Podcast
Questions and Answers
Match the graph concepts with their descriptions:
Match the graph concepts with their descriptions:
Vertex = A node in the graph; can hold data. Edge = A connection between two vertices. Path = A sequence of vertices connected by edges. Cycle = A path that starts and ends at the same vertex.
Match the graph types with their properties:
Match the graph types with their properties:
Directed Graph = Edges have a direction from one vertex to another. Undirected Graph = Edges have no direction (connection is bidirectional). Weighted Graph = Edges have weights (costs) associated with them. Sparse Graph = A graph with relatively few edges compared to the number of vertices.
Match the graph representations with their characteristics:
Match the graph representations with their characteristics:
Adjacency Matrix = A 2D array where matrix[i][j] = 1 if there is an edge from vertex i to vertex j. Adjacency List = An array of lists; each list stores the adjacent vertices for a given vertex. Dense Graph = Most of the possible edges are present. Sparse Graph = Few edges compared to the maximum possible.
Match the space complexity with the correct graph representation method:
Match the space complexity with the correct graph representation method:
Match the following graph representations with their appropriate use cases:
Match the following graph representations with their appropriate use cases:
Match the graph representation with its corresponding characteristic:
Match the graph representation with its corresponding characteristic:
Match each graph traversal algorithm with its primary data structure:
Match each graph traversal algorithm with its primary data structure:
Match the graph algorithm with its typical application:
Match the graph algorithm with its typical application:
Match the graph application with its real-world example:
Match the graph application with its real-world example:
Match the following graph concepts with their definitions:
Match the following graph concepts with their definitions:
Match the time complexity with the corresponding graph algorithm (using Adjacency Matrix):
Match the time complexity with the corresponding graph algorithm (using Adjacency Matrix):
Match the time complexity with the corresponding graph algorithm (using Adjacency List):
Match the time complexity with the corresponding graph algorithm (using Adjacency List):
Match the graph property with its implication:
Match the graph property with its implication:
Match the following C code snippets with their function related to graph representation (using Adjacency Matrix):
Match the following C code snippets with their function related to graph representation (using Adjacency Matrix):
Match the following C code snippets with their function related to graph representation (using Adjacency Lists):
Match the following C code snippets with their function related to graph representation (using Adjacency Lists):
Match the C code action with the corresponding step in Breadth-First Search (BFS):
Match the C code action with the corresponding step in Breadth-First Search (BFS):
Pair the pseudocode step with its corresponding graph algorithm:
Pair the pseudocode step with its corresponding graph algorithm:
Match the concept with its application in graph algorithms:
Match the concept with its application in graph algorithms:
Match the graph problem with the appropriate algorithm to solve it:
Match the graph problem with the appropriate algorithm to solve it:
Flashcards
What is a Graph?
What is a Graph?
A non-linear data structure of nodes (vertices) connected by links (edges).
What is a Vertex?
What is a Vertex?
A node in a graph that can hold data.
What is an Edge?
What is an Edge?
A connection between two vertices. It may have a direction.
What is an Adjacency Matrix?
What is an Adjacency Matrix?
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What is an Adjacency List?
What is an Adjacency List?
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Adjacency Matrix
Adjacency Matrix
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Adjacency List
Adjacency List
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Depth-First Search (DFS)
Depth-First Search (DFS)
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Breadth-First Search (BFS)
Breadth-First Search (BFS)
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DFS Algorithm Steps
DFS Algorithm Steps
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BFS Algorithm Steps
BFS Algorithm Steps
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Social Network Graphs
Social Network Graphs
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Mapping Graphs
Mapping Graphs
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Recommendation System Graphs
Recommendation System Graphs
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Network Routing Graphs
Network Routing Graphs
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Scheduling Graphs
Scheduling Graphs
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Shortest Path Algorithms
Shortest Path Algorithms
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Minimum Spanning Tree Algorithms
Minimum Spanning Tree Algorithms
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Topological Sort
Topological Sort
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Connected Components
Connected Components
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Study Notes
- Graphs are non-linear data structures consisting of nodes (vertices) and connections between them (edges)
- They are used to represent relationships or networks
- C can be used to implement graphs
Basic Concepts
- Vertex: A node in the graph which can hold data
- Edge: A connection between two vertices that can be directed or undirected
- Directed Graph: Edges possessing direction from one vertex to another
- Undirected Graph: Edges lacking direction, thus the connection is bidirectional
- Weighted Graph: Edges possessing weights or costs
- Path: A sequence of vertices connected by edges
- Cycle: A path that starts and ends at the same vertex
- Adjacency: Indicates two vertices are connected by an edge
Graph Representation
- Adjacency Matrix: A 2D array where
matrix[i][j] = 1
if an edge exists from vertex i to vertex j; otherwise, it's 0; for weighted graphs,matrix[i][j]
stores the weight of the edge - Adjacency List: An array of lists where each array element represents a vertex, and the list contains the adjacent vertices
Adjacency Matrix Implementation in C
- Requires a two-dimensional array
- For a graph with 'V' vertices, the matrix is of size V x V
- Suitable for dense graphs where most vertices are connected
- O(V^2) is the space complexity
Adjacency List Implementation in C
- Requires an array of linked lists
- Each linked list stores the adjacent vertices for a given vertex
- Memory efficient for sparse graphs (graphs with few edges)
- O(V + E) is the space complexity, where E is the number of edges
C Code Example: Adjacency Matrix
#include <stdio.h>
#include <stdlib.h>
#define V 5 /* Number of vertices */
/* Function to initialize the adjacency matrix */
void initMatrix(int adjMatrix[][V]) {
int i, j;
for (i = 0; i < V; i++)
for (j = 0; j < V; j++)
adjMatrix[i][j] = 0;
}
/* Function to add an edge to the graph */
void addEdge(int adjMatrix[][V], int u, int v) {
adjMatrix[u][v] = 1;
adjMatrix[v][u] = 1; /* For undirected graph */
}
/* Function to print the adjacency matrix */
void printMatrix(int adjMatrix[][V]) {
int i, j;
for (i = 0; i < V; i++) {
printf("Vertex %d: ", i);
for (j = 0; j < V; j++)
printf("%d ", adjMatrix[i][j]);
printf("\n");
}
}
int main() {
int adjMatrix[V][V];
initMatrix(adjMatrix);
addEdge(adjMatrix, 0, 1);
addEdge(adjMatrix, 0, 4);
addEdge(adjMatrix, 1, 2);
addEdge(adjMatrix, 1, 3);
addEdge(adjMatrix, 1, 4);
addEdge(adjMatrix, 2, 3);
addEdge(adjMatrix, 3, 4);
printMatrix(adjMatrix);
return 0;
}
C Code Example: Adjacency List
#include <stdio.h>
#include <stdlib.h>
/* Structure for an adjacency list node */
struct AdjListNode {
int dest;
struct AdjListNode* next;
};
/* Structure for an adjacency list */
struct AdjList {
struct AdjListNode* head;
};
/* Structure for a graph */
struct Graph {
int V; /* Number of vertices */
struct AdjList* array;
};
/* Function to create a new adjacency list node */
struct AdjListNode* newAdjListNode(int dest) {
struct AdjListNode* newNode = (struct AdjListNode*)malloc(sizeof(struct AdjListNode));
newNode->dest = dest;
newNode->next = NULL;
return newNode;
}
/* Function to create a graph */
struct Graph* createGraph(int V) {
struct Graph* graph = (struct Graph*)malloc(sizeof(struct Graph));
graph->V = V;
graph->array = (struct AdjList*)malloc(V * sizeof(struct AdjList));
int i;
for (i = 0; i < V; i++)
graph->array[i].head = NULL;
return graph;
}
/* Function to add an edge to the graph */
void addEdge(struct Graph* graph, int src, int dest) {
struct AdjListNode* newNode = newAdjListNode(dest);
newNode->next = graph->array[src].head;
graph->array[src].head = newNode;
/* For undirected graph, add an edge from dest to src also */
newNode = newAdjListNode(src);
newNode->next = graph->array[dest].head;
graph->array[dest].head = newNode;
}
/* Function to print the graph */
void printGraph(struct Graph* graph) {
int v;
for (v = 0; v < graph->V; v++) {
struct AdjListNode* pCrawl = graph->array[v].head;
printf("Adjacency list of vertex %d\n head ", v);
while (pCrawl) {
printf("-> %d", pCrawl->dest);
pCrawl = pCrawl->next;
}
printf("\n");
}
}
int main() {
int V = 5;
struct Graph* graph = createGraph(V);
addEdge(graph, 0, 1);
addEdge(graph, 0, 4);
addEdge(graph, 1, 2);
addEdge(graph, 1, 3);
addEdge(graph, 1, 4);
addEdge(graph, 2, 3);
addEdge(graph, 3, 4);
printGraph(graph);
return 0;
}
Graph Traversal
- Depth-First Search (DFS): Explores as far as possible along each branch before backtracking and uses a stack (implicitly through recursion)
- Breadth-First Search (BFS): Explores all the neighbors of a node before moving to the next level of neighbors and uses a queue
Depth-First Search (DFS)
- Algorithm:
- Start at a vertex
- Mark the vertex as visited
- Recursively call DFS for each adjacent unvisited vertex
Breadth-First Search (BFS)
- Algorithm:
- Start at a vertex
- Enqueue the vertex
- While the queue is not empty:
- Dequeue a vertex
- Mark the vertex as visited
- Enqueue all unvisited adjacent vertices
C Code Example: DFS
#include <stdio.h>
#include <stdlib.h>
#define V 5
int adjMatrix[V][V];
int visited[V];
void initMatrix() {
int i, j;
for (i = 0; i < V; i++) {
for (j = 0; j < V; j++) {
adjMatrix[i][j] = 0;
}
visited[i] = 0;
}
}
void addEdge(int u, int v) {
adjMatrix[u][v] = 1;
adjMatrix[v][u] = 1;
}
void DFS(int v) {
visited[v] = 1;
printf("%d ", v);
for (int i = 0; i < V; i++) {
if (adjMatrix[v][i] == 1 && !visited[i]) {
DFS(i);
}
}
}
int main() {
initMatrix();
addEdge(0, 1);
addEdge(0, 2);
addEdge(1, 3);
addEdge(2, 4);
printf("DFS traversal starting from vertex 0: ");
DFS(0);
printf("\n");
return 0;
}
C Code Example: BFS
#include <stdio.h>
#include <stdlib.h>
#define V 5
int adjMatrix[V][V];
int visited[V];
int queue[V];
int front = 0, rear = 0;
void initMatrix() {
int i, j;
for (i = 0; i < V; i++) {
for (j = 0; j < V; j++) {
adjMatrix[i][j] = 0;
}
visited[i] = 0;
}
front = rear = 0;
}
void addEdge(int u, int v) {
adjMatrix[u][v] = 1;
adjMatrix[v][u] = 1;
}
void enqueue(int v) {
queue[rear++] = v;
}
int dequeue() {
return queue[front++];
}
int isEmpty() {
return front == rear;
}
void BFS(int startVertex) {
visited[startVertex] = 1;
enqueue(startVertex);
while (!isEmpty()) {
int currentVertex = dequeue();
printf("%d ", currentVertex);
for (int i = 0; i < V; i++) {
if (adjMatrix[currentVertex][i] == 1 && !visited[i]) {
visited[i] = 1;
enqueue(i);
}
}
}
}
int main() {
initMatrix();
addEdge(0, 1);
addEdge(0, 2);
addEdge(1, 3);
addEdge(2, 4);
printf("BFS traversal starting from vertex 0: ");
BFS(0);
printf("\n");
return 0;
}
Applications of Graphs
- Social networks: Representing relationships between users
- Mapping: Representing road networks
- Recommendation systems: Suggesting items based on user preferences
- Network routing: Finding the shortest path between two points in a network
- Scheduling: Representing tasks and their dependencies
Common Graph Algorithms
- Shortest Path Algorithms: Dijkstra's algorithm and Bellman-Ford algorithm find the shortest path between two vertices
- Minimum Spanning Tree Algorithms: Prim's algorithm and Kruskal's algorithm find a minimum spanning tree for a connected, weighted graph
- Topological Sort: Orders the vertices in a directed acyclic graph (DAG) such that for every directed edge from vertex A to vertex B, vertex A comes before vertex B in the ordering
- Connected Components: Identifying sets of vertices that are reachable from each other
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Description
Explore graphs, a non-linear data structure consisting of nodes and edges. Learn about vertices, edges, directed vs undirected graphs, and weighted graphs. Discover graph representations using Adjacency Matrix and Adjacency List.