IT2402 Basics of Programming
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Questions and Answers

A computer program is a sequential set of instructions known as ______.

codes

The art and science of instructing computers to perform tasks is known as ______.

programming

Programming languages allow programmers to write code using more ______ syntax.

human-readable

Initially, programming involved writing ______ code which consisted of binary instructions.

<p>machine</p> Signup and view all the answers

The term 'paradigm' is synonymous with ______.

<p>pattern</p> Signup and view all the answers

A programming ______ defines the rules for valid statements in a language.

<p>syntax</p> Signup and view all the answers

An ______ is a software application that helps format, check, and run code.

<p>Integrated Development Environment (IDE)</p> Signup and view all the answers

An ______ is a program that converts high-level language instructions into machine-readable code.

<p>compiler</p> Signup and view all the answers

An ______ is a set of steps designed to solve a specific problem in programming.

<p>algorithm</p> Signup and view all the answers

The formula for the volume of a rectangle is volume = length × width × ______.

<p>height</p> Signup and view all the answers

Study Notes

Programming Basics

  • A computer program consists of a sequential set of instructions (codes) written in a programming language for the computer to perform specific tasks.
  • Examples of software include system software, web browsers, utility software, multimedia software, and spreadsheet software.
  • Programs are executed sequentially unless specified otherwise, conveying tasks that a programming language supports.
  • A programming language is defined by grammatical rules that instruct a computer to perform functions or behaviors.

The Art and Science of Programming

  • Programming involves creating codes that instruct computers on problem-solving and task execution.
  • Skills in programming lead to diverse careers such as software development, web development, data science, and artificial intelligence.
  • Developing programming skills enhances critical thinking, logical reasoning, and problem-solving abilities by breaking down complex tasks into smaller steps.

Evolution and History of Programming

  • Initial programming was done using low-level machine code (binary).
  • The advent of high-level programming languages simplified the coding process, making it easier to write human-readable syntax.
  • Modern programming encompasses a wide range of languages and tools tailored to various programming paradigms and application needs.

Programming Paradigms

  • A programming paradigm is a pattern for structuring and organizing code, providing a conceptual framework for problem-solving.
  • Selection of a programming language depends on project requirements, performance, community support, and available libraries or frameworks.

Key Programming Terminologies

  • Syntax: Rules defining valid combinations of symbols in a programming language.
  • Command: Unique instructions given to a computer to perform tasks (e.g., “print”).
  • Integrated Development Environment (IDE): Software for coding, checking syntax, and running code; may support multiple languages or be language-specific.
  • Library: A collection of resources, such as functions and objects, usable individually but needing configuration to work together.
  • Interpreter: A program executing high-level language instructions directly without conversion to machine language.
  • Assembler: Converts assembly code into machine language.
  • Compiler: Converts high-level language code into machine-readable format.

Algorithm, Pseudocode, and Flowchart

  • An algorithm is a step-by-step set of operations leading to a solution for a problem and should be written in clear, understandable language.
  • Example: To calculate the volume of a rectangle, input length, width, and height, and use the formula: volume = length × width × height.
  • The problem-solving process includes problem analysis, algorithm design, coding, and execution.

Pseudocode

  • A pseudocode is a simplified notation used to outline an algorithm's steps, making it easier for those with basic programming knowledge to follow.
  • Common symbols in pseudocode include arithmetic operations, comparisons, assignment, and logical commands.

Flowchart

  • A flowchart visually represents the steps of an algorithm using standard symbols to describe processes and decisions.
  • Two categories of flowcharts: Program flowcharts (focus on software logic) and System flowcharts (show system interactions and data flow).

Flowchart Symbols

  • Terminal: Represents start and end points.
  • Input/Output: Indicates input or output operations.
  • Computer Processing: Denotes processing actions.
  • Decision: Shows where a decision is required to proceed.

Rules for Creating Flowcharts

  • Use only standard symbols and show flow from top to bottom and/or left to right.
  • Each symbol must have a single entry and exit point, except for decision symbols.
  • Expression within symbols should be language-independent and decision branches should be clearly labeled.

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Related Documents

01_Handout_1(31).pdf

Description

This quiz covers the fundamental concepts of programming, focusing on the structure and purpose of computer programs. You'll explore how instructions are sequenced to perform various computational tasks across different types of software. Test your knowledge on programming languages and their applications in computing.

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