Human-Computer Interaction (HCI) Principles

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Questions and Answers

How does a conceptual model assist users in interacting with a complex software application?

It provides a mental framework that helps users understand how the application works and predict its behavior, simplifying complex interactions.

Explain the relationship between affordances and user experience in the context of designing a physical button on a device.

Affordances of the button (size, shape, texture) suggest its function (e.g., to be pressed), influencing the user's intuitive understanding and overall experience.

Describe a situation where using a desktop metaphor might hinder rather than help a user's interaction with a modern operating system.

When the system's capabilities extend beyond traditional desktop tasks, such as cloud integration or complex data management, the metaphor may oversimplify and conceal advanced functionalities.

In the interaction design process, why is developing alternative solutions crucial before settling on a specific prototype?

<p>Exploring alternatives ensures a broader range of design options is considered, potentially leading to more innovative and user-centered solutions.</p>
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How does the understanding of the difference between recognition and recall inform the design of a user interface for a password management application?

<p>Design should utilize recognition (e.g., visual cues for stored passwords) to reduce reliance on difficult recall, making it easier for users to access their information.</p>
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Explain how observing users during usability testing can reveal insights that are not apparent through expert heuristic evaluations.

<p>Observing real users uncovers unexpected behaviors and difficulties that experts, focusing on guidelines, might overlook, providing a more realistic assessment of usability.</p>
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Describe a scenario where early-stage prototypes, despite their imperfections, can significantly contribute to the success of a final product.

<p>Early prototypes allow for quick exploration of different interaction styles and gathering essential feedback, ensuring the final product aligns with user needs and expectations.</p>
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Explain how a heuristic evaluation, focusing on 'consistency,' can improve the usability of a mobile application with multiple features.

<p>Ensuring consistent design patterns, terminology, and navigation across all features helps users learn and predict the app's behavior, reducing confusion and increasing efficiency.</p>
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How can a designer leverage a user's mental model to improve the intuitiveness of a new feature added to an existing application?

<p>Aligning the new feature's behavior with the existing mental model reduces the learning curve and allows users to integrate the feature seamlessly into their workflow.</p>
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Describe a practical strategy to minimize the 'gulf of execution' when designing a complex data input form for a web application.

<p>Provide clear instructions, intuitive input fields with appropriate constraints and examples, and real-time validation to guide users in accurately entering the required data.</p>
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Explain how persuasive technology, if not ethically designed, could negatively impact users in a health-tracking application.

<p>Overly aggressive notifications or gamified challenges could lead to user stress, anxiety, or burnout, undermining the app's intended health benefits.</p>
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Why is direct observation often considered a valuable method in user research, especially when studying user behavior in their natural environment?

<p>Direct observation provides firsthand insights into real-world behaviors and contextual factors influencing user actions, which may be missed in controlled lab settings.</p>
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How can personas be used to advocate for user needs when making design decisions throughout the development of a new mobile application?

<p>Personas provide a tangible representation of target users, helping the team empathize with diverse needs and make informed decisions aligned with user goals.</p>
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Describe a situation where creating user stories would be particularly helpful during the requirements gathering phase of a website redesign project.

<p>When defining new features or functionality, user stories help articulate specific user needs and desired outcomes, ensuring each element delivers value from the user's perspective.</p>
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In what ways might card-based prototyping be more beneficial than digital prototyping in the early stages of designing a tablet application interface?

<p>Card-based prototyping encourages rapid iteration, easy modification, and collaborative brainstorming without being constrained by software or technical limitations.</p>
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According to Johnson and Henderson (2002), how does a strong conceptual model contribute to a user's confidence in using a new software application?

<p>A strong conceptual model clearly defines what users can do and how to do it, reducing uncertainty and empowering them to interact effectively with the system.</p>
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Explain how the core component 'feedback' in HCI is essential for creating a responsive and user-friendly interface for a banking application.

<p>Immediate feedback (e.g., visual confirmation after a transaction) reassures users that their actions are recognized, processed, and completed successfully by the system.</p>
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Describe three practical issues in User-Centered Design and how one would address these when designing a mobile app for elderly users.

<p>Cost (open source tools), access to users (senior centers), and skill levels (simple interface).</p>
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How would you implement persuasive design when designing an application with the intention of changing a user's behavior or attitude?

<p>A designer would want to start small and be open to feedback to ensure the implementation is not too aggressive. The designer's goal is not to force change.</p>
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Given the major activities in the HCI design process, describe what changes would need to be made when the user requirements suddenly change mid-design.

<p>An iterative process begins again with the new user requirements and the design must start from the new basis. The prototype must be updated, re-analyzed, and feedback provided.</p>
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Flashcards

Focus of HCI

The design, evaluation, and implementation of interactive computing systems for human use.

User-Centered Design

Designing systems based on the needs, preferences, and limitations of the intended users.

Affordance

An object's attribute that shows people how to use it.

Conceptual Model

A mental framework that helps users understand and predict how a system behaves.

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Desktop Metaphor

Files, folders, and trash bins mimicking a real-world office.

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Recognition in Memory

Identifying something when it's presented.

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Recall in Memory

Retrieving information from memory without cues.

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Usability Testing

To evaluate how effectively users can use a system to achieve their goals.

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Prototypes

To explore ideas, gather feedback, and test functionality early and iteratively before full development.

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Heuristic Evaluation

A usability inspection method where experts review an interface against established usability principles.

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Usability Heuristic

A guideline used to evaluate the usability of an interface.

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Mental Models

A user’s understanding of how a system works, guiding their interactions.

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Gulf of Execution

The gap between a user’s intention and the system’s means to carry it out.

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Gulf of Evaluation

The gap between the system’s output and the user’s ability to interpret it.

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User Research

To understand user behaviors, needs, and motivations through observation and analysis.

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Persona in HCI

A fictional character representing a target user group, based on real user data.

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User Stories

To describe user needs and interactions from their perspective.

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Card-Based Prototyping

A low-fidelity technique using paper cards to represent UI elements or screens.

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Conceptual Model Focus

Describing what users can do with a system and how they can do it.

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Conceptual Model Components

Concepts, relationships, mappings, and metaphors.

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Study Notes

  • Human-Computer Interaction (HCI) focuses on the design, evaluation, and implementation of interactive computing systems for human use, along with the study of related phenomena.
  • User-centered design prioritizes designing systems around the needs, preferences, and limitations of end users through iterative feedback and testing.
  • Affordance refers to an object's attributes that make its use clear to people.
  • Conceptual models in HCI provide users with a mental framework to understand and predict an interactive system's behavior.

Interface Metaphors

  • These include the desktop metaphor (files, folders, trash bin), shopping cart (e-commerce), and calendar (scheduling apps).

Interaction Design Activities

  • Establishing requirements involves the needs of the user
  • Developing alternatives to meet user needs
  • Prototyping in order to test designs
  • Evaluation of how effective the design meets requirements

Human Memory

  • Recognition is identifying something when it is presented
  • Recall is retrieving information from memory without cues

Usability Testing

  • Usability testing evaluates how effectively users can use a system to achieve their goals and identify usability issues.
  • Observing real users as they interact with a system to complete specific tasks is a common usability testing method.

Prototypes

  • Prototypes are used to explore ideas, gather feedback, and test functionality early and iteratively before full development.
  • Heuristic evaluation in HCI is a usability inspection method where experts review an interface against established usability principles.
  • Usability heuristics are guidelines used to evaluate the usability of an interface such as visibility of system status and error prevention.
  • Mental models in HCI represent a user’s understanding of how a system works and help guide their interactions.

Gulfs of Execution and Evaluation

  • The gulf of execution is the gap between a user’s intention and the system’s means to carry it out.
  • The gulf of evaluation is the gap between the system’s output and the user’s ability to interpret it.
  • Persuasive technology example: A fitness app uses notifications and achievements to encourage regular exercise.
  • User research in HCI is for understanding user behaviors, needs, and motivations through observation and analysis for better design decisions.

User Research Methods

  • Methods include interviews, surveys, and diary studies.
  • A persona in HCI is a fictional character representing a target user group, based on real user data.
  • User stories in HCI describe user needs and interactions from their perspective, helping prioritize features and design decisions.
  • Card-based prototyping in HCI is a low-fidelity technique using paper cards to represent UI elements or screens, useful for brainstorming and testing flow.
  • According to Johnson and Henderson (2002), a conceptual model in interaction design is primarily concerned with describing what users can do with a system and how they can do it.

Conceptual Model Components

  • The concept provides an overview of the idea to understand
  • The relationship to the concepts and how it relates to the user's experience
  • Mappings of how the interface translates to the user
  • Metaphors to support understanding of how the relationship work

Interface Metaphors

  • Interface metaphors help users understand and interact with unfamiliar systems by drawing on familiar real-world concepts.
  • Core concepts in HCI include usability, interaction, feedback, visibility, constraints, consistency, and user control.

Practical Issues in User-Centered Design

  • Issues include cost, time, access to users, skill levels, context of use, technical constraints.
  • Persuasive design is a design approach aimed at changing user behavior or attitudes through the interface, often used in health, education, or sustainability.

Prototyping Tools

  • Card-based design: Using physical or digital cards to represent UI elements for quick prototyping and layout testing.
  • Storyboard: Creating visual narratives to illustrate user interactions and experiences with a product.
  • User experience map: Visually outlining the steps a user takes to achieve a goal within a product or service.

HCI Design Process

  • The HCI design process is iterative and starts with user requirements analysis, prototyping, and feedback.

Requirements in HCI

  • Functional requirements: What the system should do.
  • Non-functional requirements: Performance, security.
  • User requirements: Needs and goals of the users.
  • Environmental/contextual requirements: Physical, social, technical environments.

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