Intelligent Agents

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Questions and Answers

Which of the following best describes the primary function of an agent program?

  • To define the hardware components of an agent.
  • To perceive the environment through sensors only.
  • To act on the environment using actuators without processing sensory inputs.
  • To process percepts and select actions. (correct)

Simple reflex agents are effective in partially observable environments because they maintain an internal state to compensate for missing information.

False (B)

What two types of knowledge are required for an agent to reliably update its internal state, allowing it to operate effectively in partially observable environments?

Information about how the world evolves independently and how the agent's own actions affects the world.

A(n) ______ agent not only keeps track of the current state of the world but also uses a model to predict how the world evolves and how its own actions affect the environment.

<p>model-based</p> Signup and view all the answers

In a scenario where a taxi agent needs to decide whether to turn left, right, or go straight at a road junction, what additional information, besides the current state description, is most crucial for making a rational decision, according to the principles of goal-based agents?

<p>The passenger's destination. (D)</p> Signup and view all the answers

Goal-based agents are generally less flexible than reflex agents because their decision-making process is hardcoded and cannot be easily modified.

<p>False (B)</p> Signup and view all the answers

What is the main advantage of a goal-based agent over a simple reflex agent when dealing with a change in environmental conditions, such as rain affecting braking performance?

<p>A goal-based agent can update its knowledge and modify its behavior, whereas a reflex agent would require rewriting condition-action rules.</p> Signup and view all the answers

While goals provide a binary distinction between 'happy' and 'unhappy' states, ______ agents use a more general performance measure to compare different world states based on how happy they would make the agent.

<p>utility-based</p> Signup and view all the answers

Match the agent type with its decision-making characteristic:

<p>Simple Reflex Agent = Chooses actions based only on the current percept. Model-Based Agent = Maintains an internal state to track unobserved aspects of the environment. Goal-Based Agent = Selects actions to achieve specific goals. Utility-Based Agent = Aims to maximize its own utility or 'happiness'.</p> Signup and view all the answers

Which component of a learning agent is responsible for evaluating the agent's performance and providing feedback?

<p>Critic (D)</p> Signup and view all the answers

The initial state in a problem-solving context refers to the desired end condition that the agent is trying to achieve.

<p>False (B)</p> Signup and view all the answers

In the context of problem-solving, what is the role of the transition model?

<p>It describes what each action does by specifying the function that returns the state resulting from performing the action in a given state.</p> Signup and view all the answers

In search algorithms, the set of all leaf nodes available for expansion at any given point is called the ______.

<p>frontier</p> Signup and view all the answers

Which search strategy expands the root node first, then all its successors, then their successors, and so on, effectively exploring all nodes at a given depth before moving to the next level?

<p>Breadth-first search (A)</p> Signup and view all the answers

Depth-first search is guaranteed to find the shortest path to a goal in any state space.

<p>False (B)</p> Signup and view all the answers

Flashcards

Intelligent Agents

Systems that perceive their environment through sensors and act using actuators.

Agent Architecture

The hardware/computational framework of an agent.

Agent Program

The software controlling an agent's decision-making process.

Simple Reflex Agents

Agents that select actions based only on the current percept.

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Condition-Action Rules

Condition-action rules used by simple reflex agents.

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Model-Based Agents

Agents that maintain an internal state to track unobserved aspects of the world.

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Model of the World

Knowledge about how the world works, used by model-based agents.

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Goal-Based Agents

Agents that select actions based on desired goals.

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Goal Information

A description of situations that are desirable for an agent.

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Search and Planning

Subfields of AI focused on finding action sequences to achieve goals.

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Utility-Based Agents

Agents that select actions to maximize their utility.

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Utility Function

A measure of preference among different world states.

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Conceptual Components

Components that make up learning agents.

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Performance Element

Executes decisions in a learning agent.

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Learning Element

Updates behavior based on feedback in a learning agent.

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Study Notes

  • Intelligent agents perceive their environment through sensors and act upon it using actuators.
  • An agent's structure consists of its architecture and its agent program.
  • Architecture is the hardware or computational framework.
  • Agent program is the software that controls decision-making.
  • Together, these components map percepts (sensory inputs) to actions rationally. Agent programs dictate how percepts are processed and actions are selected.
  • There are five primary agent types.

Simple Reflex Agents

  • Actions are selected based solely on the current percept, disregarding past history.
  • Condition-action rules, or if-then rules, are utilized.
  • It is efficient in fully observable environments but ineffective in partially observable ones.

Model-Based Agents

  • Maintains an internal state that relies on percept history, reflecting unobserved aspects of the current state, to handle partial observability.
  • Needs knowledge about how the world evolves independently and how the agent's actions affect the world.
  • Knowledge about how the world works is known as a model of the world.
  • Agents using such models are called model-based agents.

Goal-Based Agents

  • Requires goal information describing desirable situations in addition to a current state description to make decisions.
  • Goal-based action selection is straightforward when a single action leads to immediate goal satisfaction.
  • AI subfields like search and planning help find action sequences that achieve the agent's goals.
  • While seeming less efficient, it offers more flexibility since decisions are explicitly represented and modifiable.

Utility-Based Agents

  • A utility function internalizes the performance measure.
  • Actions are chosen to maximize this metric.
  • Provide high-quality behavior in most environments as goals alone are inadequate

Learning Agents

  • Learning agents improve their competence over time, even in initially unknown environments.
  • A learning agent consists of four conceptual components:
  • Performance element executes decisions.
  • Learning element updates behavior using feedback.
  • Critic evaluates performance.
  • Problem generator suggests exploration.
  • Learning is a process of modifying agent components to align with available feedback information, thus improving overall performance

Well-Defined Problems and Solutions

  • Five components define a problem formally:
  • Initial state: where the agent begins, e.g., In(Arad).
  • Actions: possible actions available to the agent in a state s, with ACTIONS(s) returning the applicable actions, e.g., {Go(Sibiu), Go(Timisoara), Go(Zerind)} from In(Arad).
  • Transition model: describes what each action does, using RESULT(s, a) to return the state resulting from action a in state s, with the term successor referring to states reachable by a single action.
  • Goal test: determines if a given state is a goal state, e.g., {In(Bucharest)}.
  • Path cost function: assigns a numeric cost to each path, reflecting the agent's performance measure, with the step cost from state s to s' via action a denoted as c(s, a, s').

Example Problems

Vacuum World:

  • States: Agent location and dirt presence, totaling 8 states for two locations.
  • Initial state: Any state can be initial.
  • Actions: Left, Right, Suck.
  • Transition model: Actions have expected effects, with exceptions for boundary and clean squares.
  • Goal test: All squares are clean.
  • Path cost: Each step costs 1.

8-Puzzle

  • States: Tile locations, with nine squares in total
  • Initial state: Any state possible, although only half can reach a given goal.
  • Actions: Movements of the blank space: Left, Right, Up, Down.
  • Transition model: Returns the state resulting from the action.
  • Goal test: Matches the goal configuration.
  • Path cost: Each step costs 1.

Solving Problems by Searching

  • Search algorithms find solutions by considering action sequences, forming a search tree rooted at the initial state.
  • Branches are actions, and nodes are states.
  • The frontier is the set of leaf nodes available for expansion.
  • Search algorithms expand nodes on the frontier until a solution is found, or there are no more states to expand.
  • Search strategies vary on how they choose the next state to expand.
  • Repeated states: Paths can loop (e.g., Arad to Sibiu back to Arad).
  • Redundant paths: Multiple ways to get from one state to another.
  • Explored set: Augments with the TREE-SEARCH algorithm via data structure to remember every expanded node.
  • Newly generated nodes matching previous ones are discarded from the frontier.
  • GRAPH-SEARCH: is the new algorithm.

Infrastructure for Search Algorithms

  • Data structure is required to track the search tree being constructed. For each node n, it consists of:
  • STATE: the state in the state space.
  • PARENT: the generating node.
  • ACTION: Action applied from parent.
  • PATH-COST: Cost from initial state to node, denoted by g(n).

Uninformed Search Strategies

  • Uninformed search (blind or brute-force) uses no additional information beyond the problem definition, and the strategies are distinguished by node expansion order.

Breadth-First Search (BFS)

  • Expands the root node first, then all successors, and so on, expanding all nodes at a given depth before the next level.
  • Achieved using a FIFO queue for the frontier.
  • The goal test is applied when a node is generated.
  • Discards new paths to states already in the frontier or explored set, as they are at least as deep as existing paths.

Depth-First Search (DFS)

  • Always expands the deepest node in the current frontier.
  • Uses a LIFO queue (stack), choosing the most recently generated (deepest) node.
  • The properties depend on graph-search or tree-search version used.
  • The graph-search version is complete in finite state spaces.
  • Tree-search version can loop infinitely.
  • DFS can check against states on the root path to prevent loops but not redundant paths.
  • Returns all paths and determines path existence between nodes, and if the output is null, then there are no paths available

Iterative Deepening Search (IDS)

  • It combines the benefits of depth-first and breadth-first search
  • Limited search depth is gradually increased (0, 1, 2, etc.) until a goal is found.
  • Memory efficient, as is the depth-first search.
  • Complete when the branching factor is finite and optimal when the path cost is a nondecreasing function of the depth of the node (like breadth-first search).
  • It is preferred for large search spaces when the solution depth is unknown.

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