Introduction to Computer Programming
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Questions and Answers

What is a computer?

A device that processes data and performs tasks according to instructions.

Which of the following are components of a computer? (Select all that apply)

  • Output Devices (correct)
  • Input Devices (correct)
  • Keyboard (correct)
  • Processor (correct)
  • The CPU stands for Central Processing Unit.

    True

    Name two types of software.

    <p>Application software and System software.</p> Signup and view all the answers

    What is the first stage of the Software Development Life Cycle (SDLC)?

    <p>Planning</p> Signup and view all the answers

    Which methodology includes the stages Planning, Analysis, Design, Implementation, and Maintenance?

    <p>Waterfall Methodology</p> Signup and view all the answers

    What is an algorithm?

    <p>A step-by-step problem-solving procedure for solving a problem in a finite number of steps.</p> Signup and view all the answers

    Which of the following is NOT a characteristic of an algorithm?

    <p>It must be ambiguous.</p> Signup and view all the answers

    Pseudocode can be executed on a real computer.

    <p>False</p> Signup and view all the answers

    What are the advantages of using pseudocode?

    <p>Clarity, validation and testing, systematic problem-solving, easy to modify, and serves as an educational tool.</p> Signup and view all the answers

    A chart that contains symbols for computer operations is called a ______.

    <p>flowchart</p> Signup and view all the answers

    What does a flowline indicate in a flowchart?

    <p>The direction of data flow.</p> Signup and view all the answers

    What is the purpose of the CREATE command in pseudocode?

    <p>To initialize variables or objects.</p> Signup and view all the answers

    Study Notes

    Introduction to Computer Programming

    • Course code: CPRO1, taught by Ms. Image Marie Y. Maiquez.
    • Emphasizes understanding the basic concepts of computer programming.

    What is a Computer?

    • A computer is an electronic device that processes data and performs tasks based on instructions.

    Components of a Computer

    • Hardware: The physical components of a computer system.
    • Software: The programs and applications that run on the hardware.

    Hardware Concepts

    • Data Representation: The way data is encoded and processed in a computer.
    • Digital Electronics: The electrical circuits that manipulate digital signals.

    Key Hardware Components

    • Processor (CPU): The central processing unit that executes instructions and processes information.
    • Memory: Storage areas in the computer for data and software.

    Input and Output Devices

    • Input Devices: Hardware used to input data into the computer (e.g., keyboard, mouse).
    • Output Devices: Hardware that conveys information from the computer to the user (e.g., monitor, printer).

    Software Concepts

    • Computer Programs: Structured sets of instructions that tell the computer how to perform specific tasks.
    • Support Module: Components that assist the primary software in functioning.
    • Data Module: Part of software focused on data processing and management.

    Types of Software

    • Application Software: Programs designed for end-users, such as word processors or games.
    • System Software: Software that supports the operation of computer hardware and provides a platform for application software.

    Software Development Life Cycle (SDLC)

    • Planning: Defining the scope and purpose of the software.
    • Analysis: Gathering requirements and analyzing needs.
    • Design: Creating architectural and detailed design aspects of the software.
    • Implementation: Actual development and coding of the software.
    • Maintenance: Ongoing support and updates after the software is deployed.

    Waterfall Methodology

    • A sequential development process that consists of distinct stages:
      • Planning
      • Analysis
      • Design
      • Implementation
      • Maintenance

    This approach emphasizes a structured progression through each phase before moving to the next, ensuring thorough documentation and review at every stage.

    Introduction to Algorithms

    • An algorithm is a step-by-step procedure designed for problem-solving, particularly in computing.
    • It consists of a finite sequence of well-defined instructions capable of addressing logical or mathematical issues.
    • Algorithms are characterized by clarity, finiteness, and the ability to terminate with a correct output.

    Characteristics of Algorithms

    • Instructions must be specified clearly to avoid ambiguity.
    • Each algorithm comprises a finite number of steps and must conclude with a final output.
    • Correctness is crucial; the algorithm should yield the desired results after execution.

    Pseudocode

    • Pseudocode serves as an informal representation of algorithms, accessible to individuals without deep programming knowledge.
    • It resembles actual programming code in structure but is not executable on real computers.
    • Pseudocode functions as a bridge linking natural language concepts to programming languages.

    Advantages of Pseudocode

    • Clarity: Easily understood by both technical and non-technical audiences.
    • Validation and Testing: Enables preliminary checks on the algorithm’s logic before real coding begins.
    • Problem-solving: Encourages systematic breakdown and exploration of problems.
    • Ease of Modification: Allows for quick revisions without the constraints of a specific programming language.
    • Educational Use: Commonly used in educational settings to teach programming concepts and build algorithmic thinking.

    Example of Pseudocode

    • A simple pseudocode snippet for adding two numbers includes steps to create a scanner object, input variables, compute their sum, and print the output.

    Flowchart Definition

    • A flowchart visually outlines the operations of a program using standardized symbols to represent various computer operations.
    • Symbols are interconnected with lines and arrows, illustrating the flow of data and control within the program.

    Flowchart Components

    • Flow Lines: Straight lines with arrows indicating the direction of data flow, connecting various blocks of the flowchart.
    • The arrow is sometimes omitted if the flow direction is evident, simplifying the chart's readability.

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    Related Documents

    1 week CPRO1.pdf

    Description

    Test your knowledge on the fundamentals of computer programming, including the definitions and components of computers. This quiz covers hardware, software, and key concepts in data representation and digital electronics.

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