Flow Theory in Game Design Quiz

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Questions and Answers

What is the concept of 'flow' in gaming?

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Where should the majority of a game experience lie according to the concept of flow?

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How does a game experience outside the flow region affect players?

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What does the flow diagram to the left depict?

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How does a well-designed flow experience change the game's difficulty compared to the player's skill increase?

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What is the purpose of the downtime in a game section?

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What can cause a player to drift into the 'boredom' category?

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What are some factors that can cause a player to drift into the 'anxiety' category?

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What is a section in a game typically thought of as?

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What is the purpose of section climaxes in a game?

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