Human-Computer Interaction Lecture 6

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Questions and Answers

Which of the following tools is commonly used for wireframing?

  • Figma (correct)
  • Photoshop
  • Final Cut Pro
  • Microsoft Word

The first goal of wireframing is to show a design.

False (B)

Name one placeholder text commonly used in wireframing.

Lorem ipsum

Wireframes should transfer an idea from your mind to paper as quickly as possible, focusing on ______.

<p>speed</p> Signup and view all the answers

Match the following wireframing representations with their descriptions:

<p>Text = Represented by horizontal lines or placeholder text Images = Represented by rectangles or circles with an x Calls to action = Represented by rectangles or circles Proper annotation = Clear text to explain the wireframe</p> Signup and view all the answers

What is the primary focus of this lecture?

<p>Wireframes as a form of low fidelity prototype (D)</p> Signup and view all the answers

Wireframes are detailed artistic representations of design concepts.

<p>False (B)</p> Signup and view all the answers

What do wireframes help teams to agree on early in the project?

<p>Basic structure of a page</p> Signup and view all the answers

Wireframes are often described as a skeleton with _______ for the elements.

<p>placeholders</p> Signup and view all the answers

Match the following terms related to wireframes with their descriptions:

<p>Low fidelity prototypes = Basic outlines focusing on structure Iterations = Repeated cycles of adjustments and improvements Feedback = Input from stakeholders about design Schematic = A visual representation of components</p> Signup and view all the answers

Why is it important for developers to understand the design process?

<p>It enhances communication and collaboration with designers. (D)</p> Signup and view all the answers

Wireframes should include colors and stylized fonts to communicate their purpose effectively.

<p>False (B)</p> Signup and view all the answers

What is the benefit of getting feedback at the wireframe stage?

<p>Catching early problems related to structure and function</p> Signup and view all the answers

Flashcards

Wireframing

A visual representation of a website or app's layout, showing the placement of content, functionality, and navigation elements.

Wireframe Components

Placeholders for text, images, calls to actions, each using simple shapes. (e.g., rectangles for buttons).

Wireframing Process (initial stage)

Begin with pen and paper to quickly prototype alternative layouts for a screen. Focus on ideas, not design details.

Wireframing Tools (later stage)

Digital tools used after initial hand-drawn wireframes to refine and iterate on design.

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Wireframes: First Goal

Quickly translate an idea into a visual representation. This is the key focus during the early wireframing stage.

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Design Process

A cyclical process involving multiple alternatives, iterations, and feedback collection, often using prototypes from low fidelity to high fidelity designs.

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Low-Fidelity Prototypes

Early stage prototypes used to convey a design's basic structure and function, often represented by wireframes, allowing for feedback on the core layout, not aesthetic choices.

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Wireframe Purpose

To gain structured feedback on layout and functionality early in a project, before visual aspects like color and typography are decided.

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Interaction Design

The study of how people interact with systems and interfaces. Understanding how users interact.

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Design vs. Development

While design skills are valuable for developers, the focus is on proficiency in both development and interaction design, especially in a team environment where both are needed.

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Design Iteration

The process of repeatedly refining a design based on feedback and testing, progressing from low-fidelity to high-fidelity prototypes.

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Feedback in Design

Collecting and using input from stakeholders and users to guide design decisions, particularly in low-fidelity prototypes.

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Study Notes

Human-Computer Interaction Lecture 6

  • The lecture explores the role of design in Human-Computer Interaction (HCI)
  • Students question the importance of design in the context of development-focused careers
  • Instructors clarify that the course aims to provide a holistic understanding of design, not exclusively to prepare students for design jobs.
  • Students should also understand the design process, even if aiming for development roles
  • Talented students may excel in design, not development
  • Developers often handle design when designers are absent
  • Understanding the design process helps developers collaborate effectively with designers
  • Interaction design is valuable for anyone involved in creating software or other interactive systems

Design-Development Process

  • The handoff process is a one-way transfer from design to development stages.
  • The handshake process is an ongoing feedback and iteration process between design and development

Wireframes

  • Wireframes are schematic outlines of screen layouts, using simple shapes like rectangles, circles, and lines, with placeholder text (e.g., "Lorem ipsum").
  • They prioritize structure over aesthetics.
  • They depict the basic elements and layout, serving as an early representation of the system architecture
  • Wireframes facilitate early feedback, communication and decision making before extensive design or visual details are included

Purpose of Wireframes

  • Wireframes help visualize the basic structure of a page, simplifying choices before adding design elements like colors and images
  • They help teams establish a shared understanding early, saving time and resources
  • Encourages feedback on structure and functionality, independently of visual aspects like color and typography
  • Helps prevent issues that arise from missing or disorganized elements early

Wireframes, When?

  • Create wireframes after initial user research findings, including site maps
  • As soon as possible after understanding users needs and site map

Wireframing "Industry Standards"

  • Text is generally represented by horizontal lines or placeholder text.
  • Images use rectangles or circles.
  • Calls to action are rectangles or circles
  • Proper annotation improves clarity

Wireframing Process, How?

  • Start with hand-drawn prototypes
  • Remember that a wireframes main function is to develop a solid design; no visual aesthetics are needed early in the process
  • Sketch at least five versions of each screen.
  • Implement iteration cycles to incorporate feedback when possible
  • The key is to quickly translate design ideas into a visual representation
  • Do not focus on details like straight lines, precise spacing, or alignment

Wireframing Tools

  • Wireframing software tools like Figma, Adobe XD, Sketch, Balsamiq, pencil-and-paper can aid the process after paper-based prototypes

Wireframing Example (Dog Walking App)

  • An example demonstrates how wireframes for a dog walking app are drawn and varied

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