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Questions and Answers
What is an example of a tactile interface mentioned in the text?
What is an example of a tactile interface mentioned in the text?
- Solid State Drive (SSD)
- Temperature sensor
- Haptic gaming controller (correct)
- GPS sensor
Which type of sensor is used for detecting physical properties in the environment?
Which type of sensor is used for detecting physical properties in the environment?
- Humidity sensor (correct)
- GPS sensor
- Solid State Drive (SSD)
- Memory sensor
What is the primary function of paper in the context of HCI as mentioned in the text?
What is the primary function of paper in the context of HCI as mentioned in the text?
- Network storage
- Data entry/output medium (correct)
- Sound input
- Memory retrieval unit
Which type of memory is considered short-term storage and loses its contents when power is turned off?
Which type of memory is considered short-term storage and loses its contents when power is turned off?
What is a common limitation on interactive performance mentioned in the text related to processing speed?
What is a common limitation on interactive performance mentioned in the text related to processing speed?
What aspect of HCI is described as a frontier representing an exciting exploration in the text?
What aspect of HCI is described as a frontier representing an exciting exploration in the text?
What type of mapping deals with how physical movements of the user are translated into actions or responses by the system?
What type of mapping deals with how physical movements of the user are translated into actions or responses by the system?
Which term refers to the delay between input action and the corresponding display?
Which term refers to the delay between input action and the corresponding display?
What determines whether the user directly controls properties or if the system autonomously adjusts them based on user input?
What determines whether the user directly controls properties or if the system autonomously adjusts them based on user input?
Which design principle focuses on extending interaction knowledge to new situations?
Which design principle focuses on extending interaction knowledge to new situations?
Which type of mapping deals with the nonlinear relationship between input values and output values?
Which type of mapping deals with the nonlinear relationship between input values and output values?
What is monitored or detected by sensors in an HCI system?
What is monitored or detected by sensors in an HCI system?
Which type of input device allows users to interact with a computer through data or commands?
Which type of input device allows users to interact with a computer through data or commands?
Which sensory interface aims to provide users with a more immersive and multisensory experience beyond visual and tactile interactions?
Which sensory interface aims to provide users with a more immersive and multisensory experience beyond visual and tactile interactions?
Which output device is designed to present computer-generated environments that simulate a realistic experience?
Which output device is designed to present computer-generated environments that simulate a realistic experience?
What is the main purpose of sound interfaces in human-computer interaction?
What is the main purpose of sound interfaces in human-computer interaction?
What is the primary function of sensors in human-computer interaction?
What is the primary function of sensors in human-computer interaction?
Which of the following is NOT an example of an input device according to the text?
Which of the following is NOT an example of an input device according to the text?
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Study Notes
Human-Computer Interaction
- ACES Force feedback in gaming controllers simulates resistance or vibrations
- Tactile feedback in touchscreens or touch-sensitive devices
- Wearable devices with vibration alerts for notifications
Interfaces
- Visual and Tactile Interfaces have been dominant
- Exploration of sound, smell, and haptic interfaces represents an exciting frontier in HCI
Sensors
- Detect and measure physical properties or changes in the environment
- Convert information into signals or data that can be interpreted, displayed, or used
- Examples: Biosensing, Environment Sensing, GPS, Temperature, Humidity, Weight, Paper Input and Output
Paper Input and Output
- Use of paper as a medium for data entry or output in various contexts
- Examples: Printing and Scanning, Forms and Surveys
Memory
- Electronic components that store and retrieve digital information for processing by the CPU
- Examples: RAM (short-term storage), SSD (long-term storage), ROM (stores firmware and permanent system instructions)
Interactive Performance
- Limitations: computation bound, storage channel bound, graphics bound, and network bound
- Too Slow: unable to catch input when it happens, input is buffered, feedback is too slow
- Too Fast: output comes out too quickly, user is unable to read it
Controller-Display (CD) Relationship
- Mappings: what a user does and how the system responds
- Types of Mappings: Spatial Mapping, Gain and Transfer Functions
- Latency: delay between input action and corresponding display
Design Principles
- Learnability: ease with which new users can begin effective interaction and achieve maximal performance
- Predictability: effect of future actions based on past interaction history
- Synthesizability: effect of past operations/actions based on the current state
- Familiarity: prior knowledge and experience can be applied during interaction with a new system
- Generalizability: extending interaction knowledge to new situations
Goals of Interactions with Computers
- Efficiency/Effectiveness: complete tasks quickly and achieve objectives accurately
- Usability/Accessibility: easy to understand
- Innovations: seek to leverage new technologies
- Collaboration/Learning: communication, data sharing, acquire new skills, gain knowledge
Input Devices
- Allow users to interact with a computer by providing data or commands
- Examples: Handwriting Recognition, Speech Recognition, Mouse, Touchscreen
Output Devices
- Present information processed by the computer to users in a perceivable form
- Examples: CRT, LCD, Virtual Reality (immersive technology), 3D Displays (visual technology)
Sound, Smell, Haptic Interfaces
- Sensory interfaces that go beyond traditional visual and tactile interactions
- Provide users with a more immersive and multisensory experience
- Examples:
- Sound Interfaces: Audio feedback for user interactions, Voice commands and responses in virtual assistants
- Smell Interfaces: Scent-emitting devices, Smell generators in simulators or training systems
- Haptic Interfaces: examples were not specified in the text
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