Early Model Creation Methods
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Questions and Answers

What is an early model?

An early model is an incomplete representation of a product.

What are the four types of design decisions?

Visual, physical, functional, and interactivity.

What are the two main types of decisions when creating an early model?

The two main types of decisions when creating an early model are material and (ability to display or measure very small things).

What is the purpose of a horizontal prototype?

<p>To show the breadth of the features, but not go in-depth into how each feature operates.</p> Signup and view all the answers

What are low-loyalty early models typically made of?

<p>Low-loyalty early models are usually made of inexpensive materials and have low (ability to display or measure very small things).</p> Signup and view all the answers

What is the difference between a horizontal prototype and a vertical prototype?

<p>A horizontal prototype shows all the features that are being supported in the product, while a vertical prototype focuses on a small number of features and goes into more depth.</p> Signup and view all the answers

How do high-loyalty early models differ from low-loyalty early models?

<p>High-loyalty early models are created with more advanced tools and have bright and sharp in that they look like and function more almost the same as the actual product.</p> Signup and view all the answers

What is the purpose of using real data and information in a prototype?

<p>To represent actual content in the prototype.</p> Signup and view all the answers

What is the purpose of representing text with squiggly lines in a prototype?

<p>To filter out the actual content and signal “here will be text” without providing the actual content.</p> Signup and view all the answers

What is the purpose of an early model?

<p>The purpose of an early model is to provide an incomplete representation of a product.</p> Signup and view all the answers

What are the two extremes for the level of interactivity of a prototype?

<p>A completely static prototype, like a UI sketch, and an entirely interactive prototype where every user action has a system response.</p> Signup and view all the answers

What does the designer need to choose when creating an early model?

<p>The designer needs to choose a way to create this representation.</p> Signup and view all the answers

What does “appearance” refer to when making design decisions?

<p>The physical properties of the product, such as colors, textures, sizes, fonts, shapes, and the proportions between all of these elements.</p> Signup and view all the answers

What is the main difference between low-loyalty and high-loyalty early models?

<p>The main difference between low-loyalty and high-loyalty early models is that high-loyalty models are created with more advanced tools and have brighter and sharper visuals that look more like and function almost the same as the actual product.</p> Signup and view all the answers

What are the materials used for low-loyalty early models?

<p>Low-loyalty early models are usually made of inexpensive materials and have low (ability to display or measure very small things).</p> Signup and view all the answers

What is the purpose of a prototype?

<p>To create a model of a product or system that can be tested and evaluated.</p> Signup and view all the answers

What is the goal of creating an early model?

<p>The goal of creating an early model is to provide an incomplete representation of a product.</p> Signup and view all the answers

What is the difference between a UI sketch and a perfect visual?

<p>A UI sketch is a quick, rough sketch, while a perfect visual is a detailed, finished design.</p> Signup and view all the answers

What are the benefits of high-loyalty early models?

<p>The benefits of high-loyalty early models are that they have bright and sharp visuals that look like and function more almost the same as the actual product.</p> Signup and view all the answers

What is the purpose of filtering decisions in the design process?

<p>To decide which features, data and information to include in the prototype and how interactive it should be.</p> Signup and view all the answers

Study Notes

  • An early model is an incomplete representation of a product.
  • The designer needs to choose a way to create this representation.
  • There are two main types of putting into use decisions-material and (ability to display or measure very small things).
  • Low-loyalty early models are usually made of inexpensive materials and have low (ability to display or measure very small things).
  • High-loyalty early models are created with more advanced tools and have bright and sharp in that they look like and function more almost the same as the actual product.

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Description

Test your knowledge of different methods for creating early models of products. This quiz covers the decision-making process for material and advanced technology choices for low- and high-fidelity early models.

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