Podcast
Questions and Answers
What is the primary goal of interaction in human-computer interaction?
What is the primary goal of interaction in human-computer interaction?
- To increase the technical complexity of systems
- To improve the usability of systems that include computers (correct)
- To reduce the cost of products
- To provide advanced security features
Which of the following is not considered an input device?
Which of the following is not considered an input device?
- Keyboard
- Scanner
- Mouse
- Printer (correct)
Which dimension of usability focuses on how easily users can recover from errors?
Which dimension of usability focuses on how easily users can recover from errors?
- Learnability
- Efficiency
- Memorability
- Errors (correct)
Which of the following factors enhances customer loyalty according to usability principles?
Which of the following factors enhances customer loyalty according to usability principles?
What does memorability refer to in the context of usability?
What does memorability refer to in the context of usability?
Which of the following describes a characteristic of a usable system?
Which of the following describes a characteristic of a usable system?
What role do chatbots serve in customer service?
What role do chatbots serve in customer service?
What is a key characteristic of effective usability in a product?
What is a key characteristic of effective usability in a product?
In which of the following ways can improving usability impact a business?
In which of the following ways can improving usability impact a business?
How does UX design primarily differ from HCI?
How does UX design primarily differ from HCI?
Which of the following is NOT mentioned as a fundamental aspect of UX design?
Which of the following is NOT mentioned as a fundamental aspect of UX design?
What dimension of usability emphasizes the enjoyment experienced by users?
What dimension of usability emphasizes the enjoyment experienced by users?
Which component is part of User Interface (UI) design?
Which component is part of User Interface (UI) design?
Which of the following best describes the goal of UX design?
Which of the following best describes the goal of UX design?
What is a common misconception about usability and efficiency?
What is a common misconception about usability and efficiency?
Which of the following aspects is primarily emphasized by Human-Computer Interaction (HCI)?
Which of the following aspects is primarily emphasized by Human-Computer Interaction (HCI)?
What is the primary focus of Human-Computer Interaction (HCI)?
What is the primary focus of Human-Computer Interaction (HCI)?
Which of the following is considered a crucial principle in HCI?
Which of the following is considered a crucial principle in HCI?
How do users' different abilities impact the design of computer systems?
How do users' different abilities impact the design of computer systems?
According to HCI principles, how should computer systems be designed?
According to HCI principles, how should computer systems be designed?
What type of devices fall under the category of 'computers' in HCI?
What type of devices fall under the category of 'computers' in HCI?
Which factor is NOT typically considered when understanding users in HCI?
Which factor is NOT typically considered when understanding users in HCI?
What differentiates UI from UX in the context of HCI?
What differentiates UI from UX in the context of HCI?
Why is it important for HCI to address the cognitive limitations of users?
Why is it important for HCI to address the cognitive limitations of users?
Flashcards
Human-Computer Interaction (HCI)
Human-Computer Interaction (HCI)
The design and study of the interaction between humans and computers, focusing on making computer systems usable and easy to learn.
HCI Principles
HCI Principles
Guidelines for designing user-friendly and effective computer systems.
User
User
The person who interacts with the computer system.
User Variety
User Variety
Signup and view all the flashcards
Computer System
Computer System
Signup and view all the flashcards
Usability
Usability
Signup and view all the flashcards
UI/UX Designer
UI/UX Designer
Signup and view all the flashcards
UI (User Interface)
UI (User Interface)
Signup and view all the flashcards
UX (User Experience)
UX (User Experience)
Signup and view all the flashcards
Dimensions of Usability: Likeability
Dimensions of Usability: Likeability
Signup and view all the flashcards
Dimensions of Usability: Effectiveness
Dimensions of Usability: Effectiveness
Signup and view all the flashcards
Dimensions of Usability: Efficiency
Dimensions of Usability: Efficiency
Signup and view all the flashcards
Dimensions of Usability: Safety
Dimensions of Usability: Safety
Signup and view all the flashcards
UX Designer
UX Designer
Signup and view all the flashcards
UI Designer
UI Designer
Signup and view all the flashcards
HCI vs. UX
HCI vs. UX
Signup and view all the flashcards
Information Overload (Example)
Information Overload (Example)
Signup and view all the flashcards
Usability
Usability
Signup and view all the flashcards
Good Design
Good Design
Signup and view all the flashcards
Computer System Elements
Computer System Elements
Signup and view all the flashcards
Input Devices
Input Devices
Signup and view all the flashcards
Output Devices
Output Devices
Signup and view all the flashcards
Human-Computer Interaction (HCI)
Human-Computer Interaction (HCI)
Signup and view all the flashcards
Usability
Usability
Signup and view all the flashcards
Usability Dimensions
Usability Dimensions
Signup and view all the flashcards
Chatbots
Chatbots
Signup and view all the flashcards
Learnability
Learnability
Signup and view all the flashcards
Memorability
Memorability
Signup and view all the flashcards
Efficiency
Efficiency
Signup and view all the flashcards
Errors
Errors
Signup and view all the flashcards
Study Notes
Lecture 1: Principles of Human-Computer Interaction (HCI)
- HCI is the principle of interaction between humans and computers, aiming to make computers usable.
- Textbooks: Dix, A., Finlay, J., Abowd, G.D., & Beale, R. (2004). Human computer interaction (3rd ed.). Resources are available online at http://www.hcibook.com/e3/plain/about/book/.
- Course Marks:
- Report 1: 5 points
- Midterm: 10 points
- Report 2: 5 points
- Practical: 20 points
- Semester final: 60 points
- Total: 100 points
Course Outlines
- Introduction:
- Technological interaction is integral to daily life.
- People often have limited time for learning new systems.
- Computer systems should, therefore, be easy to use, learn, and free of errors.
- A key concern of HCI is designing and developing such systems.
- What is HCI?:
- Enabling interaction between humans and computers, thereby improving usability.
- Key components involved include human cognition, interface, computer processing, and analog/digital input/output.
- UI/UX designer:
- Difference between UI and UX:
- Difference between HCI and UI/UX:
What is Human-Computer Interaction (HCI)?
- HCI aims to improve the usability of computer systems.
- HCI involves:
- The end-user
- Other members in the organization
- Hardware
- Software
- Interactive processes where the user inputs requests & the computer returns results
A. Human (Users)
- Users have diverse needs and abilities.
- The central principle in HCI is that "people should come first."
- User abilities include culture, cognitive skills, experience, and physical attributes such as age, hand size, height, strength, and disabilities.
B. Computer
- Computers are not restricted to traditional computing devices; they encompass embedded systems like:
- Mobile phones
- Cameras
- Cars
- Washing machines/dishwashers
- Alarm clocks
- ATMs
- Copy machines
- Computer systems comprise various parts that influence interaction:
- Input devices: E.g., text entry, pointing
- Output devices: E.g., screens (small and large), digital paper
- Virtual reality: Special displays and interactions
- Physical interactions: e.g., sound, haptic, bio-sensing
- Paper: Print & scan
- Memory: RAM, permanent storage, capacity, and access
- Processing: Speed of processing, networks
C. Interaction
- Interaction's central goal is improving the usability of systems, including computers.
- Human-computer interaction should resemble human interaction (open-ended dialogue).
Example of Interaction: Chatbots
- Chatbots are increasingly important for customer service & communication.
- Examples include customer service, payment systems, and various forms of assistance (e.g., Google Assistant, medical chatbots, ATMs).
Importance of Usability: Usable systems improve productivity, reduce costs, enhance sales, and promote customer loyalty..
A Usable System is
- Easy to use
- Easy to learn
- Easy to remember how to use
- Efficient and effective to use
- Safe to use
- Enjoyable to use
4 Dimensions of Usability
- Easy to use: Analyze the level and severity of user errors, along with how readily users can recover from said errors.
- Easy to learn: How readily can users accomplish tasks the first time using the system?
- Easy to remember how to use: How easily can users re-establish proficiency after a period of non-use?
- Likeability: A measure of how enjoyable a product is to use.
- Effective to use: Is the product capable of helping users meet their needs & accomplish tasks.
- Efficient to use: Can the product achieve its intended outcomes without wasting user time or resources.
- Safe to use: Is the product safe and secure for users to interact with it?
UI/UX and HCI
- The diagram shows the intersection of roles and responsibilities related to UI/UX and HCI.
- Different people with varying roles are involved in the design and development of a product based on user needs and usability.
What is UX?
- UX designers prioritize user needs and focus on creating easy-to-use and understandable products enhancing customer satisfaction.
- Key elements in UX design, including defining problems, understanding users, generating task flows, creating sketches and prototypes, and usability testing.
What is UI?
- UI designers focus on making products enjoyable to interact with. This includes:
- Color schemes
- Typefaces
- Iconography
- Layout
UI vs. UX
- Diagram showcasing visual differences between UI and UX design.
Practical Presses of HCI
- Design and implementation of user interfaces
- Evaluation of user interfaces
The Difference Between HCI and UX Design:
- HCI: Focuses on research and academic principles around human-computer interaction.
- UX: Focuses on practical, industry-related approaches to creating an optimal user experience.
Exercise
- Identify and analyze good and bad design elements in relation to principles of usability.
Information Overload
- Examples like parking signs with excessive information illustrate how too much data can negatively impact the user experience.
Marking Required and Optional Fields
- Making required fields explicit helps users avoid unintentionally omitting needed details, however, this can lead to users neglecting optional fields.
- Marking non-required fields as optional or not visually distinct from required fields avoids this.
Sorting Content (Good vs. Bad)
- Good examples will be those that are well-organized and easily navigable.
- Bad examples are those that involve challenges in organizing or navigating the information.
Good vs. Bad Design (interface examples)
- Good design focuses on minimizing efforts for the intended user experience.
Examples (continued)
- Analysis of various UI design elements, focusing on different interface features like buttons, loading screens, and website navigations, that can be "good" and "bad" from a usability perspective.
These Keys are Useful?
- Emphasizing the importance of making products easy-to-use. The process isn't straightforward.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.
Related Documents
Description
Test your knowledge on the fundamental concepts of Human-Computer Interaction (HCI) and User Experience (UX) design. This quiz covers topics such as usability principles, input devices, and the role of chatbots in customer service. See how well you understand the relationships between users and computer systems.