Introduction to Programming Languages

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Questions and Answers

What is a computer programming language primarily used for?

  • Translating human languages
  • Managing computer networks
  • Designing computer hardware
  • Writing instructions for a computer (correct)

What are the two main types of computer programming languages?

  • Low-level and high-level (correct)
  • Compiled and interpreted
  • Written and spoken
  • Object-oriented and procedural

Which type of language is also known as machine language?

  • Natural language
  • Low-level language (correct)
  • High-level language
  • Assembly language

What characteristic describes a low-level language?

<p>Machine-dependent (B)</p> Signup and view all the answers

Why doesn't machine language need a translator?

<p>It is directly understood by the computer. (A)</p> Signup and view all the answers

What is one disadvantage of machine language?

<p>It's very bulky (C)</p> Signup and view all the answers

What does Assembly Language use to represent data and instructions?

<p>Mnemonics (symbols) (C)</p> Signup and view all the answers

What translates a program written in assembly language to machine language?

<p>Assembler (A)</p> Signup and view all the answers

Which of the following is an advantage of Assembly Language?

<p>It is memory efficient (D)</p> Signup and view all the answers

What is a characteristic of high-level languages?

<p>Problem-oriented (D)</p> Signup and view all the answers

Which of the following is an example of a high-level language?

<p>C++ (B)</p> Signup and view all the answers

What is an advantage of using high-level languages?

<p>Easy to learn and write (B)</p> Signup and view all the answers

Which of the following is a feature of High-Level Language?

<p>Problem-oriented (A)</p> Signup and view all the answers

What does 'portability' refer to, regarding a good program?

<p>Ability to work on any computer machine (C)</p> Signup and view all the answers

According to the material, what is a key characteristic of a 'reliable' program?

<p>Does what it is expected to do (D)</p> Signup and view all the answers

Which of the following describes the 'efficiency' of a good program?

<p>Solves problems appropriately, quickly, and efficiently (D)</p> Signup and view all the answers

What does 'readability' ensure in a good program design?

<p>Code is understandable by other programmers (A)</p> Signup and view all the answers

What is required for 'flexibility/maintainability' in a program?

<p>Adaptable to user needs and easy to modify (C)</p> Signup and view all the answers

In the phases of program development, what does 'Problem definition/analysis' involve?

<p>Understanding the problem and its solution (D)</p> Signup and view all the answers

What is the term for the set of steps required to solve a problem?

<p>An algorithm (C)</p> Signup and view all the answers

What is a flowchart?

<p>Pictorial representation of an algorithm (A)</p> Signup and view all the answers

In programming, what does 'coding' involve?

<p>Writing program statements (D)</p> Signup and view all the answers

What is the purpose of 'compiling' a program?

<p>Translating to machine code (B)</p> Signup and view all the answers

What does 'debugging' primarily involve?

<p>Finding and fixing errors (A)</p> Signup and view all the answers

What is 'documentation' in program development?

<p>The stage of writting record (D)</p> Signup and view all the answers

Which of the following activities is included in program 'maintenance'?

<p>Finding and correcting errors (A)</p> Signup and view all the answers

What does data abstraction primarily involve?

<p>Simplifying data representation (A)</p> Signup and view all the answers

What does abstraction hide?

<p>Some characteristics of a system (B)</p> Signup and view all the answers

What is modular programming?

<p>Subdividing a program into sub-programs (B)</p> Signup and view all the answers

Where does modular programming place emphasis?

<p>Breaking large programs into problems (C)</p> Signup and view all the answers

What is an advantage of using a modular programming approach?

<p>Ease of Use (A)</p> Signup and view all the answers

What is the reusability that modular programming provide?

<p>Reuse the functionality with a different interface (C)</p> Signup and view all the answers

For Modular Programming in C++, how is C seen?

<p>As a structured programming language (B)</p> Signup and view all the answers

In modular programming, what does a module primarily consist of?

<p>A set of inter-related files that share their implementation details. (B)</p> Signup and view all the answers

What is modularization in C?

<p>Organizing large programs in smaller parts (D)</p> Signup and view all the answers

How do modules interact with each other in modular programming?

<p>Use well design interface for services (A)</p> Signup and view all the answers

What is hidden in module implementation?

<p>Any other private implementation details (D)</p> Signup and view all the answers

What is a benefit of modularization for code maintenance?

<p>Only the modified modules are re-compiled (C)</p> Signup and view all the answers

If a module changes its implementation, what modules need modification?

<p>No modification if service don't change (D)</p> Signup and view all the answers

What C file splits the source code?

<p>header (C)</p> Signup and view all the answers

What information is typically found inside a module's header file?

<p>Declaration of constants, types and function prototypes. (B)</p> Signup and view all the answers

Flashcards

Programming Language

A computer language for writing formal instructions to control a computer system's activities.

Program

A set of sequenced instructions or commands given to a computer to perform a task.

Low-level Language

A programming language closer to machine code, making efficient use of the computer.

High-level Language

A programming language that requires no knowledge of the computer and is easy to learn and write.

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Machine Language

It is the only language a computer understands, using 0s and 1s.

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Assembly Language

Uses mnemonics (symbols) to represent data and instructions.

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Portability/Transferability

Must be able to work on any computer machine.

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Reliability

It can be relied upon to do what it is expected to do.

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Efficiency/Cost Saving

It must not cost more than its benefits and enables the problem to be solved appropriately, quickly, and efficiently.

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Clarity and Simplicity

It should be as simple as possible to understand.

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Understandability/Readability

It must be readable and understandable by other programmers and end users.

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Flexibility/Adaptability/Maintainability

A good program must be flexible, adaptable, and maintainable in order to suit user's needs

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Problem Definition/Analysis

The process of understanding the problem the software intends to solve.

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Algorithm

A set of steps required to solve a problem, written in English language.

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Flowchart

A pictorial representation of the algorithm

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Coding

Writing the program statements.

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Compiling

Translate program from source code to machine or object code.

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Debugging

Finding and fixing errors in the program.

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Documentation

Keeping written records that describe the program.

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Maintenance

All activities after program completion, including error correction, modification, and updates.

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Data Abstraction

Reducing data to a simplified representation of the whole.

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Abstraction

Process of refining or removing characteristics to reduce something to its essential characteristics.

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Modular Programming

Dividing a computer program into separate sub-programs.

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Modular Concept

Each sub-module contains something necessary to execute only one aspect of the desired functionality

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Ease of Use

Lines of code can be accessed as modules, simplifying debugging and reducing errors.

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Reusability

Allows reusing functionality with a different interface without retyping the code.

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Ease of Maintenance

Helps reduce collision at the time of working on modules, aids team collaboration.

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Structured Programming Language

A programming language that divides a problem into smaller modules called functions or procedures.

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Modularization

A method to organize large programs in smaller parts i.e. modules.

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Study Notes

Programming Languages

  • A computer programming language is an artificial language for writing formal instructions that control a computer system's activities
  • A program consists of a finite set of sequenced instructions or commands given to a computer for a specific task
  • Communication is essential when writing a program for a computer to execute instructions

Types of Programming Languages

  • Two main types: low-level and high-level languages
  • Low-level languages, also known as machine language, are machine-dependent, fast, and efficient, requiring no translator
  • Low-level languages are directly understood by the computer using zeros and ones
  • High-level languages do not require knowledge of computer specifics, are machine-independent, portable, and easy to learn and write

Low-Level Language

  • Closer to machine language compared to human language
  • Examples include machine language and Assembly language
  • Machine language is the only language a computer natively understands, executing programs coded in strings of 0s and 1s without a translator
  • Advantages include fast and efficient computer use and direct understanding by the computer, and no need for code translation
  • Disadvantages include being bulky, time-consuming for writing and reading, prone to errors, difficult to learn, and machine-dependent
  • Assembly Language uses mnemonics (symbols) to represent data and instructions, which mitigates issues associated with machine language
  • Assembly language requires a translator called an assembler
  • Assembler is a special program that translates assembly language to machine language

Assembly Language Advantages and Disadvantages

  • Advantages include enabling complex jobs to run simpler, efficient memory use, faster speed, hardware-oriented design, fewer instructions, and suitability for critical jobs
  • Disadvantages include machine-dependency, the need for programmer knowledge, cumbersomeness, high development costs, and time consumption

High-Level Language

  • A problem-oriented programming language that source programs are written in human-readable languages, like English, instead of symbols
  • High-level language is a convenient and simple means of describing the information structures and sequences of actions required to perform a particular task
  • Examples of high-level languages include C++, Python, FORTRAN, COBOL, QBASIC, VISUAL BASIC, JAVA, PASCAL, etc

Advantages and Disadvantages of High-Level Language

  • Advantages include no need for computer knowledge, program portability, and ease of learning and writing
  • Disadvantages include longer translation times to machine code, slower speed compared to low-level programs, less memory efficiency, and inability to communicate directly with hardware

Features of High-Level Language

  • Machine independent, problem-oriented, clear structure reflection
  • Readability, and program portability

Program Design - Characteristics of a Good Program

  • Portability/Transferability is can work on any computer machine
  • Reliability is that it can be relied upon to do what it is expected to do
  • Efficiency/cost saving means it must not cost more than its benefits while solving problems appropriately, quickly, and efficiently
  • Clarity and Simplicity means it should be simple to understand
  • Understandability/Readability means it must be readable and understandable by other programmers and end users
  • Flexibility/Adaptability/Maintainability means a good program must be flexible, adaptable, and maintainable to suit user needs and easy for modification

Program Design - Phases of Program Development (Programming) Steps

  • Problem definition/Analysis
  • Selection or development of an algorithm
  • Designing the program
  • Coding the programming statements
  • Compiling/Compilation stage
  • Testing/Running and Debugging the program
  • Documentation
  • Maintenance

Problem Definition/Analysis Stage

  • The problem that requires a solution needs to be understood
  • Determine the data to be processed, its form/type, volume, and what needs to be done to produce the required output

Selection or Development of an Algorithm

  • An algorithm is a set of steps required to solve a problem written down

Designing the Program

  • Programmers use flowcharts to minimize software development time
  • A flowchart is a pictorial representation of the algorithm developed in the earlier step

Coding the Statement

  • Writing the program statements
  • Programmers use the program flowchart as a guide for coding the steps a computer will follow

Compiling

  • Translating the program's source code to machine or object code if not already in machine language
  • A computer program is fed to the computer, and the source program is entered for it to be translated and stored in the memory

Running, Testing, and Debugging

  • Activating the computer to run a program, which may encounter syntax, semantics, logic, or runtime errors
  • Manuals are used to debug the errors
  • Error-free programs are tested using data, and if it works as intended, real life data are then loaded

Documentation

  • Documentation is the last stage in software development
  • Involves keeping written records that describe the program, explain its purposes, and define the amount, types, and sources of input data to run it
  • List the departments and people who use its output and trace the logic the program follows

Maintenance

  • Includes all activities after program completion, such as finding/correcting errors, modifying to enhance based on new concepts or hardware/OS changes
  • Includes updating documentation, adding features/functions, and removing useless/redundant code

Introduction to Abstraction

  • Data abstraction is the reduction of a particular body of data to a simplified representation of the whole
  • Abstraction is refining or removing characteristics to reduce it to essential characteristics
  • Abstraction hides some system characteristics leaving only the essential ones for simplicity
  • Examples include function, method, subroutine, etc

Modularity

  • Modular programming is subdividing a program into separate sub-programs
  • A module is a separate software component for use in various applications/functions
  • Modular programming is essential for thousands/millions of lines which could get syntax errors

Modularity cont.

  • The modular programming concept means each sub-module contains a functionality
  • Emphasis on breaking large programs into small problems and increases the maintainability, readability, and makes it handy for any changes

Advantages of Using Modular Programming

  • Simplicity, as program code is accessed via modules instead of longline code, easing debugging
  • Reusability that allows user to reuse functionality with a different interface
  • Ease of maintenance that helps collision at the time of working on modules and proper collaboration

Modular Programming in C/C++

  • C is a structured programming language as large problems are solved by dividing problems into smaller modules called functions or procedures each handle a particular responsibility
  • A program that solves an entire problem consists of a collection of such functions

Modular Programming in C

  • Modules are interrelated files that share implementation while hiding it
  • Each function defined in C by default is globally accessible
  • Achieved by including the header file that has the definition

Modular Programming in C cont.

  • Modularization is a way to organize large programs in smaller parts
  • Each module has a well-defined interface toward client modules that specifies how services are made available
  • Each module hides the code and private details from client modules

Modular Programming Benefits in C

  • Benefits include modules being reused in several programs or projects
  • Changing modules does not change the clients as far as the interface is unchanged
  • Only modified modules are re-compiled faster
  • Self-documenting, interfaces are required
  • Easier debugging as modules have separated testing

Modular Programming in C cont.

  • Splitting every source code into a header file like module1.h to specify how that module talks to clients
  • Followed by a corresponding implementation source file module1.c that hides all the code
  • The header contains the declarations of constants, types, global variables, and function prototypes that the client programs use and can see
  • Everything else stays inside the code file

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