Human Factors Engineering: Vision

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Questions and Answers

How does wavelength influence our perception of light?

  • It has no impact on how we perceive light.
  • It determines the perceived intensity of light.
  • It affects the contrast sensitivity of our vision.
  • It determines the hue or color we perceive. (correct)

Which of the following describes 'illuminance'?

  • The light reflected off a surface.
  • The amount of radiant energy emitted by a light source.
  • The perceived brightness of a light source.
  • The incident light falling on a surface. (correct)

What is the primary function of the lens in the eye?

  • To protect the eye from external damage.
  • To provide nutrients to the eye's inner layers.
  • To control the amount of light entering the eye.
  • To bend light and focus images on the retina. (correct)

Which part of the retina is responsible for high-resolution vision?

<p>The fovea (A)</p> Signup and view all the answers

What is the primary role of cones in vision?

<p>Focusing on acuity and color perception. (B)</p> Signup and view all the answers

Which type of vision is predominantly enabled by rods?

<p>Scotopic vision (dark). (B)</p> Signup and view all the answers

How does spatial frequency affect contrast sensitivity?

<p>Contrast sensitivity depends on spatial frequency. (D)</p> Signup and view all the answers

Why is it important to design for monochrome first in inclusive design?

<p>To prepare designs for users with color deficiencies (C)</p> Signup and view all the answers

What happens to rhodopsin when the eye is exposed to bright light?

<p>It breaks down or bleaches, reducing light sensitivity (D)</p> Signup and view all the answers

How does glare primarily affect night vision?

<p>By overwhelming rods, thus reducing sensitivity. (C)</p> Signup and view all the answers

In the context of visual perception, what are 'bottom-up' sources?

<p>Sensory inputs. (C)</p> Signup and view all the answers

According to Gestalt principles, how does 'proximity' influence visual organization?

<p>Elements that are close together are grouped. (B)</p> Signup and view all the answers

How does the Gestalt principle of 'closure' affect visual perception?

<p>Elements that form closed units get grouped (C)</p> Signup and view all the answers

What does the Gestalt law of 'good continuation' describe?

<p>Perceiving elements following the same direction or curve as a group. (D)</p> Signup and view all the answers

What is the role of 'accommodation' in depth perception?

<p>It involves the lens changing shape to focus on objects. (C)</p> Signup and view all the answers

In the context of depth perception, what does 'convergence' refer to?

<p>The inward or outward rotation of the eyes. (B)</p> Signup and view all the answers

What is the basis of depth perception through 'binocular disparity'?

<p>Measuring the difference. (C)</p> Signup and view all the answers

How does 'linear perspective' contribute to depth perception?

<p>Parallel lines appear to get closer. (D)</p> Signup and view all the answers

What monocular depth cue explains why closer objects appear to move faster relative to distant objects?

<p>Relative Motion (motion parallax) (D)</p> Signup and view all the answers

Which type of eye movement is characterized by tracking an object across the visual field?

<p>Pursuit. (B)</p> Signup and view all the answers

In the context of visual search, what is a 'saccade'?

<p>Abrupt, discrete eye movements. (D)</p> Signup and view all the answers

What does 'initiation latency' refer to in the context of saccadic eye movements?

<p>Time between appearance/initiation (C)</p> Signup and view all the answers

What does 'dwell' refer to in visual search and eye movements?

<p>Last known destination (D)</p> Signup and view all the answers

What is 'Useful Field of View' (UFOV) in the context of vision?

<p>Size surrounding Available (C)</p> Signup and view all the answers

What is a 'serial search' in visual processing?

<p>Search every item. (A)</p> Signup and view all the answers

What is characteristic of 'parallel search'?

<p>Searches at a glance. (D)</p> Signup and view all the answers

When conducting a visual search, what is the impact of 'expectancies'?

<p>Based on Knowledge. (A)</p> Signup and view all the answers

What perceptual dimension does wavelength dictate?

<p>Hue (B)</p> Signup and view all the answers

What perceptual dimension does intensity dictate?

<p>Brightness (B)</p> Signup and view all the answers

What is the function of the Choroid?

<p>Provides nutrients (C)</p> Signup and view all the answers

What is the function of the Retina?

<p>Neural cells (rods &amp; cones) (A)</p> Signup and view all the answers

What happens when Rhodopsin is exposed to light?

<p>Broken/bleached (B)</p> Signup and view all the answers

What type of sensitivities decrease with age?

<p>Contrast (A)</p> Signup and view all the answers

What does irrelevant light of high intensity tend to do?

<p>Distracts (B)</p> Signup and view all the answers

What is the definition of stimuli in Gestalt's Laws?

<p>Visual (A)</p> Signup and view all the answers

Which of these is not an example of depth cues?

<p>Hearing (B)</p> Signup and view all the answers

What do our eyes do to keep a target in Fovea?

<p>Rotate inward/outward (D)</p> Signup and view all the answers

What is the search strategy in visual search?

<p>Random (D)</p> Signup and view all the answers

Flashcards

Light (Wave)

Electromagnetic energy represented as a point on the visual spectrum.

Intensity

Amount of radiant energy in a light source.

Illuminance

Incident light, or amount of light falling on a surface.

Luminance

Light reflected off a surface.

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Sclera

Outermost layer; provides protection.

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Choroid

Middle layer; contains blood vessels.

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Retina

Innermost layer; contains photoreceptors.

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Lens

Bends light to focus on the retina.

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Retina

Thin layer of neural cells (rods & cones).

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Fovea

Highest resolution; contains only cones.

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Cones

Photoreceptors for color and acuity in bright light.

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Rods

Photoreceptors for sensitivity and peripheral vision in dim light.

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Contrast Sensitivity

Depends on spatial frequency and illumination level.

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Color Deficiency

Reduced sensitivity to certain colors.

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Dark Adaptation

Time for rods to reach peak sensitivity in darkness.

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Bottom-up/Top-down

Bottom-up processing is from senses; top-down is from knowledge.

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Gestalt Laws

Principles that describe how our perceptual system organizes visual stimuli.

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Proximity (Gestalt)

Objects that are closer are grouped together.

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Similarity (Gestalt)

Similar objects are grouped together.

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Closure (Gestalt)

Objects forming closed units are grouped.

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Good Continuation/Continuity

Elements following the same direction are grouped.

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Depth Perception

Perceiving a 3-D world from a 2-D image.

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Accommodation of Lens

Lens changing shape to focus.

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Convergence

Eyes rotating to keep target on fovea.

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Binocular Disparity

Difference in image between the eyes.

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Relative Size

Depth cue from the stimulus based on perceived object size.

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Linear Perspective

Depth cue related to converging lines.

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Light and Shading

Depth cue from shading and shadows.

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Interposition

Depth cue where one object blocks another.

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Height in the Visual Field

Objects higher in the visual field seem farther away.

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Relative Motion (Motion Parallax)

Closer objects move faster than objects farther away.

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Pursuit Movements

Tracking an object across the visual field.

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Saccades

Abrupt, discrete eye movements.

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Initiation Latency

Time between target appearance and movement initiation.

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Dwell (in visual search)

Duration of fixation; indicates ease/content.

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Useful Field of View (UFOV)

Size of the area surrounding fixation available for processing.

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Pursuit Movements

Tracking an object across the visual field.

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Serial Search

Examining each item one after another.

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Parallel Search

Processing all items simultaneously.

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Expectancies (in search)

Search strategy directed by prior knowledge or expectations.

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Study Notes

  • Vision is explored in the context of Human Factors Engineering, ISE 3614.
  • Everyday driving showcases how it connects to research.

Limits of the Visual Sensory System

  • Human Factors specialists should understand the limits of the visual sensory system.
  • Nighttime driving illustrates potential sensory system limitations.

Overview of Topics

  • Light and the receptor system in vision
  • Visual limitations and sensation/perception
  • Depth perception and visual search mechanics

Light as Electromagnetic Energy

  • Light is a point on the visual spectrum defined by wavelength in nanometers (nm).
  • Wavelength determines the color perceived.
  • Physical characteristics of light contrast with the psychological experience of color.

Light Intensity and Perceptual Dimensions

  • Intensity is the amount of radiant energy from a source.
  • Illuminance is incident light on a surface, measured in meter-candles.
  • Luminance is reflected light, measured in candela per square meter or milliLamberts.
  • Perceptual dimensions include wavelength and intensity.

Layers of the Eye

  • Three main layers exist in the eye: the sclera (outer), choroid (middle) and retina (inner).
  • The cornea is part of the sclera.
  • The choroid contains the iris, pupil, and lens.
  • The retina includes the fovea and optic disc ( Blind Spot).

The Receptor System

  • The Lens bends or refracts light.
  • The lens changes shape to accommodate near or far vision.

Retina Receptors

  • Retina is a thin layer of neural cells containing rods and cones.
  • The fovea is responsible for highest resolution vision.
  • Fovea contains only cones.
  • Cones are approximately 6 million and concentrated in fovea, for focus and visual acuity.
  • Cones are responsible for sensing color and for photopic vision (bright light).
  • Rods are approximately 120 million and distributed all over the retina for sensitivity.
  • Rods facilitate peripheral, movement, and scotopic vision (dark).

Visual Limitations

  • Rods and cones differences are responsible for visual processing characteristics.
  • Contrast, color, and night vision are vital for Human Factors.

Contrast Sensitivity

  • It depends on spatial frequency, which is the number of dark/light pairs within a visual angle.
  • Illumination level affects sensitivity.
  • Lower contrast is more difficult to discern.
  • Font familiarity matters.
  • THIS IS VERY DIFFICULT due to Styles.

Color Sensation and Deficiency

  • Color sensation happens best in good light.
  • Rods are insensitive to red colors.
  • Color deficiency exists, with types including protanope, deuteranope, and tritanope.
  • Protanopes and deuteranopes confuse red and green colors.
  • Designs should be monochrome first for inclusivity.

Dark Adaptation and Rhodopsin

  • It takes 20-30 minutes for rods to reach peak sensitivity in the dark.
  • Rhodopsin in rods reacts to light by breaking down or bleaching when exposed to light.
  • Rhodopsin regenerates in darkness.

Night Vision and Glare

  • Contrast sensitivity diminishes with age.
  • Glare, irrelevant light of high intensity, is annoying, distracting and destroys rods' sensitivity.

Bottom-Up vs. Top-Down Processing

  • Bottom-up sources include what the senses "see".
  • Top-down sources are knowledge, experience, and expectancies.

Gestalt Laws of Organization

  • Perceptual system organizes what is seen.
  • Laws describe how the system organizes visual stimuli.
  • Gestalt Laws apply to display or control layout design.
  • The whole is something else than the sum of its parts.

Gestalt Law: Proximity

  • Proximity is when closer objects are grouped together.

Gestalt Law: Similarity

  • Similarity is when similar objects are grouped together.

Gestalt Law: Closure

  • Closure is when objects forming closed units are grouped.

Good Continuation/Continuity

  • Elements following the same direction (straight line, curve) form a group.

Gestalt Law: Good Continuation

  • Good continuation is when objects in a line or smooth curve get grouped.

Depth Perception

  • Depth perception is how a 3-D world is perceived from a 2-D image.
  • Depth cues arise from the body/eyes and the external stimulus.

Depth Cues from Visual System

  • Accommodation involves the lens changing shape.
  • Convergence involves eyes rotating to keep the target in the fovea.
  • Binocular disparity involves the difference in images between the eyes.

Accommodation of Lens

  • Accommodation is defined as the lens's ability to change shape, bending light for focus.

Convergence Explained

  • Eyes rotate to keep visual target in fovea.
  • Cue results from eyes' rotation, projecting the image on each retina.

Binocular Disparity Explained

  • Depth cue is based on difference between each eye's retinal images.
  • Closer objects result in greater disparity between the image received by each eyeball.

Depth Cues from the Stimulus

  • Depth cues include relative size, linear perspective, light & shading and interposition.
  • Other cues are height in the visual field and relative motion or motion parallax.

Linear Perspective Explained

  • Linear perspective is a depth cue from the stimulus.

Relative Size Explained

  • Relative size is a depth cue from the stimulus.

Light/Shading and Textural Gradients Explained

  • Texture gradients serve as a depth cue from the stimulus.

Interposition (Occlusion) Explained

  • Interposition, or occlusion, gives depth cues from stimulus.

Height in Visual Field Explained

  • Height in the visual field acts as a depth cue from stimulus.
  • Eye movements involve pursuit movements and saccades.
  • Pursuit movements involve tracking across the visual field.
  • Saccades involve abrupt, discrete movements.

Saccades - Reading

  • Pursuit movements are automatic, require physically moving stimulus and are smoothly executed but slow.
  • Saccades are rapid eye movements.
  • Small inter-word spacing requires smaller saccades and longer fixations.

Dwell in Saccades

  • Initiation latency measures the time between a target appearing and saccade starting.
  • Dwell or destination duration involves information content.
  • The useful field of view (UFOV) defines surrounding fixation point area available for processing.

Visual Search Strategies

  • It comprises pursuit and saccadic eye movements.
  • Pursuit aids object tracking in visual field
  • Saccades facilitate reading through discrete eye movements
  • Saccades is time between target and saccade, and duration to extract target content/info.

Visual Search and Conspicuity

  • Serial vs. parallel search strategies exist.
  • Key factors complicating visual search include target conspicuity and expectancies.
  • Conspicuity is a bottom-up (parallel search) factor and expectancies are top-down (prior knowledge).

Visual Search Time

  • Search time is N x I / 2, with N as item number and I as time spent on each item.
  • Strategies involve reducing N or I.

Finding a File

  • Alphabetical order simplifies finding a file.

Visual Search Strategies

  • Visual search strategy involves top-down/left to right reading, or random selection.

Important Factors Complicating Things

  • Conspicuity of the target and parallel search may help.
  • Expectancies and prior knowledge also influences search.

Visual Search Types

  • Visual search includes serial and parallel.
  • Serial search is attentive.
  • Serial search means every item gets searched.
  • Serial search may prove slow, effortful & error prone.
  • Parallel search involves searching items simultaneously (search at a glance).
  • Parallel search may benefit UI.
  • Pop-out effect, speed and efficiency, can influence error.
  • The number of distractors do not matter.

Serial vs. Parallel Search & Automaticity

  • Serial and parallel searches depend on target/distractor nature.
  • Does the target have shared feature size, movement, or brightness?
  • Automaticity is familiarity.

Upcoming Studies

  • Read Chapter 4 (vision) & Bennett, K. B. & Flach, J. M. (1992).
  • Read Wickens Chapter 2 Signal Detection, Information Theory, and Absolute Judgment.
  • Norman Review 1 is due 2/17 (Friday) 11:59 pm.
  • Project Milestone 2: Personas is due 2/24 (Friday) 11:59 pm.

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