Podcast
Questions and Answers
Which of the following best describes the role of technology within ICT?
Which of the following best describes the role of technology within ICT?
- It is used for storing and securing personal data only.
- It serves as a fundamental tool for transmitting, storing, creating, sharing, or exchanging information. (correct)
- It focuses solely on hardware components of computing systems.
- It is primarily used for entertainment purposes.
What differentiates 'information' from 'communication' in the context of ICT?
What differentiates 'information' from 'communication' in the context of ICT?
- Information is communicable knowledge, while communication is the process of conveying it. (correct)
- Information is the act of conveying a message, while communication is the raw data.
- Information involves transmission, while communication is processed knowledge.
- There is no significant difference; the terms are interchangeable.
Which of the following is an example of 'live broadcasting technology' within ICT?
Which of the following is an example of 'live broadcasting technology' within ICT?
- A pre-recorded podcast available for download.
- A live television broadcast of a news event. (correct)
- Storing files on a USB drive.
- Email correspondence between two individuals.
In the diagram depicting communication, what is the role of the 'medium'?
In the diagram depicting communication, what is the role of the 'medium'?
How does ICT enable businesses to enhance their operations, according to the material?
How does ICT enable businesses to enhance their operations, according to the material?
How has ICT impacted the banking sector?
How has ICT impacted the banking sector?
Which pre-historic method of communication is a precursor to modern ICT, according to the material?
Which pre-historic method of communication is a precursor to modern ICT, according to the material?
What was the primary function of Charles Babbage's Difference Engine (1820)?
What was the primary function of Charles Babbage's Difference Engine (1820)?
What distinguishes Charles Babbage's Analytical Engine from his earlier Difference Engine?
What distinguishes Charles Babbage's Analytical Engine from his earlier Difference Engine?
What was the primary purpose of the 'Magic Lantern' (1870) in the context of ICT evolution?
What was the primary purpose of the 'Magic Lantern' (1870) in the context of ICT evolution?
How did the invention of the chalkboard (1890) impact educational technology?
How did the invention of the chalkboard (1890) impact educational technology?
What was the main application of the 'Stereoscope' (1905) in education?
What was the main application of the 'Stereoscope' (1905) in education?
How was radio (1920) utilized in the context of education?
How was radio (1920) utilized in the context of education?
What was the primary use of overhead projectors (1930) when they were first developed?
What was the primary use of overhead projectors (1930) when they were first developed?
What is the significance of the Z1 computer created by Konrad Zuse (1936-1938)?
What is the significance of the Z1 computer created by Konrad Zuse (1936-1938)?
How did the invention of the transistor (1947) impact computer technology?
How did the invention of the transistor (1947) impact computer technology?
What was a common application of headphones (1950) in the educational setting?
What was a common application of headphones (1950) in the educational setting?
In what way were videotapes (1951) utilized to enhance instruction?
In what way were videotapes (1951) utilized to enhance instruction?
What is the historical significance of the IBM 701 (1953)?
What is the historical significance of the IBM 701 (1953)?
How did the invention of the computer mouse (1964) improve human-computer interaction?
How did the invention of the computer mouse (1964) improve human-computer interaction?
What was the original purpose of ARPANET (1969)?
What was the original purpose of ARPANET (1969)?
What was the main impact of the handheld calculator (1972) on education?
What was the main impact of the handheld calculator (1972) on education?
What was the significance of the Apple II computer (1977) in the evolution of ICT?
What was the significance of the Apple II computer (1977) in the evolution of ICT?
What is the historical importance of the IBM PC introduced in 1981 concerning the development of ICT?
What is the historical importance of the IBM PC introduced in 1981 concerning the development of ICT?
In what way was the introduction of the laptop (e.g., PowerBook 100 in 1991) a significant advancement in ICT?
In what way was the introduction of the laptop (e.g., PowerBook 100 in 1991) a significant advancement in ICT?
Which of the following characteristics is a key feature of a computer?
Which of the following characteristics is a key feature of a computer?
Which of these is NOT a listed characteristic of computers?
Which of these is NOT a listed characteristic of computers?
If a computer provides an incorrect result, what is the most likely cause?
If a computer provides an incorrect result, what is the most likely cause?
What does a computer's 'versatility' refer to?
What does a computer's 'versatility' refer to?
How is 'cognition' defined in the context of human interaction with technology?
How is 'cognition' defined in the context of human interaction with technology?
Sensory memory, short-term memory, and long-term memory are types of what?
Sensory memory, short-term memory, and long-term memory are types of what?
ICT integrates into our daily routines and enhances our use of technology. Which of these is the best example?
ICT integrates into our daily routines and enhances our use of technology. Which of these is the best example?
How does teleworking relate to the preferences of Millennials regarding technology?
How does teleworking relate to the preferences of Millennials regarding technology?
What is a defining tech-related characteristic of Gen Z, compared to other generations?
What is a defining tech-related characteristic of Gen Z, compared to other generations?
For what reasons is playing video games important to Gen Alpha?
For what reasons is playing video games important to Gen Alpha?
Which action demonstrates ICT skills?
Which action demonstrates ICT skills?
Flashcards
Information
Information
Things that are or can be known about a given topic; communicable knowledge of something.
Communication
Communication
The act or fact of communicating anything; transmission.
Information and Communication Technology (ICT)
Information and Communication Technology (ICT)
A diverse set of technological tools and resources used to transmit, store, create, share, or exchange information.
ICT simply means...
ICT simply means...
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Digital Native
Digital Native
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Computing is...
Computing is...
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Computing Includes
Computing Includes
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Computer
Computer
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Principle of Computer
Principle of Computer
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Who is Charles Babbage?
Who is Charles Babbage?
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Computer speed
Computer speed
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Diligence
Diligence
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Versatility
Versatility
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Computer's Feelings
Computer's Feelings
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Cognition
Cognition
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Human memory
Human memory
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Chalkboard
Chalkboard
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Communication. Pre Historic
Communication. Pre Historic
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Study Notes
Information and Communication Technology (ICT)
- ICT involves breaking the ice with technology through a "Tech Whisper Chain" activity.
- The lessons covered are "What is ICT?", "ICT in Everyday Life", "Evolution of ICT", "Core Concepts", and "Computer Operations."
What is ICT?
- ICT includes Information, Communication, and Technology.
- Information: Things that are or can be known about a given topic, and are communicable knowledge of something.
- Example of Information: Getting news that an exam is postponed.
- Communication: The act or fact of communicating anything, a transmission of information.
- Example of Communication: Telling a friend about the postponement of an exam.
Definition of ICT
- ICT is a diverse set of technological tools and resources.
- It is used to transmit, store, create, share, or exchange information.
- Technological tools and resources include computers.
- The internet include websites, blogs, and emails.
- Live broadcasting technologies include Radio, television and webcasting.
- Recorded broadcasting technologies include podcasting, audio and video players, and storage devices.
- ICT is simply communicating pieces of information using technology.
ICT in Daily Life
- People are often asked to consider how many times they check their phones in the morning, or update their Facebook or Twitter status daily.
- Computers are everywhere: home, school, work and business.
- Computers make it easier to communicate.
- ICT enables organizations to operate more efficiently.
- Employing staff with ICT skills is vital to the smooth running of any business, with robot technology assisting in workplaces like pharmacies.
- ICT applications enable businesses to carry out their functions more effectively in the workplace.
- Most schools and higher education institutions have computers in the classrooms for teachers and students.
- Banking systems rely on computer systems worldwide, with electronic banking providing 24-hour services.
- Electronic banking services includes Automated teller machine (ATM), electronic fund transfer, pay by phone system, cheque deposit, direct deposit, and internet banking
Evolution of ICT
- In pre historic days, humans communication through signs or symbols as evidenced by cave paintings and drawings, rock art, stone carving and the like.
- A shift to answering math problems using computing:
Time line of ICT
- 1650: Horn Book a wooden paddle wth printed lessons that was used during the colonial era.
- 1820: Charles Babbage designed the Difference Engine computing machine used in calculating and printing simple math tables.
- 1830: Charles Babbage designed the Analytical Engine, a second computing machine to solve complex problems by following instructions.
- 1870: The Magic Lantern, an early slide projector, projected images printed on glass plates
- 1890: The school state was invented.
- 1890: The chalkboard is one of the biggest inventions in educational technology and remains in use today.
- 1905: The Stereoscope is a three-dimensional viewing tool used for entertainment and to illustrate points during lectures.
- 1920: Radio used for on-air classes for any student within listening range.
- 1925: Film projector is also called a movie projector which is used for projecting moving images from film.
- 1930: Initially used by the US military, the overhead projector quickly spread to schools and other organizations.
- 1936-1938: Konrad Zuse created the Z1 in his parents' living room, considered the first functional modern computer.
- 1947: Bell Telephone Company invented the transistor, one of the vital components of the computer.
- 1950: Headphones used in schools to do individual listening for audio files.
- 1951: Videotapes used as exciting method of instruction.
- 1953: IBM publicly introduced the 701, the first commercial scientific computer machine, on April 7.
- 1964: Douglas Engelbart invented the computer mouse this pointing device is still being used today.
- 1969: ARPANET, the first internet, interconnected computer networks.
- 1972: Handheld calculators entered classrooms for mathematical computation.
- 1977: The Apple II Computer was released.
- 1981: IBM introduced its first personal computer.
- 1991: PowerBook 100 manufactured by Sony for Apple Computer, the first laptop.
Core Concepts
Digital Native
- A digital native is someone who grew up with the presence of digital technology or in the information age.
- Millennials: Born between 1980-1995
- Gen Z: Born between 1995-2010
- Gen Alpha: Born between 2010 to present day
- Silent Traditionalists: born 96-76 years old
Digital Natives Stats
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Millennials (41-26 years old):
- 73% indicate technology, including for teleworking, improves work-life balance.
- Prefer online banking and promotions, with 31% using apps to seek deals.
-
Gen Z (26-11 years old):
- 40% consider Wi-Fi, including public Wi-Fi, more important than bathrooms.
- Spend 50 more minutes on smartphones every day than other generations.
-
Gen Alpha (11 years old to newborn):
- 44% consider mobile devices, like tablets, their favorite toy.
- 56% play video games, including to connect with others. -Silent Traditionalists (96-76 years old) :
- 63% use computers to increase communication
- 60% prefer emails for communication
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Generation Beta: begins in 2025 and are those born between 2025 and 2039.
- This group will make up 16% of the global population by 2035.
- This group will be the children of younger Gen Ys/Millennials and older Gen Zs and many will live to see the 22nd century.
What Employees Want by Generation
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Baby Boomers (1946-1964):
- Best Work Traits: Optimistic, enjoy mentoring, strong work ethic.
- What They Want: Loyal employer, hierarchical culture, chance to mentor others, respect.
-
Gen X (1965-1979):
- Best Work Traits: Independent, innovative, strong communicators.
- What They Want: Trustworthy employer, problem-solving opportunities, competent colleagues, autonomy.
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Millennials (1980-1995):
- Best Work Traits: Tech-savvy, collaborative, focused on greater good.
- What They Want: Empathetic employer, meaningful work, training, flexibility.
-
Gen Z (Born after 1996):
- Best Work Traits: Digitally fluent, practical, flourish in diverse workforces.
- What They Want: Culturally competent employer, competitive wages, mentorship, stability.
Device Ownership in the Philippines
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Mobile Phones:
- Any kind of mobile phone: 99.1%.
- Smart phone: 99.1%.
- Feature phone: 11.5%.
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Computers:
- Laptop or desktop computer: 61.4%.
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Tablets and Entertainment:
- Tablet device: 32.0%.
- Game console: 13.2%.
-
Wearables and Streaming Devices:
- Smart watch or smart wristband: 18.0%.
- TV streaming device: 11.5%.
-
Smart Home and Virtual Reality:
- Smart home device: 8.3%.
- Virtual reality device: 4.5%.
- Data from 2023 showing device ownership among internet users aged 16-64 in the Philippines.
What is Computing?
- Computing is defined as any goal-oriented activity that benefits from computers used for designing and building hardware and software systems.
- Computation involves Processing, structuring and managing various kinds of information -Doing scientific research on and with computers -Making computer systems behave intelligently, creating and using communications and entertainment media etc.
Definition of a Computer
- Computer is a programmable machine that manipulates data based off a list of instructions, to aid humans in kinds of computations.
- Principles:
- It responds to a specific set of instructions in the well- defined manner. -It can execute a pre-recorded list of instructions. -It can quickly store and retrieve large amounts of data.
- Charles Babbage is the "father of computers".
Characteristics of Computers
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Speed: Perform about 3-4 million simple instructions per second
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Accuracy: In addition to being fast, computers are also accurate and errors are attributed to human error
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Storage: Can store large volumes of data and information is retrieved instantly.
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Diligence: Computers are consistent and don't become tired or bored.
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Versatility: Capable of performing any task as long as it can be broken down into a series of logical steps.
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No Feelings: Computer does not have emotions, knowledge, experience, or feelings.
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Human: Interacting with technology is cognitive
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Cognition: refers to the process by which that helps gain of knowledge. Includes all understanding, remembering, reasoning, attending, being aware, acquiring skills, and creating new ideas.
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Human memory: Our daily activities rely on storing all factual knowledge, knowledge of or procedures of are used to store memory and function: sensory memory short term memory or working memory: long term memory.
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Computers are very important in our everyday lives, they help us make our tasks easier it is important how it integrates into our way of living to help us understand applications.
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