Podcast
Questions and Answers
What are the 'Three Cs' that should be established early in game design?
What are the 'Three Cs' that should be established early in game design?
Character, Camera, and Controls.
Why is ergonomics important in game controller design?
Why is ergonomics important in game controller design?
Ergonomics ensures that the equipment fits well with how players hold and use the controller, enhancing comfort and usability.
What practice should designers follow when creating controls for young players?
What practice should designers follow when creating controls for young players?
Designers should keep button presses simple and avoid complex combinations.
How can FPS players benefit from customization options in controls?
How can FPS players benefit from customization options in controls?
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What is a crucial guideline to remember for flight controls in video games?
What is a crucial guideline to remember for flight controls in video games?
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What is the primary purpose of a tap in touchscreen gaming?
What is the primary purpose of a tap in touchscreen gaming?
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How does a double tap differ from a single tap?
How does a double tap differ from a single tap?
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Describe the function of a pull and release move in gaming.
Describe the function of a pull and release move in gaming.
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In what scenario would you use a hold and drag gesture?
In what scenario would you use a hold and drag gesture?
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What action does scrubbing perform on a touchscreen?
What action does scrubbing perform on a touchscreen?
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What effect does associating swiping motions with real-world functions have on gameplay?
What effect does associating swiping motions with real-world functions have on gameplay?
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What is one advantage of allowing players to change the size of their brush in games like Ibis Paint X?
What is one advantage of allowing players to change the size of their brush in games like Ibis Paint X?
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How can a pinch gesture be utilized in touch screen games?
How can a pinch gesture be utilized in touch screen games?
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What is the significance of maintaining a simple control scheme in games like Fruit Ninja?
What is the significance of maintaining a simple control scheme in games like Fruit Ninja?
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What does 'button mashing' indicate about a player's experience in a game?
What does 'button mashing' indicate about a player's experience in a game?
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Study Notes
Game Design - Game Controls
- Game controls are crucial for player experience
- Ergonomics is vital in controller design
- Consider player hand position and movements
- Hardware developers meticulously test how players interact with controllers
- Clear visual cues should be given for unavailable controls
- Good practices for controls include offering multiple options and letting players customize their controls
- Don't have controls that are too complex, but also keep it varied enough so that the gameplay is diverse
The Three C's in Games
- Character, Camera, and Controls are fundamental elements
- Establish these early in preproduction
- Game design often changes during development
- These three fundamentals help guide the early development
Control is in Your Hand - Ergonomics
- Ergonomics studies how to fit equipment to the user
- Developers prioritize player comfort and control
- Consider visual range, hand placement, and movement patterns
Control is in Your Hand - Good Practices
- Simple controls for younger players (8 and under)
- Avoiding complex button combinations
- FPS players often use hotkeys and macros to chain attacks or spell effects
You've Got the Touch
- Touchscreen gaming is increasingly common
- Understanding how to create responsive controls is crucial now more than ever
- Touch controls are common on mobile devices
What a finger can do-Types of Interactions
- Tap: Quick press for selection, actions, shooting weapons, or placing items
- Double Tap: Verifying a selection, opening/closing windows, or indicating directional movement
- Timed Tap: Tap in time with the game's rhythm, for rhythmic games such as Guitar Hero or similar games
- Touch and Hold: Holding a moving object in place for gameplay purposes
- Hold and Drag: Moving inventory items, dressing a character in gear, and tossing items into trash
- Flick: Mimicking actions like throwing a ball or making a character move in a specific direction
- Swipe: Indicating directional movement, similar to swinging a sword or drawing a line
- Shape Tracing: Used for casting spells in games by tracing shapes like circles, squares, triangles, or zigzags
- Pinch: Used to resize objects in games
Button Mashing
- Avoid overly complex or repetitive controls
- A good designer thinks about real-world input methods to enhance gameplay experience
- Ensure the control scheme is simple
- Player frustration can arise from complex or illogical controls
- Player input should result in clear feedback
- Consider different actions as simple inputs or actions
- Players press buttons randomly for feedback; this can be observed in action and fighting games
Button Mashing - Good Practices
- Avoid overly complex control schemes
- Physical therapy exercises
- Tapping fingers
- Opening and closing hands
- Extending and turning arms
- These are methods that help maintain physical shape and avoid repetitive motion injuries
Buttons in Controllers
- Important to design clear visual or audio when a control is not available
- Design controls to not be useless when pressed
- Design training modes to make the controls clear and allow for button unlock experience
- Good visual cues when controls aren't available or in use
Button Mapping Example
- Illustrates various button assignments for different actions
- Shows layout options for game control assignments
Character or Camera Relative?
- Stick with either relative scheme for consistency
- Control scheme alterations cause frustration and confusing gameplay
- Proper control sequence and clarity is essential;
Other Methods of Control
- Actuators that give feedback in the form of vibrations.
- Gyroscopes for rotating the controller to manipulate elements, a common method in mobile games.
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Description
Explore the essential aspects of game controls and their ergonomic design in this quiz. Understand the importance of player comfort and interaction with game controllers, while also learning about the foundational elements of character, camera, and controls in game development. This quiz emphasizes best practices for creating an optimal player experience.