Human-Computer Interaction Lecture 6
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Questions and Answers

Which of the following tools is commonly used for wireframing?

  • Figma (correct)
  • Photoshop
  • Final Cut Pro
  • Microsoft Word
  • The first goal of wireframing is to show a design.

    False

    Name one placeholder text commonly used in wireframing.

    Lorem ipsum

    Wireframes should transfer an idea from your mind to paper as quickly as possible, focusing on ______.

    <p>speed</p> Signup and view all the answers

    Match the following wireframing representations with their descriptions:

    <p>Text = Represented by horizontal lines or placeholder text Images = Represented by rectangles or circles with an x Calls to action = Represented by rectangles or circles Proper annotation = Clear text to explain the wireframe</p> Signup and view all the answers

    What is the primary focus of this lecture?

    <p>Wireframes as a form of low fidelity prototype</p> Signup and view all the answers

    Wireframes are detailed artistic representations of design concepts.

    <p>False</p> Signup and view all the answers

    What do wireframes help teams to agree on early in the project?

    <p>Basic structure of a page</p> Signup and view all the answers

    Wireframes are often described as a skeleton with _______ for the elements.

    <p>placeholders</p> Signup and view all the answers

    Match the following terms related to wireframes with their descriptions:

    <p>Low fidelity prototypes = Basic outlines focusing on structure Iterations = Repeated cycles of adjustments and improvements Feedback = Input from stakeholders about design Schematic = A visual representation of components</p> Signup and view all the answers

    Why is it important for developers to understand the design process?

    <p>It enhances communication and collaboration with designers.</p> Signup and view all the answers

    Wireframes should include colors and stylized fonts to communicate their purpose effectively.

    <p>False</p> Signup and view all the answers

    What is the benefit of getting feedback at the wireframe stage?

    <p>Catching early problems related to structure and function</p> Signup and view all the answers

    Study Notes

    Human-Computer Interaction Lecture 6

    • The lecture explores the role of design in Human-Computer Interaction (HCI)
    • Students question the importance of design in the context of development-focused careers
    • Instructors clarify that the course aims to provide a holistic understanding of design, not exclusively to prepare students for design jobs.
    • Students should also understand the design process, even if aiming for development roles
    • Talented students may excel in design, not development
    • Developers often handle design when designers are absent
    • Understanding the design process helps developers collaborate effectively with designers
    • Interaction design is valuable for anyone involved in creating software or other interactive systems

    Design-Development Process

    • The handoff process is a one-way transfer from design to development stages.
    • The handshake process is an ongoing feedback and iteration process between design and development

    Wireframes

    • Wireframes are schematic outlines of screen layouts, using simple shapes like rectangles, circles, and lines, with placeholder text (e.g., "Lorem ipsum").
    • They prioritize structure over aesthetics.
    • They depict the basic elements and layout, serving as an early representation of the system architecture
    • Wireframes facilitate early feedback, communication and decision making before extensive design or visual details are included

    Purpose of Wireframes

    • Wireframes help visualize the basic structure of a page, simplifying choices before adding design elements like colors and images
    • They help teams establish a shared understanding early, saving time and resources
    • Encourages feedback on structure and functionality, independently of visual aspects like color and typography
    • Helps prevent issues that arise from missing or disorganized elements early

    Wireframes, When?

    • Create wireframes after initial user research findings, including site maps
    • As soon as possible after understanding users needs and site map

    Wireframing "Industry Standards"

    • Text is generally represented by horizontal lines or placeholder text.
    • Images use rectangles or circles.
    • Calls to action are rectangles or circles
    • Proper annotation improves clarity

    Wireframing Process, How?

    • Start with hand-drawn prototypes
    • Remember that a wireframes main function is to develop a solid design; no visual aesthetics are needed early in the process
    • Sketch at least five versions of each screen.
    • Implement iteration cycles to incorporate feedback when possible
    • The key is to quickly translate design ideas into a visual representation
    • Do not focus on details like straight lines, precise spacing, or alignment

    Wireframing Tools

    • Wireframing software tools like Figma, Adobe XD, Sketch, Balsamiq, pencil-and-paper can aid the process after paper-based prototypes

    Wireframing Example (Dog Walking App)

    • An example demonstrates how wireframes for a dog walking app are drawn and varied

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    Description

    This lecture delves into the significance of design within Human-Computer Interaction (HCI). It emphasizes the necessity for all students, including those in development roles, to understand design processes to enhance collaboration and effectiveness in software creation.

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