Generalized Coordinates and Cause-and-Effect Principles Quiz
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Questions and Answers

What do R, θ, and z represent in polar coordinates?

  • Radius, angle, and altitude coordinates of a particle
  • Rotational, azimuthal, and height coordinates of a particle
  • Radial, angular, and axial coordinates of a particle (correct)
  • Rectangular, angular, and vertical coordinates of a particle
  • What do eR, eθ, and ez represent in polar coordinates?

  • Velocity vectors corresponding to radial, angular, and axial directions
  • Acceleration vectors corresponding to radial, angular, and axial directions
  • Position vectors corresponding to radial, angular, and axial directions
  • Unit vectors corresponding to radial, angular, and axial directions (correct)
  • What is the role of Coriolis acceleration in cylindrical coordinates?

  • To account for motion due to Earth's rotation (correct)
  • To enhance normal acceleration
  • To counteract tangential acceleration
  • To provide centripetal acceleration
  • Which type of acceleration does the term ⃗ contain in cylindrical coordinates?

    <p>Centripetal acceleration</p> Signup and view all the answers

    What aspect of motion does the derivative of unit vectors represent in polar coordinates?

    <p>Changing directions of motion</p> Signup and view all the answers

    At which point during its trajectory does a basketball reach its peak amplitude?

    <p>@ Point A (the peak amplitude)</p> Signup and view all the answers

    In what context would a basketball player need to calculate initial velocity and launch angle?

    <p>Shooting the basketball into the hoop as a projectile</p> Signup and view all the answers

    What characteristic of a projectile's motion is significant when calculating initial velocity for a basketball shot?

    <p>Peak height attained by the projectile</p> Signup and view all the answers

    What is the primary purpose of using cylindrical coordinates in analyzing particle motion?

    <p>To account for motion in three-dimensional space</p> Signup and view all the answers

    What parameter does θ represent in polar coordinates?

    <p>Azimuthal angle from reference direction</p> Signup and view all the answers

    Study Notes

    Coordinates

    • Polar coordinates use the angle θ
    • Cartesian coordinates use x-z, where z=L.cos θ and x=L.sin θ

    Cause-and-Effect Principle

    • If there is an effect, there must be a cause behind it
    • In a well-defined problem, the cause's or effect's magnitude will not be known until the problem is solved

    Dynamics

    • Dynamics has two parts: kinematics and kinetics
    • Kinematics is the study of the geometry of motion
    • Kinetics deals with the forces imparted on bodies and the response (motion) of the bodies to these forces

    Rigid Bodies

    • A rigid body is a continuous distribution of particles, hence a particle system for which the relative distances and orientations of the constituent particles remain fixed

    Kinematics of Particles

    • A particle is a body that has mass but no volume
    • Kinematics is the study of the geometry of motion
    • To locate a particle, we must specify its location with respect to some reference by considering coordinate systems

    Coordinate Systems

    • There are many coordinate systems, including:
      • Cartesian Coordinates
      • Path Coordinates (normal & tangential)
      • Cylindrical Polar Coordinates

    Cartesian Coordinates

    • Basis vectors are constant in direction and magnitude
    • Position, velocity, and acceleration equations are simplified
    • Figure ‎1-6 shows Cartesian coordinates

    Path Coordinates (normal & tangential)

    • Used to describe motion along a curved path
    • Normal (n) and tangential (t) coordinates are used
    • Figure ‎1-7 shows normal & tangential coordinates
    • Velocity vector is always tangent to the motion path (t-direction)
    • Acceleration has two components: change in magnitude and change in direction

    Cylindrical Polar Coordinates

    • Used when a particle moves along a 3-D curve
    • Radial (R), angular (θ), and axial (z) coordinates are used
    • Figure 1.36 shows cylindrical polar coordinates
    • Instantaneous velocity is obtained by taking time derivatives of the position vector
    • Derivative of unit vectors is necessary to derive acceleration

    Example Problem

    • A basketball player wants to shoot the basketball into the hoop
    • The ball travels as a projectile and reaches a height of 5h=4 before it begins its descent towards the basket
    • Calculate the initial velocity v0 and the player's angle to launch the ball

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    Description

    Test your knowledge on possible generalized coordinates like polar and cartesian coordinates, and concepts such as the Cause-and-Effect Principle. Explore dynamics, including kinematics and kinetics, with a focus on a simple model of a vehicle (tricycle model).

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