Introduction to Assembly Language

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Questions and Answers

What is the purpose of TASM (Turbo Assembler)?

  • To create high-level programming languages
  • To convert assembly language into machine code (correct)
  • To optimize hardware performance directly
  • To document assembly code for better readability

Which section of an assembly language program declares variables?

  • Instruction segment
  • Data segment (correct)
  • Code segment
  • Stack segment

Which of the following is NOT a general-purpose register in the 8086 microprocessor?

  • BX
  • CS (correct)
  • AX
  • DX

What does immediate addressing in the 8086 microprocessor do?

<p>Specifies the operand directly in the instruction (C)</p> Signup and view all the answers

In the basic structure of an assembly program, what role does the code segment play?

<p>Contains instructions that will be executed (A)</p> Signup and view all the answers

What is the purpose of the MOV instruction in assembly language?

<p>It moves data from source to destination. (C)</p> Signup and view all the answers

Which addressing mode is illustrated by the instruction MOV AX, [BX + SI]?

<p>Indexed Addressing (C)</p> Signup and view all the answers

What does the JMP instruction do in assembly language?

<p>It transfers control to a specified label unconditionally. (C)</p> Signup and view all the answers

Which instruction would you use to compare two values in assembly?

<p>CMP (C)</p> Signup and view all the answers

Which interrupt is used to output a string to the console in DOS assembly programming?

<p>INT 21h, AH = 09h (B)</p> Signup and view all the answers

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Study Notes

Introduction to Assembly Language

  • Assembly Language is a low-level programming language tied to a specific computer architecture.
  • The 8086 microprocessor is among the earliest in the x86 family.
  • TASM (Turbo Assembler) is a tool for writing and compiling assembly programs for x86 architecture.
  • Learning Assembly Language aids in understanding how computers execute instructions on a hardware level.
  • It is critical for writing optimized code in performance-sensitive applications and for reverse engineering.

Structure of an Assembly Program

  • Assembly programs consist of various segments:
    • Data Segment: Declares variables.
    • Code Segment: Contains executable instructions.
    • Stack Segment: Manages function call stack.
  • Example Structure:
    .model small
    .stack 100h
    .data
    message db 'Hello, World!', '$'
    .code
    main proc
      mov ax, @data
      mov ds, ax
      mov ah, 09h
      lea dx, message
      int 21h
      mov ah, 4Ch
      int 21h
    main endp
    end main
    
  • Save the file with a .asm extension.

Registers of 8086

  • 8086 microprocessor has 16-bit registers used for various operations.
  • General Purpose Registers: AX, BX, CX, DX (can be split into two 8-bit registers)
  • Segment Registers: CS (Code Segment), DS (Data Segment), SS (Stack Segment), ES (Extra Segment)
  • Pointer Registers: SP (Stack Pointer), BP (Base Pointer)
  • Index Registers: SI (Source Index), DI (Destination Index)
  • Breakdown of General Purpose Registers:
    • AX -> AH | AL
    • BX -> BH | BL
    • CX -> CH | CL
    • DX -> DH | DL

Addressing Modes

  • Addressing modes determine how the operand's effective address is computed.
  • Immediate Addressing: Operand is part of the instruction (e.g., MOV AX, 1234h).
  • Direct Addressing: Address is specified directly (e.g., MOV AX, [1234h]).
  • Register Indirect Addressing: Register holds the operand's address (e.g., MOV AX, [BX]).
  • Indexed Addressing: Combines a base and index register (e.g., MOV AX, [BX + SI]).

Assembly Instructions

  • Data Transfer Instructions:
    • MOV: Transfers data from source to destination (e.g., MOV AX, BX).
  • Arithmetic Instructions:
    • ADD: Adds two values (e.g., ADD AX, BX).
    • SUB: Subtracts a value (e.g., SUB AX, 2).
    • MUL: Multiplies unsigned values (e.g., MUL BX).
  • Control Flow Instructions:
    • JMP: Unconditional jump (e.g., JMP label).
    • LOOP: Repeats a block a specified number of times (e.g., LOOP label).

Input/Output in Assembly

  • Assembly programs use interrupts for hardware interaction:
    • INT 21h for DOS services:
      • AH = 09h: Output string to console.
      • AH = 02h: Output character to console.
      • AH = 01h: Input a character from console.

Loops and Branching

  • Assembly supports both conditional and unconditional branching:
    • CMP: Compares two values (e.g., CMP AX, BX).
    • Conditional jumps:
      • JNE: Jump if not equal.
      • JE: Jump if equal.
      • JL: Jump if less than.
      • JLE: Jump if less than or equal.
      • JNZ: Jump if not zero.
      • JZ: Jump if zero.
      • JG: Jump if greater than.
      • JGE: Jump if greater than or equal.
  • Loop Example:
    • mov cx, 5 sets loop counter.
    • Loop body executed within a start_loop label, with the loop terminating when CX equals zero.

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