Chapter 2 – Design Principles and Usability Goals
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Questions and Answers

Which aspect is NOT a usability goal for product design?

  • Efficiency
  • Safety
  • Memorability
  • Aesthetic appeal (correct)

What does the effectiveness usability goal ensure in product design?

  • The product does what it’s supposed to do (correct)
  • The product is visually appealing
  • The product is entertaining
  • The product allows for user creativity

An example of an undesirable aspect of user experience is:

  • Motivating
  • Engaging
  • Satisfying
  • Frustrating (correct)

Which of the following goals focuses on ensuring users can easily learn how to use a product?

<p>Learnability (A)</p> Signup and view all the answers

The user experience goal 'emotionally fulfilling' falls under which category?

<p>Desirable aspects (A)</p> Signup and view all the answers

Which principle emphasizes the need for uniformity in tasks and elements across an interface?

<p>Consistency (D)</p> Signup and view all the answers

What design principle restricts user actions to prevent errors?

<p>Constraints (B)</p> Signup and view all the answers

Which of the following is an example of the constraint principle in design?

<p>A date picker that only allows future dates (A)</p> Signup and view all the answers

What does the feedback principle primarily focus on?

<p>Providing users with information about their actions (B)</p> Signup and view all the answers

Which type of consistency refers to a uniform look and feel across an interface?

<p>Aesthetic consistency (C)</p> Signup and view all the answers

Study Notes

Design Principles

  • Guidelines that assist in making decisions about interface elements inclusion or exclusion.
  • Visibility: Key controls and functions should be easily noticeable and understandable.
  • Feedback: Communication to the user about completed actions or what to do next is essential (e.g., loading signs and pop-up messages).
  • Affordance: Objects in an interface should suggest their use to the user.
  • Constraints: Limitations that restrict certain actions to minimize user errors (e.g., disabling selection of future dates in a date picker).
  • Consistency: Uniformity across tasks and elements to foster user familiarity, categorized into:
    • Internal: Consistency maintained within the layout of the system.
    • External: Alignment with other familiar interfaces (e.g., using a floppy disk icon for saving).
    • Aesthetic: Uniformity in design aspects like color and fonts.
    • Functional: Similar operations yielding comparable outcomes across the interface.

Usability Goals

  • Aimed at enhancing the product's ease and effectiveness of use:
  • Effectiveness: The ability of the product to perform its intended functions correctly.
  • Efficiency: Quick accomplishment of tasks using minimal resources.
  • Safety: The design prevents harmful errors and assures user safety.
  • Utility: Availability of appropriate functions enabling users to meet their objectives.
  • Learnability: User-friendly enough for efficient learning without external assistance.
  • Memorability: Ease of recall on how to use the product after a period of disuse.

User-Experience Goals

  • Focuses on the user's emotional response to the product:
  • Desirable Aspects:
    • Satisfying, helpful, fun, enjoyable, motivating, engaging, pleasurable, exciting.
    • Encourages creativity and can lead to fulfilling emotional experiences.
  • Undesirable Aspects:
    • Boring, unpleasant, frustrating, patronizing, annoying.
    • Can lead to feelings of guilt, inferiority, childishness, or gimmickry.

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Description

Explore the fundamental design principles and usability goals that guide the creation of effective interfaces. This quiz will cover key concepts such as visibility, feedback, affordance, and constraints, enabling you to assess your understanding of user-centered design. Dive into the principles that enhance user experience and interface effectiveness.

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