Podcast
Questions and Answers
What does internal consistency refer to in interface design?
What does internal consistency refer to in interface design?
How is external consistency defined in interface design?
How is external consistency defined in interface design?
What is one advantage of having consistent interfaces?
What is one advantage of having consistent interfaces?
What level of user involvement may lead design team members to lose touch with users?
What level of user involvement may lead design team members to lose touch with users?
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Which type of user involvement is described as inconsistent across project life?
Which type of user involvement is described as inconsistent across project life?
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What method involves online contributions from thousands of users, such as Crowdsourcing design ideas?
What method involves online contributions from thousands of users, such as Crowdsourcing design ideas?
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Which of the following is not one of the four basic activities of interaction design?
Which of the following is not one of the four basic activities of interaction design?
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What type of user involvement leads to patchy input and stress, according to the text?
What type of user involvement leads to patchy input and stress, according to the text?
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What happens when a member of the design team is involved full time?
What happens when a member of the design team is involved full time?
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Why is external consistency important in interface design?
Why is external consistency important in interface design?
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Study Notes
Interaction Design Relationship
- Interaction design (ID) is related to Human-Computer Interaction (HCI), Ubiquitous Computing, Human Factors, Cognitive Engineering, Cognitive Ergonomics, and Computer Supported Co-operative Work.
- ID combines academic disciplines such as psychology, social sciences, computing sciences, engineering, ergonomics, and informatics.
- ID combines design practices such as graphic design, product design, artist-design, industrial design, and film industry.
The User Experience
- The user experience is how a product behaves and is used by people in the real world.
- Core characteristics of interaction design:
- Users should be involved throughout the development of the project.
- Specific usability and user experience goals should be identified, clearly documented, and agreed to at the beginning of the project.
- Iteration is needed through the core activities.
Accessibility and Inclusiveness
- Accessibility: the extent to which an interactive product is accessible by as many people as possible.
- Inclusiveness: making products and services that accommodate the widest possible number of people.
Usability Goals
- Effective to use
- Efficient to use
- Safe to use
- Have good utility
- Easy to learn
- Easy to remember how to use
User Experience Goals
- Desirable aspects:
- Satisfying
- Helpful
- Fun
- Enjoyable
- Motivating
- Provocative
- Engaging
- Challenging
- Surprising
- Pleasurable
- Enhancing sociability
- Rewarding
- Exciting
- Supporting creativity
- Emotionally fulfilling
- Entertaining
- Cognitively stimulating
- Experiencing flow
- Undesirable aspects:
- Boring
- Unpleasant
- Frustrating
- Patronizing
- Making one feel guilty
- Making one feel stupid
- Annoying
- Cutesy
- Childish
- Gimmicky
Design Principles
- Generalizable abstractions for thinking about different aspects of design
- The do's and don'ts of interaction design
- Derived from a mix of theory-based knowledge, experience, and commonsense
Feedback and Constraints
- Feedback: sending information back to the user about what has been done, including sound, highlighting, animation, and combinations of these.
- Constraints: restricting the possible actions that can be performed, helping to prevent user from selecting incorrect options.
- Physical objects can be designed to constrain things.
Consistency
- Design interfaces to have similar operations and use similar elements for similar tasks.
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Description
This quiz covers the relationship between Interaction Design (ID), Human-Computer Interaction (HCI), and various academic disciplines, design practices, and interdisciplinary fields. Topics include disciplines like psychology, social sciences, and computing sciences, as well as practices such as graphic design, product design, and industrial design.