Podcast
Questions and Answers
Which of the following best describes the core emphasis of the ISTE Standards?
Which of the following best describes the core emphasis of the ISTE Standards?
- Specific technology tools for educators
- School improvement and planning processes
- Learning, agency, and transforming teaching (correct)
- Detailed curriculum mapping strategies
ISTE Standards provide a rigid, step-by-step guide for integrating technology in education, leaving little room for individual interpretation or adaptation.
ISTE Standards provide a rigid, step-by-step guide for integrating technology in education, leaving little room for individual interpretation or adaptation.
False (B)
Explain how students can demonstrate their understanding of technology's fundamental concepts, according to ISTE standards.
Explain how students can demonstrate their understanding of technology's fundamental concepts, according to ISTE standards.
Students show their understanding of technology's fundamental concepts by choosing and using current technologies effectively and exploring emerging technologies thoughtfully.
According to ISTE Standards, students should be able to manage their digital identity and understand the lasting impact of their ______ behaviors.
According to ISTE Standards, students should be able to manage their digital identity and understand the lasting impact of their ______ behaviors.
Match the roles of educators in ISTE standards with their responsibilities:
Match the roles of educators in ISTE standards with their responsibilities:
In the context of ISTE standards, what does it mean for students to be 'knowledge constructors'?
In the context of ISTE standards, what does it mean for students to be 'knowledge constructors'?
According to ISTE standards, 'innovative designers' should always aim to find the quickest and most straightforward solution to a problem, avoiding ambiguity.
According to ISTE standards, 'innovative designers' should always aim to find the quickest and most straightforward solution to a problem, avoiding ambiguity.
Give an example of how students can act as global collaborators, according to ISTE standards.
Give an example of how students can act as global collaborators, according to ISTE standards.
According to ISTE, teachers who are facilitators create learning opportunities that challenge students to use a design process and/or ______ thinking to innovate and solve problems.
According to ISTE, teachers who are facilitators create learning opportunities that challenge students to use a design process and/or ______ thinking to innovate and solve problems.
Match the educator roles with their descriptions:
Match the educator roles with their descriptions:
According to the ISTE standards, what is the primary role of education leaders regarding technology?
According to the ISTE standards, what is the primary role of education leaders regarding technology?
The ISTE Standards suggest that education leaders should focus solely on acquiring the latest technology for their schools, as this is the most effective way to improve learning outcomes.
The ISTE Standards suggest that education leaders should focus solely on acquiring the latest technology for their schools, as this is the most effective way to improve learning outcomes.
According to ISTE standards, what is the significance of teacher’s continued improvement?
According to ISTE standards, what is the significance of teacher’s continued improvement?
According to ISTE, leaders support innovative learning environments by building the ______ and competency of educators to put the ISTE Standards for Students and Educators into practice.
According to ISTE, leaders support innovative learning environments by building the ______ and competency of educators to put the ISTE Standards for Students and Educators into practice.
Match the roles of education leaders according to ISTE standards with their key responsibilities:
Match the roles of education leaders according to ISTE standards with their key responsibilities:
According to ISTE standards, what role do coaches play in supporting educators' use of technology?
According to ISTE standards, what role do coaches play in supporting educators' use of technology?
Based on the ISTE standards, coaches should primarily focus on evaluating educators' performance, providing feedback only when technology implementation is deficient.
Based on the ISTE standards, coaches should primarily focus on evaluating educators' performance, providing feedback only when technology implementation is deficient.
Suggest some ways coaches can improve their own coaching practices through professional learning, according to ISTE standards.
Suggest some ways coaches can improve their own coaching practices through professional learning, according to ISTE standards.
According to ISTE guidelines for coaching, coaches can help educators use digital tools to make ______ assessments that provide timely feedback and support personalized learning.
According to ISTE guidelines for coaching, coaches can help educators use digital tools to make ______ assessments that provide timely feedback and support personalized learning.
Match the roles of coaches with their responsibilities:
Match the roles of coaches with their responsibilities:
Flashcards
Empowered Learner
Empowered Learner
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals.
Digital Citizen
Digital Citizen
Students recognize the responsibilities and opportunities for contributing to their digital communities.
Knowledge Constructor
Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge and make meaningful learning experiences.
Innovative Designer
Innovative Designer
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Computational Thinker
Computational Thinker
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Creative Communicator
Creative Communicator
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Global Collaborator
Global Collaborator
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Learner (Educator)
Learner (Educator)
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Leader (Educator)
Leader (Educator)
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Citizen (Educator)
Citizen (Educator)
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Collaborator (Educator)
Collaborator (Educator)
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Designer (Educator)
Designer (Educator)
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Facilitator (Educator)
Facilitator (Educator)
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Analyst (Educator)
Analyst (Educator)
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Equity and Citizenship Advocate
Equity and Citizenship Advocate
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Visionary Planner
Visionary Planner
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Empowering Leader
Empowering Leader
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Systems Designer
Systems Designer
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Connected Learner (Leader)
Connected Learner (Leader)
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Change Agent
Change Agent
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Study Notes
Introduction to ISTE Standards
- Serve as a framework for innovation and excellence in learning, teaching, and leading
- Offer a holistic approach to advance educator practice and professional growth
- Support digital learning, curriculum mapping, and school improvement
- Focus on learning, rather than tools
- Emphasize agency and transformation in teaching and learning
Section 1: Students
- Students leverage technology to choose, achieve, and demonstrate competency in learning goals
- Students should be informed by the learning sciences
1.1 Empowered Learner
- Setting learning goals and developing strategies using technology improves outcomes
- Building networks and customizing learning environments supports the learning process
- Technology can be used to seek feedback to improve practice and demonstrate learning
- Understanding fundamental concepts of technology allows effective use of current and thoughtful exploration of emerging technologies
1.2 Digital Citizen
- Students recognize responsibilities to digital communities
- Managing digital identity and understanding online behavior impacts help make safe, ethical decisions
- Empathetic, inclusive online interactions using technology contribute to communities
- Safeguarding well-being involves being intentional about online activity and time spent
- Taking action to protect digital privacy on devices and managing personal data and security while online
1.3 Knowledge Constructor
- Students use digital tools to curate resources, construct knowledge, produce creative artifacts, and create meaningful learning
- Effective research strategies are used to find resources supporting learning needs, interests, and pursuits
- Digital content is evaluated for accuracy, validity, bias, origin, and relevance
- Various tools and methods curate information from digital resources
- Actively exploring real-world issues/problems and pursuing answers/solutions builds knowledge
1.4 Innovative Designer
- Technologies are used within a design process to identify and solve problems imaginatively
- Deliberate design processes are used for generating ideas, testing theories, creating artifacts, and solving authentic problems
- Digital tools help plan and manage the design process and consider risks
- Prototypes are developed, tested, and refined as part of a cyclical design process
- Ambiguity, perseverance, and the ability to work with open-ended problems are tolerated
1.5 Computational Thinker
- Strategies are employed to understand and solve problems using technological methods
- Problem definitions are formulated for technology-assisted methods and algorithmic thinking in finding solutions
- Digital tools analyze collected data, and data represented to facilitate problem-solving/decision-making
- Problems are broken down to extract key information, and descriptive models develop to understand systems
- Automation is understood, and algorithmic thinking develops a sequence of steps to test automated solutions
1.6 Creative Communicator
- Platforms, tools, styles, formats, and digital media are used to communicate and express creativity
- Appropriate platforms and digital tools aid in meeting objectives
- Original works are created, or digital resources are responsibly repurposed/remixed
- Complex ideas are visually communicated using digital tools
- Content is published/presented that customizes the message and medium for audiences
1.7 Global Collaborator
- Perspectives are broadened, and learning is enriched by collaborating with others locally and globally via digital tools
- Digital tools connect with peers from diverse backgrounds, recognizing viewpoints and broadening understanding
- Collaborative technologies enable working with peers, experts, or community members to examine multiple viewpoints
- Project teams are contributed to constructively by assuming various roles to work toward a common goal
- Local/global issues are explored, and collaborative technologies are used to investigate solutions
Section 2: Educators
- Educators improve their practice through learning from others and exploring tech to improve learning
2.1 Learner
- Set professional learning goals to apply teaching practices made possible by technology
- Promising innovations are explored and effectiveness is reflected
- Pursuing professional interests through creating and participating in global networks
- Staying current with research supporting student learning outcomes, including findings from the learning sciences
2.2 Leader
- Seeking leadership opportunities to support student empowerment, success, and improve learning
- Shaping, advancing, and accelerating a shared vision for empowered learning with stakeholders
- Advocating for equitable access to technology and high-quality digital content to meet diverse needs
- Modelling the identification, experimentation, evaluation, curation, and adoption of new digital resources and tools
2.3 Citizen
- Teachers inspire students to contribute positively and participate in the digital world
- Providing experiences to make positive contributions and build inclusive communities online
- Fostering digital literacy by encouraging curiosity, reflection, and critical evaluation of digital resources
- Mentoring students in safe, legal, and ethical practices using digital tools/content
- Modelling and promoting data management, digital identity, and student data protection
2.4 Collaborator
- Collaborate with colleagues and students to discover and share resources to improve practice and solve problems
- Planning time is dedicated to collaborate and create authentic experiences leveraging technology
- New digital material is discovered, and students and educators co-learn
- Collaborative tools expand students' real-world learning via virtual engagement with experts
- Cultural competency is demonstrated when communicating/interacting with students, parents, and colleagues
2.5 Designer
- Authentic, learner-driven activities are designed that accommodate learner variability
- Technology creates/adapts/personalizes experiences that foster independent learning and accommodate differences
- Authentic learning activities that align with educational standards maximize learning with digital tools
- Instructional design principles create innovative and equitable digital environments that support learning
2.6 Facilitator
- Learning is facilitated with technology to support student achievement
- A culture where students take ownership of their goals in independent and group settings is fostered
- Management of technology/student learning strategies in digital platforms, virtual environments, makerspaces, or in the field
- Learning opportunities designed to urge students to use design processes and/or computational thinking
- Creativity provides and models inspiration for creative expression, to communicate ideas, knowledge, or connections
2.7 Analyst
- Data is understood and used to drive instruction and support students in achieving their learning goals
- Alternate ways provide students with competency using tech for reflection
- Technology is used to design/implement various assessments that accommodate needs, provide feedback, and inform instruction
- Assessment data guides progress, personalizes learning, or feedback to stakeholders in support of students' goals
Section 3: Education Leaders
3.1 Equity and Citizenship Advocate
- Leaders use technology to increase equity, inclusion, and digital citizenship practices
- Ensuring all students learn from educators skilled in using technology to create authentic and engaging experiences
- Access to technology, inclusive content, and learning environments need to meet the needs of all students
- Technology is used inclusively to solve problems and strengthen community
- Ethical use of technology and critical analysis of digital content is modeled
3.2 Visionary Planner
- Leaders engage others to establish a vision, strategic plan, and ongoing evaluation cycle for transforming learning with technology
- Include wide range of perspectives from the community to develop/sustain a vision for using technology to advance learning
- Shared vision builds by collaboratively creating a strategic plan articulating how technology will enhance learning
- Progress on strategic plan is evaluated, impact measured, and effective approaches are scaled to transform
- Effective communication with stakeholders to gather input, celebrate successes, and engage in continuous improvement
- Best practices, lessons, challenges, and impact of learning with technology is shared
3.3 Empowering Leader
- Leaders create a culture where teachers/learners are empowered to use technology in innovative ways
- Educators are empowered to exercise agency, teacher leadership skills are built, and personalized professional learning is pursed
- Educators' confidence and competency are built to put ISTE Standards into practice
- A culture of innovative problem-solving and collaboration allows exploration and development of teaching practices using digital tools
- Educators are supported in using technology to advance learning that meets diverse needs
- Learning assessments develop to provide a personalized, actionable view of student progress in real time
3.4 Systems Designer
- Implement teams and systems to support and improve the use of technology to support learning
- Equitable technology policies that support effective learning are established
- Resources/infrastructure for supporting effective use of technology for learning are sufficient and scalable
- Effective privacy and data management policies protect privacy
- Partnerships support the strategic vision, learning vision, and improve operations
3.5 Connected Leader
- Continuous profession learning is continuously promoted by leaders
- Set goals in the current technologies for learning, innovations from pedagogy, and advancements in sciences
- Participate in learning networks to learn with and mentor others
- Technology practices engage to support personal and professional growth
- Skills needed to navigate change, advance systems and promote a mindset of improvement in how technology can improve learning
Section 4: Coaches
4.1 Change Agent
- Coaches inspire educators/leaders to use technology so there is equitable high-quality learning
- Vision shared to learn using technology
- Facilitate the equitable use of digital learning tools so everyone is met where they are
- A coaching culture that is supportive encourages educators and leaders to achieve their vision
- Recognize educators using technology effectively to teach
- Connect educators, leaders, and technical support to maximize the potential for technology
4.2 Connected Learner
- Coaches need to improve their coaching and teaching practices
- Pursue learning to serve as a model for other leaders
- Enhance coaching practice by being active in networks
- Reflect on shared successes and goals
4.3 Collaborator
- Relationships established between leader, educators, and coaches
- Support educators in identifying digital learning
- Partner with leaders to learn about other teachers and see how well teachers are doing
- Support educators to improve student learning
4.4 Learning Designer
- Meet all types of student needs and interests
- Collaborate with students and educators
- Give feedback from the teacher data
- Support students of all different learning abilities
4.5 Professional Learning Facilitator
- The impact that different learning strategies will impact educators and leaders
- Frameworks for working and collaborating with students
- Build the capacity for leaders in education
- Evaluate the impacts made by learning strategies and make needed improvements
4.6 Data-Driven Decision-Maker
- Data is supported to make decisions and to better inform professional learning
- Best practices are used when analyzing data
- Educators provide the necessary data to make decisions
- Students are empowered to use learning data to make learning goals
4.7 Digital Citizen Advocate
- Coaches support, model, and recognize responsible opportunities digitally
- Community challenges are addressed with technology
- Collaborate with educators to foster more inclusive online spaces
- Support students and educators when examining online content
- The personal data is protected when making decisions
Adopting the ISTE Standards
- Research-based and can meet local goals
- May take different forms based on various factors
- Can be district-level expectations
- Guide for systemwide planning, improvement, or learning
- Professional development plans and professional growth goals
- Curriculum mapping
- Design lessons so that useful technology is included
- Web system or a learning management system
- Preparation from teachers across the curriculum
- Hiring decisions and job descriptions
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