Podcast
Questions and Answers
What is the correct order of stages in vision?
What is the correct order of stages in vision?
- Interpretation of stimulus, then physical reception.
- Processing, physical reception, then reaction.
- Reaction, physical reception, then interpretation.
- Physical reception of stimulus, then processing and interpretation. (correct)
What role do ganglion cells play in vision?
What role do ganglion cells play in vision?
- Detect color wavelengths.
- Focus images on the retina.
- Detect patterns and movement. (correct)
- Control the amount of light entering the eye.
How does visual acuity relate to luminance?
How does visual acuity relate to luminance?
- Visual acuity decreases as luminance increases.
- Visual acuity is only affected by color, not luminance.
- Visual acuity remains constant regardless of luminance.
- Visual acuity increases with luminance. (correct)
Which statement is true about color perception?
Which statement is true about color perception?
In the context of Human-Computer Interaction (HCI), what does negative contrast refer to regarding computer screens and reading?
In the context of Human-Computer Interaction (HCI), what does negative contrast refer to regarding computer screens and reading?
What is the cocktail party phenomenon an example of?
What is the cocktail party phenomenon an example of?
What is the role of mechanoreceptors in the skin?
What is the role of mechanoreceptors in the skin?
What does Fitts' Law describe?
What does Fitts' Law describe?
What is the capacity of short-term memory (STM)?
What is the capacity of short-term memory (STM)?
Which of the following is true about long-term memory (LTM)?
Which of the following is true about long-term memory (LTM)?
What are the two main types of long-term memory?
What are the two main types of long-term memory?
What is the total time hypothesis related to?
What is the total time hypothesis related to?
Retroactive interference refers to what?
Retroactive interference refers to what?
Which is true regarding recall and recognition?
Which is true regarding recall and recognition?
Which of the following is an example of deductive reasoning?
Which of the following is an example of deductive reasoning?
What is a key limitation of inductive reasoning?
What is a key limitation of inductive reasoning?
What is abductive reasoning?
What is abductive reasoning?
What does Gestalt theory suggest about problem solving?
What does Gestalt theory suggest about problem solving?
In the context of problem-solving, what does the 'problem space theory' comprise?
In the context of problem-solving, what does the 'problem space theory' comprise?
In skill acquisition, what is chunking?
In skill acquisition, what is chunking?
Which factor is considered a 'long term' individual difference in the context of HCI?
Which factor is considered a 'long term' individual difference in the context of HCI?
According to the provided content, what should blue colors NOT be used for in interface design?
According to the provided content, what should blue colors NOT be used for in interface design?
Which statement accurately reflects the relationship between sensory memory and stimuli?
Which statement accurately reflects the relationship between sensory memory and stimuli?
What characterizes episodic long-term memory?
What characterizes episodic long-term memory?
What is the primary focus of models based on 'frames' in long-term memory?
What is the primary focus of models based on 'frames' in long-term memory?
What characterizes errors categorized as 'slips'?
What characterizes errors categorized as 'slips'?
According to presented emotion theories, what is a common thread between the James-Lange, Cannon, and Schacter-Singer theories?
According to presented emotion theories, what is a common thread between the James-Lange, Cannon, and Schacter-Singer theories?
What does the term 'affect' refer to in the context of emotion?
What does the term 'affect' refer to in the context of emotion?
What is the implication of stress in interface design?
What is the implication of stress in interface design?
In semantic networks, what principle allows child nodes to possess characteristics of their parent nodes?
In semantic networks, what principle allows child nodes to possess characteristics of their parent nodes?
Which type of memory is associated with stereo sound recognition?
Which type of memory is associated with stereo sound recognition?
In the Wason card selection task, the cards have letters and numbers. The rule to test is 'if a card has a vowel on one side, then it has an even number on the other side'. Which of the choices represents the card that needs to be turned over to test the rule?
In the Wason card selection task, the cards have letters and numbers. The rule to test is 'if a card has a vowel on one side, then it has an even number on the other side'. Which of the choices represents the card that needs to be turned over to test the rule?
In movement regarding response to stimulus using i/o channels, reaction time is dependent on what?
In movement regarding response to stimulus using i/o channels, reaction time is dependent on what?
In LTM retrieval, which process is often assisted by categories and imagery?
In LTM retrieval, which process is often assisted by categories and imagery?
How does the visual system compensate?
How does the visual system compensate?
What does timbre relate to pertaining to sound?
What does timbre relate to pertaining to sound?
When referring to the eye physically, what detects color wavelengths?
When referring to the eye physically, what detects color wavelengths?
True or false: Visual Acuity decreases as luminance increases.
True or false: Visual Acuity decreases as luminance increases.
Which memory type is 'scratch-pad for temporary recall?
Which memory type is 'scratch-pad for temporary recall?
What does distribution of practice effect do to learning over time?
What does distribution of practice effect do to learning over time?
In terms of HCI, where does the action part of condition/action rules come from?
In terms of HCI, where does the action part of condition/action rules come from?
In the context of cognitive interaction, what are the primary input and output channels involved when using a mouse and keyboard?
In the context of cognitive interaction, what are the primary input and output channels involved when using a mouse and keyboard?
Flashcards
Human-Computer Interaction (HCI)
Human-Computer Interaction (HCI)
The science focusing on how humans interact with computers.
Physical Reception
Physical Reception
The process of receiving stimulus using sight
Interpretation of Stimulus
Interpretation of Stimulus
The process of interpreting physical stimulus
The Eye
The Eye
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Visual Angle
Visual Angle
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Visual Acuity
Visual Acuity
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Brightness
Brightness
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Hearing
Hearing
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Hearing Frequency Range
Hearing Frequency Range
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Touch
Touch
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Reaction Time
Reaction Time
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Fitts' Law
Fitts' Law
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Sensory Memory
Sensory Memory
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Short-Term Memory (STM)
Short-Term Memory (STM)
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Long-Term Memory (LTM)
Long-Term Memory (LTM)
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Semantic Memory Structure
Semantic Memory Structure
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Production Rules
Production Rules
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Rehearsal
Rehearsal
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Deductive Reasoning
Deductive Reasoning
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Inductive Reasoning
Inductive Reasoning
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Abductive Reasoning
Abductive Reasoning
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Problem Solving
Problem Solving
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Slips (Errors)
Slips (Errors)
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Mistakes (Errors)
Mistakes (Errors)
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Affect
Affect
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Individual Differences
Individual Differences
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Study Notes
- Text is about the human aspects of Human-Computer Interaction, including vision, hearing, touch, movement, memory, thinking, errors, emotions, and individual differences
Vision
- Involves physical reception of stimuli and its processing/interpretation.
The Eye
- Transforms light into electrical energy.
- Light reflects from objects and forms upside-down images on the retina.
- The retina contains rods for low light vision and cones for color vision.
- Ganglion cells detect patterns and movement.
Interpreting Visual Signals
- Visual angle indicates how much of the visual field an object occupies and relates to size and distance.
- Visual acuity refers to the ability to perceive detail, which is limited.
- Familiar objects are perceived as constant in size, and cues like overlapping aid in perceiving size and depth.
- Brightness is a subjective reaction to light levels, affected by object luminance and measured by the just noticeable difference, acuity increases with luminance.
- Color perception involves hue, intensity, and saturation; cones are sensitive to color wavelengths, with blue acuity being the lowest; 8% of males and 1% of females are color blind.
Visual System Adaptations
- Context aids in resolving ambiguity
- Optical illusions can occur due to overcompensation
Reading
- Reading involves multiple stages: visual pattern perception, decoding using internal language representation, and interpretation using knowledge of syntax, semantics, and pragmatics
- It involves saccades and fixations, with perception occurring during fixations
- Word shape and negative contrast improving reading from computer screens
Hearing
- The auditory system provides information about distances, directions, and object
- The outer ear protects and amplifies sound, the middle ear transmits sound waves, and the inner ear releases chemical transmitters that create auditory nerve impulses
- Sound consists of pitch (frequency), loudness (amplitude), and timbre (quality)
Frequency Range
- Humans can hear frequencies from 20Hz to 15kHz but distinguishing high frequencies is less accurate
- The auditory system can filter out sounds over background noise such as the cocktail party phenomenon
Touch
- touch gives important feedback in the environment
- Especially helpful for visually impaired people
- Receptors in the skin are: thermoreceptors for heat and cold, nociceptors for pain, and mechanoreceptors for pressure
- Sensitivity varies across different areas of the body, for example, fingers are particularly receptive
- Kinethesis relates to awareness of body position and affects comfort/performance.
Movement
- Reaction time plus movement time constitutes the total time to respond to a stimulus
- Movement time depends on factors like age and fitness
- Reaction time differs based on the stimulus type: visual stimuli ~ 200ms, auditory ~ 150 ms, pain ~ 700ms
- Increased reaction time reduces accuracy for unskilled operators, but not for skilled ones.
Fitts' Law
- Fitts' Law explains that time to hit a target is related to the size of the target and distance
- Mt = a + b log2(D/S + 1), where Mt is movement time, D is distance, S is size, and a/b are constants
- Target sizes should be large and distances should be small
Memory
- There are three memory function types: sensory memories, short-term memory, and long-term memory
- Selection of stimuli is based on level of arousal.
Sensory Memory
- Buffers stimuli received through senses
- Iconic memory for visual stimuli, echoic memory for aural stimuli, and haptic memory for tactile stimuli
- Examples include "sparkler" trail and stereo sound
- Continuously overwritten.
Short-Term Memory (STM)
- STM acts as a temporary scratch-pad for recall.
- Access time ~ 70ms and decays rapidly ~ 200ms.
- Limited capacity of 7± 2 chunks.
Long-Term Memory (LTM)
- Acts as a repository for knowledge
- Slow access time ~ 1/10 second, slow decay if any, and huge capacity
- Two LTM types are episodic which is serial memory of events and semantics a structured memory of facts ,concepts, and skills
Semantic Memory
- The memory structure provides access to information
- Represents relationships, and supports inference
LTM Models
- Semantic networks, frames, scripts, and production rules
LTM Storage
- Occurs through rehearsal, with the amount retained proportional to rehearsal
- Optimized by spacing out learning over time
- Information with structure, meaning, and familiarity is easier to remember.
LTM Forgetting
- Information is lost gradually, other information replaces old (retroactive), or old interferes with new information (proactive inhibition)
- Memory may be selective and affected by emotion, leading to subconsciously `choosing' to forget in some cases
LTM Retrieval
- Recall involves reproducing info from memory with cues
- Recognition occurs when provides one previously seen with less complexity
Thinking
- Involves reasoning and problem-solving
Deductive Reasoning
- Derives a logically necessary conclusion from given premises
- The logical conclusion is not always necessarily true
- People use real-world knowledge in deduction.
Inductive Reasoning
- Generalizes from observed cases to unseen ones
- Though unreliable it can only prove false
Abductive Reasoning
- Abductive reasoning infers a cause from an event
- May lead to false explanations
Problem Solving
- Problem solving is finding a solution to unfamiliar using knowledge.
- Gestalt theory includes insight and problem restructuring
- Problem space theory includes heuristics to select operators, operates within STM limits, and is applicable towards puzzles
Analogy and Skill Acquisition
- Analogy relates to novel problems and use new information from previously similar problems
- Skill acquisition includes chunking to optimize STM, conceptual grouping, and info is more effectively structured.
Errors and Mental Models
- Slips occur from right attention but with failed execution: with causes like poor skill or inattention, even a change in skilled behavior can cause it
- Mistakes occur from wrong intention, based on incorrect understanding
Understanding Emotion
- James-Lange: interprets response to stimuli
- Cannon: psychological response
- Schacter-Singer: result of physiological repsonses
- Emotion combines cognitive and physical responses
Affect
- The biological response to physical stimuli
- Positive emotions result in creative problem solving and negative emotions result in narrow thinking
- Negative emotion can make small tasks hard, positive makes hard tasks small
Implications for Interface Design
- Stress will increase difficulty of problem solving
- Relaxed users will be more forgiving
- Aethestically pleasing interfaces will create positive affect
Individual Differences
- Long term differences include sex, physical and intellectual abilities
- Short term is stress and fatigue
- Always consider if any design decision will exclude any users
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