Intro to Human Computer Interaction (HCI)

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Questions and Answers

According to Hewett et al. (1996), which aspect is NOT explicitly mentioned as part of Human-Computer Interaction?

  • Marketing of interactive computing systems (correct)
  • Design of interactive computing systems
  • Implementation of interactive computing systems
  • Evaluation of interactive computing systems

Which of the following fields is LEAST likely to be directly involved in HCI?

  • Anthropology
  • Education
  • Theoretical Physics (correct)
  • Computer Science

The second wave of HCI development, which occurred between the late 1980s and early 2000s, emphasized:

  • Groups working together with collections of applications (correct)
  • The study of single users and their non-rational uses of computers
  • Emotional and aesthetic experiences
  • Individual user cognition and human factors

The third wave of HCI development is characterized by a focus on:

<p>Emotional, aesthetic, and cultural aspects of technology use (A)</p> Signup and view all the answers

What initiated the increase in importance of easy and efficient Human-Computer Interaction?

<p>Computers becoming available for general use (A)</p> Signup and view all the answers

Which of the following is NOT a core discipline that HCI incorporates?

<p>Astrophysics (C)</p> Signup and view all the answers

Which of the following best describes the primary focus of Human-Computer Interaction (HCI)?

<p>Studying and optimizing how people interact with computers (A)</p> Signup and view all the answers

A design team is creating a new application. Which of the following activities aligns with the 'Understand and solve the root problems' principle of human-centered design?

<p>Identifying the underlying causes of user frustration through root cause analysis (A)</p> Signup and view all the answers

What does the 'Everything is a system' principle in Human-Centered Design emphasize?

<p>Considering all elements as interconnected parts (C)</p> Signup and view all the answers

Which of the following activities best reflects the 'Small and simple interventions' principle in human-centered design?

<p>Creating iterative prototypes and testing each with users (A)</p> Signup and view all the answers

How does User Experience (UX) design primarily differ from Human-Computer Interaction (HCI)?

<p>UX design is industry-driven, while HCI is research-focused (A)</p> Signup and view all the answers

Which of the following best describes the role of User Interface (UI) design?

<p>Designing the visual elements users interact with (B)</p> Signup and view all the answers

A company wants to improve the usability of its website. Which action would directly address this goal?

<p>Making it easier for users to accomplish their tasks (D)</p> Signup and view all the answers

What is the primary focus of usability in the context of product design?

<p>How easy the product is to use (A)</p> Signup and view all the answers

If a UX designer is creating user journey maps, what is their PRIMARY goal?

<p>To analyze how a customer interacts with a product (A)</p> Signup and view all the answers

What is the PRIMARY focus of a UI designer when creating a new mobile application?

<p>Creating the graphical portions of the mobile app (C)</p> Signup and view all the answers

Which task would be more aligned with the responsibilities of a UI designer rather than a UX designer?

<p>Choosing color palettes and fonts (B)</p> Signup and view all the answers

What is a key difference between UX designers and UI designers?

<p>UX designers focus on how a product feels; UI designers focus on how a product looks. (D)</p> Signup and view all the answers

When is it MOST appropriate to apply UX principles?

<p>When designing any product or service (A)</p> Signup and view all the answers

Which of the following BEST describes User eXperience?

<p>A person's perceptions that result from the use or anticipated use of a product (D)</p> Signup and view all the answers

What aspects influence user experience?

<p>System, user characteristics, and context of use (C)</p> Signup and view all the answers

What is a key benefit of ensuring high usability in an application?

<p>Reduced need for user training (B)</p> Signup and view all the answers

Which action is MOST essential when conducting user testing to improve usability?

<p>Observing users as they perform tasks with the interface (B)</p> Signup and view all the answers

What does 'Learnability' refer to in the goals of usability?

<p>How easy it is for users to accomplish basic tasks the first time they encounter the design (B)</p> Signup and view all the answers

Which of the following scenarios would be MOST effective for evaluating the memorability of a user interface?

<p>Testing users' ability to perform tasks after a period of non-use (C)</p> Signup and view all the answers

A design team is working to improve the UI of a banking app. Which of the following actions aligns with the principles of user analysis?

<p>Understanding what common tasks users will perform with the app (D)</p> Signup and view all the answers

During UI design, what MOST accurately describes system prototyping?

<p>Developing a series of prototypes for experimentation (D)</p> Signup and view all the answers

Which activity is MOST important during the interface evaluation phase of UI design?

<p>Experimenting with prototypes with users (D)</p> Signup and view all the answers

In the iterative development process, why is client feedback so crucial?

<p>It drives necessary improvements throughout the design, build, test and deployment phases (C)</p> Signup and view all the answers

A design team is creating a new application. Which of the following statements aligns with the principles of 'understanding people' in user-centered design?

<p>Considering human characteristics and capabilities during system design (B)</p> Signup and view all the answers

Anthropometrics, as part of the ABCS framework, focuses on:

<p>The shape of the body and its influence on design (B)</p> Signup and view all the answers

A team is designing a mobile app for elderly users. How would cognitive considerations in the ABCS framework be applied?

<p>Making the interface intuitive and easy to learn with minimal distractions. (D)</p> Signup and view all the answers

What does the concept of Fundamental Attribution Error refer to?

<p>A disconnect between how designers think they and users behave versus how they actually behave (B)</p> Signup and view all the answers

Which of the following statements concerning usability is INCORRECT?

<p>Understanding users guarantees success. (C)</p> Signup and view all the answers

What was a PRIMARY Human-Computer Interaction (HCI) concern in the Kegworth Air Disaster?

<p>The interaction between the pilots and the aircraft's technology (D)</p> Signup and view all the answers

What critical error did the pilots make during the Kegworth Air Disaster?

<p>They shut down the wrong engine (A)</p> Signup and view all the answers

What aspect of the cockpit design was identified as a key HCI issue in the Kegworth Air Disaster?

<p>The layout and design of the engine instrumentation and controls (C)</p> Signup and view all the answers

What significant factor related to the pilots contributed to the Kegworth Air Disaster?

<p>Their lack of familiarity with the new aircraft model (B)</p> Signup and view all the answers

What was a PRIMARY concern related to the MCAS in the Boeing 737 MAX crashes?

<p>It relied on the data from only one AoA sensor at a time (A)</p> Signup and view all the answers

What was the PRIMARY goal of implementing the Maneuvering Characteristics Augmentation System (MCAS) in the Boeing 737 MAX?

<p>To automatically adjust the aircraft's stabilizer trim to prevent stalling (D)</p> Signup and view all the answers

What critical issue related to the Angle of Attack (AoA) sensors contributed to the Boeing 737 MAX crashes?

<p>They relied on a single sensor's data (D)</p> Signup and view all the answers

Flashcards

Human-Computer Interaction (HCI)

The design, evaluation, and implementation of interactive computing systems for human use.

Fields Covered by HCI

Computer Science, Psychology, Communication, Education, Anthropology and Design.

1st Wave of HCI

Drew insights from cognitive theory and human factors.

2nd Wave of HCI

Focused on groups using applications, drawing on theories of situated action, distributed cognition, and activity theory.

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3rd Wave of HCI

Acknowledges computers in private and public life, addressing emotional and pragmatic aspects.

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HCI (in depth)

Studies the optimization of how people and computers interact; researches best practices and makes design recommendations.

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Origins of HCI

The 1980s with personal computing and machines like the Apple Macintosh and IBM PC.

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Concepts Associated with HCI

User-centered design (UCD), User interface (UI) design, User experience (UX) design, and Usability.

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Human-Centered Design

Efficient and usable products designed by focusing on people, solving root problems, viewing everything as a system and using small interventions.

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User Experience (UX) Design

Process design teams use to create meaningful and relevant user experiences; industry-driven.

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User Interface (UI)

Screens, buttons, toggles, icons, and visual elements when using a website, app, or electronic device.

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Usability

How easily a person can accomplish a given task with a product.

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UX Designers

To focus their work on the experience a user has with a product to make the product functional, accessible and enjoyable to use.

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Common Tasks for UX Designers

Conducting user research, developing personas, journey maps, wireframes/prototypes, user testing, and collaborating with stakeholders.

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UI Designers

Create the graphical portions of mobile apps, websites, and digital products.

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UI Elements

UI elements are the items somebody can interact with. This includes things like navigation buttons or links in the text.

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Common Tasks for UI Designers

Organizing page layouts, choosing color palettes and fonts and designing interactive elements.

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User Experience (deeper)

A person's perceptions and responses resulting from product use that goes beyond interface design to address emotions and values.

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Factors Influencing UX

Factors include system, users and their characteristics, and context using the technology or system.

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Core Activities in UI Design

To analyze what the users will do with the system, System prototyping, and Interface evaluation.

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Understanding People

Knowing how/why/when people do things based on observed patterns, motivations, and available resources.

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ABCS Design Framework

A framework based on Anthropometrics, Behavior, Cognition and Social Factors

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Fundamental Attribution Error of Design

Discount of differences between designer and user behavior.

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Kegworth Air Disaster

The Kegworth Air Disaster highlighted the importance of human-centered design in safety-critical systems.

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Purpose of MCAS

MCAS enhances stability at high angles of attack, counteracting engine-induced pitch.

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Boeing 737 MAX Crashes

Lion Air and Ethiopian Airlines crashes showed how flawed AoA sensors and MCAS design led to tragedy.

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MCAS Sensors

MCAS relies on data from AoA sensors and activates automatically based on sensor input suggesting a stall.

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Lion Air Flight 610

Lion Air Flight 610 crash involved faulty angle of attack data being sent due to a MCAS Malfunction.

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Ethopian Airlines Flight 302

Ethiopian Airlines 302 crash further highlighted that the MCAS system erroneously activated due to faulty AoA sensor data, pushing the nose of the aircraft down

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Study Notes

Foundation of HCI

  • Human-Computer Interaction (HCI) involves the design, evaluation, and implementation of interactive computing systems, along with the study of related phenomena.
  • Major HCI research areas include theories/models of human behavior when interacting with information technology and guidelines/heuristics for design and evaluation.
  • User-centered development of information technology and the development of new interaction paradigms and technologies are included in HCI.

Fields Covered by HCI

  • Computer Science
  • Cognitive psychology
  • Communication
  • Education
  • Anthropology
  • Design (graphic and industrial, e.g.)

Three Waves of HCI Development

  • 1st Wave: Focused on insights from cognitive theory and human factors.
  • 2nd Wave: From the late 1980s to early 2000s, focused on groups working with application collections, drawing on "situated action," "distributed cognition," and "activity theory."
  • 3rd Wave: Acknowledged computers are used in private and public spheres, moving into everyday life for "nonwork, non-purpose, and non-rational” activities.
  • 3rd wave also includes emotional, esthetic, pragmatic, and cultural-historical aspects of experience.

Human-Computer Interaction (HCI)

  • HCI studies how to optimize interactions between people and computers.
  • HCI focuses on researching best practices and making design recommendations.
  • HCI is a multidisciplinary field studying the design of computer technology and the interaction between humans (users) and computers.

Origins of HCI

  • HCI emerged in the 1980s with the rise of personal computing, marked by machines like the Apple Macintosh, IBM PC 5150, and Commodore 64.
  • With the availability of sophisticated electronic systems for general consumers, creating easy and efficient human-computer interaction became vital.
  • HCI has expanded to nearly all forms of information technology design.
  • HCI incorporates multiple disciplines: computer science, cognitive science, and human-factors engineering.

Multidisciplinary Field of HCI

  • HCI intersects with computer science, cognitive science, and human factors engineering.

Concepts Associated with HCI

  • User-centered design (UCD) / Human-centered design (HCD)
  • User interface (UI) design
  • User experience (UX) design
  • Usability
  • These terms are often used interchangeably, but have different meanings

Human-Centered Design Principles

  • People-centered: Focus on people and their context
  • Understand and solve the right (root) problems.
  • Everything is a system of interconnected parts.
  • Small and simple interventions: Use iterative work, avoid rushing to solutions, and prototype/test to meet people's needs.

User Experience (UX)

  • UX design is the process design teams use to create meaningful and relevant experiences for users.
  • UX design involves designing the entire process of acquiring and integrating the product, considering branding, design, usability, and function.
  • HCI and UX design overlap but UX design is industry-driven, while HCI is research-focused.

User Interface (UI)

  • UI refers to screens, buttons, toggles, icons, and visual elements for interacting with websites, apps, or other electronic devices.
  • UX refers to the entire interaction with a product, including the overall experience.

Usability

  • Usability relates to how easily a person can accomplish a given task with a product.
  • Usability results from intentional, research-based and user-tested design decisions to make it easy as possible for users to do what they need to do.
  • UX refers to the overall experience users have with the product, from beginning to end.

User Experience (UX) Example

  • UX encompasses a person's total interaction with a website/company and website, including pre-existing factors.

User Interface (UI) Example

  • UI includes controllable aspects such as tapping, clicking, scrolling, and swiping.
  • UI elements consist of the items a user can interact with, navigation buttons, and links.

Usability Example

  • Usability refers to how easy a website is to use.
  • Goal is to make it easy for users to quickly find things and accomplish their goals.

The UI/UX Industry

  • UI/UX Designers/Researchers are in demand.
  • The path a person pursues depends on their goals and interests.
  • Consider UX design if interested in technology, variety, and problem-solving.
  • Consider UI designs if a creative thinker with a strong aesthetic sense.

UX vs UI Designers

  • UX Designer:
    • An Interaction designer who Charts the user pathway and plans information architecture.
    • UX designers are experts in wireframes, prototypes, and research.
  • UI Designer:
    • A Visual designer who chooses color and typography and plans visual aesthetic.
    • UI designers are experts in mockups, graphics, and layouts.

UI/UX Skill Sets

  • UX:
    • Product strategy
    • User research
    • Information architecture
    • Testing and iteration
  • Both:
    • Empathy
    • Collaboration
    • Design Thinking
    • Prototyping
  • UI:
    • Color theory
    • Typography
    • Design patterns
    • Interactivity and animation

UX Designers

  • UX Designers focus on experience a user has with a product.
  • The goal is to make products that are functional, accessible, and enjoyable to use.
  • UX can apply to digital and non-digital products/services like coffee pots or transportation systems.

Common Tasks for UX Designers

  • Conduct user research.
  • Develop user personas.
  • Create user journey maps.
  • Build wireframes/prototypes.
  • User testing.
  • Collaboration.

UI Designers

  • UI designers create the graphical portions of mobile apps, websites, and devices.
  • UI applies exclusively to digital products, unlike UX.
  • UI Designers aim for visually appealing and easy-to-navigate apps and websites.

Common Tasks for UI Designers

  • Organize page layouts.
  • Choose color palettes/fonts.
  • Design interactive elements such as: Scrollers, buttons, toggles, drop-down menus, and text fields.
  • Create high-fidelity wireframes/layouts.
  • Work with developers.

User Experience

  • User experience is "a person's perceptions and responses that result from the use or anticipated use of a product, system, or service."
  • UX addresses people's emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors, and accomplishments before, during, and after use.

Usability vs User Experience

  • Usability = ability to complete a task successfully
  • User experience = thoughts, emotions, and perceptions from interaction with a system

User Experience (vs. Usability)

  • UX is interchangeable with usability.
    • Usability focuses on task aspects to get the job done.
    • UX focuses on feelings, emotions, values, and responses.

Factors Influencing UX

  • (1) system, (2) user and their characteristics, and (3) context of use of the technology/system.

Importance of Usability

  • The more usable an application, the less training needed.
  • Applications built on users' needs reduce costs for help desk staff/support.
  • User-centered design reduces maintenance and bug fixes post-launch.
  • It ensures a positive user experience with the product.

Improving Usability

  • User testing:
  • Get hold of representative users
  • Ask them to perform tasks with the design
  • Observe the users, taking note of there successes, and troubles with the product

Goals of Usability

  • Learnability
  • Efficiency
  • Memorability
  • Minimize Errors
  • Satisfaction

When to Work on Usability

  • Before the design, test the existing design
  • Test competitors' designs
  • Conduct a field study
  • Prototype ideas
  • Test each iteration
  • Check against guidelines
  • Conduct final tests of design after implementation

Usability Motivations

  • Time to learn, speed of performance, rate of errors, retention over time and subjective satisfaction are all usability motivations

Usability Motivations: Life-Critical Systems

  • Applications include air traffic, nuclear reactors, military, and emergency dispatch.
  • Reliability and effectiveness are required.
  • Cost, training, satisfaction, and retention are less important.

Usability Motivations: Industrial and Commercial Use

  • Banking, insurance, inventory, and reservations are some applications.
  • Requirements include short training, ease of use/learning, multiple languages, adaptation to local cultures, and multiplatform speed.

Usability Motivations: Office, Home, and Entertainment

  • Applications include E-mail, ATMs, games, education, search engines, and cell phones/PDAs.
  • Requirements include ease of learning, error rates, and satisfaction.
  • Cost and size are difficulties.

Usability Motivations: Socio-Technical Systems

  • The Applications include health care, voting, and police.
  • Requirements: Trust, security, accuracy, veracity, error handling, and user tech-savvy-ness

Usability Motivations: Exploratory, Creative, Collaborative

  • Web browsing, search engines, simulations, scientific visualization, CAD, computer graphics, music composition/artist, and photo arranger are some applications.
  • 'Computer' should be removed from the experience.
  • A difficulty is the user's tech savviness.

Cost?

  • Understanding users does not guarantee success.
  • Lack of usability fails systems.
  • Knowing when to stop user analysis is difficult.

UI Design Process

  • UI design is an iterative process involving close liaisons between users and designers.
  • Core activities:
    • User analysis
    • System prototyping
    • Interface evaluation

Where to Test Usability

  • Build a dedicated usability laboratory if running at least one user study per week.
  • For most companies, conduct tests in a conference room or an office.
  • Essential factors in usability testing are users and an observer.
  • Sometimes the only equipment needed is a notepad.

Understanding People

  • This helps to build interactive technologies and systems.
  • Systems should be user-centered, taking human characteristics/capabilities into account.
  • People must know how to observe and document what people do, understand why people do what they do, when people are likely to do things andhow people choose to do the things the way they do them

Design Relevant User Characteristics (ABCS Framework)

  • Anthropometrics: body shape and how it influences design.
  • Behavior: perceptual and motivational characteristics.
  • Cognition: learning, attention, and other cognitive aspects.
  • Social factors: how groups of users behave and relationships to other people.

Fundamental Attribution Error of Design

  • There is often a disconnect between how people think they behave and how they behave.
  • You only believe that users are like yourself, which is not true

Benefits of Understanding People

  • Systems can be designed to be more usable, learnable, and efficient.
  • This can lead to financial savings.
  • It can result in a safer system, reducing medical errors.

The Kegworth Air Accident (1989)

  • This occurred on January 8, 1989, near Kegworth, Leicestershire, England, is significant for HCI.
  • British Midland Boeing 737-400 crashed, resulting in 47 fatalities and 74 injuries.
  • Critically relevant due to issues with the pilots and the aircraft's technology.

Initial Problem - Engine Failure

  • The left engine failed shortly after take-off, causing a loud bang, severe vibrations, and smoke in the cabin.

Misdiagnosis of the Problem

  • The pilots misdiagnosed which engine was malfunctioning, believing it was the right engine.
  • This misjudgment may have been due to vibrations/sounds and a lack of training for the new aircraft model.

Shutdown of the Wrong Engine

  • Acting on their diagnosis, the pilots shut down the right engine.
  • Shutting down the functioning engine compounded the problem, leaving the aircraft with reduced power and control.

Kegworth Air Disaster: Cockpit Controls

  • The aircraft's cockpit design was critical.
  • Pilots misinterpreted which engine was malfunctioning.
  • The lack of differentiation in the engine instrumentation and controls was a cause for this.

Kegworth Air Disaster: Pilot Training

  • This factor highlights importance of adequate training and familiarization with the aircraft, which was a relatively new model (Boeing 737-400).

Kegworth Air Disaster: Human Error and Decision Making

  • The pilots' decision-making process during the emergency was a crucial factor.
  • The misunderstanding of the shutdown of the functioning engine occurred due to confusing feedback from technological systems.

Kegworth Air Disaster: Feedback and Warning Systems

  • The aircraft's warning systems failed to provide clear and unambiguous feedback about the engine problem.
  • Effective feedback mechanisms are essential for appropriate responses.

Kegworth Air Disaster: Stress and Cognitive Load

  • Cognitive load affected the crew's ability to correctly interpret the aircraft's systems.
  • Designs that stay usable under stress and cognitive loads are crucial.

Kegworth Air Disaster: Ergonomics and User Interface Design

  • Physical and cognitive ergonomics of the cockpit/interfaces are critical.
  • Safety relies on ensuring controls/displays are designed with human capabilities and limitations in mind.

Kegworth Air Disaster: Summary

  • This serves as a reminder of human-centered design in critical systems like aviation.
  • HCI professionals must consider how users interact with technology under high-stress and emergency situations.

The Boeing 737 Max Crashes

  • Lion Air Flight 610 and Ethiopian Airlines Flight 302 analyzed from an HCI perspective.
  • HCI issues primarily involve interaction with the software.

Purpose of MCAS (Maneuvering Characteristics Augmentation System)

  • Enhance Stability at High Angles of Attack.
  • Counteract Engine-Induced Pitch-Up Tendency from larger, more efficient engines farther forward.

MCAS Reliance on Sensors

  • MCAS relies heavily on data from Angle of Attack (AoA) sensors, measuring climb/descent angle relative to air.
  • System activates automatically, without pilot input, when AoA sensors detect a potential stall.

MCAS Reliance on Sensors: Single Data

  • MCAS was initially designed to rely on only one AoA sensor at a time.
  • Design choice caused concern, as a failure could feed erroneous data to MCAS and trigger inappropriate actions.

Lion Air Flight 610 Crash

  • Occurred on October 29, 2018, involving a Boeing 737 MAX 8, shortly after taking off from Jakarta, Indonesia.
  • Key issue was the interaction between the pilots and the aircraft's Maneuvering Characteristics Augmentation System (MCAS).
  • The MCAS was designed to avoid stalling with an automatic nose down adjustment.
  • MCAS received incorrect data from a faulty angle of attack (AoA) sensor.
  • Pilots were consistently pushed the nose down and struggled to understand and override the system.
  • Pilots inability to react emphasizes clear training and intuitive interfaces.

Ethiopian Airlines Flight 302 Crash

  • This occurred on March 10, 2019, and involved a Boeing 737 MAX 8 shortly after takeoff from Addis Ababa, Ethiopia.
  • The MCAS system erroneously activated due to faulty AoA sensor data, pushing the aircraft's nose down.
  • The automated system underline challenges where automation is not transparent.

Issues with MCAS

  • The issues include: Vulnerability to Faulty Data
  • System Redundancy and Oversight need to be reviewed
  • Pilot Awareness and Override is essential for operations

The Boeing 737 Max Crashes: Summary

  • These crashes highlight the critical importance of designing Aviation and ensuring an intuitive usable system even with complex autonomous tasks.
  • This essential for safe operations.

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