Podcast
Questions and Answers
What is an early model?
What is an early model?
An early model is an incomplete representation of a product.
What are the four types of design decisions?
What are the four types of design decisions?
Visual, physical, functional, and interactivity.
What are the two main types of decisions when creating an early model?
What are the two main types of decisions when creating an early model?
The two main types of decisions when creating an early model are material and (ability to display or measure very small things).
What is the purpose of a horizontal prototype?
What is the purpose of a horizontal prototype?
What are low-loyalty early models typically made of?
What are low-loyalty early models typically made of?
What is the difference between a horizontal prototype and a vertical prototype?
What is the difference between a horizontal prototype and a vertical prototype?
How do high-loyalty early models differ from low-loyalty early models?
How do high-loyalty early models differ from low-loyalty early models?
What is the purpose of using real data and information in a prototype?
What is the purpose of using real data and information in a prototype?
What is the purpose of representing text with squiggly lines in a prototype?
What is the purpose of representing text with squiggly lines in a prototype?
What is the purpose of an early model?
What is the purpose of an early model?
What are the two extremes for the level of interactivity of a prototype?
What are the two extremes for the level of interactivity of a prototype?
What does the designer need to choose when creating an early model?
What does the designer need to choose when creating an early model?
What does “appearance” refer to when making design decisions?
What does “appearance” refer to when making design decisions?
What is the main difference between low-loyalty and high-loyalty early models?
What is the main difference between low-loyalty and high-loyalty early models?
What are the materials used for low-loyalty early models?
What are the materials used for low-loyalty early models?
What is the purpose of a prototype?
What is the purpose of a prototype?
What is the goal of creating an early model?
What is the goal of creating an early model?
What is the difference between a UI sketch and a perfect visual?
What is the difference between a UI sketch and a perfect visual?
What are the benefits of high-loyalty early models?
What are the benefits of high-loyalty early models?
What is the purpose of filtering decisions in the design process?
What is the purpose of filtering decisions in the design process?
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Study Notes
- An early model is an incomplete representation of a product.
- The designer needs to choose a way to create this representation.
- There are two main types of putting into use decisions-material and (ability to display or measure very small things).
- Low-loyalty early models are usually made of inexpensive materials and have low (ability to display or measure very small things).
- High-loyalty early models are created with more advanced tools and have bright and sharp in that they look like and function more almost the same as the actual product.
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