HCI History and Evolution

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Which advancement significantly contributed to the foundation of modern graphical user interfaces?

  • Douglas Engelbart's NLS (oNLine System) featuring the mouse and word processor. (correct)
  • The creation of hypertext by Vannevar Bush as a precursor to the modern web.
  • The development of ENIAC for batch processing.
  • The introduction of the SAGE system for early screen displays.

In the context of Human-Computer Interaction (HCI), what is the primary focus of Ubiquitous Computing?

  • Developing early GUIs with windows, icons, menus, and pointers.
  • Focusing on context-aware and sensor-based computing. (correct)
  • Pioneering non-linear text structures as a precursor to the modern web.
  • Revolutionizing information access through web browsers.

Which of Don Norman's principles of interactive design is most closely related to leveraging a user's pre-existing knowledge and environmental context?

  • Make things visible, ensuring actions and results are easily seen.
  • Use both knowledge in the world & in the head, relying on memory and external cues. (correct)
  • Design for error, anticipating mistakes and providing recovery options.
  • Simplify task structures by breaking tasks into smaller steps.

What is the most effective application of 'converting constraints into advantages' within the framework of interactive design?

<p>Leveraging limitations to guide user interactions effectively. (C)</p> Signup and view all the answers

In the context of Nielsen's Heuristics, which principle is most directly compromised when a user interface relies heavily on implicit actions without providing adequate feedback?

<p>Visibility of system status. (C)</p> Signup and view all the answers

Which of Nielsen's Heuristic Principles is primarily addressed by designing interfaces that minimize the need for users to remember information from one part of the interface to another?

<p>Recognition rather than recall. (C)</p> Signup and view all the answers

Within Shneiderman's Eight Golden Rules of Interface Design, how does 'supporting internal locus of control' enhance user experience?

<p>By allowing users to feel they are the masters of the system. (D)</p> Signup and view all the answers

How does adhering to Shneiderman's principle of reducing short-term memory load specifically contribute to improved interface design?

<p>By minimizing the amount of information users must remember to complete tasks. (B)</p> Signup and view all the answers

Which of the following best describes the relationship between Usability Engineering and Usability Testing?

<p>Usability Engineering aims to design efficient, effective, and satisfying products whereas Usability Testing measures the system's ease of use. (A)</p> Signup and view all the answers

How does User-Centered Design (UCD) primarily contribute to enhancing software or interface development?

<p>By involving user feedback iteratively throughout the design process. (B)</p> Signup and view all the answers

What is the primary goal of implementing a Design System in UI/UX development?

<p>To ensure uniformity and scalability by using a structured collection of design elements. (A)</p> Signup and view all the answers

Within a Design System, what role do Component & Pattern Libraries play?

<p>They provide standardized interface elements and reusable UI patterns. (A)</p> Signup and view all the answers

What is the most direct application of Hierarchical Task Analysis (HTA) in interface design?

<p>Structuring and organizing complex tasks into manageable components. (A)</p> Signup and view all the answers

Which method of task analysis focuses primarily on understanding the information and concepts users must know to effectively complete a task?

<p>Knowledge-Based Techniques. (C)</p> Signup and view all the answers

How does the use of layout grids contribute to the overall effectiveness of a user interface?

<p>By aligning design elements within a structured framework, ensuring logical organization. (D)</p> Signup and view all the answers

What is the primary advantage of using an 8-point grid system in UI design?

<p>It promotes consistent UI spacing and layout based on multiples of 8. (A)</p> Signup and view all the answers

What critical insight did Sketchpad (1962) provide regarding the capabilities of computers beyond traditional data processing?

<p>Computers could be used beyond data processing through graphical interfaces. (A)</p> Signup and view all the answers

Which element is a core component of a design system?

<p>Foundational Elements (B)</p> Signup and view all the answers

Which of the following exemplifies the 'design for error' principle as articulated by Don Norman?

<p>Providing options for users to recover from mistaken actions (D)</p> Signup and view all the answers

Which principle of interactive design is directly enhanced by providing clear and concise error messages?

<p>Help users diagnose and recover from errors (A)</p> Signup and view all the answers

What is the main objective of 'striving for consistency' in interface design, according to Shneiderman's Eight Golden Rules?

<p>To reduce the cognitive load on users by maintaining uniform design elements. (A)</p> Signup and view all the answers

How did the introduction of Windows and WIMP interfaces most significantly change the landscape of human-computer interaction?

<p>By allowing users to interact visually using windows, icons, menus, and pointers. (B)</p> Signup and view all the answers

What is the main characteristic of 'Fixed vs. Stretchy Grids'?

<p>Fixed grids have set dimensions, while stretchy grids adapt dynamically. (A)</p> Signup and view all the answers

Which of the following constitutes a UI/UX Testing Method?

<p>Heuristic evaluations (D)</p> Signup and view all the answers

Which of the following demonstrates 'help and documentation' in accordance with Nielsen's heuristics?

<p>Creating readily accessible, concise, and effective support resources. (A)</p> Signup and view all the answers

Which of the following best embodies the principle of 'offer informative feedback' from Shneiderman's rules?

<p>Guaranteeing clear system responses to user actions, enhancing user understanding (C)</p> Signup and view all the answers

According to Nielsen's 10 Heuristic Principles, which design choice would most effectively enhance 'error prevention'?

<p>Designing systems to minimize the likelihood of user mistakes (D)</p> Signup and view all the answers

How do 'Column & Row Grids' support adaptable, responsive design?

<p>By allowing content to reflow fluidly across different screen sizes. (C)</p> Signup and view all the answers

What aspect of user interaction did Ben Shneiderman's concept of Direct Manipulation primarily address?

<p>Reducing errors by enabling users to interact directly with on-screen elements. (C)</p> Signup and view all the answers

Which principle from Don Norman directly aims to align the way the system works with the user's expectations and mental models?

<p>Get the mapping right (D)</p> Signup and view all the answers

What is the significance of the 'Visual Display Unit (1950s)' in the historical context of HCI?

<p>It introduced early screen displays via the SAGE system. (C)</p> Signup and view all the answers

What specific contribution did Xerox PARC make to the evolution of personal computing in the 1970s?

<p>Development of Smalltalk and the Dynabook concept (D)</p> Signup and view all the answers

Task Decomposition falls under what?

<p>Methods of Task Analysis (C)</p> Signup and view all the answers

Considering Shneiderman's Eight Golden Rules, which practice aligns with promoting 'internal locus of control' for users?

<p>Allowing users significant input and agency over system actions. (D)</p> Signup and view all the answers

According to Don Norman, how can technical constraints be strategically utilized in interactive design?

<p>Constraints should guide user behavior, resulting in more intuitive and effective interactions. (B)</p> Signup and view all the answers

What aspect of an interface does Nielsen's heuristic principle of 'Aesthetic and minimalist design' primarily target?

<p>Ensuring that the interface remains free of unnecessary elements. (D)</p> Signup and view all the answers

What is the evolutionary progression of design approaches?

<p>Evolved from print design (C)</p> Signup and view all the answers

Flashcards

What is HCI?

The field studying the design and use of computer interfaces.

Early Computers (ENIAC, 1946)

Initially used for batch processing requiring complex human intervention.

Visual Display Unit (1950s)

SAGE system introduced early screen displays in the 1950s.

Sketchpad (1962)

Developed by Ivan Sutherland, the first graphical interface showing computers can do more than process data.

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Mouse & Word Processor (1968)

Douglas Engelbart introduced NLS which is the oNLine System which laid the foundation for modern GUIs.

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Personal Computers (1970s)

Xerox PARC developed Smalltalk and the Dynabook concept, leading to personal computing evolution.

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Windows and WIMP Interfaces

Early GUIs allowing users to interact visually using windows, icons, menus, and pointers.

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Direct Manipulation, 1982

Ben Shneiderman introduced a model where users interact with on-screen elements directly, reducing errors

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Hypertext (1945)

Vannevar Bush proposed non-linear text structures, a precursor to today's web.

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World Wide Web (1989)

Tim Berners-Lee developed Mosaic (first web browser) revolutionizing information access.

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Ubiquitous Computing

HCI trend focusing on context-aware and sensor-based computing.

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Knowledge in the World & Head

Users rely on memory and external cues for interaction.

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Simplify task structures

Break tasks into smaller, manageable steps to enhance usability.

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Make things visible

Ensure key actions and results are easily seen by users.

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Get the mapping right

User mental models should align with system conceptual models for intuitive use.

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Convert constraints into advantages

Physical, cultural, and technical constraints should guide user interactions.

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Design for error

Anticipate user mistakes and provide recovery options.

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Standardize

Consistency across systems enhances usability and user experience.

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Error recovery

Provide clear, constructive error messages.

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Help and documentation

Offer accessible, concise help resources.

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Heuristic Evaluation

A usability evaluation method where experts check interfaces against usability heuristics.

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Visibility of system status

Keep users informed about system operations through timely feedback.

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Match system & real world

Use familiar concepts and natural language.

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User control and freedom

Provide clear exit options with undo/redo functionality.

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Consistency and standards

Follow platform and industry conventions.

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Error prevention

Design systems to prevent user mistakes.

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Recognition over recall

Reduce memory load by displaying key options and information.

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Flexibility and efficiency

Support expert users with shortcuts and adaptable workflows.

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Aesthetic and minimalist design

Keep interfaces free of unnecessary elements.

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Strive for consistency

Maintain uniform design elements.

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Enable shortcuts

Offer accelerators like keyboard shortcuts.

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Informative feedback

Ensure system responses to user actions are clear.

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Design dialogs to yield closures

Organize tasks with clear beginning, middle, and end.

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Offer simple error handling

Prevent and guide users through errors.

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Permit Reversal Actions

Allow undo and redo features.

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Support internal locus control

Users should feel in control of system actions.

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Reduce short-term memory load

Minimize cognitive effort required for tasks.

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Usability Engineering

Focuses on creating efficient, effective, and satisfying products.

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Usability Testing

Measures how well users accomplish tasks.

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Layout Grids

Helps align objects within a frame, ensuring structured, logical design.

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Study Notes

Module 1: Historical Evolution of HCI

  • HCI is important for IT professionals and software engineers
  • Understanding the history and evolution of HCI is crucial
  • Key technologies and milestones can be identified in HCI development
  • The Early Computers (ENIAC, 1946) were initially used for batch processing and required complex human intervention
  • Visual Display Units were introduced in the 1950s with the SAGE system using early screen displays
  • Sketchpad (1962), developed by Ivan Sutherland, was the first graphical interface that proved computers could be used beyond data processing
  • The Mouse & Word Processor (1968) was introduced by Douglas Engelbart with the NLS (oNLine System), laying the foundation for modern GUIs
  • Personal Computers in the 1970s: Xerox PARC developed Smalltalk and the Dynabook concept, leading to the evolution of personal computing
  • Windows and WIMP Interfaces: Early GUIs allowed users to interact visually using windows, icons, menus, and pointers
  • Direct Manipulation (1982): Ben Shneiderman introduced a model where users directly interact with on-screen elements, reducing errors
  • Hypertext (1945): Vannevar Bush proposed non-linear text structures, a precursor to the modern web
  • Tim Berners-Lee developed the World Wide Web (1989), featuring the first web browser (Mosaic, 1993), revolutionizing information access
  • Ubiquitous Computing: The latest trend in HCI, focusing on context-aware and sensor-based computing

Module 2: Don Norman's Interactive Design Principles

  • Use both knowledge in the world & in the head: Users rely on memory and external cues for interaction
  • Simplify task structures: Break tasks into smaller, manageable steps to enhance usability
  • Make things visible: Ensure key actions and results are easily seen by users
  • Get the mapping right: User mental models should align with system conceptual models for intuitive use
  • Convert constraints into advantages: Physical, cultural, and technical constraints should guide user interactions
  • Design for error: Anticipate mistakes and provide recovery options
  • When all else fails - standardize: Consistency across systems enhances usability and user experience

Module 2: Heuristic Evaluation (Nielsen's Ten Principles)

  • Usability evaluation method where experts check interfaces against usability heuristics to identify design flaws
  • Visibility of system status: Keep users informed about system operations through timely feedback
  • Match between system and real world: Use familiar concepts and natural language
  • User control and freedom: Provide clear exit options and undo/redo functionality
  • Consistency and standards: Follow platform and industry conventions
  • Error prevention: Design systems to prevent user mistakes
  • Recognition rather than recall: Reduce memory load by displaying key options and information
  • Flexibility and efficiency of use: Support expert users with shortcuts and adaptable workflows
  • Aesthetic and minimalist design: Keep interfaces free of unnecessary elements
  • Help users diagnose and recover from errors: Provide clear, constructive error messages
  • Help and documentation: Offer accessible, concise help resources

Module 2: Shneiderman's Eight Golden Rules of Interface Design

  • Strive for consistency: Maintain uniform design elements
  • Enable frequent users to use shortcuts, like keyboard shortcuts
  • Offer informative feedback: Ensure system responses to user actions are clear
  • Design dialogs to yield closure by organizing tasks with a clear beginning, middle, and end
  • Offer simple error handling and prevent and guide users through errors
  • Permit easy reversal of actions by allowing undo and redo features
  • Support internal locus of control, so users should feel in control of system actions
  • Reduce short-term memory load and minimize cognitive effort required for tasks

Module 3: Interactive System Design

  • Usability Engineering: Focuses on creating efficient, effective, and satisfying products
  • Usability Testing: Measures how well users can accomplish tasks using the system
  • Acceptance Testing: Final user validation before deployment
  • Software Tools includes interface building, prototyping, and evaluation tools
  • UI/UX Testing Methods include Heuristic evaluations, user testing, and task analysis
  • Waterfall Model: A stepwise approach to software development
  • Interaction Design Process involves user research, analysis, designing solutions, prototyping, and implementation
  • User-Centered Design (UCD) is an iterative process integrating user feedback for improvements

Module 3: What is a Design System?

  • Definition: A structured collection of design elements ensuring consistency across digital products
  • Design System: Central framework for visual and interaction guidelines
  • Component & Pattern Libraries: Standardized interface elements and reusable UI patterns
  • Foundational Elements includes color, typography, accessibility, and branding guidelines
  • Benefits include enhanced efficiency, consistency, and collaboration in UI/UX development
  • Brief history: Evolved from print design to modern digital frameworks like Google's Material Design

Module 4: Task Analysis

  • Definition: The study of how users complete tasks, tools they use, and knowledge required
  • Task Decomposition: Breaks down tasks into smaller steps
  • Knowledge-Based Techniques examines what users need to know to complete tasks
  • Entity-Relationship Analysis: Focuses on interactions between objects and actions
  • Hierarchical Task Analysis (HTA): A structured approach to organizing tasks
  • Applications: Used in interface design, system documentation, and training materials

Layout Grids in HCI

  • Purpose: Helps align objects within a frame, ensuring structured, logical design
  • Uniform Grid: Creates equal-sized squares for precise alignment
  • Column & Row Grids: Supports adaptable, responsive design
  • Grid Properties includes count (number of columns/rows), gutter (spacing), margin (distance from edge), and offset (positioning)
  • Fixed vs. Stretchy Grids: Fixed grids have set dimensions; stretchy grids adapt dynamically
  • 8-Point Grid System: Uses multiples of 8 for uniform UI spacing and layout

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