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Questions and Answers
Java's Math class requires an import statement to be used in programs.
Java's Math class requires an import statement to be used in programs.
False
The volume of a sphere is computed using the formula $volume = \frac{4}{3} \times PI \times radius^3$.
The volume of a sphere is computed using the formula $volume = \frac{4}{3} \times PI \times radius^3$.
True
String objects can only be initialized with direct character sequences.
String objects can only be initialized with direct character sequences.
False
The concatenation of strings in Java requires at least one operand to be of String type.
The concatenation of strings in Java requires at least one operand to be of String type.
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The boolean type in Java can hold any value, including integer or character types.
The boolean type in Java can hold any value, including integer or character types.
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Study Notes
Methods
- Java's methods are reusable blocks of code.
- Math methods often use double arguments.
- String methods are used for string manipulation.
- Boolean variables hold true or false values.
- Java methods can accept parameters and return values.
- Class methods are associated with the class.
- Instance methods are associated with objects.
- Methods can be created to perform specific tasks.
- A method library is a collection of organized and reusable methods.
Objectives
- Using Math methods.
- Understanding string methods.
- Understanding the boolean type.
- Creating custom Java methods.
- Defining and using parameters with methods.
- Differentiating between class and instance methods.
- Building a method library.
Java's Math Class
- Provides a set of pre-built mathematical functions.
- Part of the Java.lang package, so no import needed.
- Uses static methods, so no need to create an object.
- Math methods typically take double arguments.
- Math class includes constants like Math.E and Math.PI.
- Example: Calculating the volume of a sphere using radius.
- Formula: volume = (4/3) * π * radius³
- Implementation:
double volume = 4.0 / 3.0 * Math.PI * Math.pow(radius, 3.0);
Math Class Methods
-
Math.abs(v)
: Returns the absolute value of v. -
Math.acos(v)
: Returns the angle whose cosine is v. -
Math.asin(v)
: Returns the angle whose sine is v. -
Math.atan(v)
: Returns the angle whose tangent is v. -
Math.atan2(y, x)
: Converts rectangular coordinates to polar coordinates (returns theta). -
Math.cbrt(v)
: Returns the cube root of v. -
Math.ceil(v)
: Returns the smallest double value that's greater than or equal to v (as an integer). -
Math.cos(v)
: Returns the cosine of angle v. -
Math.cosh(v)
: Returns the hyperbolic cosine of v. -
Math.exp(v)
: Returns e to the power of v (Euler's number). -
Math.expm1(v)
: Returns ev - 1. -
Math.floor(v)
: Returns the largest double value that's less than or equal to v (as an integer). -
Math.hypot(x, y)
: Returns the square root of (x² + y²). -
Math.IEEEremainder(v1, v2)
: Returns the remainder of v1/v2. -
Math.log(v)
: Returns the natural logarithm (base e) of v. -
Math.log10(v)
: Returns the base-10 logarithm of v. -
Math.log1p(v)
: Returns the natural logarithm of (1 + v). -
Math.max(x, y)
: Returns the maximum value between x and y. -
Math.min(x, y)
: Returns the minimum value between x and y. -
Math.pow(x, y)
: Returns x to the power of y. -
Math.random()
: Returns a random value between 0.0 (inclusive) and 1.0 (exclusive). -
Math.rint(v)
: Returns the closest integer to v. -
Math.round(v)
: Returns the closest integer to v (as a long). -
Math.signum(v)
: Returns -1 if v is negative, 0 if v is zero, and 1 if v is positive. -
Math.sin(v)
: Returns the sine of angle v. -
Math.sinh(v)
: Returns the hyperbolic sine of v. -
Math.sqrt(v)
: Returns the square root of v. -
Math.tan(v)
: Returns the tangent of angle v. -
Math.toDegrees(v)
: Converts angle from radians to degrees. -
Math.toRadians(v)
: Converts angle from degrees to radians. -
Math.ulp(v)
: Returns the "ulp" (unit in the last place), the distance between v and the next larger double.
The String Type
- Used for storing sequences of characters.
- Example:
String lastName = "Cat";
- String literals are enclosed in double quotes.
- Escape sequences can be used within literals.
- String objects can be referenced by multiple handles.
- String references can be set to null or empty strings.
String Methods
-
str.charAt(i)
: Returns the character at index i. -
str.endsWith(str2)
: Checks ifstr
ends withstr2
. -
str.equals(str2)
: Checks ifstr
andstr2
are equal (case-sensitive). -
str.equalsIgnoreCase(str2)
: Checks ifstr
andstr2
are equal (case-insensitive). -
str.indexOf(ch)
: Returns the index of the first occurrence of character ch within str; -1 if not found. -
str.indexOf(str2)
: Returns the index of the first occurrence of the string str2 within str; -1 if not present. -
str.lastIndexOf(ch)
: Returns the index of the last occurrence of character ch within str; -1 if not present. -
str.lastIndexOf(str2)
: Returns the index of the last occurrence of string str2 within str; -1 if not present. -
str.length()
: Returns the length of the string. -
str.startsWith(str2)
: Checks ifstr
starts withstr2
. -
str.substring(start, stop)
: Extracts a substring. -
str.toLowerCase()
: Converts the string to lowercase. -
str.toUpperCase()
: Converts the string to uppercase. -
str.trim()
: Removes leading and trailing whitespace from the string. -
String.valueOf(data_type)
: Converts data into String.
Concatenation
- Joining strings using the
+
operator. - At least one operand must be a string.
-
word += "bye";
is a shortcut for concatenation and assignment.
The boolean Type
- Holds one of two values:
true
(1) orfalse
(0). - Used in logical expressions in control flow.
- Relational operators are used to compare values:
- < (less than)
-
(greater than)
- <= (less than or equal to)
-
= (greater than or equal to)
- == (equal to)
- != (not equal to)
- Logical operators are used to combine boolean expressions
- && (AND)
- || (OR)
- ! (NOT)
- Example:
boolean seniorStatus = age >= 65;
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Description
Test your knowledge on Java methods and the Math class in this comprehensive quiz. Explore reusable blocks of code, string manipulation, boolean variables, and how to create custom methods. Gain a deeper understanding of class and instance methods as well as building a method library.