Podcast
Questions and Answers
Which of these design principles is NOT explicitly mentioned in the provided content?
Which of these design principles is NOT explicitly mentioned in the provided content?
- Task orientation
- Accessibility (correct)
- Control
- User language
According to the content, a user should always have to adapt to the system to ensure its efficiency.
According to the content, a user should always have to adapt to the system to ensure its efficiency.
False (B)
What is the primary goal of achieving 'task orientation' in a system design?
What is the primary goal of achieving 'task orientation' in a system design?
To ensure the system is optimally adapted to user tasks and contexts, minimizing the need for the user to adapt to the system.
The principle of 'renewal and error tolerance' ensures that a user can ______ changes they have made.
The principle of 'renewal and error tolerance' ensures that a user can ______ changes they have made.
Match the design principle to its related example:
Match the design principle to its related example:
The lecture "Human Factors & Design Principles" is held on ______ from 8:30 to 10:00 / 10:30.
The lecture "Human Factors & Design Principles" is held on ______ from 8:30 to 10:00 / 10:30.
The lecture "Human Factors & Design Principles" is only available for the 066, 514 Masterstudium.
The lecture "Human Factors & Design Principles" is only available for the 066, 514 Masterstudium.
What is the total number of ECTS credits for the "Human Factors & Design Principles" lecture?
What is the total number of ECTS credits for the "Human Factors & Design Principles" lecture?
Where can students find the lecture slides?
Where can students find the lecture slides?
Match the following elements to their respective categories:
Match the following elements to their respective categories:
What are the two main areas of focus covered in the "Human Factors & Design Principles" lecture?
What are the two main areas of focus covered in the "Human Factors & Design Principles" lecture?
The lecture materials are available in ______ and ______.
The lecture materials are available in ______ and ______.
The "Human Factors & Design Principles" course is only available for students in a Joint Master´s Degree Programme in Human-Computer Interaction.
The "Human Factors & Design Principles" course is only available for students in a Joint Master´s Degree Programme in Human-Computer Interaction.
According to the Multiple Resource Theory, which of the following factors contribute to the potential for interference between tasks?
According to the Multiple Resource Theory, which of the following factors contribute to the potential for interference between tasks?
Lane-keeping and distance-keeping in driving are considered to be tasks that do not interfere with conversation.
Lane-keeping and distance-keeping in driving are considered to be tasks that do not interfere with conversation.
What are the two primary factors that the Multiple Resource Theory suggests can lead to interference between tasks?
What are the two primary factors that the Multiple Resource Theory suggests can lead to interference between tasks?
The Multiple Resource Theory is a model that explores how cognitive resources are allocated and can potentially ______ between multiple tasks.
The Multiple Resource Theory is a model that explores how cognitive resources are allocated and can potentially ______ between multiple tasks.
Match the following driving tasks with their corresponding sensory modalities and information types:
Match the following driving tasks with their corresponding sensory modalities and information types:
Which of the following are examples of positively applied affordances?
Which of the following are examples of positively applied affordances?
The use of metaphors from daily life in design can improve affordance.
The use of metaphors from daily life in design can improve affordance.
What is the main goal of constraints in design?
What is the main goal of constraints in design?
The ______ constraint refers to limitations based on physical properties of an object.
The ______ constraint refers to limitations based on physical properties of an object.
Match the type of constraint with its description:
Match the type of constraint with its description:
Which of the following examples best illustrates a semantic constraint?
Which of the following examples best illustrates a semantic constraint?
Constraints are always restrictive and limit user freedom.
Constraints are always restrictive and limit user freedom.
What is the specific email address provided in the content?
What is the specific email address provided in the content?
What is the phenomenon that demonstrates the tendency for individuals to continue investing resources into a venture even after it becomes apparent that it is likely to fail, based on the sunk cost already incurred?
What is the phenomenon that demonstrates the tendency for individuals to continue investing resources into a venture even after it becomes apparent that it is likely to fail, based on the sunk cost already incurred?
The Framing Effect suggests people are more likely to choose a treatment if it is presented in terms of survival rate rather than mortality rate.
The Framing Effect suggests people are more likely to choose a treatment if it is presented in terms of survival rate rather than mortality rate.
Cognitive ______ are rules of thumb used for quick decision making.
Cognitive ______ are rules of thumb used for quick decision making.
What are the two cognitive systems described in "Thinking Fast and Slow" that influence decision making?
What are the two cognitive systems described in "Thinking Fast and Slow" that influence decision making?
In Multi-attribute Utility Theory, what does the symbol 'U(v)' represent?
In Multi-attribute Utility Theory, what does the symbol 'U(v)' represent?
Match the following decision-making situations with their corresponding cognitive system as described in "Thinking Fast and Slow":
Match the following decision-making situations with their corresponding cognitive system as described in "Thinking Fast and Slow":
Multi-attribute Utility Theory is a Descriptive Approach to decision-making.
Multi-attribute Utility Theory is a Descriptive Approach to decision-making.
What is the key element addressed by Expected Value Theory?
What is the key element addressed by Expected Value Theory?
Which of the following is NOT a characteristic of decision-making situations that tend to favor intuitive processing?
Which of the following is NOT a characteristic of decision-making situations that tend to favor intuitive processing?
Cognitive heuristics can always guarantee the optimal solution.
Cognitive heuristics can always guarantee the optimal solution.
Expected Value Theory applies to any decision that involves a ______ type decision.
Expected Value Theory applies to any decision that involves a ______ type decision.
Match the following terms with their corresponding definitions in the context of Multi-attribute Utility Theory:
Match the following terms with their corresponding definitions in the context of Multi-attribute Utility Theory:
What is the potential consequence of using cognitive heuristics?
What is the potential consequence of using cognitive heuristics?
In the car example, what is the overall utility of Model 3?
In the car example, what is the overall utility of Model 3?
Which model has the highest overall utility in the car example?
Which model has the highest overall utility in the car example?
Expected Value Theory is primarily concerned with the expected value of an outcome, regardless of its probability.
Expected Value Theory is primarily concerned with the expected value of an outcome, regardless of its probability.
Flashcards
Task Orientation
Task Orientation
Designing systems to fit user tasks and contexts.
User Control
User Control
Ensuring users feel in charge of the system.
Error Minimization
Error Minimization
Reducing potential user errors in interactions.
Undo Functionality
Undo Functionality
Signup and view all the flashcards
Design Rationality
Design Rationality
Signup and view all the flashcards
Clear Designations
Clear Designations
Signup and view all the flashcards
User Preferences
User Preferences
Signup and view all the flashcards
Error Tolerance
Error Tolerance
Signup and view all the flashcards
Renewal and error tolerance
Renewal and error tolerance
Signup and view all the flashcards
Ergonomics specialization areas
Ergonomics specialization areas
Signup and view all the flashcards
Expected value theory
Expected value theory
Signup and view all the flashcards
Design for learning
Design for learning
Signup and view all the flashcards
Open-ended exam format
Open-ended exam format
Signup and view all the flashcards
HCI related models
HCI related models
Signup and view all the flashcards
ECTS in education
ECTS in education
Signup and view all the flashcards
Lecture schedule
Lecture schedule
Signup and view all the flashcards
Multi-Tasking
Multi-Tasking
Signup and view all the flashcards
Competition for Resources
Competition for Resources
Signup and view all the flashcards
Multiple Resource Theory
Multiple Resource Theory
Signup and view all the flashcards
Perception Stage
Perception Stage
Signup and view all the flashcards
Interference in Tasks
Interference in Tasks
Signup and view all the flashcards
Affordance
Affordance
Signup and view all the flashcards
Positively Applied Affordances
Positively Applied Affordances
Signup and view all the flashcards
Types of Constraints
Types of Constraints
Signup and view all the flashcards
Physical Constraints
Physical Constraints
Signup and view all the flashcards
Semantic Constraints
Semantic Constraints
Signup and view all the flashcards
Cultural Constraints
Cultural Constraints
Signup and view all the flashcards
Logical Constraints
Logical Constraints
Signup and view all the flashcards
Reduce Alternatives
Reduce Alternatives
Signup and view all the flashcards
Multi-Attribute Utility Theory
Multi-Attribute Utility Theory
Signup and view all the flashcards
U(v)
U(v)
Signup and view all the flashcards
Attributes (criteria)
Attributes (criteria)
Signup and view all the flashcards
Utility (importance)
Utility (importance)
Signup and view all the flashcards
Outcome uncertainty
Outcome uncertainty
Signup and view all the flashcards
Gamble type decision
Gamble type decision
Signup and view all the flashcards
Overall utility calculation
Overall utility calculation
Signup and view all the flashcards
Mortality Rate vs Survival Rate
Mortality Rate vs Survival Rate
Signup and view all the flashcards
Sunk Cost Bias
Sunk Cost Bias
Signup and view all the flashcards
Intuitive Decision Making
Intuitive Decision Making
Signup and view all the flashcards
Analytical Decision Making
Analytical Decision Making
Signup and view all the flashcards
Heuristics
Heuristics
Signup and view all the flashcards
Cognitive Biases
Cognitive Biases
Signup and view all the flashcards
Decision-Making Factors
Decision-Making Factors
Signup and view all the flashcards
Human Factors in Design
Human Factors in Design
Signup and view all the flashcards
Study Notes
Exam Information
- The exam will cover the slides presented.
- Questions will be open-ended, mostly.
- Students should not write down everything they know.
- The shorter the answer, the better, as long as it is correct.
- The points at the end of a question provide a hint on the expected answer length.
- No use of slides, books, smartphones, tablets, or open-book format.
- The exam duration is 90 minutes, but may be extended to a maximum of 120 minutes.
Examples
- Renewal and error tolerance: Explain the design principle and provide an example. (4 points)
- Ergonomics specializations: List the three areas of ergonomics specialization in HF. (3 points)
- Expected value theory: Explain the concept of expected value theory in the context of decision making. (4 points)
- App design: Design a new app for 6-year-old children to learn programming, outlining the learning approach and implementation. (6 points)
Organizational Issues
- Lecture (VO): Monday 8:30 AM - 10:30 AM (starting time slightly varies).
- Room: SR 1 (CPM Building)
- Course: Master's program in Human-Computer Interaction (UG2002) and Master's program in Computer Science (UG2002)
- ECTS Credits: 2 ECTS (=50 working hours)
- Lecture hours: 21 hours
- Literature preparation: 29 hours)
- Learning materials: MS Teams and Blackboard/e-learning
- Exam: at the end of the semester
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.