Human-Computer Interaction Methods/Types

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Questions and Answers

When designing a new GPS/TV system for vehicles, which aspect is most critical to define regarding user interaction?

  • How users will physically and cognitively engage with the system. (correct)
  • The type of sensors used in the environment setup.
  • The style and color scheme of the screen layout.
  • Ensuring the system can receive a wide range of TV channels.

In the context of 'Identify the Problem Space,' what is the primary goal when evaluating an existing product or user experience?

  • To determine whether there are any problems or areas for improvement. (correct)
  • To compare the product to its competitors.
  • To estimate the development costs for the next version.
  • To list all the features the product offers.

Which of the following best describes an 'assumption' in the context of understanding the problem space?

  • Taking something for granted that needs further investigation. (correct)
  • A problem that has been identified through user research.
  • An idea that is widely accepted as true in the industry.
  • A statement of fact that has been proven through testing.

What is the key difference between a 'claim' and an 'assumption' when understanding a problem space?

<p>A claim is stated as true but remains open to question, whereas an assumption is taken for granted without questioning. (C)</p> Signup and view all the answers

In the use case of 3D TVs, what is categorized as an 'unknown' regarding user experience?

<p>Whether it is an actual desired living room experience. (C)</p> Signup and view all the answers

When considering the 'Curved TV' use case, which assumption relates most closely to optimizing viewing angles?

<p>More flexibility for viewers to optimize the viewing angle. (A)</p> Signup and view all the answers

In the 'User-Centered' design approach, what is the designer's primary role?

<p>To translate the user's needs and goals into the system solution. (B)</p> Signup and view all the answers

What distinguishes 'Activity Centered' design from 'User Centered' design?

<p>'Activity Centered' design captures user behavior as a primary design driver, while 'User Centered' design prioritizes understanding user needs and goals. (B)</p> Signup and view all the answers

Which interaction design approach relies most heavily on the designer's creativity and experience?

<p>Genius (A)</p> Signup and view all the answers

In the 'System' design approach, who primarily defines the goals of the system?

<p>The end-users (A)</p> Signup and view all the answers

What is the main purpose of involving users in the design process, particularly when creating prototypes?

<p>To manage user expectations and ensure the final product aligns with their needs. (D)</p> Signup and view all the answers

Concerning 'User Intervention' in design, what does 'Expectation Management' primarily address?

<p>Ensuring users' initial hopes align with the reality of the product. (B)</p> Signup and view all the answers

According to the lecture material, what is the formula for disappointment?

<p>Expectation / Reality (B)</p> Signup and view all the answers

Within User-Centered Design, what does 'early focus on users and tasks' entail?

<p>Analyzing what users do and how they do it. (B)</p> Signup and view all the answers

Which of the following user characteristics is considered in User-Centered Design?

<p>Color blindness. (D)</p> Signup and view all the answers

In the empirical measurement phase of User-Centered Design, which of the following is a usability goal that should be defined?

<p>Effectiveness. (A)</p> Signup and view all the answers

Which of the following is a central component of the iterative design process in User-Centered Design?

<p>Design, Test, Measure. (D)</p> Signup and view all the answers

When designing an online shop for selling flowers using the user-centered approach, what is the most important initial consideration?

<p>Understanding the user's needs and preferences when buying flowers online. (B)</p> Signup and view all the answers

How are 'secondary users' best defined in the context of user identification?

<p>Users who use the system only occasionally or through an intermediary. (C)</p> Signup and view all the answers

What is the defining characteristic of 'tertiary users' in the context of system design?

<p>They are affected by the system or influence its purchase. (C)</p> Signup and view all the answers

What challenges arise when attempting to identify user needs in the design process?

<p>Users may not be aware of their implicit needs or potential solutions. (B)</p> Signup and view all the answers

What should system designers study to better understand unarticulated or unrealized user needs?

<p>Their characteristics and capabilities. (A)</p> Signup and view all the answers

What does it mean to consider an 'un-dreamed-of' need in the context of product design?

<p>Designing for needs that users themselves can't yet envision. (C)</p> Signup and view all the answers

When designing a traveler planner website, what initial step is most crucial for aligning the site with user needs?

<p>Conducting thorough user research to identify traveler needs and pain points. (B)</p> Signup and view all the answers

In the context of Interaction Methods, which option allows the user to interact using physical movements?

<p>Gesture-based (C)</p> Signup and view all the answers

Which interaction type involves users having a dialogue with the system by speaking and receiving replies via text or speech?

<p>Conversing (A)</p> Signup and view all the answers

Which interaction type involves users issuing commands to a system; for example, pressing buttons or selecting menus?

<p>Instructing (C)</p> Signup and view all the answers

Which interaction type is characterized by moving through a virtual environment or physical space?

<p>Exploring (B)</p> Signup and view all the answers

Which interaction type involves directly interacting with objects in a virtual or physical space?

<p>Manipulating (D)</p> Signup and view all the answers

Flashcards

Interaction Methods

Methods by which users interact with systems. Examples include multitouch, speech, GUI, text-based UI, head-up displays, augmented reality, and gesture-based interfaces.

Instructing (Interaction)

A type of interaction where users issue commands to a system, such as typing, menu selection, or button pressing.

Conversing (Interaction)

A type of interaction where users engage in a dialogue with a system, often through spoken or typed questions with text or speech replies.

Manipulating (Interaction)

A type of interaction where users manipulate objects in a virtual or physical space, such as opening, holding, closing, or placing.

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Exploring (Interaction)

A type of interaction where users move through a virtual or physical space, like in virtual environments, 3D worlds or smart homes.

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User-Centered Design

An approach where the designer's role is to translate the user's needs and goals into the system solution.

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Assumption (in Design)

In design, it's taking something for granted when it needs further investigation.

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Claim (in Design)

In design, stating something to be true when it is still open to debate.

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Activity-Centered Design

A design approach where user behavior is primarily captured.

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System Design Approach

A design approach that focuses on the goals set for the system.

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Genius Design Approach

A design approach based on creativity and experience, where user validation occurs after the design is created.

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User Intervention

Act of involving users in the design process through prototypes and managing their expectations.

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Primary Users

Those who are likely to directly use the system frequently.

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Secondary Users

Occasional users or those who interact with the system through an intermediary.

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Tertiary Users

Those affected by the system's introduction or who influence its purchase.

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Tasks & Goals (User-Centered Design)

Early focus on prospective users and their specific tasks.

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Behavior and Context of Use

Priorities, preferences, and implicit intentions of users in design.

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User Characteristics (in Design)

Physical and cognitive characteristics of users i.e. size of hands, length, age.

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Usability and User Experience Goals

The user experience goals of effectiveness, efficiency, safety, utility, learnability, and memorability.

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Study Notes

  • Human-Computer Interaction is the subject of this lecture.

Interaction Methods

  • Interaction methods include multitouch, speech, GUI, text-based UI, head-up displays, augmented reality, and gesture-based interfaces.

Interaction Types

  • Interaction can be categorized into instructing, conversing, manipulating, and exploring:
  • Instructing involves users issuing commands to a system through typing, menu selection, speaking, gesturing, or pressing buttons.
  • Conversing involves a dialogue with a system where users input questions via text or speech, and the system responds accordingly.
  • Manipulating is direct interaction with objects in a virtual or physical space, such as opening, holding, closing, or placing items.
  • Exploring involves users navigating through virtual or physical environments like 3D worlds, augmented reality, or smart homes.

Practical Exercise: Interactive GPS/TV System

  • Design an interactive GPS/TV system for new vehicle lines in a group of four within 10 minutes.
  • Define the environment setup (sensors, devices), sketch the screen layout, and describe how users will interact with the system.

Identifying the Problem Space

  • When designing, consider problems with existing products or user experiences.
  • Investigate potential problems, reasons behind them, and how design ideas address them.
  • For new user experiences, evaluate how design ideas support, change, or extend current practices.

Understanding the Problem Space

  • Assumption: Taking something for granted that needs further investigation.
  • Claim: Stating something as true when it is still open to question.

Use Cases: 3D TV vs Curved TV

  • 3D TV:
    • Assumptions: People accept wearing glasses and paying more.
    • Claims: Enhanced clarity and color detail are appreciated through 3D.
    • Unknowns: The actual desirability of the living room experience.
  • Curved TV:
    • Assumptions: Offers more flexibility for viewers to optimize viewing angles.
    • Claims: Appeals to big families with its new display experience.
    • Unknowns: The actual desirability of the living room experience.

Interaction Design Approaches

  • User-Centered:
    • The user is the guide.
    • Designer translates user needs and goals into the system solution.
  • Activity-Centered:
    • User behavior is captured.
    • The user is important, but the behavior, not there needs and goals is important.
  • System:
    • The user defines the goals of the system.
    • Structured, rigorous, and holistic
  • Genius:
    • Based on creativity and experience.
    • The user only validates ideas generated by the designer.

User Intervention

  • Methods involve users in design through prototypes.
  • Involves managing user expectation such that disappointment = expectation / reality.

User-Centered Design Principles

  • Early and continuous focus on users and tasks.
    • Consider Tasks & Goals: What and how a user does his/her job.
    • Consider Behavior and Context of use: Priorities, preferences, and implicit intentions.
    • Consider User Characteristics: Size of hands, length, age, etc.
  • Define usability and user experience goals empirically.
    • Goals include effectiveness, efficiency, safety, utility, learnability, and memorability.
  • Iterate the design through testing, measuring, and redesign.

Exercise: User-Centered Online Flower Shop

  • Design an online shop for selling flowers using a user-centered approach.

Identifying Users for Design

  • Identifying users is not straightforward; they can be primary, secondary, or tertiary:
    • Primary Users: Frequent, hands-on users of the system.
    • Secondary Users: Occasional users or those who use the system through an intermediary.
    • Tertiary Users: Those affected by the system's introduction or who influence its purchase.

User Needs

  • It's important to remember that stakeholders don't necessarily always need the product.
  • It is important to study characteristics and capabilities of the user.
  • Determine what they are trying to achieve.
  • Evaluate how they achieve it correctly?
  • Assess how to achieve more effectively and enjoyable experiences

'Un-dreamed-of' Need

  • People don't necessarily know what is possible.

Exercise: Traveller Planner Web-Site

  • What are user needs?
  • Make a list of the top user experience and usability goals for the system.
  • Outline the initial screen or two for this system

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