Introduction to Programming

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Questions and Answers

Which of the following best describes 'programs' in the context of computer programming?

  • Directions that humans give to computers. (correct)
  • The people who write code.
  • The physical components of a computer.
  • Special languages used to communicate with computers.

A programmer's primary task is to translate a problem into a set of instructions that a computer can execute.

True (A)

Besides being employed, what other option do programmers have for their employment status?

freelance

The process of translating a computer solution into a language a computer can understand is known as ______.

<p>coding</p> Signup and view all the answers

Match each software developer trait with its description:

<p>Analytical skills = The ability to dissect complex problems into manageable parts. Communication skills = The ability to clearly convey ideas and information. Creativity = The capacity to generate innovative solutions. Problem-solving skills = The ability to identify and resolve issues effectively.</p> Signup and view all the answers

Which programming language is considered the most direct way to communicate with a computer?

<p>Machine Language (D)</p> Signup and view all the answers

Assembly language uses mnemonics to represent machine language instructions, making it easier to write code compared to using 0s and 1s.

<p>True (A)</p> Signup and view all the answers

What type of program is required to convert assembly language instructions into machine code?

<p>assembler</p> Signup and view all the answers

The high-level languages are translated into 0s and 1s by using ______.

<p>compilers</p> Signup and view all the answers

Match the programming language with its specific programming category:

<p>COBOL = Procedure-Oriented Language C++ = Object-Oriented Language</p> Signup and view all the answers

What distinguishes object-oriented programming from procedure-oriented programming?

<p>Object-oriented programming allows for reusable objects; procedure-oriented programming does not. (B)</p> Signup and view all the answers

A sequence structure is optional in computer programs, depending on the complexity of the task.

<p>False (B)</p> Signup and view all the answers

Name an everyday life example used to describe an algorithm?

<p>pumping gas at a self-service pump</p> Signup and view all the answers

A control structure that directs the computer to repeat one or more instructions until a condition is met is known as the ______ structure.

<p>repetition</p> Signup and view all the answers

Match the control structure:

<p>Sequence structure = Instructions executed in order. Selection structure = Makes a decision based on condition. Repetition structure = Repeats instructions util condition is met.</p> Signup and view all the answers

Which of the following is NOT typically considered a characteristic of a good software developer?

<p>Ability to work independently without collaboration (D)</p> Signup and view all the answers

The primary difference between a computer programmer and a computer software engineer is that a programmer designs solutions, while an engineer codes them.

<p>False (B)</p> Signup and view all the answers

What is the term for symbols used in assembly language to represent machine language instructions?

<p>mnemonics</p> Signup and view all the answers

A ______ translates a program line by line as the program is running.

<p>interpreter</p> Signup and view all the answers

Match the language type with the correct example:

<p>Machine Language = 0000 0101 1100 0000 Assembly Language = BALR High-Level Language = taxAmount = total * taxRate</p> Signup and view all the answers

In the context of control structures, what is another term used for the selection structure?

<p>Decision Structure (D)</p> Signup and view all the answers

In a selection structure, instructions indented in the true path will not execute if 'the crossing signals are on'.

<p>False (B)</p> Signup and view all the answers

What is the term for a set of step-by-step instructions that accomplish a task?

<p>algorithm</p> Signup and view all the answers

The repetition structure is commonly called ______ or looping.

<p>iteration</p> Signup and view all the answers

Match the example of code with the control structure:

<p>Sequence structure example = Get one head, one body, one right arm Selection structure example = if (the crossing signals are on) Repetition structure example = repeat (2 times)</p> Signup and view all the answers

In Lab 1-1, which control structure is represented by 'repeat for (each customer buying a TV)'?

<p>Repetition (D)</p> Signup and view all the answers

The algorithm in Lab 1-2 applies a 10% bonus to all salespeople, regardless of their sales amount.

<p>False (B)</p> Signup and view all the answers

In Lab 1-3 what discount do customers receive if they are also store employees?

<p>25%</p> Signup and view all the answers

In Lab 1-4 Harold wants to sit down on the park bench, but his cat Ginger may or may not be already seated there. This requires ______ structure

<p>selection</p> Signup and view all the answers

Match the programming activity with the type:

<p>Coding = Writing a program Debugging = Finding and fixing errors Testing = Checking program functionality</p> Signup and view all the answers

Flashcards

Programs

Directions humans give to computers.

Programmers

People who create directions for computers.

Programming Languages

Special languages used to communicate directions to a computer.

Typical Steps for Programmers

Defining the problem, converting to a program, testing, and providing a manual.

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Computer Software Engineer

Designing an appropriate solution to a user's problem.

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Coding

Translating a computer solution into a language a computer can understand.

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Machine Language

Programming using combinations of 0s and 1s.

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Mnemonics

Symbols representing machine language instructions.

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Assembler

Translates assembly language into machine code.

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High-Level Languages

Allow programmers to use English-like instructions.

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Compiler

Translates high-level instructions into 0s and 1s.

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Interpreter

Translates the program line by line as the program is running.

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Procedure-Oriented Programming

Focuses on major tasks a program needs to perform.

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Object-Oriented Programming

Focuses on the objects that the program uses.

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Basic Control Structures

sequence, repetition, and selection

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Sequence Structure

Processes instructions one after another, in order.

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Algorithm

A finite number of step-by-step instructions to accomplish a task.

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Selection Structure

Directs the computer to make a decision and take action.

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Repetition Structure

Directs the computer to repeat instructions until a condition is met.

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Study Notes

  • This chapter introduces the basics of programming.

Programming a Computer

  • Programs are directions given by humans to computers.
  • Programmers are the individuals who create programs.
  • Programming languages are specialized languages used to communicate directions to a computer.

The Programmer's Job

  • Programmers aid in resolving computer-related issues.
  • Programmers can work as employees or freelancers.
  • Typical steps include:
    • Meeting users to determine the problem.
    • Converting the problem into a program.
    • Testing the program.
    • Providing a user manual.

Traits of a Software Developer

  • Analytical Skills.
  • Communication Skills.
  • Creativity.
  • Customer skills.
  • Attention to Detail.
  • Problem-solving Skills.
  • Teamwork.
  • Technical Prowess.

Employment Opportunities

  • Computer software engineers design solutions to users' problems.
  • Computer programmers write the code for computer solutions.
  • Coding involves translating a computer solution into a language computers understand.
  • Some roles require both engineering and programming skills.

History Of Programming Languages

  • Programming languages can generally be split into four types:
    • Machine languages.
    • Assembly languages.
    • High-level procedure-oriented.
    • High-level object-oriented.

Machine Languages

  • Early programmers wrote instructions using combinations of 0s and 1s (e.g., 0000 0101 1100 0000).
  • Instructions written in 0s and 1s are considered machine language or code.
  • Each computer type possesses its own machine language.
  • Machine languages are the only way the computer can be communicated with.
  • Programming in machine language is tedious, error-prone and requires extensive training.

Assembly Languages

  • Assembly languages simplified coding compared to using 0s and 1s.
  • Mnemonics are symbols representing machine language instructions (e.g., 00000101 vs. BALR).
  • Assembly programs require an assembler to convert instructions into machine code.
  • Assembly language is easier to write, but still tedious and requires training.

High-Level Languages

  • High-level languages enable programmers to use English-like instructions (e.g., taxAmount = total * taxRate).
  • Each high-level language instruction equates to multiple machine language instructions.
  • Compilers translate high-level instructions into 0s and 1s (machine language).
  • Interpreters translate the program line by line as the program runs.
  • Procedure-oriented programming focuses on the tasks a program needs to perform like COBOL, BASIC and C.
  • Object-oriented programming focuses on objects the program uses like C++, Visual Basic, Java and C#.
  • Object-oriented programs allow creating reusable objects in multiple programs.

Control Structures

  • All computer programs use three control structures: sequence, repetition, and selection.
  • Control structures are also known as logic structures.

The Sequence Structure

  • The sequence structure tells the computer process instructions in the order they are listed.
  • An algorithm is a finite set of step-by-step instructions to complete a task.

Selection Structure

  • The selection structure enables the computer to make decisions based on conditions.
  • The selection structure allows the programmer to properly control logic flow.
  • The selection structure is also known as the decision structure
  • Examples include stopping or going at a signal light.

Repetition Structure

  • The repetition structure, also iteration/looping, tells the computer to repeat instructions until a condition is met.
  • Condition can be checked at the start or end of instructions set.
  • This structure enables repeated processing of instructions with single entry.

Summary

  • Programs are step-by-step instructions for computers to perform tasks.
  • Programmers use programming languages to communicate with computers.
  • The first programming languages used machine language.
  • Assembly languages used mnemonics.
  • High-level languages can create procedure-oriented or object-oriented programs.
  • An algorithm is a set number of instructions to complete a task.
  • The three control structures are sequence, selection, and repetition.
  • The sequence structure directs the computer to process the program instructions
  • The selection structure directs the computer to make a decision.
  • The repetition structure directs the computer to repeat code until some criteria is met.
  • Most programs use sequence structures
  • Most contain both the selection and repetition structures.

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