CH.5 Design With Users
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Questions and Answers

Which user experience goal emphasizes creativity and sociability?

  • Supportive of creativity (correct)
  • Frustrating
  • Pleasing
  • Boring

All elderly people prefer large fonts in design.

False (B)

What is one characteristic of the TiVo remote that makes it better designed compared to the Apex remote?

Peanut shaped to fit in hand

The design process is inherently __________ and unpredictable.

<p>creative</p> Signup and view all the answers

Match the following design aspects with their characteristics:

<p>Apex remote = Difficult to use TiVo remote = Logical layout and easy to locate buttons Good design = Satisfying and enjoyable Bad design = Boring and frustrating</p> Signup and view all the answers

Which principle is NOT commonly recognized in interface design?

<p>Complexity (C)</p> Signup and view all the answers

Usability in interaction design only focuses on making products visually appealing.

<p>False (B)</p> Signup and view all the answers

What does UCD stand for in the context of interaction design?

<p>User-Centered Design</p> Signup and view all the answers

The goals of interaction design include developing usable products that are easy to learn, effective to use, and provide an enjoyable experience. Usability means __________.

<p>easy to learn, effective to use and provide an enjoyable experience</p> Signup and view all the answers

Match the following usability goals with their descriptions:

<p>Effective to use = Achieves intended outcomes and tasks Efficient to use = Minimizes the resources needed for usage Safe to use = Prevents harmful outcomes or errors Easy to learn = Allows users to quickly understand how to use it</p> Signup and view all the answers

What is the first phase of interaction design?

<p>Understand (B)</p> Signup and view all the answers

Users should be involved only at the beginning of the design process.

<p>False (B)</p> Signup and view all the answers

What is the main purpose of prototyping in interaction design?

<p>To allow multiple parties to envision the design together.</p> Signup and view all the answers

The process of identifying needs and establishing requirements for user experience is part of __________ design.

<p>interaction</p> Signup and view all the answers

Match the following terms with their descriptions:

<p>Contextual Inquiry = A method of studying user needs in their real work environment Brainstorming = A process for generating a large number of ideas Prototyping = Creating early models to visualize design concepts User Involvement = Engaging users throughout the design process</p> Signup and view all the answers

Which of the following is NOT one of the core characteristics of interaction design?

<p>Design goals identified at the end of the project (A)</p> Signup and view all the answers

Evaluation should only occur after implementation of the design.

<p>False (B)</p> Signup and view all the answers

What does the 'defer judgment' rule in brainstorming encourage?

<p>The generation of ideas without immediate criticism.</p> Signup and view all the answers

In interaction design, '__________' involves observing and interpreting the behaviors of users.

<p>Contextual Inquiry</p> Signup and view all the answers

Match the design phases with their descriptions:

<p>Understand = Identify user needs and goals Visualize and Predict = Create representations of potential solutions Evaluate and Refine = Assess effectiveness and iterate on designs Implement = Put the final design into action</p> Signup and view all the answers

Flashcards

User-Centered Design

Understanding users' needs, wants, and desires is crucial for designing interactive products that are effective and engaging. Designers should conduct research and gather insights to avoid making incorrect assumptions about user groups.

User Experience (UX)

Interactive design that aims to create a positive and fulfilling experience for the user. It involves considering factors such as usability, aesthetics, and emotional impact.

Interaction Design

A process of organizing and arranging elements of an interactive system to create a clear, intuitive, and enjoyable experience for the user. It involves understanding user needs, designing interactions, and ensuring usability.

Good Design

The act of creating a design that is effective, efficient, and aesthetically pleasing. It combines elements like usability, aesthetics, and functionality to produce a positive user experience.

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Design Process

The iterative process of developing interactive systems that involves various stages, from understanding user needs to prototyping and testing. It is a non-linear process that requires creativity, collaboration, and continuous improvement.

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User-centered Design (UCD)

This approach focuses on the user's needs and preferences throughout every stage of the design process. It involves actively engaging users to gather feedback and refine the design.

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Usability

A product is deemed "usable" when it is straightforward to learn and operate, efficient and enjoyable to use. This signifies a positive and successful user experience.

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Utility

Refers to the effectiveness of a product in fulfilling its intended purpose. This includes functionality and meeting user needs.

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Learnability

The ability to easily retain knowledge and skills acquired during the initial interaction with a product, minimizing the need for constant re-learning.

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User Involvement

A core principle of interaction design emphasizing the importance of including users throughout the design process to ensure the created product meets their actual needs.

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Usability and User Experience Goals

Specific usability and user experience goals that are defined, documented, and agreed upon at the start of a project to ensure the user's needs are met during the development process.

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Iteration in Interaction Design

A fundamental principle in interaction design that requires continuous improvement and refinement throughout the design process, based on feedback and evaluation.

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Understand Phase

A design phase where the designer seeks to understand the users' needs, context, and goals through various techniques.

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Observe Phase

A phase where the designer observes users in their natural setting, gathering data about their behaviors, challenges, and needs in context.

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Visualize and Predict Phase

A phase where the designer visualizes and predicts how users will interact with the design, often through sketches, wireframes, or flow diagrams.

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Evaluate and Refine Phase

A phase where the designer evaluates the design against its initial goals and user needs, identifying areas for improvement and refinement.

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Implement Phase

A phase where the designer implements the final design, translating it into a working system or product.

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Simple Iterative Model

A simple iterative model that highlights the core steps of interaction design: identifying needs, designing a solution, evaluating it, and implementing the final design.

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Study Notes

Human Computer Interaction

  • Human-Computer Interaction (HCI) is a design subject, well-studied with rich traditions
  • Designers use methodologies to create better interfaces
  • HCI is viewed as a design problem concerning the user experience, encompassing design considerations for usability, efficiency, safety and satisfying user goals

Interface Design

  • Interface principles include:
    • Interesting, pleasing, attractive, and inviting; effective to use
    • Intuitive
    • Earning user trust
    • Clean, organized, hierarchical structure
    • Help functions, search capabilities
    • Consistent forms with design integrity
    • Automatic assistance (auto-completion, spell-checking)
    • Leading users (prompts, nature of problem, specific communication)
    • Navigational aids for large systems
    • Meaningful error messages (not sending user elsewhere, giving useful numbers)
    • Multiple paths to a function
    • Keeping the interface simple

Learning Goals for HCI

  • Overview of the interaction design process
  • Understanding of what "design" means
  • Understanding user involvement in the design process
  • Understanding the User-Centered Design (UCD) Process

What is Design?

  • More than just problem-solving
  • Includes multiple points of view
  • Requires vision, multiple minds, openness, and learning from experience
  • A combination of reflection, feel for materials, broadening ideas, and subsequent narrowing
  • Ongoing mindfulness is necessary

Need to Take into Account

  • Understanding user needs, activities, and interaction settings
  • Optimize user interaction with product to match activities and needs
  • Consider user skills and strengths/weaknesses
  • Consider how people currently go about tasks, to enhance
  • Aim for quality user experiences
  • Use tried-and-tested user-centered methods

Goals of Interaction Design

  • Developing usable products (easy to learn, effective use, enjoyable experiences)
  • Involving users in the design process

Usability Goals

  • Effective to use
  • Efficient to use
  • Safe to use
  • Have good utility
  • Easy to learn
  • Easy to remember how to use

Why Go to This Length?

  • Help designers understand how to create interactive products that meet users' needs and desires
  • Identify and correct mistaken assumptions about particular user groups
  • Recognizing user sensitivities and capabilities

User Experience Goals

  • Satisfying
  • Enjoyable
  • Engaging
  • Pleasurable
  • Exciting
  • Entertaining
  • Helpful
  • Motivating
  • Emotionally fulfilling
  • Challenging
  • Supportive of creativity
  • Enhancing sociability
  • Rewarding
  • Fun
  • Surprising
  • Provocative
  • Boring
  • Annoying
  • Frustrating

Good & Bad Design

  • Example comparison of an Apex remote and a TiVo remote (discusses design flaws that hinder usability)

Interaction Design Process

  • Design is inherently creative and unpredictable, regardless of the discipline

  • Combines technical understanding with aesthetic elements to create interfaces that satisfy users.

  • Design is a process, not a state, that can not be represented statically

  • The design process is non-hierarchical, not strictly top-down or bottom-up.

  • Design is transformational; it involves partial and interim solutions that may not be in the final product

  • Design inherently involves the discovery of new goals

  • Key Stages in the Interaction Design process include:

    • Identifying needs
    • Developing alternative designs
    • Building interactive prototypes (that are communicated and assessed)
    • Evaluating the process and the user's experience it offers

Core Characteristics of Interaction Design

  • Users should be involved throughout the project
  • Specific usability and user experience goals should be established at project start
  • Iteration is important throughout the process.

Design Phases

  • Understand
  • Observe
  • Visualize and Predict
  • Evaluate and Refine
  • Implement

Analyzing Needs

  • Needs drive and dictate design
  • Iterative design process is essential

Contextual Inquiry

  • Users and stakeholders
  • Context of the interviewee's workplace
  • Designer apprenticing to interviewee
  • Guided by interviewee

Contextual Interviews

  • Interpretation and elicitation of needs within the context and by the interviewee
  • Short, focused on behaviours
  • Aim to design a new system

Capturing Data

  • Observer's notes
  • Written notes
  • Sketches and photographs
  • Audio or video recordings

Generating an Idea

  • Brainstorming - a crucial step for creativity

Brainstorming Rules

  • Be visual
  • Defer judgment
  • Encourage wild ideas
  • Build on ideas of other participants
  • Go for quantity, not quality
  • One conversation at a time
  • Stay focused on the topic

Explore Design Ideas

  • Needs, design, evaluate, implement as iterative

Sketches

  • Illustrative examples

Flow Diagrams

  • Graphic representation of process steps

Prototyping

  • Iterative process, critical for envisioning together different perspectives from various parties
  • Focus for identifying alternatives during reflective conversation on materials and trade-offs

Low-Fidelity Paper Prototype

  • Tools include paper, cardboard, transparencies, tape, glue, rubber cement, pens, pencils, markers, scissors, plastic tubes, paper cups, and CDs
  • Low-fidelity prototypes are examples in the form of sketches, diagrams or on paper

Tools for Prototyping

  • HTML and Javascript
  • Java Swing
  • Visual C#, Visual Basic
  • Flash MX, Director
  • Mac Interface Builder
  • A mix of the above

Methods for Getting Users Involved

  • Users and stakeholders throughout the entire design process

User-Centered Design

  • Users drive the force behind development
  • Users are consulted throughout development
  • Decisions are made within the context of user work, and environment

Stages of User Involvement

  • Need finding
  • Design (participatory design)
  • Implementation (end-user programming)
  • Evaluation
  • Use in the target setting
  • Users can be involved in any stage

Why is Design Difficult?

  • Increasing complexity/pressure
  • Marketplace pressures
  • Consideration for cost and appearance surpassing human factors design
  • Challenges in creativity

Idea Creation

  • Methods of idea generation
  • Drawing on other fields
  • Analogies
  • Concepts of magnification and adaptation
  • Generating creative ideas with approaches like consideration of object use, adapting objects, modification, or combinations, etc.

Design Principles

  • Use simple and natural dialog in user's language
  • Match user's task with a natural method
  • Avoid slang and techno-speak
  • Present exactly the needed information
  • Strive for consistency with sequences, actions, commands, layout, and terminology
  • Providing informative feedback about occurring actions and delays
  • Minimize user's memory load (recognition vs. recall, example formats with defaults)
  • Permit easy reversal of actions
  • Provide clearly marked exits
  • Provide shortcuts for often-used operations
  • Support internal locus of control
  • Handle errors gracefully
  • Provide useful help and documentation

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Description

This quiz covers the fundamentals of Human-Computer Interaction (HCI) and interface design principles. It explores design methodologies aimed at creating effective and user-friendly interfaces, focusing on usability, safety, and user satisfaction. Test your understanding of these essential concepts in HCI.

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