Inheritance in Programming Concepts

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Questions and Answers

What is the primary purpose of using inheritance in programming?

  • To enable the creation of more specific classes that share common traits. (correct)
  • To improve the performance of individual classes without any relation.
  • To define characteristics common to a group of unrelated entities.
  • To create a general class that has no specific function.

Which statement best describes a general class in the context of inheritance?

  • It contains unique characteristics that do not relate to other classes.
  • It serves as a template for defining common traits for related subclasses. (correct)
  • It is a final class that cannot be inherited by any other classes.
  • It can only contain methods but not attributes.

What is typically added by more specific classes that inherit from a general class?

  • All functionalities of the general class without enhancements.
  • Methods that override the inherited methods without retaining any features.
  • Additional characteristics that make them unique. (correct)
  • Characteristics that are common to all classes.

In object-oriented programming, how does inheritance benefit code reusability?

<p>By enabling subclasses to share common attributes and methods from a base class. (C)</p> Signup and view all the answers

Which scenario is the best example of inheritance?

<p>A class for vehicles that includes cars, bikes, and trucks. (B)</p> Signup and view all the answers

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Study Notes

Inheritance in Programming

  • Inheritance is a core principle in object-oriented programming (OOP).
  • It allows for the creation of a general "parent" class that defines shared characteristics.
  • The "parent" class is also known as a base class or superclass.
  • Other, more specific "child" classes can inherit the characteristics of the parent class.
  • These child classes are also known as derived classes or subclasses.
  • Child classes can add their own unique characteristics on top of the inherited ones.
  • This promotes code reusability and a hierarchical structure in software design.

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