Podcast
Questions and Answers
What is the primary difference between forward and inverse kinematics in robotics?
What is the primary difference between forward and inverse kinematics in robotics?
- Forward kinematics is used for stationary robots, while inverse kinematics is used for mobile robots.
- Forward kinematics determines joint angles from end-effector position, while inverse kinematics determines end-effector position from joint angles.
- Forward kinematics determines end-effector position from joint angles, while inverse kinematics determines joint angles from end-effector position. (correct)
- Forward kinematics deals with forces and torques, while inverse kinematics deals with positions and velocities.
In the context of robot kinematics, what does 'degrees of freedom' (DOF) refer to?
In the context of robot kinematics, what does 'degrees of freedom' (DOF) refer to?
- The speed at which a robot can move its joints.
- The programming language used to control the robot.
- The number of independent parameters that define a robot's configuration. (correct)
- The maximum weight a robot can lift.
Why is the order of operations crucial when performing multiple transformations (e.g., rotations and translations) on a robot?
Why is the order of operations crucial when performing multiple transformations (e.g., rotations and translations) on a robot?
- Some transformations are only defined for specific orders.
- The order only affects the computational complexity, not the final result.
- The order does not matter as transformations are commutative.
- Different orders of transformations result in different final positions and orientations due to the non-commutative nature of rotation matrices. (correct)
Why might a robot arm have multiple possible solutions in inverse kinematics?
Why might a robot arm have multiple possible solutions in inverse kinematics?
Which of the following statements accurately describes a limitation of revolute joints in robot kinematics?
Which of the following statements accurately describes a limitation of revolute joints in robot kinematics?
What is the significance of the 'common perpendicular' in the context of Denavit-Hartenberg (DH) parameters?
What is the significance of the 'common perpendicular' in the context of Denavit-Hartenberg (DH) parameters?
In robotic transformations, what does the term 'homogeneous coordinates' refer to, and why are they used?
In robotic transformations, what does the term 'homogeneous coordinates' refer to, and why are they used?
In the Denavit-Hartenberg (DH) convention, which parameter represents the angle between the two joint axes?
In the Denavit-Hartenberg (DH) convention, which parameter represents the angle between the two joint axes?
In robot kinematics, what is the implication of a Jacobian matrix becoming singular?
In robot kinematics, what is the implication of a Jacobian matrix becoming singular?
When should you consider using the algebraic approach over the geometric approach for solving forward kinematics problems?
When should you consider using the algebraic approach over the geometric approach for solving forward kinematics problems?
What are the joint axes around which revolution takes place?
What are the joint axes around which revolution takes place?
What does it mean if the link is prismatic?
What does it mean if the link is prismatic?
A robot has 7 degrees of freedom (DoF) in its arm. Which of the following is a significant advantage of having more DoF?
A robot has 7 degrees of freedom (DoF) in its arm. Which of the following is a significant advantage of having more DoF?
What represents the displacement along the Z; in order to align the X(i-1) and X axes?
What represents the displacement along the Z; in order to align the X(i-1) and X axes?
What parameter represents the amount of rotation around the common perpendicular so that the joint axes are parallel?
What parameter represents the amount of rotation around the common perpendicular so that the joint axes are parallel?
Why is the Denavit-Hartenberg (DH) convention important in robotics?
Why is the Denavit-Hartenberg (DH) convention important in robotics?
Assume you have a vector expressed in coordinate frame {B}, and you want to find its equivalent representation in coordinate frame {A}. Which operation would you use?
Assume you have a vector expressed in coordinate frame {B}, and you want to find its equivalent representation in coordinate frame {A}. Which operation would you use?
How is the vector (𝑋,𝑌,𝑍,1) transformed during Homogeneous transformation?
How is the vector (𝑋,𝑌,𝑍,1) transformed during Homogeneous transformation?
How is the homogeneous matrix (H) found?
How is the homogeneous matrix (H) found?
What considerations are required to account for the mass and inertia of a robot's links?
What considerations are required to account for the mass and inertia of a robot's links?
You are designing a robot arm to perform pick-and-place operations in a cluttered environment. What aspect of kinematic design is most crucial for ensuring the robot can successfully complete its tasks?
You are designing a robot arm to perform pick-and-place operations in a cluttered environment. What aspect of kinematic design is most crucial for ensuring the robot can successfully complete its tasks?
What must be guaranteed when rotation and translation parts are combined into a single homogeneous matrix ?
What must be guaranteed when rotation and translation parts are combined into a single homogeneous matrix ?
What is the role of the Jacobian matrix in robot kinematics and control?
What is the role of the Jacobian matrix in robot kinematics and control?
For a spherical joint, which of the following is correct?
For a spherical joint, which of the following is correct?
What are revolute joints defined by?
What are revolute joints defined by?
What is the first degree of freedom in a human upper limb?
What is the first degree of freedom in a human upper limb?
What defines a Homogeneous Matrix?
What defines a Homogeneous Matrix?
Why does the order matter for translating and rotating?
Why does the order matter for translating and rotating?
Given the rotation matrix $R_x = \begin{bmatrix} 1 & 0 & 0 \ 0 & cos\theta & -sin\theta \ 0 & sin\theta & cos\theta \end{bmatrix}$, what type of rotation does this matrix represent?
Given the rotation matrix $R_x = \begin{bmatrix} 1 & 0 & 0 \ 0 & cos\theta & -sin\theta \ 0 & sin\theta & cos\theta \end{bmatrix}$, what type of rotation does this matrix represent?
What is the primary purpose of Denavit–Hartenberg (DH) parameters in robotics?
What is the primary purpose of Denavit–Hartenberg (DH) parameters in robotics?
A vector is rotated by an angle $\theta$ about the Z-axis in a 2D plane. If the original vector is $\begin{bmatrix} x \ y \end{bmatrix}$, what is the transformed vector?
A vector is rotated by an angle $\theta$ about the Z-axis in a 2D plane. If the original vector is $\begin{bmatrix} x \ y \end{bmatrix}$, what is the transformed vector?
Why is it important to understand the kinematic singularities of a robot manipulator?
Why is it important to understand the kinematic singularities of a robot manipulator?
Which of the following is a characteristic of inverse kinematics?
Which of the following is a characteristic of inverse kinematics?
When converting between coordinate frames, what represents a pure rotation?
When converting between coordinate frames, what represents a pure rotation?
In the context of DH parameters, which parameter captures the distance between the axes along the X(i-1) axis?
In the context of DH parameters, which parameter captures the distance between the axes along the X(i-1) axis?
The PUMA 560 has six revolute joints. Assuming each joint is independently controlled, what is the direct implication of this design regarding the robot's workspace?
The PUMA 560 has six revolute joints. Assuming each joint is independently controlled, what is the direct implication of this design regarding the robot's workspace?
How does a spherical joint enhance a robot's functionality, and what are the key variables that define its configuration?
How does a spherical joint enhance a robot's functionality, and what are the key variables that define its configuration?
If you know the joint angles and link lengths of a robot arm, what can you determine using forward kinematics, and why is this information valuable?
If you know the joint angles and link lengths of a robot arm, what can you determine using forward kinematics, and why is this information valuable?
For a robot tasked with welding along a complex 3D curve, what specific aspect of inverse kinematics becomes critically important, and why?
For a robot tasked with welding along a complex 3D curve, what specific aspect of inverse kinematics becomes critically important, and why?
Consider a scenario where a robot arm needs to reach a specific point in space, but inverse kinematics yields multiple solutions. What additional criterion might be used to select the most appropriate solution?
Consider a scenario where a robot arm needs to reach a specific point in space, but inverse kinematics yields multiple solutions. What additional criterion might be used to select the most appropriate solution?
Given the equation $A \cdot B = ||A|| ||B|| cos(\theta)$, how does the dot product provide insight into the alignment between two vectors in the context of robotics?
Given the equation $A \cdot B = ||A|| ||B|| cos(\theta)$, how does the dot product provide insight into the alignment between two vectors in the context of robotics?
Matrix multiplication is non-commutative (AB != BA). How does the non-commutative nature of matrix multiplication impact robot kinematics, particularly when performing a series of transformations?
Matrix multiplication is non-commutative (AB != BA). How does the non-commutative nature of matrix multiplication impact robot kinematics, particularly when performing a series of transformations?
How does representing transformations in robotics using homogeneous coordinates simplify calculations involving both rotation and translation, and what is the role of the augmented dimension?
How does representing transformations in robotics using homogeneous coordinates simplify calculations involving both rotation and translation, and what is the role of the augmented dimension?
Translating along the X-axis of a coordinate frame {A} by a distance 'd' results in a new coordinate frame {B}. If a point P has coordinates $[x, y]^T$ in frame {A}, what are its coordinates in frame {B]?
Translating along the X-axis of a coordinate frame {A} by a distance 'd' results in a new coordinate frame {B}. If a point P has coordinates $[x, y]^T$ in frame {A}, what are its coordinates in frame {B]?
In a robotic system, a vector $V$ is expressed in frame {N}. If frame {N} is rotated relative to frame {O}, how does using basis vectors (unit vectors along the axes) facilitate the transformation of $V$ from frame {N} to frame {O]?
In a robotic system, a vector $V$ is expressed in frame {N}. If frame {N} is rotated relative to frame {O}, how does using basis vectors (unit vectors along the axes) facilitate the transformation of $V$ from frame {N} to frame {O]?
Given a vector $V^{XY} = \begin{bmatrix} V_x \ V_y \end{bmatrix}$ in the XY frame, and a rotation of $\theta$ about the Z-axis to obtain the NO frame, formulate the transformation to find $V^{NO}$.
Given a vector $V^{XY} = \begin{bmatrix} V_x \ V_y \end{bmatrix}$ in the XY frame, and a rotation of $\theta$ about the Z-axis to obtain the NO frame, formulate the transformation to find $V^{NO}$.
Given that translation followed by rotation is different from rotation followed by translation, how does homogeneous transformation account for this difference?
Given that translation followed by rotation is different from rotation followed by translation, how does homogeneous transformation account for this difference?
A homogeneous matrix H is created by first rotating around the z-axis and following it by translation in the XY plane. Given $H = \begin{bmatrix} cos(\theta) & -sin(\theta) & P_x \ sin(\theta) & cos(\theta) & P_y \ 0 & 0 & 1 \end{bmatrix}$, what key assumption must be true to represent this transformation as a single homogeneous matrix?
A homogeneous matrix H is created by first rotating around the z-axis and following it by translation in the XY plane. Given $H = \begin{bmatrix} cos(\theta) & -sin(\theta) & P_x \ sin(\theta) & cos(\theta) & P_y \ 0 & 0 & 1 \end{bmatrix}$, what key assumption must be true to represent this transformation as a single homogeneous matrix?
How does the Denavit-Hartenberg (DH) convention facilitate the systematic analysis of robot kinematics, and what is the significance of establishing coordinate frames at each joint?
How does the Denavit-Hartenberg (DH) convention facilitate the systematic analysis of robot kinematics, and what is the significance of establishing coordinate frames at each joint?
In Denavit-Hartenberg (DH) parameter convention, the parameter 'a' represents the link length. What is the geometric interpretation of 'a(i-1)' in the context of two consecutive joint axes, $Z_{i-1}$ and $Z_i$?
In Denavit-Hartenberg (DH) parameter convention, the parameter 'a' represents the link length. What is the geometric interpretation of 'a(i-1)' in the context of two consecutive joint axes, $Z_{i-1}$ and $Z_i$?
Flashcards
Revolute Joint
Revolute Joint
A revolute joint has rotational movement and one degree of freedom.
Prismatic Joint
Prismatic Joint
Prismatic joint has linear movement and one degree of freedom.
Spherical Joint
Spherical Joint
Spherical joint has three degrees of freedom.
Roll
Roll
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Yaw
Yaw
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Pitch
Pitch
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Hand DOFs
Hand DOFs
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Forward Kinematics
Forward Kinematics
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Inverse Kinematics
Inverse Kinematics
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Unit Vector
Unit Vector
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Translation
Translation
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Rotation
Rotation
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Basis Vectors
Basis Vectors
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Homogeneous Matrix
Homogeneous Matrix
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Denavit-Hartenberg (DH) Parameters
Denavit-Hartenberg (DH) Parameters
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DH Parameter: a(i-1)
DH Parameter: a(i-1)
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DH Parameter: α(i-1)
DH Parameter: α(i-1)
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DH Parameter: d
DH Parameter: d
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DH Parameter: θ
DH Parameter: θ
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Study Notes
- The lecture is an introduction to robot kinematics.
PUMA 560 Robot
- This example robot has 6 revolute joints
- Each revolute joint has one degree of freedom (1-DOF) and its movement is defined by angle
Basic Joint Types
- Revolute Joint with 1-DOF, defined by a variable angle
- Prismatic Joint with 1-DOF, defined with linear variables denoted as 'd'
- Spherical Joint uses 3-DOF, defined with variables 𝜃1, 𝜃2, and 𝜃3.
Basic Movements
- Roll: A rotational movement
- Yaw: Sideways movement in a horizontal plane
- Pitch: Up and down movement in a vertical plane
Human Arm
- The human upper limb possesses seven degrees of freedom, excluding the hand
- First Degree: Shoulder Pitch
- Second Degree: Arm Yaw
- Third Degree: Shoulder Roll
- Fourth Degree: Elbow Pitch
- Fifth Degree: Wrist Pitch
- Sixth Degree: Wrist Yaw
- Seventh Degree: Wrist Roll
- The hand distal to the wrist has 23 degrees of freedom
- Each digit (except the thumb) has 4 degrees of freedom for PIP, DIP, and MCP joints, plus abduction/adduction
- Thumb: Due to complex motion, the thumb has 5 degrees of freedom
- Metacarpal Joints: The 4th and 5th digits will have one degree of freedom each
Path Planning
- Forward Kinematics: Determines position given angles
- Requires length of each link and the angle of each joint
- Finds the position of any point using (x, y, z) coordinates
- Inverse Kinematics: Finds angles to achieve a position
- Requires length of each link and the position of a point on the robot
- Finds the angles of each joint needed to obtain that position
Dot Product Quick Math Review
- Geometric representation: A dot B = ||A|| ||B|| cos(θ)
- Matrix representation: A dot B = [ax, ay] dot [bx, by] = ax * bx + ay * by
- A Unit Vector is in the direction of a chosen vector but has a magnitude of 1: uB = B / ||B||
Matrix
- Multiplication: An (m x n) matrix A and an (n x p) matrix B, can be multiplied if the columns of A equals the rows of B
- Multiplication is NOT commutative: AB ≠ BA
- Addition: Add each element to corresponding locations in each matrix
Basic Transformation Overview
- Translation: Moving between coordinate frames for translation along the X-axis
Translation Calculation
- Px = distance between the XY and NO coordinate planes
- VXY = [Vx, Vy], VNO = [VN, VO], P = [Px, 0]
- VXY = [Px + VN, VO] = P + VNO
Basis Vectors
- Basis vectors are unit vectors that point along a coordinate axis
- n = unit vector along the N-axis
- o = unit vector along the O-axis
- |VNO| = Magnitude of the VNO vector
- VNO = [VN, VO] = [|VNO|cosθ, |VNO|sinθ] = [|VNO|cosθ, |VNO|cos(90-θ)] = [VNO · n, VNO · o]
Rotation
- Rotation (around the Z-Axis)
- θ = Angle of rotation between the XY and NO coordinate axis
- VXY = [VX, VY] and VNO = [VN, VO]
- VX = |VXY| cos(α) = |VNO| cos(α) = VNO · x
- VX = (VN * n + VO * o) · x
- VX = VN(x · n) + VO(x · o) = VN(cosθ) + VO(cos(θ + 90)) = VN(cosθ) - VO(sinθ)
- VY = VNO sin(α) = VNO cos(90 - α) = VNO · y
- VY = (VN * n + VO * o) · y
- VY = VN(y · n) + VO(y · o) = VN(cos(90 - θ)) + VO(cosθ) = VN(sinθ) + VO(cosθ)
Rotation Matrix
- Written in Matrix Form after rotation:
- VX = VN(cosθ) – VO(sinθ)
- VY = VN(sinθ) + VO(cosθ)
- The Rotation Matrix about the z-axis VXY = [VX, VY] = [[cosθ, -sinθ], [sinθ, cosθ]] [VN, VO]
Combining Rotation and Translation
- VXY = [VX, VY] = [Px, Py] + [[cosθ, -sinθ], [sinθ, cosθ]] [VN, VO]
- A translation followed by a rotation is different from a rotation followed by a translation
- With the coordinates of a point (VN, VO) in some coordinate frame (NO), the position of that point can be found relative to the original coordinate frame (X0Y0)
Homogeneous Representation
- Putting into a Matrix
- VXY = [VX, VY] = [Px, Py] + [[cosθ, -sinθ], [sinθ, cosθ]] [VN, VO]
- Padding with 0s and 1s:
- [VX, VY, 1] = [Px, Py, 1] + [[cosθ, -sinθ, 0], [sinθ, cosθ, 0], [0, 0, 1]] [VN, VO, 1]
- Simplifying:
- [VX, VY, 1] = [[cosθ, -sinθ, Px], [sinθ, cosθ, Py], [0, 0, 1]] [VN, VO, 1]
- Homogenous Matrix: The XY plane is translated and then rotated around the z-axis
- H = [[cosθ, -sinθ, Px], [sinθ, cosθ, Py], [0, 0, 1]]
Rotation Matrices in 3D
- Rotation around the Z-Axis
- Rx = [[cosθ, -sinθ, 0], [sinθ, cosθ, 0], [0, 0, 1]]
- Rotation around the Y-Axis
- Ry = [[cosθ, 0, sinθ], [0, 1, 0], [-sinθ, 0, cosθ]]
- Rotation around the X-Axis
- Rz = [[1, 0, 0], [0, cosθ, -sinθ], [0, sinθ, cosθ]]
Homogenous Matrices in 3D Overview
- A 4x4 matrix that describes a translation, rotation, or both:
- Translation without rotation: H = [[1, 0, 0, Px], [0, 1, 0, Py], [0, 0, 1, Pz], [0, 0, 0, 1]]
- Rotation without translation: H = [[nx, ox, ax, 0], [ny, oy, ay, 0], [nz, oz, az, 0], [0, 0, 0, 1]]
- Rotation can be around z-axis, y-axis, x-axis, or a combination
- The (n,o,a) position of a point is relative to the coordinate frame
- If and only if both the rotation and translation are relative to the same coordinate frame, a single homogeneous matrix can get created when combining rotation and translation
Finding the Homogeneous Matrix
- [WX, WY, WZ] = [WI, WJ, WK] where W is point relative to the X-Y-Z frame and I-J-K frame, respectively
- [WI, WJ, WK] = [Pi, Pj, Pk] + [[ni, oi, ai], [nj, oj, aj], [nk, ok, ak]] [WN, WO, WA]
- [[WI, WJ, WK], 1] = [[ni, oi, ai, Pi], [nj, oj, aj, Pj], [nk, ok, ak, Pk][0, 0, 0, 1]] + [[WN, WO, WA], 1]
- (Translation relative to the XYZ frame) * (Rotation relative to the XYZ frame) * (Translation relative to the IJK frame) * (Rotation relative to the IJK frame)
Finding Homogenous Variation
- H = (Rotate so that the X-axis is aligned with T) * (Translate along the new t-axis by || T || (magnitude of T)) * (Rotate so that the t-axis is aligned with P) * (Translate along the p-axis by || P || ) * (Rotate so that the p-axis is aligned with the O-axis)
- This can be an easier method to use
The Situation for Forward Kinematics
- A robotic arm that starts aligned with the xo-axis is moved by telling the first link to move by θ1 and the second link to move by θ2
- To find the position of the end of the robotic arm
Forward Kinematics Solutions
- Geometric Approach, easiest but gets tedious for complex geometries
- Algebraic Approach, involving coordinate transformations
Forward Kinematic Example
- A three-link arm starts aligned to the x-axis where each link has lengths l1, l2, and l3
- The homogeneous matrix to express the position of the yellow dot in the X0Y0 frame can be found with:
- H = Rz(θ1) * Tx1(l1) * Rz(θ2) * Tx2(l2) * Rz(θ3)
- i.e. rotating by 01 puts you in the X1Y1 frame, translating along the X1 axis by l1, and rotating by 02 puts you in the X2Y2 frame until you are in the X3Y3 frame
- To find the position of the yellow dot relative to the X0Y0 frame, multiply H by the position vector (l3, 0), the position of the yellow dot relative to the X3Y3 frame.
Variation
- Make the yellow dot the origin of a new coordinate X4Y4 frame
- H = Rz(θ1) * Tx1(l1) * Rz(θ2) * Tx2(l2) * Rz(θ3) * Tx3(l3) takes you from the X0Y0 frame to the X4Y4 frame where the position of the yellow dot relative is (0,0)
- Multiplying by the (0,0,0,1) vector will equal the last column of the H matrix.
Denavit-Hartenberg (D-H) Parameters
- Each joint is assigned a coordinate frame
- 4 parameters needed to describe how a frame (i) relates to a previous frame ( i -1 ):
- α: Angle
- a: a
- d
- 𝜃: Theta
D-H Technical Definitions
- a(i-1) :
- The length of the perpendicular between the joint axes
- The joint axes are the axes around which revolution takes place, Z(i-1) and Z(i)
- The common perpendicular is the shortest line between the two axis-lines and is perpendicular to both axis-lines
- α(i-1):
- The amount of rotation around the common perpendicular
- It rotates around the X(i-1) axis to have the Z(t-1) pointing in the same direction as the Zi axis
- Follow the right-hand rule for positive rotation
- d(i-1):
- The displacement along the Zi axis needed to align the a(i-1) common perpendicular to the ai common perpendicular
- It aligns the X(i-1) and Xi axes-lines
- θi:
- The amount of rotation around the Zi axis needed to align the X(i-1) axis with the Xi axis
D-H Visual Definitions
- Visual Approach: The link parameter a(i-1) imagines an expanding cylinder whose axis is the Z(i-1) axis
- The radius of the cylinder is equal to a(i-1) when the cylinder touches joint axis i
- Diagram: The common perpendicular is usually the X(i-1) axis
- The displacement along the X(i-1) is how you would move from the (i-1) frame to the iframe
- If the link is prismatic, then a(i-1) is a variable, not a parameter
D-H Matrix
- The Denavit-Hartenberg Matrix is a transformation matrix from one coordinate frame to the next
- A series of D-H Matrix multiplications and the D-H Parameter table gives the final result, a transformation matrix from some frame to your initial frame
- Matrix form: ![[Pasted image 20240226183931.png]]
D-H Example Setup
- A table describes the robot with variables and parameters, describing some state of the robot when having numerical values for the variables
- 3 Revolute Joints can be expressed with:
- The translation of OTo1, OTo1, and 1To2
- T=(0T)(1T)(2T) where T is the D-H matrix with (i-1) = 0 and i =1
D-H Example
- General form ![[Pasted image 20240226184053.png]]
- Specific example ![[Pasted image 20240226184113.png]]
- T=(0T)(1T)(2T)
Inverse Kinematics - finding angles from position
- Revolute and Prismatic Joints Combined
- 0 = arctan(y/x)
- S = √(x^2 + y^2)
Two Link Manipulator
- Given l1, l2 x,y find 01, 02
- A unique solution may not exist and multiple may be possible or no solution may be possible.
Two Link Manipulator - Using the Law of Cosines
![[inverse kinematics of a 2 link arm with geometric solution]] ![[]]
Two Link Manipulator - Using The Algebraic Solution
![[inverse kinematics of a 2 link arm with algebraic solution]]
Matlab Demo
- Will have examples
Joints Problem
- How may joints are in the following Robots
- what type of joints they are
Solution using DH parameters
- Describe Forward Kinematics using DH parameters*
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