CH. 4 Cognitive Mental Models

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Questions and Answers

What did Weller (2004) find about locating items for information?

  • Grouping information with borders took less time than using color contrast. (correct)
  • Using color contrast was more effective than borders.
  • Fonts have a greater effect than borders in finding information.
  • Too much white space improves locating information.

Sensory memory can last up to 10-15 seconds.

False (B)

What is the main reason why interfaces are largely visual?

We recognize things much better than being able to recall them.

Miller's Magic Number for short-term memory capacity is _____ ± 2.

<p>7</p> Signup and view all the answers

Match the type of memory with its duration:

<p>Sensory Memory = Less than 1 second Short-term Memory = 10-15 seconds Long-term Memory = Years Working Memory = Temporary processing</p> Signup and view all the answers

Which of the following cognitive aspects is most relevant to interaction design?

<p>Memory (B), Attention (C)</p> Signup and view all the answers

Cluttering the interface enhances user attention and perception.

<p>False (B)</p> Signup and view all the answers

What is the main cause identified for the difference in search times between the two screens in Tullis's study?

<p>Spacing of information</p> Signup and view all the answers

The cognitive process involved in focusing on relevant information from numerous stimuli is called ______.

<p>attention</p> Signup and view all the answers

Match the following design techniques with their intended effects:

<p>Salience = Draws attention to important information Animation = Makes information dynamic and engaging Spacing = Improves readability and searchability Underlining = Highlights key text or links</p> Signup and view all the answers

What does the study of Human Factors primarily focus on?

<p>Designing systems that accommodate human operators (C)</p> Signup and view all the answers

What is the primary focus of Human Factors psychology in relation to technology?

<p>Studying human behavior in the context of design (A)</p> Signup and view all the answers

Human Factors encompasses both behavioral and non-behavioral variables in its study.

<p>True (A)</p> Signup and view all the answers

Cognitive load refers to the amount of information the brain can handle at one time.

<p>True (A)</p> Signup and view all the answers

What is meant by 'cognition' in the context of Human-Computer Interaction?

<p>Cognition refers to the mental processes involved in gaining knowledge and understanding, particularly how users process information during interactions.</p> Signup and view all the answers

What are two cognitive issues that must be considered in Human Factors?

<p>Memory and attention capacity</p> Signup and view all the answers

The study of how humans accomplish work-related tasks in the context of __________ is known as Human Factors.

<p>human-machine system operation</p> Signup and view all the answers

Match the following cognitive concepts with their definitions:

<p>Mental models = User's internal representation of how a system works Theory of action = A framework for how behavior is guided by intention Information processing = The approach to understanding how humans analyze and interpret data Distributed cognition = The idea that cognitive processes are shared across individuals and tools</p> Signup and view all the answers

___ applies principles of Cognitive Psychology to enhance user interaction with technology.

<p>Human Factors</p> Signup and view all the answers

Match the cognitive issues to their descriptions:

<p>Memory = Span and storage capacity Attention = Capacity for selective and divided focus Problem solving = Ability to find solutions to challenges Language comprehension = Understanding spoken or written language</p> Signup and view all the answers

Flashcards

Human Factors

The study of how humans perform work-related tasks in the context of human-machine systems.

Behavioral Variables

A set of psychological constraints that determine how humans process information.

Non-behavioral Variables

A set of physical limitations that affect our ability to use a system.

Human Factors Design

Designing systems to accommodate human operators and optimize their performance.

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Human Performance Models

Human Factors professionals develop models of human performance that can aid designers.

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Memory in Human Factors

The ability to process and store information, including its capacity, how quickly information is recalled, and the amount of information that can be remembered.

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Cognitive Load

The total amount of mental effort required to process information, including tasks, decisions, and learning.

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Why Human Factors is Important in Computer Science

It helps us understand users' capabilities and constraints, guiding design choices to create user-friendly systems.

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Visual Perception in Software Design

Considering how visual perception, memory, and knowledge influence user interactions with software.

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Perceptibility

The ability to perceive and interpret information, such as recognizing icons or distinguishing sounds.

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Visual Grouping

Grouping information visually using borders or spacing to make it easier to find and understand.

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Sensory Memory

The initial stage of memory where sensory information is briefly stored.

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Retrieval

The ability to recall information from long-term memory, often aided by recognition cues.

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Semantic Memory

A type of memory that stores general knowledge and concepts, like the meaning of words or mathematical formulas.

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Attention

The process of selecting information that is relevant to a task, focusing attention on specific aspects of the environment.

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Perception

The process of interpreting sensory information. It includes how we see, hear, smell, taste, and touch.

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Recognition

The ability to recognize and identify objects, symbols, or patterns. It involves matching perceived stimuli with stored information.

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Memory

How we store, retrieve, and use information over time. It involves short-term and long-term memory.

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Designing for Attention

The process of designing interfaces that capture users' attention effectively and avoid overwhelming them with too much information.

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Study Notes

Human Computer Interaction: Cognition and Mental Models

  • Human-computer interaction (HCI) encompasses the human aspects of designing computer applications and hardware, focusing on effective interaction between humans and computers.
  • HCI considers human capabilities and limitations to create intuitive and accessible designs.
  • Understanding how people process information (cognition) plays a vital role in designing effective interfaces.
  • Everyday frustrations with software highlight the importance of understanding user needs.
  • Studying how people think and behave helps designers craft more user-friendly systems.
  • Human factors study examines human behavior in the context of technology; it differs from experimental psychology, which studies human behavior in general, by focusing on how humans interact with technology.
  • Human factors (ergonomics) combines insights from engineering, psychology, and physiology & medicine.
  • HCI incorporates user considerations in tools, which means considering user perception, cognitive limitations, and ways of interacting with various technological systems (e.g. computer applications & hardware).
  • Color, organization, and spacing are critical for user attention and perception in interface design.
  • Perceptible aspects of an interface (e.g. legible text, icons) are crucial to good design.
  • Memory, both short-term and long-term, significantly impacts how efficiently people use a technology.
  • Encoding, or interpreting information, is the first stage of memory processing. The more attention paid to something, and the more it's processed intellectually, means the more likely it is to be remembered.
  • Immediate memory capacity is limited (Miller's Magic Number 7 ± 2).
  • Design should facilitate recognition instead of having to recall details.
  • Mental models of a system are developed through learning and use—these include knowledge of how to use a system, process information, and handle unfamiliar situations.
  • Users apply mental models to every day situations, such as operating a thermostat to heat a house or using an ATM to withdraw money.
  • Users can sometimes hold erroneous mental models that impact their experience with a product (e.g. thinking a thermostat is like a valve).
  • Norman's (1986) seven-stage model of action describes a structured way of implementing an activity.
  • Cognitive user modeling attempts to predict how a user will interact with an interface based on their cognitive characteristics and knowledge.
  • Modeling aspects of a user's cognition, knowledge, intentions, and processing is crucial for predicting user interaction.
  • Models can range in specificity, from high-level plans and problems to basic user actions like keystrokes.
  • Different modeling approaches exist, including models based on human info processing.
  • Externalizing potentially complex functions or memory requirements to the environment can reduce a user's memory load (e.g. external calendars, notes, etc).

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