Interactive Computer Graphics: Advantages and User Controls

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Questions and Answers

What is the purpose of desktop publishing on personal computers?

  • To create and disseminate information using graphics (correct)
  • To create animated movies and cartoon films
  • To simulate mathematical models and mechanical systems
  • To design components and systems electrical, mechanical, electromechanical, and electronic devices

How does computer-aided drafting use graphics?

  • To produce animated movies and cartoon films
  • To design automobile bodies, structures of buildings, airplanes, and computer networks (correct)
  • To simulate mathematical models and mechanical systems
  • To create artistic pictures for advertising purposes

What is the role of the Graphics Library in the Conceptual Framework for Interactive Graphics?

  • It interacts between application and display hardware (correct)
  • It assists in drawing straight lines
  • It maps application objects to images
  • It modifies images based on user interaction

How is a straight line represented through scan-conversion?

<p>As a sequence of pixels by calculating x, y values between two endpoints (D)</p> Signup and view all the answers

What is the purpose of the algorithm mentioned for drawing a line using an equation?

<p>To calculate the slope of the line (D)</p> Signup and view all the answers

What do organizations typically use desktop publishing for?

<p>In-house creation and dissemination of documents (B)</p> Signup and view all the answers

What is a key advantage of interactive computer graphics?

<p>Lower analysis and design cost (D)</p> Signup and view all the answers

How does user friendliness contribute to the success of systems using computer graphics?

<p>It enhances interaction between users and computers (A)</p> Signup and view all the answers

In what areas is computer graphics commonly used?

<p>Industry, business, government organizations, education, and entertainment (C)</p> Signup and view all the answers

What is the primary purpose of creating 2D and 3D graphics using computer graphics in various organizations?

<p>To create informative visual representations for decision making (C)</p> Signup and view all the answers

How do interactive computer graphics enhance our ability to understand data?

<p>By allowing users to make changes to the produced image (A)</p> Signup and view all the answers

Why is user friendliness considered crucial in graphical interfaces?

<p>To promote attractive and easy interaction between users and computers (A)</p> Signup and view all the answers

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Study Notes

Introduction to Computer Graphics and Interactive Graphics

  • Interactive computer graphics allow users to have control over the picture and make changes to the produced image.
  • It requires two-way communication between the computer and the user.
  • Advantages of interactive graphics include:
  • Higher quality
  • More precise results
  • Greater productivity
  • Lower analysis and design cost
  • Enhances ability to understand data and perceive trends

Applications of Computer Graphics

  • Computer graphics is widely used in various areas, including:
  • Industry
  • Business
  • Government organizations
  • Education
  • Entertainment
  • Home
  • Computer graphics is used to create 2D and 3D graphics of mathematical, physical, and economic functions in the form of histograms, bars, and pie charts.
  • These graphs and charts are useful for decision making.

Conceptual Framework for Interactive Graphics

  • The conceptual framework consists of:
  • Graphics Library
  • Application Program
  • Graphics System
  • Modifications to images are the result of user interaction.

Scan Converting a Straight Line

  • A straight line can be defined by two endpoints and an equation.
  • The equation of the line is used to determine the x, y coordinates of all the points that lie between the two endpoints.
  • The algorithm for drawing a line using the equation is:
  • Declare variables x1, x2, y1, y2, dx, dy, m, b
  • Enter values of x1, x2, y1, y2
  • Calculate dx = x2 - x1
  • Calculate dy = y2 - y1
  • Calculate m = dy / dx
  • Calculate b = y1 - mx1
  • Scan-convert the calculated x, y values to represent the line as a sequence of pixels.

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