Interface Design and Interaction Methods

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Questions and Answers

What is the term for the way a user navigates between different displays in an interface?

  • Dialogue Sequence (correct)
  • User Flow
  • Navigation Path
  • Navigation Tree

What is NOT a component of a specification for an interface design?

  • Narrative overview
  • Sample design
  • User testing
  • Marketing plan (correct)

Which of the following is NOT an example of a method of interaction?

  • Command Line
  • Direct Manipulation (correct)
  • Object-based
  • Form

What is a "pop-up menu"?

<p>Menu position method with the menu appearing near the cursor (A)</p> Signup and view all the answers

What is NOT a typical component of a Command Line interaction?

<p>Point-and-click interaction (D)</p> Signup and view all the answers

What is the main benefit of using a command line interface?

<p>Greater flexibility and power for experienced users (C)</p> Signup and view all the answers

What is a characteristic of a "drop-down menu"?

<p>Menu displays vertically downwards from its access point (B)</p> Signup and view all the answers

What is the key difference between a command language interaction and a menu interaction?

<p>Command lines require text-based commands while menus use graphical elements. (D)</p> Signup and view all the answers

What are some of the potential usability problems associated with hardware devices?

<p>Visual Blocking, User Fatigue, Movement Scaling, Durability, Adequate Feedback, Speed, Pointing Accuracy (B)</p> Signup and view all the answers

In the context of hardware usability, what does "Visual Blocking" refer to?

<p>The extent to which the device obscures the display while being used. (D)</p> Signup and view all the answers

What is the primary advantage of using natural language interaction with a computer?

<p>It improves user experience by enabling an intuitive and human-like way of communicating with the computer. (D)</p> Signup and view all the answers

Which of the following is NOT listed as a hardware option for system interaction?

<p>Gamepad (B)</p> Signup and view all the answers

What is the primary limitation of natural language interaction with computers?

<p>The limited vocabulary and language understanding capabilities of current AI systems. (B)</p> Signup and view all the answers

What is "Movement Scaling" in the context of hardware usability?

<p>The amount of physical movement required to achieve a desired screen movement. (C)</p> Signup and view all the answers

Which of these is NOT a common general area found in forms?

<p>Navigation Menu (D)</p> Signup and view all the answers

Based on the content provided, what can be inferred about the current state of natural language interaction?

<p>It is a promising technology that still requires significant improvement before it can be widely used effectively. (C)</p> Signup and view all the answers

What is the primary purpose of cookie crumbs in web navigation?

<p>To show users their navigation history and current location (B)</p> Signup and view all the answers

Which of the following is NOT a feature of effective interface design?

<p>Including excessive auto-play media (A)</p> Signup and view all the answers

Which guideline is crucial for designing dialogues in user interfaces?

<p>Feedback should be timely and relevant to user actions (B)</p> Signup and view all the answers

What aspect of user interface design ensures users do not feel lost?

<p>Implementing cookie crumbs for navigation (A)</p> Signup and view all the answers

In the context of web interfaces, what is primarily emphasized for electronic commerce systems?

<p>Guidelines tailored for user interaction and navigation (C)</p> Signup and view all the answers

What does the design of interfaces and dialogues focus on?

<p>How information is provided to and captured from users (A)</p> Signup and view all the answers

What are dialogues analogous to?

<p>A conversation between two people (B)</p> Signup and view all the answers

What methodology is used for designing interfaces and dialogues?

<p>Iterative prototyping (D)</p> Signup and view all the answers

What are the key questions that need to be answered when designing interfaces and dialogues?

<p>Who, what, when, where, and how (B)</p> Signup and view all the answers

Which of these is a deliverable of interface and dialogue design?

<p>A design specification for interfaces and dialogues (B)</p> Signup and view all the answers

What does a typical interface/dialogue design specification resemble?

<p>A form design, but including multiple forms and sequences (D)</p> Signup and view all the answers

What is the purpose of a design specification in interface and dialogue design?

<p>To provide a blueprint for the development of the system (D)</p> Signup and view all the answers

What is the main goal of a design specification in interface and dialogue design?

<p>To create a user-friendly and efficient interaction (C)</p> Signup and view all the answers

What is the primary purpose of prototyping in interface design?

<p>To test human interaction with the interface (C)</p> Signup and view all the answers

Which of the following is a challenge mentioned for Web browser capabilities?

<p>Limited user interactivity features (A)</p> Signup and view all the answers

What design approach is emphasized as central for the customer interface in e-commerce applications?

<p>Menu-driven navigation with cookie crumbs (A)</p> Signup and view all the answers

What standard guideline relates specifically to how most buttons behave on the web?

<p>Most buttons do not provide click feedback (C)</p> Signup and view all the answers

Which of the following is noted as a limitation in web interface design due to the evolution of scripting languages?

<p>Lack of coding standards for content encoding (C)</p> Signup and view all the answers

What primary resource should a designer become an expert in for effective GUI design?

<p>Understanding of design standards and user behavior (A)</p> Signup and view all the answers

Which design element is essential for providing user navigation feedback in web interfaces?

<p>Menu-driven navigation (C)</p> Signup and view all the answers

What is a key aspect of interface design when interacting with e-commerce systems?

<p>Minimizing the number of clicks required (D)</p> Signup and view all the answers

What is the purpose of dialogue diagramming?

<p>To visually represent the sequence, branching, and repetition of a human-computer dialog. (A)</p> Signup and view all the answers

What is the name of the process for evaluating the usability of a system?

<p>Assessing Usability (A)</p> Signup and view all the answers

Which of the following is NOT a guideline for designing effective human-computer dialogues?

<p>Randomness (C)</p> Signup and view all the answers

What is the purpose of the 'middle' section in a dialogue diagramming box?

<p>To contain the name or description of the display. (A)</p> Signup and view all the answers

What is a prototype in the context of dialogue design?

<p>A working model of the system used for testing. (D)</p> Signup and view all the answers

Which of these is NOT a common step in a typical dialogue between a user and a Customer Information System?

<p>Create new customer account (B)</p> Signup and view all the answers

What is the difference between the 'top' and 'bottom' sections in a dialogue diagramming box?

<p>The 'top' section shows the display reference number, the 'bottom' section shows the displays that can be accessed from the current display. (A)</p> Signup and view all the answers

What is the significance of "Consistency" as a guideline in designing human-computer dialogues?

<p>Using the same layout and terminology throughout the system. (B)</p> Signup and view all the answers

Flashcards

Interface Design

The process of structuring how users and systems exchange information.

Dialogues in Interfaces

Conversations between users and systems that facilitate information exchange.

Prototyping Methodology

An iterative process of collecting information, creating prototypes, assessing usability, and refining designs.

Design Specification

A detailed document outlining interface and dialogue designs, including forms and sequences.

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User-Focused Activity

Design practices that prioritize the needs and behaviors of the user.

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Systems Development Life Cycle (SDLC)

The framework for planning, creating, testing, and deploying information systems.

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Feedback in Interface Design

Information provided to users about their actions within a system.

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Layout Design Guidelines

Principles for organizing content effectively in user interfaces.

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Specification Components

Includes narrative overview, sample design, testing and usability assessment, and dialogue sequence.

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Dialogue Sequence

The ways a user can move from one display to another within an interface.

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Interface

A method by which users interact with an information system using hardware devices.

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Interaction Styles

Refers to the different ways users can interact with an interface, requiring specific hardware devices.

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Command Line Interaction

A method where users enter explicit statements to invoke operations in a system.

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Menu Interaction

A method where users select commands from a list of options presented by the system.

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Pop-up Menu

A menu that appears near the current cursor position for easy access.

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Drop-down Menu

A menu that opens down from a top access point when selected.

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Natural Language Interaction

A method where inputs and outputs to computers use spoken language.

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Usability Problem: Visual Blocking

The extent a device blocks the display during use.

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Usability Problem: User Fatigue

The potential for tiredness during long use of a device.

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Usability Problem: Movement Scaling

The relationship between device movement and screen movement.

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Usability Problem: Durability

The need for device maintenance and its lifespan.

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Usability Problem: Adequate Feedback

How well a device informs users about its operations.

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Usability Problem: Speed

The rate of movement of the cursor on the screen.

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Designing Interfaces: Common Areas

General components included in forms like headers and data details.

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Dialogue

The sequence of interaction between a user and a system.

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Dialogue Design

The process of creating a structured interaction sequence for users with a system.

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Usability Assessment

Evaluating how user-friendly a dialogue is during interaction with a system.

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Dialogue Diagramming

A formal method using diagrams to represent human-computer dialogue sequences.

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Dialogue Box Sections

Parts of a dialogue diagram: display reference, name/description, and accessible reference numbers.

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Consistency in Dialogue

Ensuring uniformity in interactions to avoid confusion for users.

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Error Handling

Methods to manage user errors during interactions with a system.

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Feedback Mechanism

Information given to users about their actions during a dialogue.

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Graphical Development Environment

Tools used for creating user interfaces visually, like Microsoft Visual Studio.NET.

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GUI Design Standards

Guidelines for creating user-friendly graphical interfaces.

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Menu-Driven Navigation

A navigation style where users select options from a menu structure.

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Cookie Crumbs

Visual navigation aids showing users their current location within a website.

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Prototyping in Design

An iterative approach to create and test design concepts before final implementation.

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Single Click-to-Act Method

A user interaction method where a single click performs an action, common in web design.

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Web Content Standards

Agreed-upon practices for encoding content on the web and ensuring functionality.

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Limitations of Web Browsers

Restrictions on how browsers handle user interactivity and controls.

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User Navigation

The ability for users to find their way back to previously visited pages.

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Design Guidelines

Rules that assist in creating effective interfaces and user experiences.

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Human-Computer Dialogue

The interactive conversation between users and the system during usage.

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Study Notes

Modern Systems Analysis and Design, Chapter 11

  • Learning Objectives:
    • Explain the process of designing interfaces and dialogues, and the deliverables for their creation.
    • Contrast and apply several methods for interacting with a system.
    • Describe and apply the general guidelines for designing interfaces, specific guidelines for layout design, structuring data entry fields, providing feedback, and system help.
    • Design human-computer dialogues and understand how dialogue diagramming can be used to design dialogues.
    • Design graphical user interfaces.
    • Discuss guidelines for the design of interfaces and dialogues for Internet-based electronic commerce systems

Interface Design and Dialogues

  • Interface: The method by which users interact with an information system. Focuses on how information is provided to and captured from users.
  • Dialogues: Analogous to a conversation between two people.

Designing Interfaces and Dialogues

  • User-focused activity: Prototyping methodology is used iteratively
    • Collecting information
    • Constructing a prototype
    • Assessing usability
    • Making refinements
  • Must answer who, what, when, where, and how questions

Designing Interfaces and Dialogues (Cont.)

  • Systems Development Life Cycle (SDLC): The process of developing systems, includes planning, analysis, design, implementation, and maintenance.
  • Deliverables and Outcomes:
    • Creating a design specification, which is similar to form design, but includes multiple forms and dialogue sequence specifications.
    • The specification includes:
      • Narrative overview
      • Sample design
      • Testing and usability assessment
      • Dialogue sequence (how users move between displays).

Interface Design and Dialogues Design Specification Outline

  • Narrative Overview: Interface/Dialogue Name, User Characteristics, Task Characteristics, System Characteristics, Environmental Characteristics
  • Interface/Dialogue Designs: Form/Report Designs, Dialogue Sequence Diagram(s) and Narrative Description
  • Testing and Usability Assessment: Testing Objectives, Testing Procedures, Testing Results (Time to Learn, Speed of Performance, Rate of Errors, Retention over Time, User Satisfaction and Other Perceptions)

Interaction Methods and Devices

  • Interface: A method by which users interact with an information system.
  • All human-computer interfaces must:
    • Have an interaction style.
    • Use some hardware device(s) for supporting the interaction.

Methods of Interacting

  • Command line (includes keyboard shortcuts and function keys)
  • Menu
  • Object-based
  • Natural language

Command Language Interaction

  • Command language interaction: A human-computer interaction method where users enter explicit statements into a system to invoke operations.
  • Example (from Linux command prompt): $ cp file.doc newfile.doc (copies file.doc and names it newfile.doc). The dollar sign is the command prompt, not part of the command itself.
  • Menu interaction: A human-computer interaction method where a list of system options are provided, and a command is invoked by selecting a menu option.
  • Pop-up menu: A menu-positioning method that places the menu near the current cursor position.
  • Drop-down menu: A menu-positioning method that places the access point of the menu near the top line of the display.
  • Guidelines for Menu Design:
    • Wording: Meaningful titles, clear command verbs, mixed upper/lower case
    • Organization: Consistent organizing principle
    • Length: All choices fit within screen length
    • Selection: Consistent, clear, and easy selection methods
    • Highlighting: Only for selected options or unavailable options

Form Interaction

  • Form interaction: A highly intuitive human-computer interaction method where data fields are formatted similarly to paper-based forms. Allows users to fill in the blanks when working with a system.

Object-Based Interaction

  • Object-based interaction: A human-computer interaction method in which symbols are used to represent commands or functions.
  • Icons: Graphical pictures that represent specific functions within a system. (Use little screen space and are easily understood by users)

Natural Language Interaction

  • Natural language interaction: A human-computer interaction method where inputs and outputs from a computer-based application use a conventional spoken language (e.g., English).
  • Based on Artificial Intelligence research.
  • Current implementations are tedious and difficult to use.

Hardware Options for System Interaction

  • Keyboard
  • Mouse
  • Joystick
  • Trackball
  • Touch screen
  • Light Pen
  • Graphics Tablet
  • Voice

Usability Problems with Hardware Devices

  • Visual Blocking: The extent to which the device blocks the display when in use.
  • User Fatigue: Potential for fatigue over long use.
  • Movement Scaling: The extent to which device movement translates to equivalent screen movement.
  • Durability: Lack of durability or need for maintenance (e.g., cleaning) over extended use.
  • Adequate Feedback: Extent to which device provides adequate feedback for each operation.
  • Speed (Cursor movement speed)
  • Pointing Accuracy: Ability to precisely direct the cursor
  • Tables summarizing different device usability problems are included

Designing Interfaces

  • Forms have header information, sequence and time-related information, instruction or formatting, body of details, totals or data summary, authorization or signatures, comments.
  • Use standard formats similar to paper-based forms and reports.
  • Use left-to-right, top-to-bottom navigation.

Structuring Data Entry

  • Entry: Never require data already online or that can be computed.
  • Defaults: Always provide appropriate default values.
  • Units: Make the type of data units clear.
  • Replacement: Use character replacement when appropriate.
  • Captioning: Place captions adjacent to fields.
  • Format: Provide formatting examples.
  • Justify: Automatically justify data entries.
  • Help: Provide appropriate context-sensitive help.

Controlling Data Input

  • Objective: Reduce data entry errors.
  • Common sources of errors:
    • Appending extra characters
    • Truncating characters
    • Transcribing invalid data
    • Transposing character sequence

Validation Tests and Techniques

  • Class or Composition Validation: Ensure data is of the proper type (e.g., numeric, alphabetic).
  • Combinations Validation: Test if the value combinations of multiple data fields are appropriate and make sense.
  • Expected Value Validation: Test if data matches existing values (e.g., customer names, amounts).
  • Missing Data Validation: Test for the existence of data in all fields of a record.
  • Pictures/Templates Validation: Test if data conforms to a standard format.
  • Range Validation: Test if data is within a proper value range.
  • Reasonableness Validation: Ensure data is reasonable given specific situations.
  • Self-Checking Digits Validation: Test methods like adding an extra digit to verify data validity using a standard formula.
  • Size Validation: Ensure number of characters is appropriate.
  • Values Validation: Ensure data is from a set of standard values (e.g., state codes).

Providing Feedback

  • Types of Feedback:
    • Status information: Keeps the user informed of the system's current state, useful for waiting periods.
    • Prompting cues: Tells the user when input is needed and how to provide it.
    • Error or Warning messages: Informs the user of errors, either in data entry or system operation.

Providing Help

  • Place yourself in the user's place.
  • Guidelines for usable help:
    • Simplicity: Help messages should be short and to the point.
    • Organization: Help information should be organized for ease of absorption.
    • Show: Help should explicitly show users how to perform an operation.

Types of Help

  • Table listing example help questions (e.g., How do I get help? What is a customer record?)

Designing Dialogues

  • Dialogue: The sequence of interaction between a user and a system.
  • Dialogue Design involves:
    • Designing a dialogue sequence
    • Building a prototype
    • Assessing usability

Designing the Dialogue Sequence

  • Example of a typical customer information system dialogue sequence

Guidelines for Designing Human-Computer Dialogues

  • Consistency
  • Error Handling
  • Shortcuts and Sequence
  • Feedback
  • Reversal
  • Control
  • Ease
  • Closure

Designing the Dialogue Sequence (Cont.)

  • Dialogue diagramming: A formal method for designing and representing human-computer dialogues using box and line diagrams. Three sections of the box:
    • Top: Unique display reference number
    • Middle: Name or description of the display
    • Bottom: Reference numbers of return displays

Designing the Dialogue Sequence (Cont.)

  • Dialogue diagrams depict the sequence, conditional branching, and repetition of dialogues.

Building Prototypes and Assessing Usability

  • Optional activities: Building prototype displays using graphical development environments (example: Microsoft's Visual Studio .NET). Easy-to-use input and output (form, report, or window) design utilities.

Graphical Interface Design Issues

  • Become an expert user of the GUI environment.
  • Understand how other applications have been designed.
  • Understand the available resources and how they can be used.
  • Understand standards.
  • Become familiar with standards for menus and forms. Includes design examples and standards for GUI elements (e.g., menu organization, buttons, etc.)

Electronic Commerce Application

  • Central and critical design activity (where customer interacts with company)
  • Care must be put in design.
  • Prototyping design process is most appropriate to design the human interface.
  • Several general design guidelines have emerged.

General Guidelines

  • Web's single “click-to-act” method of loading static hypertext documents (most buttons on the Web do not provide click feedback).
  • Limited capabilities of most Web browsers to support finely grained user interactivity.
  • Limited agreed-upon standards for encoding Web content and control mechanisms.
  • Lack of maturity of Web scripting and programming languages as well as limitations in commonly used Web GUI component libraries.

Designing Interfaces and Dialogues for Pine Valley Furniture

  • Key feature for PVF WebStore is to incorporate "menu-driven navigation with cookie crumbs" into design.
  • Placing tabs on a Web page to show a user where they are on the site and their previous locations. Allows users to navigate previously visited points. Clearly shows navigation history.

Common Errors When Designing Websites (Table)

  • Table listing several common errors in Web design like opening new browser windows, complex URLs, or lack of navigation support.

Summary

  • Summary of the main points of the chapter.

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