Podcast
Questions and Answers
What distinguishes e-business from e-commerce?
What distinguishes e-business from e-commerce?
- E-commerce includes only transactions between businesses, while e-business covers transactions between businesses and consumers.
- There is no distinction; the terms are interchangeable
- E-business specifically involves the sale of physical goods, whereas e-commerce focuses on digital products.
- E-business is a broader concept encompassing all aspects of online business, including customer service and internal operations, while e-commerce primarily concerns buying and selling. (correct)
Which characteristic defines a 'pure' Electronic Commerce (EC) model?
Which characteristic defines a 'pure' Electronic Commerce (EC) model?
- All three major activities (ordering, payment, and delivery) are conducted digitally. (correct)
- The business has a physical storefront in addition to its online presence.
- Only the ordering process is done digitally, while payment and delivery are physical.
- The business uses electronic means only for promotional but not transactional activities.
What is the primary function of an extranet in the context of Electronic Commerce (EC)?
What is the primary function of an extranet in the context of Electronic Commerce (EC)?
- To serve as a public platform for marketing products to consumers.
- To replace the internet for corporate communications.
- To facilitate internal communication within a single organization.
- To provide a secure network linking the intranets of several organizations. (correct)
Which element is a key component of the 'infrastructure' layer in the electronic commerce architecture?
Which element is a key component of the 'infrastructure' layer in the electronic commerce architecture?
What is the defining characteristic of Business-to-Consumer (B2C) Electronic Commerce (EC)?
What is the defining characteristic of Business-to-Consumer (B2C) Electronic Commerce (EC)?
In a drop-shipping model within e-commerce, which party typically handles the delivery of the product to the end customer?
In a drop-shipping model within e-commerce, which party typically handles the delivery of the product to the end customer?
Collaborative commerce (c-commerce) is best characterized by which of the following?
Collaborative commerce (c-commerce) is best characterized by which of the following?
Which factor is NOT typically recognized as a driver of e-commerce?
Which factor is NOT typically recognized as a driver of e-commerce?
How does e-commerce facilitate 'customization/personalization' as a benefit to organizations?
How does e-commerce facilitate 'customization/personalization' as a benefit to organizations?
What is a key characteristic of Web 2.0 that distinguishes it from the earlier generation of the internet?
What is a key characteristic of Web 2.0 that distinguishes it from the earlier generation of the internet?
How does social commerce leverage social media platforms?
How does social commerce leverage social media platforms?
In the context of the digital economy, what does the transformation of information into a commodity imply?
In the context of the digital economy, what does the transformation of information into a commodity imply?
How do digital enterprises typically leverage information technology (IT) to gain a competitive advantage?
How do digital enterprises typically leverage information technology (IT) to gain a competitive advantage?
What is the role of a 'corporate portal' within a company's e-commerce strategy?
What is the role of a 'corporate portal' within a company's e-commerce strategy?
Which aspect distinguishes a 'social business' from a traditional business model?
Which aspect distinguishes a 'social business' from a traditional business model?
What is the primary goal of a 'social enterprise'?
What is the primary goal of a 'social enterprise'?
What does 'disruptive innovation' refer to in the context of e-commerce?
What does 'disruptive innovation' refer to in the context of e-commerce?
What is a key characteristic of the 'social customer' in today's digital economy?
What is a key characteristic of the 'social customer' in today's digital economy?
In the context of e-commerce revenue models, how do companies generate revenue through 'transaction fees'?
In the context of e-commerce revenue models, how do companies generate revenue through 'transaction fees'?
What is a key non-technological limitation to e-commerce adoption?
What is a key non-technological limitation to e-commerce adoption?
Flashcards
What is Electronic commerce?
What is Electronic commerce?
Using the Internet and networks to buy, sell, transport, or trade data, goods, or services.
What is E-business?
What is E-business?
Conducting all kinds of business online, including servicing customers and collaborating with business partners, not just the buying/selling of goods.
What are brick-and-mortar organizations?
What are brick-and-mortar organizations?
Organizations primarily operating physically, rather than online.
What are click-and-mortar organizations?
What are click-and-mortar organizations?
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What is Cyberspace?
What is Cyberspace?
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What is an Electronic marketplace?
What is an Electronic marketplace?
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What is Business-to-business (B2B) EC?
What is Business-to-business (B2B) EC?
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What is Business-to-consumer (B2C) EC?
What is Business-to-consumer (B2C) EC?
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What is Consumer-to-business (C2B) EC?
What is Consumer-to-business (C2B) EC?
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What is Intrabusiness EC?
What is Intrabusiness EC?
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What is Business-to-Employees (B2E)?
What is Business-to-Employees (B2E)?
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What is Consumer-to-Consumer (C2C) EC?
What is Consumer-to-Consumer (C2C) EC?
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What is Collaborative commerce (c-commerce)
What is Collaborative commerce (c-commerce)
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What is E-government?
What is E-government?
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What is Social Computing?
What is Social Computing?
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What is The Digital Economy?
What is The Digital Economy?
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What is Sharing Economy?
What is Sharing Economy?
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What is Digital Enterprise?
What is Digital Enterprise?
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What is Social Business?
What is Social Business?
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What is Social Enterprise?
What is Social Enterprise?
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Study Notes
Electronic Commerce (EC)
- Refers to buying, selling, transporting, or trading data, goods, or services via the Internet and other networks.
- E-business encompasses a broader scope, including online customer service, partner collaboration, learning, and electronic transactions within organizations.
- EC can be pure (all activities digital) or partial (at least one digital dimension) based on ordering, payment, fulfillment, and delivery activities.
- There are eight possible Physical/Digital combinations for activities
Organizational Types in EC
- "Brick-and-mortar" organizations: purely physical.
- "Virtual" or "pure-play" organizations: engaged only in EC.
- "Click-and-mortar" organizations: conduct some EC activities as an additional channel.
Key Components of EC
- Cyberspace: the nonphysical environment where EC takes place using computers and networks.
- Key mechanisms: web, electronic marketplaces, social networks, and communication tools.
- Electronic market (e-marketplace): online platform for commercial transactions between buyers and sellers.
Electronic Market Characteristics
- Open to any individual for selling products or services.
- Typically owned by independent entities.
- Connected via the Internet, either through:
- Intranets: corporate or government internal networks.
- Extranets: networks linking intranets of several organizations securely.
Types of Electronic Commerce
- Business-to-Business (B2B): Transactions between organizations; accounts for 85% of EC volume.
- Business-to-Consumer (B2C): Retail transactions from businesses to individual shoppers (e.g., Amazon).
- Consumer-to-Business (C2B): Individuals selling products or services to organizations.
- Intrabusiness: Transactions within an organization's departments and individuals.
- Business-to-Employees (B2E): Delivery of services/information from organizations to employees, including mobile employees (B2ME).
- Drop-shipping: Seller collects payment, then transfers the order to a supplier who ships the product.
- Consumer-to-Consumer (C2C): Transactions between individual consumers (e.g., eBay, Craigslist).
- Collaborative commerce (c-commerce): Online activities and communication to achieve a common goal.
- E-government: Government agencies buying/providing goods, services, or information to businesses (G2B), citizens (G2C), or other governments (G2G).
History and Evolution
- Early EC (1970s): Primarily Electronic Funds Transfer (EFT) by financial institutions.
- Electronic Data Interchange (EDI): Enabled digital transfer of routine documents.
- Internet & World Wide Web (early 1990s): Triggered a major shift and milestone in e-commerce.
Trends and Influences
- Globalization: E-commerce operates globally through companies like Alibaba.
- Interdisciplinary nature: E-commerce draws from marketing, finance, computer science, and law.
- Google's Impact: Significant influence since 2001, shaping EC with innovative models and ventures.
- Online Shopping Milestones: Events like Cyber Monday, Singles' Day, and Amazon's Prime Day drive growth.
- Social Commerce: Emerged with social media and Web 2.0 tools, integrating social interaction into online shopping.
Challenges and Successes
- EC Failures (late 1990s): Due to poor financial skills, marketing, and operational challenges.
- Industry consolidation: Failures led to smarter business models.
- EC Successes: Achieved by companies like Amazon, Netflix, eBay, and traditional companies integrating EC.
Drivers and Benefits of EC
- Driven by various factors: benefits to consumers/organizations, innovative models, competition, and technological advancements.
From EC 1.0 to EC 2.0
- EC 1.0: Focused on trading, e-services, and corporate collaboration.
- EC 2.0: Leverages Web 2.0 technologies, social media, social networks, and virtual worlds.
Social Media
- Involves user-generated text, images, audio, and video content through Web 2.0 platforms.
Social Computing
- Systems supporting social interaction and user-generated content via blogs, wikis, and marketplaces.
- Emphasizes collaboration and community engagement.
Web 2.0
- Defined by O'Reilly Media in 2004, shifts to user-driven content and online collaboration.
- Characterized by the five Cs: creativity, connectivity, collaboration, convergence, and community.
- Tools include blogs, RSS, Twitter, and wikis.
Social Media vs Web 2.0
- Social media is a product of Web 2.0, focusing on user-generated content and interactions.
- Web 2.0 broadly refers to technologies enabling these activities.
Social Networks and Services
- Complex systems connecting individuals with shared interests.
- Platforms like Facebook, LinkedIn, Instagram and YouTube host these networks.
Enterprise Social Networks
- Can be public (LinkedIn) or private, operating within companies for collaboration and customer engagement.
Social Networking
- Encompasses all Web 2.0 activities: blogging, content sharing, and maintaining a social media presence.
Social Commerce (SC)
- A subset of e-commerce utilizing social media platforms for transactions.
- Blends e-commerce, e-marketing, and social interaction, creating community-driven buying experiences.
Web 2.0 Tools
- Wikis, RSS feeds, blogs, and microblogs (e.g., Twitter); microblogging enables short message transmission.
The Digital Economy
- Based on online transactions, mainly e-commerce.
- Includes digital networks, computers, software, and information technologies.
- Its characteristics:
- Delivery of digital content (books, databases) globally.
- Information as a commodity.
- Digitized financial transactions with embedded chips.
- Innovative organization of work and business processes.
- Disruptive innovation across industries.
Sharing Economy
- An economic system based on sharing goods and services.
- Known as "collaborative consumption", utilizes information technologies.
- Examples: ride sharing (Uber), money lending (Lending Club), and accommodation sharing (Airbnb).
- Benefits: cost reduction for buyers, increased sales for sellers, reduced carbon footprint, increased recycling, and enhanced social interactions.
Social Impact
- Improved communication and collaboration tools offered by social media leading to digital revolution.
- Smartphones reducing the digital divide.
The Digital Enterprise
- Automates business processes using computers and information systems (e.g., Amazon, Google).
- New model using IT for competitive advantage by increasing productivity and improving interactivity.
- Refers to any organization type using digital networks.
- Reaches partners through the Internet/extranets.
- Uses intranets for internal communication.
- Corporate portal: A gateway for stakeholders to access information and communicate with the company.
Social Business
- Organizations engage employees, customers, and partners in value co-creation. (e.g. IBM)
- Combines social tools, collaborative culture, and business process improvements.
Social Enterprise
- Focuses on addressing social issues and reinvests profits for positive change.
Digital Revolution and Society
- Transformation of life aspects: communication, shopping, healthcare, and transportation.
- Examples: self-driving cars, social shopping (Facebook), e-hailing apps (Uber), digital entertainment and AI-powered systems.
Disruptive Technologies
- E-commerce, mobile commerce, and social commerce reshape industries and consumer behavior.
The Social Customer
- Social customers actively engage online; empowered by digital tools, making them a central economic force.
E-commerce Business Models
- Describes how a business generates revenue and creates value.
Business Model Components
- Description of customers and value proposition.
- Description of products/services and differentiating aspects.
- Company growth strategies.
- Required business processes and distribution infrastructure.
- Resource list, cost, and availability.
- Organization’s supply chains and other business partners.
- Value chain structure.
- Relevant markets, competitors, and market share.
- Competitive advantages.
- Anticipated organizational changes.
- Revenue model, funding sources, and financial viability.
Revenue Models
- Specifies how an organization generates revenue.
Sales Revenue Model
- Revenue from selling products/services on websites (e.g., Amazon, Starbucks).
Transaction Fee Revenue Model
- Commissions based on transaction volumes.
Subscription Fee Revenue Model
- Customers pay a fixed amount for services (e.g., Internet access providers).
Advertising Fee Revenue Model
- Companies charge for banner placement on their sites.
Affiliate Fee Revenue Model
- Commissions from referring customers to websites.
Licensing Fee Revenue Model
- Assessed as an annual or per-usage fee.
Other Revenue Source Revenue Model
- Fees for games or sports events (e.g., espn.go.com).
Value Proposition Definition
- The benefits a company hopes to derive from its business model.
- Customer value proposition: Defines how a product/service fulfills customer needs.
Business Model Functions
- Describes supply and value chains.
- Formulates competitive strategy.
- Presents customer value proposition.
- Specifies technology usage and revenue generation.
- Estimates cost structure and amount and profit potential
Classification of Business Models
- Brokerage: Charge a fee for making the market
- Advertising: Revenue via advertisments
- Informediary: Provide data for buyers or sellers and charge a fee
- Merchant: Retailers selling products
- Direct: Sells without intermediaries
- Affiliate: website owners get paid to place banners
- Community: Utilizes web 2.0 tools and social networks
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