IT2202 Textures, Lighting, and Shadows: Understanding Texture Mapping
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Questions and Answers

What are textures in the context of three-dimensional scenes?

  • Shadows applied to surfaces of geometric shapes
  • Colors applied to surfaces of geometric shapes
  • Lighting applied to surfaces of geometric shapes
  • Images applied to surfaces of geometric shapes (correct)
  • How many texture coordinate points are specified for the triangle in the given example?

  • 5
  • 3 (correct)
  • 4
  • 2
  • What does a (0,0) texture coordinate represent for a vertex in OpenGL?

  • Top-left side of the texture
  • Bottom-left side of the texture (correct)
  • Bottom-right side of the texture
  • Top-right side of the texture
  • What is the default behavior of OpenGL if texture coordinates are specified out of the range 0 to 1?

    <p>Repeat the texture images</p> Signup and view all the answers

    How does OpenGL solve the issue of texture (texels) not being precisely the same size as the pixels in the rendered image?

    <p>Mipmapping</p> Signup and view all the answers

    What is the purpose of texture coordinates in OpenGL?

    <p>To retrieve the texture color using sampling</p> Signup and view all the answers

    Which lighting type represents light that has been scattered and will appear lighter or darker in various regions?

    <p>Diffuse lighting</p> Signup and view all the answers

    What is the Phong model commonly used for?

    <p>Combining ambient, diffuse, and specular lighting</p> Signup and view all the answers

    What does a mipmap consist of?

    <p>Texture images where each subsequent texture is twice as small compared to the previous one</p> Signup and view all the answers

    What does the angle between the direction vector of the light ray and a vector perpendicular to the surface determine?

    <p>The effect of a light source at a point</p> Signup and view all the answers

    What is the purpose of mipmapping in OpenGL?

    <p>To solve the issue of texture (texels) not being precisely the same size as the pixels in the rendered image</p> Signup and view all the answers

    What happens if you specify texture coordinates out of the range 0 to 1 in OpenGL?

    <p>The texture will be repeated or tiled</p> Signup and view all the answers

    How many texture coordinate points are typically passed to the vertex shader for interpolation in OpenGL?

    <p>3</p> Signup and view all the answers

    What does it mean if a mipmap is used in OpenGL?

    <p>The texture will be pre-filtered and reduced in size</p> Signup and view all the answers

    What coordinates should be used for the top-right vertex of a triangle to correspond with the top-right side of a texture image in OpenGL?

    <p>(1,1)</p> Signup and view all the answers

    What is the purpose of a mipmap in the context of texture mapping?

    <p>To store multiple versions of the same texture at different resolutions</p> Signup and view all the answers

    What is the main function of texture coordinates in OpenGL?

    <p>To specify the sampling location on the texture image for each vertex</p> Signup and view all the answers

    What does the Phong model, commonly used for reflective or shiny surfaces, combine in its illumination model?

    <p>Ambient, diffuse, and specular lighting</p> Signup and view all the answers

    What is the role of ambient lighting in a scene?

    <p>Affects all points on all geometric surfaces by the same amount</p> Signup and view all the answers

    How are texture coordinates represented in OpenGL for the lower-left and upper-right corners of a texture image?

    <p>(0,0) and (1,1)</p> Signup and view all the answers

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