Introduction to Electronic Commerce

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson
Download our mobile app to listen on the go
Get App

Questions and Answers

What distinguishes e-business from e-commerce?

  • E-commerce includes only transactions between businesses, while e-business covers transactions between businesses and consumers.
  • There is no distinction; the terms are interchangeable
  • E-business specifically involves the sale of physical goods, whereas e-commerce focuses on digital products.
  • E-business is a broader concept encompassing all aspects of online business, including customer service and internal operations, while e-commerce primarily concerns buying and selling. (correct)

Which characteristic defines a 'pure' Electronic Commerce (EC) model?

  • All three major activities (ordering, payment, and delivery) are conducted digitally. (correct)
  • The business has a physical storefront in addition to its online presence.
  • Only the ordering process is done digitally, while payment and delivery are physical.
  • The business uses electronic means only for promotional but not transactional activities.

What is the primary function of an extranet in the context of Electronic Commerce (EC)?

  • To serve as a public platform for marketing products to consumers.
  • To replace the internet for corporate communications.
  • To facilitate internal communication within a single organization.
  • To provide a secure network linking the intranets of several organizations. (correct)

Which element is a key component of the 'infrastructure' layer in the electronic commerce architecture?

<p>Network infrastructure (Internet, intranet, extranet) (C)</p> Signup and view all the answers

What is the defining characteristic of Business-to-Consumer (B2C) Electronic Commerce (EC)?

<p>Retail transactions where businesses sell products or services directly to individual shoppers. (C)</p> Signup and view all the answers

In a drop-shipping model within e-commerce, which party typically handles the delivery of the product to the end customer?

<p>The supplier who receives the order from the seller (C)</p> Signup and view all the answers

Collaborative commerce (c-commerce) is best characterized by which of the following?

<p>Online activities and communications among parties working together to achieve a common goal. (D)</p> Signup and view all the answers

Which factor is NOT typically recognized as a driver of e-commerce?

<p>Government regulations that strictly limit online transactions. (D)</p> Signup and view all the answers

How does e-commerce facilitate 'customization/personalization' as a benefit to organizations?

<p>By enabling businesses to tailor products or services according to individual customer preferences. (A)</p> Signup and view all the answers

What is a key characteristic of Web 2.0 that distinguishes it from the earlier generation of the internet?

<p>Emphasis on user-driven content, interactivity, and collaboration. (D)</p> Signup and view all the answers

How does social commerce leverage social media platforms?

<p>By using social media platforms for transactions. (C)</p> Signup and view all the answers

In the context of the digital economy, what does the transformation of information into a commodity imply?

<p>Information can be easily bought, sold, and traded in digital marketplaces. (A)</p> Signup and view all the answers

How do digital enterprises typically leverage information technology (IT) to gain a competitive advantage?

<p>By automating business processes to increase efficiency and improve vendor-customer interactions. (D)</p> Signup and view all the answers

What is the role of a 'corporate portal' within a company's e-commerce strategy?

<p>To act as a gateway for customers, employees, and partners to access corporate information and communication tools. (B)</p> Signup and view all the answers

Which aspect distinguishes a 'social business' from a traditional business model?

<p>A social business integrates strategies and technologies to engage employees, customers, and partners in value co-creation. (D)</p> Signup and view all the answers

What is the primary goal of a 'social enterprise'?

<p>To address social issues while generating revenue, reinvesting profits to support positive change. (C)</p> Signup and view all the answers

What does 'disruptive innovation' refer to in the context of e-commerce?

<p>Innovations that dramatically reshape industries, economies, and consumer behavior. (D)</p> Signup and view all the answers

What is a key characteristic of the 'social customer' in today's digital economy?

<p>They actively engage in social networks, share reviews, and influence peers online. (D)</p> Signup and view all the answers

In the context of e-commerce revenue models, how do companies generate revenue through 'transaction fees'?

<p>By earning commission based on the volume or value of transactions. (D)</p> Signup and view all the answers

What is a key non-technological limitation to e-commerce adoption?

<p>Security and privacy concerns that deter customers from buying online. (C)</p> Signup and view all the answers

Signup and view all the answers

Flashcards

What is Electronic commerce?

Using the Internet and networks to buy, sell, transport, or trade data, goods, or services.

What is E-business?

Conducting all kinds of business online, including servicing customers and collaborating with business partners, not just the buying/selling of goods.

What are brick-and-mortar organizations?

Organizations primarily operating physically, rather than online.

What are click-and-mortar organizations?

Businesses that conduct some EC activities alongside traditional methods.

Signup and view all the flashcards

What is Cyberspace?

Where EC is conducted via computers and networks, not physical.

Signup and view all the flashcards

What is an Electronic marketplace?

Online space where buyers and sellers conduct commercial transactions.

Signup and view all the flashcards

What is Business-to-business (B2B) EC?

Transactions between and among organizations (85% of EC volume).

Signup and view all the flashcards

What is Business-to-consumer (B2C) EC?

Retail transactions from businesses to individual shoppers.

Signup and view all the flashcards

What is Consumer-to-business (C2B) EC?

When individuals sell products or services to organizations.

Signup and view all the flashcards

What is Intrabusiness EC?

EC transactions within an organization's departments and individuals.

Signup and view all the flashcards

What is Business-to-Employees (B2E)?

Delivery of services from organizations to their employees.

Signup and view all the flashcards

What is Consumer-to-Consumer (C2C) EC?

When individual consumers sell to or buy from other consumers.

Signup and view all the flashcards

What is Collaborative commerce (c-commerce)

Online activities and communications done by parties working to attain a same goal.

Signup and view all the flashcards

What is E-government?

A government agency buys or provides goods, services, or information online.

Signup and view all the flashcards

What is Social Computing?

Systems supporting social interaction and user-generated content.

Signup and view all the flashcards

What is The Digital Economy?

An economy based primarily on online transactions.

Signup and view all the flashcards

What is Sharing Economy?

Sharing goods/services among participating people using information technologies.

Signup and view all the flashcards

What is Digital Enterprise?

Business model using IT for competitive advantage, improving efficiency.

Signup and view all the flashcards

What is Social Business?

Organizations using strategies/technologies to engage employees/customers.

Signup and view all the flashcards

What is Social Enterprise?

Model generates revenue while addressing social issues through reinvestment.

Signup and view all the flashcards

Study Notes

Electronic Commerce (EC)

  • Refers to buying, selling, transporting, or trading data, goods, or services via the Internet and other networks.
  • E-business encompasses a broader scope, including online customer service, partner collaboration, learning, and electronic transactions within organizations.
  • EC can be pure (all activities digital) or partial (at least one digital dimension) based on ordering, payment, fulfillment, and delivery activities.
  • There are eight possible Physical/Digital combinations for activities

Organizational Types in EC

  • "Brick-and-mortar" organizations: purely physical.
  • "Virtual" or "pure-play" organizations: engaged only in EC.
  • "Click-and-mortar" organizations: conduct some EC activities as an additional channel.

Key Components of EC

  • Cyberspace: the nonphysical environment where EC takes place using computers and networks.
  • Key mechanisms: web, electronic marketplaces, social networks, and communication tools.
  • Electronic market (e-marketplace): online platform for commercial transactions between buyers and sellers.

Electronic Market Characteristics

  • Open to any individual for selling products or services.
  • Typically owned by independent entities.
  • Connected via the Internet, either through:
  • Intranets: corporate or government internal networks.
  • Extranets: networks linking intranets of several organizations securely.

Types of Electronic Commerce

  • Business-to-Business (B2B): Transactions between organizations; accounts for 85% of EC volume.
  • Business-to-Consumer (B2C): Retail transactions from businesses to individual shoppers (e.g., Amazon).
  • Consumer-to-Business (C2B): Individuals selling products or services to organizations.
  • Intrabusiness: Transactions within an organization's departments and individuals.
  • Business-to-Employees (B2E): Delivery of services/information from organizations to employees, including mobile employees (B2ME).
  • Drop-shipping: Seller collects payment, then transfers the order to a supplier who ships the product.
  • Consumer-to-Consumer (C2C): Transactions between individual consumers (e.g., eBay, Craigslist).
  • Collaborative commerce (c-commerce): Online activities and communication to achieve a common goal.
  • E-government: Government agencies buying/providing goods, services, or information to businesses (G2B), citizens (G2C), or other governments (G2G).

History and Evolution

  • Early EC (1970s): Primarily Electronic Funds Transfer (EFT) by financial institutions.
  • Electronic Data Interchange (EDI): Enabled digital transfer of routine documents.
  • Internet & World Wide Web (early 1990s): Triggered a major shift and milestone in e-commerce.
  • Globalization: E-commerce operates globally through companies like Alibaba.
  • Interdisciplinary nature: E-commerce draws from marketing, finance, computer science, and law.
  • Google's Impact: Significant influence since 2001, shaping EC with innovative models and ventures.
  • Online Shopping Milestones: Events like Cyber Monday, Singles' Day, and Amazon's Prime Day drive growth.
  • Social Commerce: Emerged with social media and Web 2.0 tools, integrating social interaction into online shopping.

Challenges and Successes

  • EC Failures (late 1990s): Due to poor financial skills, marketing, and operational challenges.
  • Industry consolidation: Failures led to smarter business models.
  • EC Successes: Achieved by companies like Amazon, Netflix, eBay, and traditional companies integrating EC.

Drivers and Benefits of EC

  • Driven by various factors: benefits to consumers/organizations, innovative models, competition, and technological advancements.

From EC 1.0 to EC 2.0

  • EC 1.0: Focused on trading, e-services, and corporate collaboration.
  • EC 2.0: Leverages Web 2.0 technologies, social media, social networks, and virtual worlds.

Social Media

  • Involves user-generated text, images, audio, and video content through Web 2.0 platforms.

Social Computing

  • Systems supporting social interaction and user-generated content via blogs, wikis, and marketplaces.
  • Emphasizes collaboration and community engagement.

Web 2.0

  • Defined by O'Reilly Media in 2004, shifts to user-driven content and online collaboration.
  • Characterized by the five Cs: creativity, connectivity, collaboration, convergence, and community.
  • Tools include blogs, RSS, Twitter, and wikis.

Social Media vs Web 2.0

  • Social media is a product of Web 2.0, focusing on user-generated content and interactions.
  • Web 2.0 broadly refers to technologies enabling these activities.

Social Networks and Services

  • Complex systems connecting individuals with shared interests.
  • Platforms like Facebook, LinkedIn, Instagram and YouTube host these networks.

Enterprise Social Networks

  • Can be public (LinkedIn) or private, operating within companies for collaboration and customer engagement.

Social Networking

  • Encompasses all Web 2.0 activities: blogging, content sharing, and maintaining a social media presence.

Social Commerce (SC)

  • A subset of e-commerce utilizing social media platforms for transactions.
  • Blends e-commerce, e-marketing, and social interaction, creating community-driven buying experiences.

Web 2.0 Tools

  • Wikis, RSS feeds, blogs, and microblogs (e.g., Twitter); microblogging enables short message transmission.

The Digital Economy

  • Based on online transactions, mainly e-commerce.
  • Includes digital networks, computers, software, and information technologies.
  • Its characteristics:
    • Delivery of digital content (books, databases) globally.
    • Information as a commodity.
    • Digitized financial transactions with embedded chips.
    • Innovative organization of work and business processes.
    • Disruptive innovation across industries.

Sharing Economy

  • An economic system based on sharing goods and services.
  • Known as "collaborative consumption", utilizes information technologies.
  • Examples: ride sharing (Uber), money lending (Lending Club), and accommodation sharing (Airbnb).
  • Benefits: cost reduction for buyers, increased sales for sellers, reduced carbon footprint, increased recycling, and enhanced social interactions.

Social Impact

  • Improved communication and collaboration tools offered by social media leading to digital revolution.
  • Smartphones reducing the digital divide.

The Digital Enterprise

  • Automates business processes using computers and information systems (e.g., Amazon, Google).
  • New model using IT for competitive advantage by increasing productivity and improving interactivity.
  • Refers to any organization type using digital networks.
    • Reaches partners through the Internet/extranets.
    • Uses intranets for internal communication.
  • Corporate portal: A gateway for stakeholders to access information and communicate with the company.

Social Business

  • Organizations engage employees, customers, and partners in value co-creation. (e.g. IBM)
  • Combines social tools, collaborative culture, and business process improvements.

Social Enterprise

  • Focuses on addressing social issues and reinvests profits for positive change.

Digital Revolution and Society

  • Transformation of life aspects: communication, shopping, healthcare, and transportation.
  • Examples: self-driving cars, social shopping (Facebook), e-hailing apps (Uber), digital entertainment and AI-powered systems.

Disruptive Technologies

  • E-commerce, mobile commerce, and social commerce reshape industries and consumer behavior.

The Social Customer

  • Social customers actively engage online; empowered by digital tools, making them a central economic force.

E-commerce Business Models

  • Describes how a business generates revenue and creates value.

Business Model Components

  • Description of customers and value proposition.
  • Description of products/services and differentiating aspects.
  • Company growth strategies.
  • Required business processes and distribution infrastructure.
  • Resource list, cost, and availability.
  • Organization’s supply chains and other business partners.
  • Value chain structure.
  • Relevant markets, competitors, and market share.
  • Competitive advantages.
  • Anticipated organizational changes.
  • Revenue model, funding sources, and financial viability.

Revenue Models

  • Specifies how an organization generates revenue.

Sales Revenue Model

  • Revenue from selling products/services on websites (e.g., Amazon, Starbucks).

Transaction Fee Revenue Model

  • Commissions based on transaction volumes.

Subscription Fee Revenue Model

  • Customers pay a fixed amount for services (e.g., Internet access providers).

Advertising Fee Revenue Model

  • Companies charge for banner placement on their sites.

Affiliate Fee Revenue Model

  • Commissions from referring customers to websites.

Licensing Fee Revenue Model

  • Assessed as an annual or per-usage fee.

Other Revenue Source Revenue Model

  • Fees for games or sports events (e.g., espn.go.com).

Value Proposition Definition

  • The benefits a company hopes to derive from its business model.
  • Customer value proposition: Defines how a product/service fulfills customer needs.

Business Model Functions

  • Describes supply and value chains.
  • Formulates competitive strategy.
  • Presents customer value proposition.
  • Specifies technology usage and revenue generation.
  • Estimates cost structure and amount and profit potential

Classification of Business Models

  • Brokerage: Charge a fee for making the market
  • Advertising: Revenue via advertisments
  • Informediary: Provide data for buyers or sellers and charge a fee
  • Merchant: Retailers selling products
  • Direct: Sells without intermediaries
  • Affiliate: website owners get paid to place banners
  • Community: Utilizes web 2.0 tools and social networks

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

More Like This

Fundamentals of Electronic Commerce Quiz
5 questions
Electronic Commerce and e-Business Overview
16 questions
Evolution of Electronic Commerce
18 questions

Evolution of Electronic Commerce

SatisfactoryCrocus2127 avatar
SatisfactoryCrocus2127
Use Quizgecko on...
Browser
Browser