Game Mechanics Design: Chapter 1 Quiz

DistinguishedPersonification avatar
DistinguishedPersonification
·
·
Download

Start Quiz

Study Flashcards

20 Questions

What do game mechanics define?

How play progresses and what conditions determine victory or defeat

According to Ernest Adams, what is an essential feature of games?

Arbitrary rules

How do Katie Salen and Eric Zimmerman define a game?

A system with artificial conflict

What will you have a clear understanding of by the end of the chapter?

What game mechanics are for and how to think about designing them

What does Katie Salen and Eric Zimmerman define as resulting from artificial conflict?

Quantifiable outcome

Which aspect of games do most definitions agree on?

Rules as an essential feature

According to Jesper Juul's definition in Half-Real, what is a game?

A system with a variable and quantifiable outcome

In the context of games, what do rules determine?

What players can do and how the game will react

How are state machines described in the context of games?

Hypothetical machines that can exist in different states, each with rules for transitioning to other states

What does the game's state usually reflect?

The player's location, allies, enemies, and distribution of vital game resources

What do finite state machines allow computer scientists to do?

Design, model, and implement state machines with a limited (finite) number of states

According to the text, what type of processes are called stochastic in games and simulations?

Processes that include elements of chance

What do many single-player video games reflect when they reach an end state?

Whether the player wins, loses, or quits

In the context of games, what does a state machine determine?

Which rules cause the game to progress from one state to another

What does Jesper Juul emphasize as being crucial for exerting influence on the outcome in games?

The player's effort

How are games and game components often understood according to the text?

As state machines

What data structure is considered the 'hello world' data structure in some settings?

Binary Search Trees

What is a possible solution in C++ for counting the number of times each word occurs in a large text?

Using maps

Which data structure is mentioned in 'Programming Pearls' in the context of counting the number of times each word occurs in a large text?

Binary Search Trees

In some functional settings, what are the elementary building blocks used to create arrays and other data structures?

Linked lists

Study Notes

Game Mechanics and Definitions

  • Game mechanics define the rules and procedures that guide the gameplay experience.
  • According to Ernest Adams, an essential feature of games is the existence of conflict or challenge.
  • Katie Salen and Eric Zimmerman define a game as a system in which players engage in an artificial conflict, defined by rules, which results in a quantifiable outcome.

Game State and Machines

  • The game's state usually reflects the current situation or status of the game.
  • Rules determine the possible states of a game and the transitions between them.
  • State machines are described as a mathematical model that can be in one of a finite number of states.
  • Finite state machines allow computer scientists to model and analyze complex systems.

Game Characteristics

  • Many single-player video games reflect the player's progress when they reach an end state.
  • Jesper Juul emphasizes that players must exert influence on the outcome in games, typically through decision-making and action.

Data Structures and Programming

  • The hash table data structure is considered the 'hello world' data structure in some settings.
  • A possible solution in C++ for counting the number of times each word occurs in a large text is to use a hash table.
  • In 'Programming Pearls', a hash table is mentioned as a solution for counting the number of times each word occurs in a large text.
  • In some functional settings, the elementary building blocks used to create arrays and other data structures are tuples and linked lists.

Test your knowledge of game mechanics design with this quiz based on Chapter 1 of designing game mechanics. Explore the five types of game mechanics, their applications in video game genres, and the process of designing and prototyping mechanics.

Make Your Own Quizzes and Flashcards

Convert your notes into interactive study material.

Get started for free

More Quizzes Like This

Use Quizgecko on...
Browser
Browser