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Questions and Answers
What is the primary characteristic of games in AI, according to game theorists?
What is the primary characteristic of games in AI, according to game theorists?
What is the key aspect that makes a situation adversarial in game theory?
What is the key aspect that makes a situation adversarial in game theory?
What was the primary motivation for tackling chess in the early days of computer programming?
What was the primary motivation for tackling chess in the early days of computer programming?
What is the common characteristic of the utility values at the end of a game in AI, according to the text?
What is the common characteristic of the utility values at the end of a game in AI, according to the text?
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What is the main challenge in solving games like chess and Go?
What is the main challenge in solving games like chess and Go?
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What type of environments are viewed as games by mathematical game theory?
What type of environments are viewed as games by mathematical game theory?
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What is the significance of the branching factor in chess?
What is the significance of the branching factor in chess?
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Why are games an appealing subject for study in AI research?
Why are games an appealing subject for study in AI research?
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What was one of the first tasks undertaken in AI research?
What was one of the first tasks undertaken in AI research?
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What is the primary consequence of inefficiency in game-playing programs?
What is the primary consequence of inefficiency in game-playing programs?
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What has been the primary outcome of game-playing research in artificial intelligence?
What has been the primary outcome of game-playing research in artificial intelligence?
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What is the current state of computer performance in the game of Go?
What is the current state of computer performance in the game of Go?
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Study Notes
Game Theory and Adversarial Search
- Competitive environments with conflicting goals lead to adversarial search problems, often referred to as games.
- Mathematical game theory views any multiagent environment as a game if the impact of each agent on others is significant, regardless of cooperation or competition.
Characteristics of Games in AI
- Games in AI are usually deterministic, turn-taking, two-player, zero-sum games of perfect information.
- These games have deterministic, fully observable environments with two agents taking alternating actions, resulting in equal and opposite utility values.
Examples of Games
- Chess is a zero-sum game, where one player's win (+1) implies the other player's loss (-1).
- Games, unlike toy problems, are challenging due to their complexity.
History of Game Playing in AI
- Chess was one of the first tasks undertaken in AI, with early attempts by Konrad Zuse, Claude Shannon, Norbert Wiener, and Alan Turing in the 1950s.
- Since then, there has been steady progress in the standard of play, with machines surpassing humans in checkers and Othello, and being competitive in many other games.
- Go is an exception, where computers perform at an amateur level.
Challenges in Game Playing
- Games have an enormous search tree, making it infeasible to calculate the optimal decision (e.g., chess has an average branching factor of 35 and games often go to 50 moves).
- Games require making decisions under time constraints, and inefficiency is severely penalized.
- Game-playing research has led to innovative ideas on optimizing time usage.
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Description
Game theory is a branch of economics that views multiagent environments as games, where the impact of each agent on the others is significant. In AI, games are usually of a specialized kind, involving deterministic, turn-taking, and two-player scenarios.