Foundations of Human Computer Interaction (HCI)

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Questions and Answers

Human-Computer Interaction (HCI) is a cross-disciplinary area.

True (A)

The goal of HCI is to maximize the effort of interaction.

False (B)

Which of the following are components of HCI?

  • Human / User (correct)
  • Task and Computer (correct)
  • Interface (correct)
  • Context (correct)
  • None of the above

What is a paradigm in the context of HCI?

<p>A paradigm is a framework or model used to understand and explain human-computer interaction. It defines the principles, rules, and assumptions that guide our understanding of how people interact with computers.</p> Signup and view all the answers

The large scale computing paradigm is characterized by direct manipulation and graphical interfaces.

<p>False (B)</p> Signup and view all the answers

The personal computing paradigm is driven by Graphical User Interfaces (GUI).

<p>True (A)</p> Signup and view all the answers

Mobile Computing allows for the transmission of data, voice, and video via wireless devices.

<p>True (A)</p> Signup and view all the answers

Virtual Reality provides a computer-simulated alternative to the real world.

<p>True (A)</p> Signup and view all the answers

Augmented Reality enhances the real world with computer-generated perceptual information.

<p>True (A)</p> Signup and view all the answers

Flashcards

Human-Computer Interaction (HCI)

A field that studies how humans interact with computers, designing, implementing, and evaluating user interfaces.

User Interface (UI)

The visual elements and controls users interact with on a computer.

User Experience (UX)

The overall experience a user has when interacting with a system.

User-centered Design

A design approach focusing on users' needs, goals, and limitations.

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Usability

How easily and effectively a user can accomplish tasks using a system.

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Accessibility

The extent to which a system can be used by people with disabilities.

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Ergonomics

The study of how people interact with their environment, including tools and equipment.

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Graphical User Interface (GUI)

A user interface that uses graphics to control devices.

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Interaction design

The process of designing interactive products.

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Components of HCI

Three main elements in HCI: the user, the computer or system, and the interactions between them.

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Human Side

Understanding user behavior, tasks, and goals to improve interaction with systems.

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Machine Side

Hardware and software, design of the UI and UX, data and information.

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HCI Principles

Fundamental guidelines and theories for creating effective and user-friendly systems.

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Interactive technology

Technology designed for human interaction.

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Ubiquitous Computing

Computing that is present everywhere and available at any time.

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Task and Computer

User's objective or goal when interacting with the computer combined with the the computer's function to fulfill said goal.

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Interface

The connection between the human and computer.

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Xerox PARC

Research center that significantly contributed to GUI development.

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Donald Norman

Influential psychologist and designer in HCI and UX.

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HCI Methods

Systematic approaches in HCI to evaluating and improving system design.

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HCI Theories

Explanations and frameworks used for understanding user behavior and interactions.

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Study Notes

Foundations of Human Computer Interaction (HCI)

  • HCI is a cross-disciplinary field encompassing computer science, engineering, psychology, ergonomics, and design.
  • HCI focuses on the theory, design, implementation, and evaluation of how humans interact with computing devices.
  • It's a subfield of computer science concerning human-computer interactions, interface design, and user needs.

Design Considerations

  • The study of design addresses well-designed and poorly designed products, whether they achieve intended use or not.
  • Poor design affects user experience and effectiveness.
  • Examples illustrate good and bad designs, highlighting the importance of user-centered design principles.

HCI Components

  • HCI comprises three crucial components: human/user, computer, and their interaction.
    • Humans/users are individuals or groups working together on a project.
    • Computers are operated by humans to achieve objectives. The computer provides digital representations.
    • The interface is essential for a positive user experience.
    • Context matters; design must account for the environment where the system is used.

Goals of HCI

  • HCI aims to minimize user effort (physical and mental) while using technology.
  • Design humanizes the interaction creating user-friendly, usable, accessible, efficient, and safe products.

History of HCI

  • The rise of personal computers in the 1970s and 1980s spurred the need for a more human-centered approach to design.
  • Xerox PARC developed the first graphical user interface (GUI).
  • Apple's Lisa and Macintosh computers popularized GUIs.
  • Donald Norman's work on user-centered design had a significant impact on the field.

Applications of HCI

  • HCI is used to research user behavior, design user interfaces, and understand sociocultural implications of human-computer interaction.
  • Notable industries utilizing HCI include virtual reality (VR), augmented reality (AR), medical training, education, and electronic toll systems.
    • Other applications include healthcare technologies, education-based technologies, security and cybersecurity, and voice user interfaces.

Paradigms of Interaction

  • Paradigms of interaction serve as models or patterns encompassing all aspects of human interaction with computers, including physical, virtual, perceptual, and cognitive. Popular paradigms include large-scale computing, personal computing, networked computing, mobile computing, collaborative environments, VR, and AR.

Large-Scale Computing Paradigm

  • This paradigm describes large, central computers (mainframes) and how batch processing worked in that environment.

Personal Computing Paradigm

  • This paradigm is driven by graphical user interfaces (GUIs) with operating systems like Windows and Macintosh. GUI characteristics include graphical displays and direct manipulation.

Networked Computing Paradigm

  • This paradigm focuses on computer networks allowing users greater access based on internet availability regardless of geographical location. Community computing and networking are major aspects.

Mobile Computing Paradigm

  • This paradigm utilizes computers' ability to transmit data, voice, and video using wireless enabled devices. The interactions include mobile communication, hardware, and software aspects.

Collaborative Environment Paradigm

  • This paradigm focuses on how computer networks enable groups to interact collaboratively, sharing documents and files. Interactive computing is a significant element.

Virtual Reality Paradigm

  • Virtual reality is a computer-generated, simulated environment. The paradigm is used in healthcare, education, entertainment, and automotive industries.

Augmented Reality Paradigm

  • Augmented reality is an interaction experience that enhances the real environment with computer-generated perceptual information. Examples include Snapchat, photography editing, Hololens, Google ARCore, and Pokémon Go.

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