CH.5 Design With Users
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Questions and Answers

Which user experience goal emphasizes creativity and sociability?

  • Supportive of creativity (correct)
  • Frustrating
  • Pleasing
  • Boring
  • All elderly people prefer large fonts in design.

    False

    What is one characteristic of the TiVo remote that makes it better designed compared to the Apex remote?

    Peanut shaped to fit in hand

    The design process is inherently __________ and unpredictable.

    <p>creative</p> Signup and view all the answers

    Match the following design aspects with their characteristics:

    <p>Apex remote = Difficult to use TiVo remote = Logical layout and easy to locate buttons Good design = Satisfying and enjoyable Bad design = Boring and frustrating</p> Signup and view all the answers

    Which principle is NOT commonly recognized in interface design?

    <p>Complexity</p> Signup and view all the answers

    Usability in interaction design only focuses on making products visually appealing.

    <p>False</p> Signup and view all the answers

    What does UCD stand for in the context of interaction design?

    <p>User-Centered Design</p> Signup and view all the answers

    The goals of interaction design include developing usable products that are easy to learn, effective to use, and provide an enjoyable experience. Usability means __________.

    <p>easy to learn, effective to use and provide an enjoyable experience</p> Signup and view all the answers

    Match the following usability goals with their descriptions:

    <p>Effective to use = Achieves intended outcomes and tasks Efficient to use = Minimizes the resources needed for usage Safe to use = Prevents harmful outcomes or errors Easy to learn = Allows users to quickly understand how to use it</p> Signup and view all the answers

    What is the first phase of interaction design?

    <p>Understand</p> Signup and view all the answers

    Users should be involved only at the beginning of the design process.

    <p>False</p> Signup and view all the answers

    What is the main purpose of prototyping in interaction design?

    <p>To allow multiple parties to envision the design together.</p> Signup and view all the answers

    The process of identifying needs and establishing requirements for user experience is part of __________ design.

    <p>interaction</p> Signup and view all the answers

    Match the following terms with their descriptions:

    <p>Contextual Inquiry = A method of studying user needs in their real work environment Brainstorming = A process for generating a large number of ideas Prototyping = Creating early models to visualize design concepts User Involvement = Engaging users throughout the design process</p> Signup and view all the answers

    Which of the following is NOT one of the core characteristics of interaction design?

    <p>Design goals identified at the end of the project</p> Signup and view all the answers

    Evaluation should only occur after implementation of the design.

    <p>False</p> Signup and view all the answers

    What does the 'defer judgment' rule in brainstorming encourage?

    <p>The generation of ideas without immediate criticism.</p> Signup and view all the answers

    In interaction design, '__________' involves observing and interpreting the behaviors of users.

    <p>Contextual Inquiry</p> Signup and view all the answers

    Match the design phases with their descriptions:

    <p>Understand = Identify user needs and goals Visualize and Predict = Create representations of potential solutions Evaluate and Refine = Assess effectiveness and iterate on designs Implement = Put the final design into action</p> Signup and view all the answers

    Study Notes

    Human Computer Interaction

    • Human-Computer Interaction (HCI) is a design subject, well-studied with rich traditions
    • Designers use methodologies to create better interfaces
    • HCI is viewed as a design problem concerning the user experience, encompassing design considerations for usability, efficiency, safety and satisfying user goals

    Interface Design

    • Interface principles include:
      • Interesting, pleasing, attractive, and inviting; effective to use
      • Intuitive
      • Earning user trust
      • Clean, organized, hierarchical structure
      • Help functions, search capabilities
      • Consistent forms with design integrity
      • Automatic assistance (auto-completion, spell-checking)
      • Leading users (prompts, nature of problem, specific communication)
      • Navigational aids for large systems
      • Meaningful error messages (not sending user elsewhere, giving useful numbers)
      • Multiple paths to a function
      • Keeping the interface simple

    Learning Goals for HCI

    • Overview of the interaction design process
    • Understanding of what "design" means
    • Understanding user involvement in the design process
    • Understanding the User-Centered Design (UCD) Process

    What is Design?

    • More than just problem-solving
    • Includes multiple points of view
    • Requires vision, multiple minds, openness, and learning from experience
    • A combination of reflection, feel for materials, broadening ideas, and subsequent narrowing
    • Ongoing mindfulness is necessary

    Need to Take into Account

    • Understanding user needs, activities, and interaction settings
    • Optimize user interaction with product to match activities and needs
    • Consider user skills and strengths/weaknesses
    • Consider how people currently go about tasks, to enhance
    • Aim for quality user experiences
    • Use tried-and-tested user-centered methods

    Goals of Interaction Design

    • Developing usable products (easy to learn, effective use, enjoyable experiences)
    • Involving users in the design process

    Usability Goals

    • Effective to use
    • Efficient to use
    • Safe to use
    • Have good utility
    • Easy to learn
    • Easy to remember how to use

    Why Go to This Length?

    • Help designers understand how to create interactive products that meet users' needs and desires
    • Identify and correct mistaken assumptions about particular user groups
    • Recognizing user sensitivities and capabilities

    User Experience Goals

    • Satisfying
    • Enjoyable
    • Engaging
    • Pleasurable
    • Exciting
    • Entertaining
    • Helpful
    • Motivating
    • Emotionally fulfilling
    • Challenging
    • Supportive of creativity
    • Enhancing sociability
    • Rewarding
    • Fun
    • Surprising
    • Provocative
    • Boring
    • Annoying
    • Frustrating

    Good & Bad Design

    • Example comparison of an Apex remote and a TiVo remote (discusses design flaws that hinder usability)

    Interaction Design Process

    • Design is inherently creative and unpredictable, regardless of the discipline

    • Combines technical understanding with aesthetic elements to create interfaces that satisfy users.

    • Design is a process, not a state, that can not be represented statically

    • The design process is non-hierarchical, not strictly top-down or bottom-up.

    • Design is transformational; it involves partial and interim solutions that may not be in the final product

    • Design inherently involves the discovery of new goals

    • Key Stages in the Interaction Design process include:

      • Identifying needs
      • Developing alternative designs
      • Building interactive prototypes (that are communicated and assessed)
      • Evaluating the process and the user's experience it offers

    Core Characteristics of Interaction Design

    • Users should be involved throughout the project
    • Specific usability and user experience goals should be established at project start
    • Iteration is important throughout the process.

    Design Phases

    • Understand
    • Observe
    • Visualize and Predict
    • Evaluate and Refine
    • Implement

    Analyzing Needs

    • Needs drive and dictate design
    • Iterative design process is essential

    Contextual Inquiry

    • Users and stakeholders
    • Context of the interviewee's workplace
    • Designer apprenticing to interviewee
    • Guided by interviewee

    Contextual Interviews

    • Interpretation and elicitation of needs within the context and by the interviewee
    • Short, focused on behaviours
    • Aim to design a new system

    Capturing Data

    • Observer's notes
    • Written notes
    • Sketches and photographs
    • Audio or video recordings

    Generating an Idea

    • Brainstorming - a crucial step for creativity

    Brainstorming Rules

    • Be visual
    • Defer judgment
    • Encourage wild ideas
    • Build on ideas of other participants
    • Go for quantity, not quality
    • One conversation at a time
    • Stay focused on the topic

    Explore Design Ideas

    • Needs, design, evaluate, implement as iterative

    Sketches

    • Illustrative examples

    Flow Diagrams

    • Graphic representation of process steps

    Prototyping

    • Iterative process, critical for envisioning together different perspectives from various parties
    • Focus for identifying alternatives during reflective conversation on materials and trade-offs

    Low-Fidelity Paper Prototype

    • Tools include paper, cardboard, transparencies, tape, glue, rubber cement, pens, pencils, markers, scissors, plastic tubes, paper cups, and CDs
    • Low-fidelity prototypes are examples in the form of sketches, diagrams or on paper

    Tools for Prototyping

    • HTML and Javascript
    • Java Swing
    • Visual C#, Visual Basic
    • Flash MX, Director
    • Mac Interface Builder
    • A mix of the above

    Methods for Getting Users Involved

    • Users and stakeholders throughout the entire design process

    User-Centered Design

    • Users drive the force behind development
    • Users are consulted throughout development
    • Decisions are made within the context of user work, and environment

    Stages of User Involvement

    • Need finding
    • Design (participatory design)
    • Implementation (end-user programming)
    • Evaluation
    • Use in the target setting
    • Users can be involved in any stage

    Why is Design Difficult?

    • Increasing complexity/pressure
    • Marketplace pressures
    • Consideration for cost and appearance surpassing human factors design
    • Challenges in creativity

    Idea Creation

    • Methods of idea generation
    • Drawing on other fields
    • Analogies
    • Concepts of magnification and adaptation
    • Generating creative ideas with approaches like consideration of object use, adapting objects, modification, or combinations, etc.

    Design Principles

    • Use simple and natural dialog in user's language
    • Match user's task with a natural method
    • Avoid slang and techno-speak
    • Present exactly the needed information
    • Strive for consistency with sequences, actions, commands, layout, and terminology
    • Providing informative feedback about occurring actions and delays
    • Minimize user's memory load (recognition vs. recall, example formats with defaults)
    • Permit easy reversal of actions
    • Provide clearly marked exits
    • Provide shortcuts for often-used operations
    • Support internal locus of control
    • Handle errors gracefully
    • Provide useful help and documentation

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    Description

    This quiz covers the fundamentals of Human-Computer Interaction (HCI) and interface design principles. It explores design methodologies aimed at creating effective and user-friendly interfaces, focusing on usability, safety, and user satisfaction. Test your understanding of these essential concepts in HCI.

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