Graph Theory Quiz

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Questions and Answers

In a graph with 'n' nodes and 'm' edges, what is the time complexity for traversing the graph using an adjacency list representation, assuming the graph has no cycles?

  • O(n log m)
  • O(n^2)
  • O(n + m) (correct)
  • O(m log n)

What is the key difference between the degree distribution and the strength distribution of a graph?

  • Degree distribution represents the frequency of each degree value, while strength distribution represents the average strength across all nodes in the graph.
  • Strength distribution is only applicable to graphs with weighted edges, while degree distribution is applicable to both weighted and unweighted graphs.
  • Degree distribution considers the number of edges connected to a node, while strength distribution considers the weight of those edges. (correct)
  • Degree distribution is calculated for all nodes, while strength distribution is only calculated for nodes with a degree greater than 1.

In a graph with cycles, why is it crucial to track visited nodes during graph traversal?

  • To calculate the total path length traveled during the traversal, providing insights into the network's structure.
  • To identify the nodes with the highest degree, which are considered important hubs in the network.
  • To determine the average degree of the graph, which helps understand the connectivity patterns within the network.
  • To prevent infinite loops by revisiting the same nodes repeatedly, ensuring the traversal algorithm eventually terminates. (correct)

Which of the following is NOT a benefit of using a graph data structure to represent information?

<p>Graphs are inherently static data structures, making them suitable for representing data that doesn't change over time. (D)</p> Signup and view all the answers

Which of the following statements is TRUE regarding the traversal of graphs with multiple components?

<p>It is necessary to perform multiple traversals starting from different nodes to reach all nodes in a graph with multiple components. (A)</p> Signup and view all the answers

Which of these is NOT a valid way to store a graph?

<p>Heap (B)</p> Signup and view all the answers

What is the primary mechanism for preventing revisiting the same nodes in a graph with cycles during depth-first search (DFS)?

<p>Maintaining a set of visited nodes and checking if a node is already in the set before visiting it (D)</p> Signup and view all the answers

Which characteristic best differentiates a heuristic search from a systematic search?

<p>Heuristic searches use a function to estimate the distance to the goal. (D)</p> Signup and view all the answers

In the context of problem-solving, what does a 'state' represent?

<p>A representation of a particular configuration or situation within the problem. (B)</p> Signup and view all the answers

What is the difference between the time complexity of traversing a graph using an adjacency matrix and an adjacency list representation, assuming the graph has no cycles?

<p>Adjacency list is more efficient for sparse graphs, while adjacency matrix is more efficient for dense graphs. (D)</p> Signup and view all the answers

What is the main objective of the sliding tiles puzzle?

<p>To arrange the tiles in numerical order by sliding them into the correct position using the empty space. (A)</p> Signup and view all the answers

What does the term 'legal operator' refer to in the context of heuristic search?

<p>A move or action that takes you from one valid state to another valid state. (A)</p> Signup and view all the answers

What is the primary goal when solving a problem using search algorithms?

<p>To find the shortest, least costly path to the final solution state. (D)</p> Signup and view all the answers

What is the key constraint in the N queens problem?

<p>Ensuring that no queens can attack each other by being in the same row, column, or diagonal. (D)</p> Signup and view all the answers

What is the meaning of a 'complete' algorithm in the context of search strategies?

<p>The algorithm will find a solution if there exists one. (B)</p> Signup and view all the answers

In what way do systematic search algorithms guarantee finding a solution?

<p>They traverse the entire search space exhaustively, only skipping states that are invalid. (A)</p> Signup and view all the answers

In the MinMax algorithm, what is the purpose of the max_level boolean parameter?

<p>To specify whether the current node is a maximizing or minimizing node. (C)</p> Signup and view all the answers

Which of the following accurately describes the role of heuristic evaluation in game tree search?

<p>To provide an estimated value of non-terminal nodes after a depth limit has been reached. (D)</p> Signup and view all the answers

What does the term 'α' in the context of αβ-pruning represent?

<p>The minimum score that a maximizing player is guaranteed to achieve. (D)</p> Signup and view all the answers

What condition results in a terminal node evaluation in the MinMax algorithm?

<p>When both the depth parameter <code>d</code> equals 0 or $h(s_n)$ equals 0. (D)</p> Signup and view all the answers

Why is it necessary to use heuristics when searching game trees?

<p>To allow the algorithm to handle large search spaces by approximating the values of nodes. (A)</p> Signup and view all the answers

If a node during the depth-first search in MinMax algorithm has max_level set to True, what type of evaluation it is performing?

<p>It tries to maximize the evaluation score of it's children. (B)</p> Signup and view all the answers

What does β (beta) represent in the context of αβ-pruning?

<p>The currently known best value for the maximizing player on the search path. (B)</p> Signup and view all the answers

What type of search is the MinMax algorithm described as performing?

<p>Depth-first search. (A)</p> Signup and view all the answers

In the example, what is the value of the edge (G, F) at the beginning?

<p>15 (D)</p> Signup and view all the answers

What is the reason that the edge (G, F) is not included in the first step?

<p>Its weight is too high compared to other edges. (A)</p> Signup and view all the answers

What is the consequence of deleting the edge (C, E) in the step when L = [(C, E), (F, C), (C, G)]?

<p>The final tree F will have a higher total weight. (C)</p> Signup and view all the answers

In Kruskal's algorithm, what is the purpose of the function component(u)?

<p>To check if nodes u and v belong to the same connected component. (C)</p> Signup and view all the answers

Why does the algorithm stop when the set L becomes empty?

<p>Because the algorithm has found all the shortest edges in the graph. (D)</p> Signup and view all the answers

What is the number of edges in the final minimum spanning tree F for this example?

<p>5 (C)</p> Signup and view all the answers

Why does Kruskal's algorithm always produce a tree?

<p>Because it avoids cycles in the tree by checking connected components. (B)</p> Signup and view all the answers

What is the total weight of the minimum spanning tree F produced by Kruskal's algorithm in this example?

<p>16 (A)</p> Signup and view all the answers

How many times is the function component(u) called during the execution of this example?

<p>8 (C)</p> Signup and view all the answers

Which of these properties is NOT true regarding the minimum spanning tree (MST)?

<p>MST is always unique for a given graph. (D)</p> Signup and view all the answers

What is the main difference between Prim's algorithm and Kruskal's algorithm for finding MST?

<p>Prim's algorithm starts with a single node, while Kruskal's starts with an empty tree. (C), Prim's algorithm uses a priority queue, while Kruskal's uses a sorted list. (D)</p> Signup and view all the answers

What is the best way to describe the order in which edges are added to F in Kruskal's algorithm?

<p>In ascending order of their weights, avoiding cycles. (A)</p> Signup and view all the answers

Why is the assumption of local optimality important in a greedy algorithm like Kruskal's?

<p>It allows the algorithm to make choices based on the current state without considering future consequences. (C)</p> Signup and view all the answers

Which of the following is a potential disadvantage of using a greedy algorithm like Kruskal's to find an MST?

<p>It may not always find the optimal solution. (B)</p> Signup and view all the answers

How can you determine if a graph is connected based on Kruskal's algorithm?

<p>If the algorithm terminates with a tree that includes all nodes, the graph is connected. (D)</p> Signup and view all the answers

In a graph with n nodes, how many edges does a minimum spanning tree have?

<p>n-1 (D)</p> Signup and view all the answers

Which nodes allow for complete graph traversal based on the provided conditions?

<p>a, b, e (B)</p> Signup and view all the answers

What is the necessary condition for a directed graph to have a topological ordering?

<p>It must be acyclic (C)</p> Signup and view all the answers

What does the operation w.inDegree() ← w.inDegree() -1 achieve in the ordering algorithm?

<p>It decrements the in-degree of adjacent nodes of the dequeued node (A)</p> Signup and view all the answers

What is the time complexity of graph traversal algorithms like DFS and BFS?

<p>O(n + m) (A)</p> Signup and view all the answers

What is the initial step in the algorithm for topological ordering?

<p>Finding all nodes with zero in-degree (C)</p> Signup and view all the answers

What would be the resulting complexity if you have a code block with complexity O(n) and it's executed inside a for loop iterating n times?

<p>O(n^2) (A)</p> Signup and view all the answers

Which of the following scenarios illustrates the application of topological ordering?

<p>Ordering events based on their dependencies (D)</p> Signup and view all the answers

What complexity is reported for the code with a nested loop structure where both loops iterate n times and the inner code has complexity O(n)?

<p>O(n^3) (C)</p> Signup and view all the answers

What is the purpose of tracking visited nodes during graph traversal?

<p>To prevent infinite loops (C)</p> Signup and view all the answers

In the graph ordering algorithm, what condition is checked to continue the while loop?

<p>q must contain at least one node (B)</p> Signup and view all the answers

What is the complexity of a while loop that doubles a variable starting from 1 until it reaches n?

<p>O(log n) (A)</p> Signup and view all the answers

If code block A has a complexity of O(log(n)) and it is called inside a for loop for n iterations, what is the overall complexity?

<p>O(n log(n)) (D)</p> Signup and view all the answers

When computing the total complexity of an algorithm, what is the appropriate approach to find the overall complexity?

<p>Sum all complexities and select the dominating term. (D)</p> Signup and view all the answers

What complexity do we report when a for loop iterates through range(0, n, 2) having the constant time complexity statement A inside?

<p>O(n) (A)</p> Signup and view all the answers

If a statement has constant complexity O(1) and it's nested inside another statement that is O(n), what is the total complexity?

<p>O(n) (D)</p> Signup and view all the answers

How does the complexity emerge when you use a range of 0 to n with a step of 0.5 for a code block A with complexity O(n)?

<p>O(2n) (D)</p> Signup and view all the answers

Flashcards

MinMax Algorithm

An algorithm that minimizes the possible loss in a worst-case scenario while maximizing potential gain in games.

Game Tree

A diagram that represents the possible states and moves in a game.

Terminal Node

A node in a game tree representing a possible final state of the game.

Heuristic Function

A function that evaluates and scores game positions to guide search algorithms.

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αβ-pruning

A technique in the MinMax algorithm to reduce the number of nodes evaluated by pruning branches.

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α (Alpha) Value

The minimum score that the maximizing player is assured of.

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β (Beta) Value

The maximum score that the minimizing player is assured of.

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Cut-Off in Search

A situation in the MinMax algorithm where the search stops due to a set depth or score threshold.

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Heuristic Search

A method for finding solutions using practical approaches to problem-solving.

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Sliding Tiles Puzzle

A game where numbered tiles are rearranged by sliding them into an empty space.

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N Queens Problem

Place n queens on an nxn chessboard without them attacking each other.

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Systematic Search

A complete method to explore all states in a problem space until a solution is found.

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Legal Operators

Allowed moves in a state space that lead to valid state transitions.

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Complete Algorithms

Algorithms that guarantee a solution will be found if one exists.

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Goal State

The desired end configuration that the search aims to reach.

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Graph Degree

The number of edges connected to a node in a graph.

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Degree Distribution P(k)

The fraction of nodes in a graph with a specific degree k.

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Node Strength

The sum of weights of edges connected to a node in a graph.

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Strength Distribution P(s)

The fraction of nodes in a graph with a specific strength s.

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Graph Traversal

The method of visiting nodes in a graph starting from an initial node.

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DFS (Depth-First Search)

A traversal method that explores as far down a branch as possible before backtracking.

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BFS (Breadth-First Search)

A traversal method that explores all neighbors of a node before moving to the next level.

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Visited Nodes in Graphs

Nodes that have already been explored during a traversal to avoid cycles.

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Visited Nodes

Nodes that have already been traversed in a graph to avoid loops.

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DFS Algorithm

A graph traversal method exploring as far as possible along each branch.

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BFS Algorithm

A graph traversal method that explores all neighbor nodes before moving deeper.

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Topological Ordering

A linear order of nodes in a directed graph where each edge points from an earlier to a later node.

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Acyclic Graph

A directed graph that does not contain any cycles.

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In-Degree

The number of incoming edges to a node in a graph.

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Graph Order Algorithm

An algorithm that produces a topological ordering of a directed graph.

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Complexity Notation

A way to express the efficiency of an algorithm in terms of time or space.

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Dominating Complexity

The complexity term that grows the fastest in an algorithm.

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Iterative Loop Complexity

The complexity of a loop computed by multiplying the inner block's complexity by iterations.

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Nested Loop Complexity

The total complexity is calculated by multiplying complexities of multiple loops.

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While Loop Complexity

The complexity is similar to that of an iterative loop.

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Logarithmic Complexity

Complexity that grows logarithmically usually indicates efficient algorithms.

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O(1) Complexity

Constant time complexity that does not change with input size.

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O(n) Complexity

Linear time complexity where the execution time grows with the input size.

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Kruskal's Algorithm

A greedy algorithm for finding the minimum spanning tree of a connected graph.

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Minimum Spanning Tree (MST)

A tree that connects all vertices in a graph with the minimum total edge weight.

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Local Optimality

Choosing the best available option at each step in an algorithm.

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Optimal Substructure

A property of a problem that can be solved by combining optimal solutions of its subproblems.

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Component in Graphs

A subset of a graph where any two vertices are connected to each other by paths.

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Edge Weight

A value that represents the cost or distance of traversing an edge in a graph.

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Sorting Edges

Arranging edges of a graph based on their weights in ascending order.

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Union of Edges

Combining two disjoint sets of edges in a graph to form a single set.

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Path Verification in MST

Checking if two vertices belong to different components before adding an edge to the MST.

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Graph Loop

A path in a graph where the start and end point are the same, causing redundancy.

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Greedy Algorithms

Algorithms that make the best choice at each step for optimal outcome without backtracking.

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Set of Edges (L)

A sorted list of edges used in Kruskal's algorithm to determine the MST.

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Graph G=(V,E)

A representation of a graph where V are vertices and E are edges connecting them.

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Building the MST

The process of adding edges to form the minimum spanning tree while avoiding cycles.

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Algorithm Steps

The sequence of operations in Kruskal’s algorithm to find the MST.

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Study Notes

  • Adversary search is a technique used in game playing to determine the best move in a game where the opponent plays optimally.
  • It involves analyzing possible moves, considering the opponent's responses, and evaluating outcomes to predict the best result.
  • Key games analyzed include Tic-Tac-Toe, 4 in a row, Checkers, Chess, Go.
  • Examples of games are visualized in slides.

Index

  • The presentation covers an introduction to the topic followed by
    • MiniMax algorithms.
    • αβ-pruning
    • Heuristic search (A-star)
    • Dynamic Programming,
    • Graphs

Introduction

  • Adversary search deals with uncertain situations between two players with the goal to model and anticipate the optimal play in different game scenarios, such as Chess, Go.
  • It requires modeling the opponent's behaviour.
  • A heuristic function that evaluates the position is necessary.
  • The search needs to be truncated to a reasonable depth.

MiniMax algorithm

  • The minimax algorithm is a recursive algorithm used in adversarial search.
  • It assumes the opponent plays optimally to maximize their own gain.
  • A game tree is used to model the game, where nodes represent game states and edges represent possible moves.
  • Nodes at an odd level are evaluated by the maximizer, at an even level are by the minimizer.
  • A heuristic function is applied to evaluate terminal nodes.
  • Computation complexity can be very high, therefore αβ-pruning is often used.

αβ-pruning

  • αβ-pruning is a branch and bound optimization technique for MiniMax making the decision process less computationally demanding.
  • It works by assigning upper (β) and lower (α) bounds to the search.
  • If a child node is bounded by values worse than the best found parent then the branch can be pruned, reducing the game tree to be explored.
  • It considers a part of the game tree only, reducing the computations.
  • Heuristic search in state spaces algorithms are used to find the best solution from an initial to a final state.
  • Represent possible states and possible transitions using a graph.
  • Create states using simple forms to represent the problem efficiently for the computer.
  • Use a heuristic function to order or organize the states to traverse efficiently.
  • Important examples include the sliding tiles puzzle and the N queens problem.
  • An example of such heuristic search in state spaces algorithm is A*.

Dynamic Programming

  • Dynamic programming is an efficient algorithm design technique for optimization problems.
  • It is based on breaking down a problem into smaller sub-problems and reusing their solutions to speed up the process.
  • There are two main approaches to implement Dynamic Programming:
  • Top-down DP (memoization): Recursively solves subproblems, storing their solutions in a table (cache) to avoid redundant computations. It is faster than brute-force.
  • Bottom-up DP: Iteratively solves subproblems starting from base case and working upwards. It is usually faster than top-down, as it does not have recursive overhead.

Graphs

  • A graph is a data structure consisting of nodes and edges that connect these nodes.
  • Graphs are used to represent relationships and connections between different entities.
  • Types of graphs include
    • Directed graphs: Edges have a specific direction.
    • Undirected graphs: Edges have no specific direction
    • Weighted graphs: Edges have numerical weights to represent strength, cost, or importance of the relationship between nodes.
  • Graphs can be represented with adjacency matrices or adjacency lists.

Tree Traversal

  • A tree is a hierarchical data structure consisting of nodes and edges that connect these nodes.
  • Traversal of a tree requires visiting each node in certain order.
  • The most common types of tree traversals are
    • Depth-first search (DFS): - Visits nodes in depth order to the leaves and then proceeds to nearby branches, and so on, until it reaches the end of a branch. - Uses stacks.
    • Breadth-first search (BFS): - Visits node level by level. - Uses queues.

Recursion

  • Recursion is a method to solve a problem by constantly breaking it down into smaller subproblems.
  • Crucial components are the base case (stopping condition) and recursive steps involved.
  • Typical use case includes computation for factorial, Fibonacci series, or problems in which there is a natural hierarchical nesting and subproblems have the same form, so recursive function is a natural approach and the problem can be easily solved.
  • A stack data structure is commonly used to store function calls.
  • Algorithms use memorization to memoize (store) already computed intermediate results to accelerate the process. Tail recursion is an optimization technique that reduces the overhead of recursion.

Complexity

  • Algorithms have different computational properties.
  • Complexity is a measure of how the resources used by an algorithm (e.g. time) scale with the input size.
  • Big O notation (e.g. O(n)) is used to express this scaling. It describes an upper bound on the growth rate of resource usage.
  • The input size (n) is normally the number of elements that must be analyzed to arrive at a solution or complete the assignment.
  • Common types of complexity include O(1), O(log n), O(n), O(n log n), O(n^2), O(n^3), O(2^n), O(n!).
  • Often, the most efficient algorithm is used for larger input size values.

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