Golden Rules of Interface Design Quiz
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Questions and Answers

What should be prioritized when preventing errors in interface design?

  • Fixing small, frequent errors first
  • Offering solutions to problems later
  • Preventing bigger errors before smaller ones (correct)
  • Reducing memory load of the users
  • Which of the following is NOT one of the Golden Rules of Interface Design?

  • Offer informative feedback
  • Keep users in control
  • Encourage frequent mistakes (correct)
  • Prevent entering illegal characters
  • What is a suggested approach to prevent slips in interface design?

  • Offer helpful constraints and good defaults (correct)
  • Increase user memory burden
  • Allow all user inputs without restrictions
  • Provide complex controls
  • Which principle emphasizes the importance of user awareness in interface design?

    <p>Design dialogs to yield closure</p> Signup and view all the answers

    What should be the focus when offering instructions for user recovery from errors?

    <p>Simple, constructive, and specific instructions</p> Signup and view all the answers

    Which principle suggests that users should have the option to exit a program at any time?

    <p>Keep users in control</p> Signup and view all the answers

    What is the main focus of the rule 'reduce short-term memory load'?

    <p>Minimize the amount of information users must remember at once</p> Signup and view all the answers

    Which of the following best exemplifies the principle of 'affordance' in design?

    <p>Making buttons look like they can be pushed</p> Signup and view all the answers

    Which rule typically addresses the feedback provided to users after they perform an action?

    <p>Offer informative feedback</p> Signup and view all the answers

    What does the principle 'strive for consistency' imply in the context of user interface design?

    <p>Visual and functional elements should behave the same way across the application</p> Signup and view all the answers

    Which principle focuses on ensuring users are aware of the functions available at any moment?

    <p>Visibility</p> Signup and view all the answers

    Which principle emphasizes the use of language and symbols relatable to the intended audience?

    <p>Familiarity</p> Signup and view all the answers

    When is it suggested that entering information may be preferred over selecting options?

    <p>When the task is complex and requires precision</p> Signup and view all the answers

    What are the goals of design in Human-Computer Interaction?

    <p>To generate design solutions and evaluate generated designs</p> Signup and view all the answers

    What characterizes guidelines in the context of design solutions?

    <p>They provide low-level focused advice about good practices.</p> Signup and view all the answers

    Which of the following describes principles in design?

    <p>They are mid-level strategies to analyze design alternatives.</p> Signup and view all the answers

    What type of evaluations do expert reviews and heuristics belong to?

    <p>Evaluating generated designs</p> Signup and view all the answers

    Which of these best describes theories in design?

    <p>They are high-level frameworks applicable across various domains.</p> Signup and view all the answers

    What is the primary function of usability testing in design evaluation?

    <p>To analyze user interactions and their satisfaction</p> Signup and view all the answers

    Which of the following is NOT a part of generating design solutions?

    <p>Analysing user feedback post-launch</p> Signup and view all the answers

    What do controlled experiments primarily help evaluate in design?

    <p>The performance of varying design elements</p> Signup and view all the answers

    What is the highest level of understanding in Foley and van Dam's Four-level Approach?

    <p>Conceptual level</p> Signup and view all the answers

    Which level in the Four-level Approach deals with the meanings of user commands and computer outputs?

    <p>Semantic level</p> Signup and view all the answers

    What principle is emphasized to reduce learning time and errors in Human-Computer Interaction?

    <p>Consistency of nouns and verbs</p> Signup and view all the answers

    Which design principle incorporates understanding user skill levels and task identification?

    <p>Fundamental principles</p> Signup and view all the answers

    What does the lexical level in Foley and van Dam's model focus on?

    <p>Device dependencies and syntax mechanisms</p> Signup and view all the answers

    Which of the following aspects is NOT a component of consistency in design?

    <p>User engagement strategies</p> Signup and view all the answers

    How many primary interaction styles are considered fundamental in design principles?

    <p>5</p> Signup and view all the answers

    Which of the following is included in the eight golden rules of interface design?

    <p>Prevent errors</p> Signup and view all the answers

    Which interaction style involves using graphical elements to manipulate objects directly?

    <p>Direct manipulation</p> Signup and view all the answers

    What principle states that user actions should be visible and alternatives should be clear?

    <p>State and action visibility</p> Signup and view all the answers

    According to Norman’s principles, what is a common user failure related to goal formation?

    <p>Not knowing how to execute an action</p> Signup and view all the answers

    What is the primary purpose of designing dialogs to yield closure?

    <p>To confirm that tasks have been completed</p> Signup and view all the answers

    Which principle emphasizes maintaining a consistent interface across similar products?

    <p>Internal consistency</p> Signup and view all the answers

    To help users manage their cognitive load, which design principle is least effective?

    <p>Offer misleading feedback</p> Signup and view all the answers

    Which design rule advocates for actions that can be easily reversed?

    <p>Easy reversal of actions</p> Signup and view all the answers

    What is the goal of providing informative feedback in user interfaces?

    <p>To ensure users understand system status</p> Signup and view all the answers

    What aspect does 'cater to universal usability' address in the 8 Golden Rules of Interface Design?

    <p>Accessibility for a wide range of users</p> Signup and view all the answers

    What is one of the freedoms allowed under the Creative Commons license mentioned?

    <p>Remix and transform the material</p> Signup and view all the answers

    What is NOT a requirement under the Creative Commons license?

    <p>Using the material for educational purposes only</p> Signup and view all the answers

    What should you NOT do with the material according to the license?

    <p>Apply legal measures restricting others' use</p> Signup and view all the answers

    Which of the following is a purpose of the design guidelines mentioned?

    <p>To assist in implementing design principles effectively</p> Signup and view all the answers

    What does 'NonCommercial' mean in the context of the license?

    <p>The material cannot be used for commercial purposes</p> Signup and view all the answers

    What must be done if someone remixes or transforms the material?

    <p>They must share their contributions under the same license</p> Signup and view all the answers

    What is a key activity suggested for developing a proposed solution?

    <p>Finding design guidelines for implementation</p> Signup and view all the answers

    What does proper attribution require when using the material?

    <p>Acknowledging any changes and linking to the license</p> Signup and view all the answers

    Study Notes

    Introduction to Human-Computer Interaction (IT110)

    • Course: Introduction to Human-Computer Interaction (IT110)
    • Semester: 1st Semester, AY 2024-2025
    • Instructor: Mary Joy P. Canon
    • Slides by: Luigi De Russis
    • Focus: Design Theory, Principles, and Guidelines

    Hall of Fame or Shame?

    • Interactive survey assessing user experience.
    • Scale: 0-10, measuring likelihood of recommendation.
    • Visual representation of user feedback (emojis).

    The Four Pillars of Design

    • Framework for successful UI design.
    • Pillars include user requirements, guidelines & process, interface software tools, expert reviews and testing, theoretical models and algorithms, controlled experiments, and ethnographic observation.

    Goals

    • Generating design solutions: utilizing guidelines, principles, and theories.
    • Evaluating generated designs: employing expert reviews, heuristics, usability testing, and controlled experiments.

    Generating Design Solutions

    • Guidelines: Practical, low-level advice on good practices and hazards to avoid.
    • Principles: Mid-level strategies and rules to evaluate and compare design alternatives.
    • Theories: High-level, widely applicable frameworks for design and evaluation, aiding communication and teaching.

    Design Theories

    • Theoretical frameworks for foundational research.
    • Classifications include:
      • Descriptive theories: focusing on UI elements, terminology, semantics, event sequences and relationships, guidelines, decisions, and predictive comparisons based on performance figures.
      • Explanatory theories: emphasizing user's mental model, task language, articulation, interface language, core system language and performance.

    Abowd and Beale Model (Explanatory)

    • Model illustrates user interaction stages:
      1. Goal formulation.
      2. Planning actions.
      3. Specifying action sequence.
      4. Performing actions.
      5. Perceiving.
      6. Interpreting.
      7. Comparing results with goals.
    • Shows gulf of evaluation and gulf of execution.

    Foley and van Dam Four-Level Approach (Descriptive)

    • Four levels describing interactive systems for descriptive analysis.
    • Levels include: conceptual, semantic, syntactic, and lexical.

    Consistency Theories (Prescriptive)

    • Consistency in nouns (objects) and verbs (actions) is key to reduce learning time and errors.
    • Consistent colors, layouts, icons, fonts, and button sizes are critical.
    • Minor inconsistencies can be strategically used to direct attention.

    Design Principles

    • Key aspects considered for designing user interfaces (UI) design.
    • The "What" in UI design—not the "How."
    • Fundamental principles more functional and effective than guidelines.

    Interaction Styles

    • Direct Manipulation: Present concepts visually, easily learned, retains information well, avoids errors, encourages exploration. (Strengths & Disadvantages noted for each).

    • Menu Selection: Learning is short, reduces keystrokes, structures decision-making, accommodates error handling. (Strengths & Disadvantages noted for each).

    • Form Fill-in: Simplifies data entry, requires modest training, useful assistance, permits form management tools.(Strengths & Disadvantages noted for each).

    • Command Language: Highly flexible, useful for power users, promotes user initiative, accommodates custom macros.(Strengths & Disadvantages noted for each).

    • Natural Language: Least learning burden, relieves syntax burden (Strengths & Disadvantages noted for each).

    Norman's Principles from Action Models

    • Good design principles:
      • Visibility: Action alternatives and current state are revealed.
      • Conceptual Model: A coherent, consistent system image, including intuitive relationships.
      • Mappings: Clear relationships between actions and results.
      • Feedback: Continuous feedback of progress, such as with a download bar.

    The 8 Golden Rules of Interface Design

    • Consistency: Similar situations lead to similar actions.
    • Universal Usability: cater for diverse users.
    • Informative Feedback: Immediate and relevant feedback.
    • Dialog Closure: Clear signals of completion.
    • Preventing Errors: Minimize possibility of wrong actions.
    • Easy Reversal of Actions: Undo/Redo options vital for correcting mistakes.
    • Control and Control over Tasks: Give users control.
    • Reduce Memory Load: Minimize short-term memory demand.

    Consistency - Action Items

    • Maintain internal (within a single product family) and external (industry-standard) consistency.

    Internal Consistency

    • Microsoft Office applications (365 Suite).

    Consistency with Mental Models

    • Elevator buttons (consistent across multiple buildings).

    Consistency of Interpretation

    • Order timing (designing interface displays for current/future statuses).

    Inconsistency for Drawing Attention

    • Varying colors (e.g., in error areas) for attracting attention.

    Prevent Errors - Action Items

    • Prioritize major errors to be less frustrating.
    • Use helpful constraints.
    • Reduce memory burdens (use undo).
    • Provide solutions for problems.

    Error Prevention

    • Examples of error prevention in login fields.
    • Preventing accidental errors: clear error messages.

    Permit Reversal of Actions – Action Items

    • Support undo and redo, with a clear "cancel" choice.
    • Avoid interfering with work processes.

    Keep Users in Control – Action Items

    • Focus interface content on essentials.
    • Prevent unnecessary distractions.
    • Prioritize necessary actions and features.
    • Allow easy quit/cancel actions.

    Offer Informative Feedback – Action Items

    • Users should always be aware of current status.
    • Convey results immediately.
    • Present feedback relevant to the current task
    • Use clear communication for confidence building.

    Informative Feedback - Examples

    • Example of good vs bad feedback.
    • Displays the current status to the user (e.g., file downloading, login).

    Design Dialogs to Yield Closure – Action Items

    • Simplify language
    • Apply user research for familiarity with terms and technology
    • Supply users with clear options for next steps.

    Dialogue

    • The "Copying files…" progress bar during installations.

    Prevent errors

    • Avoid possible errors, disable unusable buttons, prevent illegal character entry.

    Guidelines for Augmented Reality

    • The user should be able to use the entire display to display the surroundings and the application's virtual objects.
    • Realistic 3D assets to visually enhance the reality of interactions
    • Minimizing visual text, showing only necessary information for interactions.

    Design Principles by Benyon (1)

    • Learnability: Helping others learn the system.
    • Visibility: Making elements and options evident in the app.
    • Consistency: Consistency in use of terms, objects, and actions.
    • Familiarity: Use familiar terminology and objects for users.
    • Affordance: Allow actions to be clear from the object appearance (e.g., buttons to be pushed).

    Design Principles by Benyon (II)

    • Effectiveness: Making the task easily understood and manageable.
    • Navigation: Using maps, directional signs to assist users within the GUI environment.
    • Control: Provide clear control for interactions; ensuring clear mappings and actions.
    • Feedback: Ensuring feedback and feedback mechanisms are present.

    Design Principles by Benyon (III)

    • Safety and Security: Provide recovery and constraints to limit errors.
    • Accommodation: Provide flexibility to accommodate users needs.
    • Flexibility: Providing a user experience suitable to the user.
    • Style: Visually appealing to users, creating a comfortable interaction design.
    • Conviviality: Ensuring the system is friendly and welcoming to the users.

    Norman's Seven Principles

    • Use both knowledge to aid the user experience (world and head).
    • Task structuring.
    • Making tasks or things visible.
    • Correct Mapping of objects to actions in the app or software.
    • Exploiting constraints (natural and artificial).
    • Design for errors that can be easily fixed.
    • Standardizing to provide consistent experiences.

    First Principles of Interaction Design

    • Aesthetics, anticipation, autonomy, color, consistency, defaults, discoverability, efficiency, explorable interfaces, Fits's law, human interface objects, latency reduction, learnability, metaphors, protect user's work, readability, simplicity, state track-it, visible interfaces are considered essential in the creation of a user interface.

    Design Guidelines Shared Language

    • Shared language for terminology usage, appearance, and action sequences for consistency.

    Design Guidelines Concrete Suggestions

    • Concrete suggestions on implementing the principles for best practice
    • Often rule-based and based on best practices

    Design Guidelines Encapsulating Experience of Expert Designers

    • Experienced designers' shared knowledge embedded in guidelines.

    Web Style Guide

    • Provides detailed guidelines for typography, images, layouts, etc.

    Web Content Accessibility Guidelines (WCAG)

    • International standard for web accessibility.

    U.S. Government Mobile User Experience Guidelines

    • Providing mobile user experience.

    U.K. Government Design System

    • Design system for consistency across GOV.UK services

    Italian Government Guidelines and Design System

    • Guidelines for Italian government websites and design.

    Apple HIG (Human Interface Guidelines)

    • Apple's guidelines for designing user interface for all Apple product platforms

    Microsoft «Fluent» Design System

    • Design system for simplicity and coherence across Microsoft platforms.

    Google Material Design

    • Open-source design system for designing and building attractive, usable products.

    Guidelines for Human-Al Interaction

    • Guidelines for designing systems for Human-Al interaction; examples presented.

    Guidelines for Augmented Reality

    • Creating a comfortable and engaging user experience with specific tips on using the entire display, convincing illusions, auditory and haptic feedback, and minimal text

    References and Acknowledgments/Project Credits

    • Citations for concepts used and credits for contributing to the project.
    • Supporting documents to acknowledge all contributions.

    Activity 1-Application of Guidelines in HCI

    • Applying HCI principles to specific tasks.

    Activity 2 -Design Guidelines for Chosen Solution

    • Using design guidelines to guide solution implementation.

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    Related Documents

    IT110 Design Principles PDF

    Description

    Test your knowledge of the key principles of interface design with this quiz focused on the Golden Rules. Topics include error prevention, user awareness, and design affordances to enhance usability. Discover what makes an effective user interface by exploring these essential concepts.

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