how the function operates on the data passed to it
- Focuses on what that object does rather than how
- Reusability and flexibility is promoted
- By specification states, documentation should follow terminology
- The specifications can be formal and informal
- Formal specifications have precise meaning
- Informal specifications are easier to read but are difficult to interpret precisely
- Specification language is not a programming language
- All modified inputs should be identified
- Preconditions state constraints
- Effects clauses should define behavior
Minimality
- Procedures should constrain specifications minimally
- More freedom yields more efficient implementations
Underdetermined Behavior
- Provides more than one output for certain inputs
Deterministic Implementation
- Behaves consistently when the input is called twice in a row
Generality
- Operates on larger classes of inputs
Simplicity
- Having a procedure that is easy to explain and well defined
Data Abstraction Principles
- Mutable classes allow object state changes after creation
- Immutable classes lock the state of objects once created
- Data abstraction is achieved through classes or interfaces
- This allows a class to be seen as a data type
- There are increased delays in decision making when dealing with data structures
- Data abstraction improves maintenance and during program modification
- DA hides object representation and only allows access via methods to maintain encapsulation
Data Abstraction Implementation
- Choose an object representation
- Include documentation with your design
- Use the specifications to guide the implementation of the procedures
Abstraction Function
- Captures designer intent in choosing a representation of instance variables
- It captures the correlation between instance variables and abstract objects
Representation Invariant
- It defines legal and illegal objects
Overriding clone()
- A copy is created and returned in object class
- Rules dictate clone() overriding practices
- For immutable classes implement a shallow copy and deep copy for mutable classes
Modeling with UML
- Software engineering is broader than just writing code, and includes modeling, problem-solving, knowledge acquisition and rationale management
- Abstraction can represent a system, helps visualize a system and simplify complicated systems
- Software development includes requirement analysis, design, implementation and testing
- Application and Solution Domains make up the 2SD Domain where the environment that the system will be operating and the technologies used to build the system
- Activities for problem solving include formulating, analyzing, seeking, and specifying solutions
- OO development includes requirements elicitation and analysis during object design and implementation
UML Diagrams
- UML (Unified Modeling Language) has standardized notations for object oriented methodologies
- It also is a non-proprietary standard for modeling software systems at OMG
- During the visual paradigm or use case: Include class and sequence diagrams, state charts and activity diagrams
- The Functional Model functionality is described in terms of the end user
- The object model structure of class diagrams are described based on operations
- Sequence, statechart, and activity diagrams show internal behavior
- An overall System Model includes the object and dynamic models with the functional model
- Static structures are described as classes, while associations, attributes are described through associations
- The dynamic model shows object relationships and behavior
Attributes and Operations
- Public attributes and operations are accessible to all, protected attributes and operations are accessible to subclasses
- Private attributes and operations are available within a class
Relationships
- Association lists relationships between classes
- There are inheritance (IS-A), aggregation (HAS-A), and dependency relationships
- Inheritance indicates classes derived from other classes
- Aggregation shows one class comprising instances of another with diamond heads
- Dependencies show one class utilizing the methods of another
Design Patterns
- Design patterns offers vocabulary and discussions to solve the challenges within a program
- The four essential parts of Design Pattern includes Patterns name, problem, solution, and consequences
- Structural or behavioral design patterns and creational such as a singleton
- All patterns have a unique name
- Singleton Pattern constraints class to one instance with a global access point
Composite Pattern
- Composite objects are used to manipulate primitive objects in the same way
- There children are managed within composition, and components with an abstract class
State Pattern
- State objects behavior will be modified or vary based on internal states of said object
- Each state is handled using a new class object
Observer Pattern
- Observers act independently, but need to be notified or updated whenever that subject undergoes a certain important change of state
- It also utilizes a generic structure when applying this model
Software Modeling
- Various modeling, including class, sequence, and use case diagrams
Use Case Diagrams
- Actors model entities which interact with a particular system
UML
- UML supports requirements elicitation and defines system boundaries and functionality
Use Case Elements
Name: unique description Actor: end-user and interactions Steps: functional operations Conditions: initial states Results: ending state Exceptions: handling error Special Request: non functional
Scenario-Based Requirement Elicitation
- Common scenarios for use cases include identification of actors, abstractions for possible scenarios
- Refinement of use cases, relationships among use cases
Dependency Relationships
- Relationships between use cases, they serve to reduce complexity
Use Case
- A use case encompasses a set of actions for a certain result
- A use case has actors, the specific steps, entry conditions, and a defined outcome
Testing
- Testing should supplement code and code should be tested by each path
Black Box
- Blackbox testing only examines API and specs given
- This is the first step to determine paths (such as requires or effects)
White Box
- Whitebox testing supplements blackbox testing
- Path-complete code is exercised by each code at least once
Integration Test
- Integration Test combines both system code and client applications to discover if the two interface correctly
Testing Procedures
- These procedures help find look for errors and test specs and code
- JUnit testing should use assert equals
Design Criteria
- High coupling is the goal where a single action within one component can trigger another
Cohesion
- High cohesion relates to singular focus
- The stronger the focus the well more responsibilities are well defined
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