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Questions and Answers
What is the concept of 'flow' in gaming?
What is the concept of 'flow' in gaming?
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Where should the majority of a game experience lie according to the concept of flow?
Where should the majority of a game experience lie according to the concept of flow?
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How does a game experience outside the flow region affect players?
How does a game experience outside the flow region affect players?
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What does the flow diagram to the left depict?
What does the flow diagram to the left depict?
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How does a well-designed flow experience change the game's difficulty compared to the player's skill increase?
How does a well-designed flow experience change the game's difficulty compared to the player's skill increase?
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What is the purpose of the downtime in a game section?
What is the purpose of the downtime in a game section?
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What can cause a player to drift into the 'boredom' category?
What can cause a player to drift into the 'boredom' category?
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What are some factors that can cause a player to drift into the 'anxiety' category?
What are some factors that can cause a player to drift into the 'anxiety' category?
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What is a section in a game typically thought of as?
What is a section in a game typically thought of as?
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What is the purpose of section climaxes in a game?
What is the purpose of section climaxes in a game?
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