Introduction to Kinematics

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Questions and Answers

A car accelerates uniformly from rest to a velocity of 20 m/s in 5 seconds. What is the displacement of the car during this time?

  • 50.0 meters (correct)
  • 4.0 meters
  • 100.0 meters
  • 200.0 meters

A ball is thrown vertically upwards with an initial velocity of 15 m/s. Neglecting air resistance, what is the maximum height reached by the ball?

  • 11.47 meters (correct)
  • 5.75 meters
  • 22.96 meters
  • 45.92 meters

An object moves in a circular path of radius 2 meters with a constant speed of 6 m/s. What is the centripetal acceleration of the object?

  • 18 m/s (correct)
  • 3 m/s
  • 9 m/s
  • 6 m/s

A projectile is launched at an angle of 30 degrees with an initial velocity of 30 m/s. Assuming no air resistance, what is the range of the projectile?

<p>79.53 meters (D)</p> Signup and view all the answers

A boat is traveling east at 8 m/s relative to the water. The water is flowing south at 6 m/s. What is the magnitude of the boat's velocity relative to the ground?

<p>10.0 m/s (D)</p> Signup and view all the answers

A wheel with a radius of 0.5 meters starts from rest and accelerates uniformly to an angular velocity of 12 rad/s in 4 seconds. What is the tangential acceleration of a point on the rim of the wheel?

<p>1.5 m/s (D)</p> Signup and view all the answers

A particle's position as a function of time is given by $x(t) = 3t^2 - 2t + 1$, where x is in meters and t is in seconds. What is the particle's velocity at t = 2 seconds?

<p>10 m/s (B)</p> Signup and view all the answers

A car is traveling at a constant velocity of 25 m/s when the driver sees an obstacle and applies the brakes. The car decelerates at a constant rate of 5 m/s. How far does the car travel before coming to a complete stop?

<p>62.5 meters (C)</p> Signup and view all the answers

Two cars are moving along a straight road. Car A is traveling at a constant speed of 20 m/s, and Car B starts from rest and accelerates at a constant rate of 2 m/s. How long does it take for Car B to reach the same speed as Car A?

<p>10 seconds (A)</p> Signup and view all the answers

A ball is dropped from a height of 45 meters. Neglecting air resistance, how long does it take for the ball to reach the ground?

<p>3.03 seconds (C)</p> Signup and view all the answers

Flashcards

Mechanics

The branch of physics concerned with the motion of bodies under the influence of forces.

Kinematics

A branch of dynamics that describes the motion of objects without considering the forces that cause the motion. Focuses on displacement, velocity, and acceleration.

Displacement

The change in position of an object; a vector quantity with magnitude and direction, measured in meters (m).

Velocity

The rate of change of displacement; a vector quantity measured in meters per second (m/s).

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Speed

The magnitude of velocity, without considering direction; a scalar quantity.

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Acceleration

The rate of change of velocity; a vector quantity measured in meters per second squared (m/s²).

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Uniform Motion

Motion with constant velocity (zero acceleration).

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Non-Uniform Motion

Motion with changing velocity (non-zero acceleration).

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Linear Motion

Motion along a straight line.

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Projectile Motion

Motion of an object thrown into the air, subject to gravity.

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Study Notes

  • Mechanics is the branch of physics concerned with the motion of bodies under the influence of forces.
  • It is broadly divided into:
    • Statics, which deals with bodies at rest.
    • Dynamics, which deals with bodies in motion.
  • Kinematics is a branch of dynamics that describes the motion of objects without considering the forces that cause the motion.
  • It focuses on variables like displacement, velocity, and acceleration.

Key Concepts in Kinematics

  • Displacement is the change in position of an object.
    • It is a vector quantity, having both magnitude and direction.
    • It is typically measured in meters (m).
  • Velocity is the rate of change of displacement.
    • Average velocity is defined as the total displacement divided by the total time taken.
    • Instantaneous velocity is the velocity at a specific instant in time.
    • It is also a vector quantity, measured in meters per second (m/s).
  • Speed is the magnitude of velocity, without considering direction.
    • It is a scalar quantity.
  • Acceleration is the rate of change of velocity.
    • Average acceleration is the change in velocity divided by the change in time.
    • Instantaneous acceleration is the acceleration at a specific instant in time.
    • It is a vector quantity, measured in meters per second squared (m/s²).
  • Time is a measure of duration.
    • It is a scalar quantity, measured in seconds (s).

Types of Motion

  • Uniform motion: Motion with constant velocity (zero acceleration).
  • Non-uniform motion: Motion with changing velocity (non-zero acceleration).
  • Linear motion: Motion along a straight line.
  • Projectile motion: Motion of an object thrown into the air, subject to gravity.
  • Circular motion: Motion along a circular path.
  • Rotational motion: Motion around a fixed axis.
  • Oscillatory motion: Repetitive motion around an equilibrium point.

Kinematic Equations for Uniformly Accelerated Motion

  • These equations are used when acceleration is constant and motion is in a straight line.
  • Key variables:
    • Initial velocity (u)
    • Final velocity (v)
    • Acceleration (a)
    • Time (t)
    • Displacement (s)
  • The equations are:
    • v = u + at
    • s = ut + (1/2)at²
    • v² = u² + 2as
    • s = (u+v)/2 * t
  • Each equation relates a different set of variables, allowing calculation of unknowns if others are known.

Vectors and Scalars

  • Scalar quantities have magnitude only e.g. speed, mass, time, temperature, distance.
  • Vector quantities have both magnitude and direction e.g. displacement, velocity, acceleration, force.
  • Vector addition can be done graphically (head-to-tail method, parallelogram method) or analytically (component method).
  • Vector subtraction typically involves adding the negative of a vector.

Projectile Motion

  • Projectile motion is a two-dimensional motion under constant gravitational acceleration.
  • Vertical motion is influenced by gravity, while horizontal motion has constant velocity (neglecting air resistance).
  • Key parameters include:
    • Launch angle (θ)
    • Initial velocity (u)
    • Range (R)
    • Maximum height (H)
    • Time of flight (T)
  • Assuming air resistance is negligible, the horizontal component of velocity remains constant throughout the motion.
  • Equations for projectile motion, assuming launch from and landing on the same horizontal level:
    • R = (u²sin(2θ))/g
    • H = (u²sin²(θ))/(2g)
    • T = (2usin(θ))/g

Circular Motion

  • Circular motion involves movement along a circular path.
  • Angular displacement (θ) is the angle swept by the radius vector, measured in radians.
  • Angular velocity (ω) is the rate of change of angular displacement, measured in radians per second (rad/s).
  • Angular acceleration (α) is the rate of change of angular velocity, measured in radians per second squared (rad/s²).
  • Relationship between linear and angular quantities:
    • v = rω (where v is linear velocity and r is the radius of the circular path)
    • a = rα (where a is tangential acceleration)
  • Centripetal acceleration (ac) is the acceleration directed towards the center of the circle, responsible for changing the direction of the velocity.
    • ac = v²/r = rω²
  • Centripetal force (Fc) is the force providing the centripetal acceleration.
    • Fc = mv²/r = mrω²

Relative Motion

  • Relative motion deals with describing motion from different frames of reference.
  • Velocity of an object A relative to object B is given by vAB = vA - vB (vector subtraction).
  • For example, if a boat is moving with velocity vB in a river with velocity vR, the velocity of the boat relative to the shore is vB + vR.

Frames of Reference

  • An inertial frame of reference is one in which Newton's laws of motion hold true. It is a non-accelerating frame.
  • A non-inertial frame of reference is an accelerating frame, where fictitious forces (like centrifugal force) appear.

Problem-Solving Strategies in Kinematics

  • Identify the known and unknown variables.
  • Choose the appropriate kinematic equations.
  • Resolve vectors into components if necessary.
  • Solve the equations algebraically.
  • Check the units and the reasonableness of the answer.
  • Draw diagrams to visualize the problem.

Important Considerations

  • Air resistance is often neglected in introductory kinematics problems, but it can significantly affect the motion of objects in real-world scenarios.
  • The equations of motion are valid only for constant acceleration.
  • Pay attention to the sign conventions for displacement, velocity, and acceleration, especially in one-dimensional motion.

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