Podcast
Questions and Answers
What is a primary goal of artificial intelligence concerning agents?
What is a primary goal of artificial intelligence concerning agents?
- Designing systems that act rationally, akin to humans, when faced with a task. (correct)
- Developing systems that can outperform humans in complex physical activities.
- Creating systems that perfectly mimic human emotions in all situations.
- Building systems that can predict future events with 100% accuracy.
Why did the diverse range of criteria used by researchers pose a challenge in the early stages of artificial intelligence development?
Why did the diverse range of criteria used by researchers pose a challenge in the early stages of artificial intelligence development?
- It led to a surplus of data, making it difficult to analyze and draw conclusions.
- It created confusion among investors, delaying funding for important research projects.
- The variety of approaches hindered the progress and consolidation of the new technology. (correct)
- It made the systems too complex, resulting in frequent breakdowns and errors.
What characterizes autonomous systems in the context of intelligent agents?
What characterizes autonomous systems in the context of intelligent agents?
- They are designed to perform only pre-programmed tasks without adaptation.
- They are capable of functioning independently to solve problems. (correct)
- They require constant human supervision to operate effectively.
- They primarily focus on data collection and storage.
Which fields of knowledge are combined in intelligent agents?
Which fields of knowledge are combined in intelligent agents?
How does 'Software Engineering' contribute to the architecture of intelligent agents?
How does 'Software Engineering' contribute to the architecture of intelligent agents?
What is the role of 'Distributed Systems' in the context of intelligent agents?
What is the role of 'Distributed Systems' in the context of intelligent agents?
How do intelligent agents utilize 'Artificial Intelligence'?
How do intelligent agents utilize 'Artificial Intelligence'?
How do agents differ from objects in terms of their actions?
How do agents differ from objects in terms of their actions?
What does it mean for an agent to be 'reactive'?
What does it mean for an agent to be 'reactive'?
How does the agent's awareness of the environment influence its behavior according to Russell and Norvig's definition of AI?
How does the agent's awareness of the environment influence its behavior according to Russell and Norvig's definition of AI?
What is the role of actuators in the function of an intelligent agent, according to the material?
What is the role of actuators in the function of an intelligent agent, according to the material?
What distinguishes an intelligent agent from standard software?
What distinguishes an intelligent agent from standard software?
What is the key characteristic of a 'proactive' agent?
What is the key characteristic of a 'proactive' agent?
What capability is essential for a 'communicative' agent?
What capability is essential for a 'communicative' agent?
What is a limitation of simple reactive agents?
What is a limitation of simple reactive agents?
What can occur in partially observable environments due to a lack of memory in simple reflex agents?
What can occur in partially observable environments due to a lack of memory in simple reflex agents?
What does a planning agent do?
What does a planning agent do?
What information do goal-based agents need, in addition to a model, to operate effectively?
What information do goal-based agents need, in addition to a model, to operate effectively?
How do utility-based agents make decisions?
How do utility-based agents make decisions?
What capability enhances an agent's rationality?
What capability enhances an agent's rationality?
What are the two methods of experiential learning?
What are the two methods of experiential learning?
What does it mean if environment is fully observable?
What does it mean if environment is fully observable?
How does memory compensate in agent design in partially observable environments?
How does memory compensate in agent design in partially observable environments?
What constitutes a discrete environment?
What constitutes a discrete environment?
What are the conditions for a deterministic environment?
What are the conditions for a deterministic environment?
What defines an episodic environment?
What defines an episodic environment?
What does it mean when an environment is static?
What does it mean when an environment is static?
In multi-agent systems, what is a significant factor?
In multi-agent systems, what is a significant factor?
What are the benefits of incorporating multi-agent systems?
What are the benefits of incorporating multi-agent systems?
What is one of the difficulties about deliberative architecture?
What is one of the difficulties about deliberative architecture?
Which of the following is a characteristic of reactive architecture?
Which of the following is a characteristic of reactive architecture?
Which one of these choices represents a characteristic of hybrid architecture?
Which one of these choices represents a characteristic of hybrid architecture?
With the approach of behavior-based architecture, how do agents act?
With the approach of behavior-based architecture, how do agents act?
To coordinate behavior-based architecture, what is required?
To coordinate behavior-based architecture, what is required?
In subsumption architecture, what is its design based on?
In subsumption architecture, what is its design based on?
With subsumption architecture, how do higher and lower level behaviors interact?
With subsumption architecture, how do higher and lower level behaviors interact?
Flashcards
¿What is a rational system?
¿What is a rational system?
A system that acts like a human when faced with a task.
¿What is the definition of agents?
¿What is the definition of agents?
Autonomous systems to solve a problem by been able to cooperate and coordinate with another agents.
¿What is Software Engineering?
¿What is Software Engineering?
It resembles software engineering (the problem is divided into several independent software entities).
¿What are Distributed Systems?
¿What are Distributed Systems?
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¿What knowledge areas combine Agents?
¿What knowledge areas combine Agents?
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¿What can do Agents?
¿What can do Agents?
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¿What is an agent according Russel & Norving?
¿What is an agent according Russel & Norving?
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¿What is an autonomous agent according to Maes?
¿What is an autonomous agent according to Maes?
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¿What is an agent according to Wooldridge & Jennings?
¿What is an agent according to Wooldridge & Jennings?
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¿How is the agent influence its environment?
¿How is the agent influence its environment?
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¿What is the Autonomy?
¿What is the Autonomy?
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¿How do the reactive agents?
¿How do the reactive agents?
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¿What is Proactivity?
¿What is Proactivity?
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¿What is Communication?
¿What is Communication?
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¿How take simple reactive agents?
¿How take simple reactive agents?
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¿What is the problem with reactive agents?
¿What is the problem with reactive agents?
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¿What returns Interpret-input?
¿What returns Interpret-input?
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¿What returns Rule-match?
¿What returns Rule-match?
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¿Is a reactive agent a rational agent?
¿Is a reactive agent a rational agent?
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¿What is an agent that can plan?
¿What is an agent that can plan?
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¿What is a planning agent based?
¿What is a planning agent based?
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¿What the agents needs to plan?
¿What the agents needs to plan?
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¿How think an agents to plan?
¿How think an agents to plan?
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¿What is a Memory agent?
¿What is a Memory agent?
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¿What is an agent with goal?
¿What is an agent with goal?
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¿How the agents model the environment?
¿How the agents model the environment?
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¿How to actualize the model of agent?
¿How to actualize the model of agent?
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¿How to make a goal?
¿How to make a goal?
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¿How to choose an action ?
¿How to choose an action ?
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¿What is the benefit for function??
¿What is the benefit for function??
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¿What is a onurative agents?
¿What is a onurative agents?
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¿What the new caractheristics to do agents?
¿What the new caractheristics to do agents?
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¿What is a rational agents?
¿What is a rational agents?
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¿Which is the new caractheristics to do this agents?
¿Which is the new caractheristics to do this agents?
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¿Which is the new characteristics to do this agents?
¿Which is the new characteristics to do this agents?
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¿Types of environs ?
¿Types of environs ?
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¿That is the guitzik?
¿That is the guitzik?
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¿what is the diskretua?
¿what is the diskretua?
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¿Whatis deterministic?
¿Whatis deterministic?
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Study Notes
- The main goal of AI is to create a rational system that acts like a human when faced with a task.
- Due to the lack of defined methodology, researchers used different criteria to achieve this goal.
Agents
- Julián Vicente and Vincent Botti, two prestigious researchers, attempted to define a universal methodology, calling it "Intelligent Agents or Paradigm of Agents" in 1999.
- These are autonomous systems that provide solutions to problems by dividing the problem into several sub-problems and coordinating with other agents.
- It combines three areas of knowledge: Software Engineering, Distributed Systems, and, Artificial Intelligence
Software Engineering
- A software approach similar to object-oriented engineering, where a problem is broken down into independent software entities
- This involves encapsulation, independence, message passing between objects, classes, and inheritance.
Distributed Systems
- It has physical components that are located across multiple locations.
- A communication network connects the components via message passing.
- It involves sharing data, connectivity, networks, protocols, and the Internet to communicate
Object vs Agent:
- Objects have the ability to send messages to other objects
- Example: Java's private and public methods
- Objects are aware of their state but do not have control over their behavior
- Objects cannot prevent others from using their methods
Agents
- They communicate with other agents and request actions on their behalf
- Objects simply do what is asked of them, while agents do not
- Agents can be reactive, proactive, or social
- In the case of multi-agents, each agent has its own execution thread
Agent Definition
- Russell & Norvig: An agent perceives and acts on its environment via sensors and actuators.
- Maes: It refers to an autonomous system within a dynamic, complex environment that acts to fulfill goals.
- Wooldridge & Jennings: An agent is a computational system located in an environment that acts autonomously to achieve its goals.
Agents and the environment
- Agents gather information via sensors and act via actuators
- They execute complex tasks that benefit the user
- There are software programs involved in the agent, though not all computing software are agents.
- Key differences are the: Autonomy, and The ability to face different situations with reactive, proactive, and communicative responses.
Reactivity (Reaction)
- Reactive agents lack a symbolic model of the environment but act on their current information
- Their goal is to maintain a warm home without wasting energy.
Proactivity
- Agents anticipate events and take initiative, in order to achieve final goal
- Their goal is to maintain a warm home without wasting energy.
Communication
- Agents interact with other agents to complete their tasks or assist others.
- They use Agent Communication Language (ACL) to communicate
- Their goal is to maintain a warm home without wasting energy.
Simple Reactive Agent Structure
- These agents possess limited intelligence, making decisions solely based on their current perception
- The process only considers the current state
- Knowledge is stored in condition-action rules
Simple Reactive Agent Design
- The Interpret-input function translates perception into an abstract description of the current state
- The Rule-match function applies the first rule from the set that matches the current situation.
- The problem is that infinite loops may occur in partially observable environments due to lack of memory
- Choosing a random action is not rational.
Simple Reactive Agent Example
- Obstacle-avoiding mobile robot w/ proximity sensors: front, right, left.
- Possible actions: forward, turn right, turn left
- The robot's behavior is defined in a table, in modules.
Reactive Agent: Summary
- It is based on the current state to choose an action
- Does not consider consequences
- Reactivity is not necessarily arational.
Planning Agents
- "What happens if..."
- Make "decisions" on implications or hypothesis
- Have model of how the environment responds
Features
- They take into account how the environment will be in the future.
- Optimal versus Complete planning
Planning Agents
- Memory-based -(models) store past states
- Goal-oriented - possess information regarding a goal state needed to achieve
- Utility-oriented - have decision-making resources used with all of the prior information stated
Architecture of an agent based on models
- Takes into account the partial visibility of environments by storing previous states to internal memory
- This requires coding two types of knowledge: evolution, and action
Design Example
- The agent has Reflex-Agent-With-State
- It stores actions, condition-action rules, a description of the current world
- Knowledge of internal state is not always sufficient
- For example, knowing which of two possible actions to take is a good step
- A goal needs to be set
Agents Example Design
- An obstacle-avoiding mobile robot
- It uses its range sensors, to move forward or turn right and left
- It will contain a table to store this, or it may generate a "map" via movement based on previous actions and environments for this robot
An Architecture with a Goal Structure
- Utilizes goals and models to know what to do, and how to achieve them
Agent Design Goals
- It takes an action sequence to implement the process, which may include searching the area, and planning
- This leads to lower agent efficient, but greater maneuverability
- When achieving a number of "goals", are all solutions equal?
Examples
- This is seen in the robot moving through an environment to map its path
- The action, needs to be driven toward a "fixed" goal
Utility-Based Model Architecture
- In addition to the model and goal, it utilizes a "utility" function that indicates a reward for each state
- It chooses and action that maximizes return
Utility:
- A robot avoids a collision during a utility function.
Other Features
- Franklin and Nwana added extra descriptors not required to the agent.
- They stated the agent should have : Persistence, Rationality, Adaptability, Mobility, Truthfulness (veracity), Good Will
More Efficient Agents: Learning
- Automatic Learning
- Programs enhance behavior based on experiences (software)
- Learning from experience is a continuous mode
- It can come from labeled examples, for supervised learning
- Or though trial an error known as reinforcement learning
- Ultimately, any kind of learning enhances the way that the agent responds
Examples Include:
- Autonomous Car
- Traffic controls
- Stock market
- Video game bot
Environments
- Types of Agents is conditional to the Agents Design
- Fully/Partial-Visibility
- Requires memory
- Discreet/Continuous
- The limited or endless amount of combinations it may produce
- Stochastic/Determinist
- Occurs through desynchronized events
- Episodic/Sequential
- With a need to plan longterm
- Static/Dynamic
- Solo or Multi agent
- Is it self-contained or requiring help?
Visibility
- The agent is complete if it is able to use enough information
Visibility
- Agents require information to proceed
- Real-world interactions makes this increasingly unique
Discreet/Continuous
- Finite action
- An environment can be limited, making it a smaller role
- However more complex agents may not use this
- Example is taxi driving, driving angels are endless
- Discreet environments allows more user creation
Determinist VS Stokastik
- Deterministic environments provides a controlled situation
- Deterministic situations provide more organized and repeatable data
- Stokastik environments have more user creation, and less reliability
Episodic Sequences
- Occurrences that take place in a moment to define what an Agent does
- The end is predetermined once the first "episode" begins
- Sail classification is included, and is episodic by nature
- In reality, other sequences may not be able to be separated, so what is done now, may affect decisions in the future
- Example: video games
Dynamic Vs. Static
- Static environments help maintain steady thought processing
- Board games are static
- Dynamic environment have a constant changing environment that needs monitoring and a quick witted response
- Dynamic agents take more time
- Having a static environment help improve the creation
Multi-Agent
- It requires many agents connected together for function and design.
- Here are several multi-agent categories that allow all of this to coordinate smoothly:
- Cooperation
- Smooth functions require these agents to communicate
- Resolving Conflict
- In the event there is conflict, negotiation resolves most "attacks"
- There are a number of negotiation systems that resolve most problems through coordinated creation in different roles in coordination
- Knowledge Sharing
- This allows proper access to knowledge and coordination
Agent Environments
- Agents can be fully or partially observed, discrete or continuous, stochastic or deterministic, episodic or sequential, static or dynamic, and single or multi agent.
Architectures of Agents
- There are a number of AI Architectures which include these:
Deliberative
-
AI that have been here awhile
-
The idea to manage a model with abstraction
-
Here, this can be sequential and consistent
-
Some major models here that calculate function:
- The model of senses
- To " think, Plan
- Finally have actuator
-
Issues:
- The sequence relies on all "modules" so if one fails, the entire model is inconsistent
-
This method cannot overcome those, so it fails to evolve properly
Reactive
-
Reacting by generating input with a certain set of guidelines
-
This is quicker and more responsive than AI architecture
-
However, generating responses that don't generate the previous, so it builds its model with:
-
sensory Inputs
-
Sense to Act
-
*Generates Actuators - Lacks the ability to build from it
-
Some issues are: It not able to generate anything outside of that frame
Hibrido - Fusion Reactionary (Evolution AI)
- Includes everything necessary to manage the data
- The models it builds are limited in data however as the framework that develops is unable to provide data.
Operation-Based Model
- Inspired by biological systems
- Runs simultaneous, and are in constant communication with each other
- But may require additional computing power during critical situations
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