Figma Essentials: UI/UX Design

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Questions and Answers

A UX designer notices users are consistently unable to locate a specific feature on a website. Which action would be the MOST effective first step in addressing this issue?

  • Implementing A/B testing with two different versions of the feature without gathering initial user feedback.
  • Conducting user testing to understand why users cannot find the feature. (correct)
  • Adding more detailed technical documentation for developers.
  • Redesigning the UI with a different color scheme.

When designing a mobile website, why is it important to consider company values and mission during the design process?

  • It simplifies the process of exporting assets for developer hand-off.
  • It ensures the website's UI aligns with the company's brand identity and resonates with the target audience. (correct)
  • It primarily helps in choosing the right coding language for developers.
  • It strictly dictates the layout of the wireframes and task flows.

A designer is working on a mobile e-commerce site and has created a task flow for purchasing an item. How does a user flow differ and enhance this process?

  • A user flow focuses solely on the visual design of each step in a transaction.
  • A user flow outlines only the ideal path a user takes to complete a task.
  • A user flow simplifies the task flow by removing decision points.
  • A user flow includes multiple paths and decision points, accounting for various user behaviors, such as using a search bar or browsing categories. (correct)

During a design review, a stakeholder suggests using a specific vibrant color for the wireframe of a new application. What would be the MOST appropriate response from a UX perspective?

<p>Explaining that wireframes should remain primarily gray to avoid premature focus on visual elements and facilitate unbiased feedback. (B)</p> Signup and view all the answers

After conducting user testing on a prototype created in Figma, stakeholders request the website be coded in HTML and CSS. What is Figma's role in this handoff?

<p>Figma provides assets, such as CSS snippets, SVGs, and graphics, for developers to use when building the website. (C)</p> Signup and view all the answers

Which of the following scenarios BEST demonstrates the difference between UI and UX?

<p>UI relates to the visual presentation of a website, while UX concerns how easily a user can accomplish their desired tasks on that website. (B)</p> Signup and view all the answers

You are designing a new e-commerce website in Figma and want to ensure consistency in the colors used throughout the design. What approach is MOST efficient for managing and maintaining color consistency?

<p>Creating and utilizing Color Styles and Team Library colors to ensure standardized color usage across the project. (A)</p> Signup and view all the answers

When creating a design file in Figma, you see the option to create either an Auto Width or Fixed Size text box. In what situation would you MOST likely use a Fixed Size text box?

<p>When designing a block of text that needs to fit within a specific area, automatically wrapping to the next line as needed. (D)</p> Signup and view all the answers

You need to design the 'Home' page, 'Product Details' page, 'Checkout' page and 'Confirmation' page of an e-commerce website for Scott Headphones as part of a class project. Which Figma tool would be MOST appropriate to create these individual pages within the same file?

<p>Frame Tool (B)</p> Signup and view all the answers

What is the primary reason for creating a persona, such as Sarah in her 20s, married with kids, and environmentally-conscious, at the beginning of a UX design project?

<p>To distance oneself from personal preferences and consider how a target user would interact with the design. (A)</p> Signup and view all the answers

Flashcards

What is UI (User Interface)?

How something looks, involving layout and visual elements based on intuition.

What is UX (User Experience)?

How something works and how someone uses it, involving testing the UI with users to ensure it's intuitive and accessible.

What is a Persona?

A representation of the ideal customer, guiding decisions about design elements.

What is Task Flow?

Outlines a specific feature or process to be designed in clear, linear steps.

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What are User Flows?

Have multiple paths and decision points to account for various user behaviors.

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What are Wireframes?

Low-fidelity, quick, and budget-friendly mock-ups.

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What are Hi-Fidelity Mock-ups?

Visually appealing and detailed mock-ups, which take more time and effort.

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What is the Auto Width Text Box?

Text boxes that expand to accommodate the text entered.

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What is the Fixed Size Text Box?

Text boxes that have a defined width, causing text to break at the edges.

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What are Document Colors?

Shows all colors used in a document, helping to manage and maintain consistency.

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Study Notes

Course Overview

  • Figma Essentials course teaches how to use Figma for UI/UX design.
  • The course is designed for beginners in UX design, even those unsure of what it entails.
  • You will learn to create interfaces, prototypes, and understand real-world UX design expectations.

Course Curriculum

  • Brief creation and UX persona utilization are covered.
  • Simple wireframe creation is thought
  • Implementing colors and images in Hi-Fidelity mock-ups is an important topic.
  • Choosing fonts for web and mobile apps (dos and don'ts) is crucial.
  • UI components like icons and buttons will be created.
  • Complex concepts such as components, constraints, and multi-dimensional variance is demystified.
  • Free UI kits and plug-ins for Figma speed up workflow.
  • Building a simple style guide for colleague/client hand-off will be taught.
  • Creating simple and advanced micro-interactions, page transitions, and animations is important.
  • Interactive prototypes will be built for user testing
  • Collaboration with team members will be taught.
  • Exporting the correct files for developer hand-off will be instructed.

Course Features

  • Assignments throughout the course allow students to practice and develop skills.
  • The course aims to help students upgrade from Figma zero to Figma hero.

Getting Started with the Course

  • Exercise files are available for download via a link on the course page.
  • A shortcut sheet with useful Figma shortcuts is included in the exercise files.
  • Figma can be used in a browser version or via a desktop app.
  • Both versions of Figma are essentially the same.
  • If the instructor speaks too fast, the video playback speed can be slowed down.

Figma Versions

  • The course primarily uses the free version of Figma.
  • The free version is sufficient for most of the course.
  • The benefits of upgrading to the paid version will be shown later in the course.

Figma Updates

  • Figma is constantly updating, which can cause slight changes to the interface.
  • Significant updates will be re-recorded, while minor changes may only involve a name change.
  • Students should check the comments section for clarifications or updates from the instructor or other students.

Figma's Purpose

  • Figma is excellent for rapid prototyping of websites and apps.
  • Creation of wireframes, quick look-and-feel mockups, and hi-fidelity website mockups are all useful skills to learn.
  • Prototypes created in Figma can be tested with clients and users.
  • Changes can be made quickly based on user feedback.
  • Figma does not code the website or app for you but provides assets for developer use (CSS, SVGs, graphics).

Post-Prototype Workflow

  • After client sign-off on the Figma prototype, developers use the mockups to build the actual website or app.
  • Developers may use coding languages like HTML and CSS or platforms like WordPress, Webflow, or Wix to build the site.
  • Figma is also used for general digital graphic design, such as social media campaigns and ads.
  • Figma can be used as an alternative to tools like Illustrator and Photoshop for digital design tasks.

UI vs. UX

  • UI (User Interface) refers to how something looks.
  • UX (User Experience) refers to how something works and how someone uses it,.
  • UI design involves the layout and visual elements, traditionally based on intuition.
  • UX design involves testing the UI with users to see if it works as intended.
  • Testing includes checking if the UI is intuitive, accessible, and meets user expectations.

Course Focus

  • The course focuses primarily on UI design within Figma.
  • The course will also provide insights into UX design principles and testing methodologies.

UX in Practice

  • An example of poor UX is a bank's website and app update with a visually appealing UI but usability issues.
  • UX issues include the inability to use the Enter key to submit passwords.
  • Difficulty editing or updating information, and lack of clear indicators for interactive elements can also cause user issues.
  • UX designers are gathering feedback and language in order to avoid future frustrations on current and future projects.

Course Project

  • Wireframes will be created first.
  • Hi-Fidelity versions of those wireframes will then be created.
  • Styles and components will then be built.

Project Brief

  • Scott Headphones wants a few pages designed for a specific task flow.
  • The task flow includes a Home page, product features, a Checkout page, and a Confirmation page.

Persona

  • A persona is a representation of the ideal customer.
  • The course’s persona is a woman named Sarah in her 20s, who is married with kids, self-employed, and environmentally-conscious.
  • A persona helps distance one’s self from personal preferences and consider how a target user would interact with the design.
  • Personas guide decisions about color, fonts, language, imagery, and organization of information.
  • UX researchers often create more detailed personas with extensive documentation.

Task Flow

  • A task flow outlines a specific feature or process to be designed, such as the steps to cancel a product.
  • A task flow in the course would include a Home page, product feature display, a Checkout page, and a Confirmation page.

Task Flows vs. Flows

  • A task flow is a simple, linear path a user takes to complete a specific task.
  • User flows can have multiple paths and decision points to account for various user behaviors.

Task Flows vs. User Flows

  • Task Flows are linear and sequential.
  • User Flows are more complex and non-linear, offering multiple pathways.
  • Example: Reaching "super banana pancake" can be done through a search bar or browsing categories.
  • User Flows include decision nodes (different shapes for different actions), pages, and user interactions.
  • User Flows help identify dead ends or loops where users get stuck.
  • Task Flows can be part of a larger User Flow.
  • Designing for a User Flow involves more complexity and a bigger scope than a Task Flow.

Mobile Website vs. App Design

  • The course focuses on designing a mobile website, not an app.
  • Mobile websites require designing for various screen sizes (mobile, tablet, desktop).
  • Apps are designed for a single mobile screen size.

Importance of Company Values and Mission

  • A detailed brief should include information about the company's values, mission, and target audience.
  • Understanding these aspects helps designers create more relevant and effective designs.
  • Designers should strive to learn about a company's values and mission, even if they aren't initially provided.
  • Use company values and missions to reference design decisions and have better conversations with stakeholders.

Class Project: Creating Your Own Brief

  • Students are encouraged to create their own design brief using a random project generator website (randomprojectgenerator.com).
  • Enter a name (e.g., last name, pet's name) and location to generate a unique company and product.
  • Stick with the first generated project, even if it seems challenging.
  • The company and product will be unique, but the Task Flow structure (Home page, Product features, Checkout, Confirmation) will be the same for everyone.
  • Students will use their unique company details to choose images, colors, and design elements that suit their project.
  • Task: Take a screenshot or copy the generated brief and store it for later use.
  • Import the provided Task Flow Figma file ("taskflow.fig") into Figma.
  • Figma prefers files to be in the cloud.

Wireframes vs. Hi-Fidelity Mock-ups

  • Wireframes are low-fidelity, quick, and budget-friendly mock-ups.
  • Hi-Fidelity mock-ups (Hi-Fi) are visually appealing and detailed.
  • Skipping the wireframe stage can be detrimental, especially for new UX designers.
  • Wireframes help test the Task Flow and underlying mechanics without distractions from visual design elements.
  • Keep wireframes simple with limited colors (gray or one additional color) and a basic font.
  • Hi-Fi mock-ups involve more time and effort in refining visual details.
  • Wireframes are the starting point in the course before moving on to building more visually refined designs.

Figma Basics: Creating Design Files and Frames

  • To create a new design file, navigate to your name in Figma (usually found in the top left dropdown).
  • Create a new design file from drafts.
  • Use the Frame tool to create pages or artboards.
  • Delete random-sized frames and select specific device sizes.
  • Choose a generic phone size that works for both Android and Apple devices (e.g., iPhone 8, 375 pixels wide).
  • Rename your frames to reflect the Task Flow (e.g., Home page/Marketing page, Product Details, Checkout, Confirmation).
  • Use "space bar" to move frames around.
  • Copy and paste frames using "Command C/V" (Mac) or "Ctrl C/V" (PC).
  • Frames can be created for desktop or tablet, but the course focuses on phone design.
  • Zoom in and out using "Command/Ctrl" + "+" or "-".
  • To zoom with a scroll wheel hold commmand.
  • At the end of the exercise, have four named frames for the Task Flow pages.
  • Name your Figma file using your company name and "Ecom V1" (e.g., Scott Ecom V1).
  • Avoid using vague file names like "Final" or "Final Revisited."### Figma Basic Setup and Navigation
  • To access personal files, ensure you're under your designated name, not the Community tab.
  • Ecom 1 is used as an example file name.
  • Files can be renamed by right-clicking and selecting "Rename".
  • "Home" is your base of operations in Figma.
  • The entire workspace is referred to as a design file.
  • Frames are similar to pages or artboards in other design software.

Introduction to Type in Figma

  • The Type tool is represented by the letter "T".
  • Hovering over tools displays their name and associated keyboard shortcut.
  • Two types of text boxes exist: Auto Width and Fixed Size.
  • Auto Width text boxes expand to accommodate the text entered.
  • Fixed Size text boxes have a defined width, causing text to break at the edges.
  • A generic marketing message can be used as a placeholder to avoid early feedback on specific content.
  • Text box types can be switched between Auto Width and Fixed Size after creation.
  • Undoing actions in Figma may exhibit inconsistent behavior.

Type Tool: Font Manipulation

  • Font size can be adjusted via the dropdown menu in the properties panel.
  • Highlighting the text is required before changing the font size.
  • Text alignment options include left, center, and right.
  • Line height can be adjusted by clicking and dragging the line height icon.
  • Alternatively, clicking within the value box and using arrow keys can incrementally change values.
  • Holding Shift while using arrow keys increases values in increments of 10.

Font Selection in Figma

  • Font sizes should ideally be chosen at 100% zoom for accuracy.
  • Previewing font sizes on a mobile device is recommended for mobile website design.
  • Opt for fonts with minimal character for wireframing to avoid biasing user feedback.
  • Roboto and Open Sans serve as examples of neutral fonts suitable for wireframes.
  • Roboto is commonly used, free, and offers various font weights.

Mockup Elements and Duplication

  • A simplified logo is recommended, even when a company brand already exists.
  • Existing logos should be in black and white and kept simple.
  • Copy and pasting elements in Figma results in duplication directly on top of the original.
  • Duplicating elements while holding 'Option' (Mac) or 'Alt' (PC) creates a copy as you drag.
  • Figma provides alignment assistance when positioning elements.

Advanced Text Properties

  • Additional text options can be found in the right menu, within the Properties Inspector.
  • Stylistic sets, decorations (underline, strikethrough), and bullet points are available.
  • The Right panel houses most of text modifications options.

Rectangles and Shapes

  • Basic shapes are Rectangle, Lines, Circle/Ellipses
  • Rectangle tool shortcut = "R"
  • Drawing a rectangle can make existing text disappear due to layering.
  • The Layers panel allows arranging the order of elements.
  • Elements can be sent to the back using the right-click menu or by dragging them in the Layers panel.
  • Aligning elements can be done by dragging.

Creating Buttons and Rounded Corners

  • Zoom in to see corner dots for rounded corners, zoom out if you cannot see the dots.
  • Zoom level affects the visibility of rounded corner handles.
  • Rounded corners can be adjusted by dragging the corner handles or by entering values in the properties panel.
  • To edit a select corner radius, hold down the 'Option' (Mac) or 'Alt' (PC) key and click the corner.
  • Circle tool creates ellipses by default; holding Shift creates perfect circles.

Additional Circle Properties

  • The circle tool has a feature for creating pie charts, but is not commonly used in other mockups.### Color in Wireframes
  • Wireframes should ideally be left gray to avoid unnecessary color-related discussions.
  • To work with color, select an element and click "Fill" in the design panel.
  • Use the Hue slider to select a color zone and adjust saturation and brightness.
  • Drag the color picker past the extremes to achieve full white or black.
  • Light blue is a common color for wireframes but you can use any color.
  • Adjust the transparency of an element using the transparency setting.
  • Transparency can be set with a percentage, either by typing it in or using the up/down arrows.
  • Color nerds can use Hexadecimal, RGB, or CSS color codes.
  • The Eyedropper tool allows you to select and replicate colors from any part of the design.
  • The shortcut for the Eyedropper tool is the "I" key.
  • Use black, grays, and whites with minimal color to maintain a generic look and avoid unnecessary feedback.
  • Document Colors show all colors used in the document.
  • Team Library colors and Color Styles help manage and maintain consistency.

Strokes

  • Add a Stroke to an object by clicking the "+" button in the Stroke section of the design panel.
  • Set default properties by selecting an object with the desired properties and navigating to 'Edit' > 'Set Default Properties'.
  • Newly created objects will inherit these properties.
  • Copy properties from one object to another by selecting the source object, choosing 'Edit' > 'Copy Properties,' selecting the target object(s), and choosing 'Edit' > 'Paste Properties'.
  • Create a Burger menu using the Line tool.
  • Hold the Shift key while drawing a line to make it straight.
  • Duplicate elements using the 'Option' key (Mac) or 'Alt' key (PC) while dragging.
  • Use Command D (Mac) or Ctrl D (PC) to duplicate the last action.

Line Strokes

  • Round caps provide rounded ends to strokes.
  • Butt caps finish the stroke exactly at the end point.
  • Square caps add a square extension at the end of the stroke.
  • "Mixed" in the Stroke settings indicates that the selected elements have different stroke settings.

Images

  • A common visual cue for a placeholder image is a large cross drawn through the middle of the element.
  • Import images via the Rectangle tool or by navigating to 'File' > 'Place Image'.
  • Hold down the Shift key while scaling an image to maintain its proportions.

Object Editing Mode

  • Object Editing mode allows you to manipulate the individual points and edges of a shape.
  • Enter Object Editing mode by selecting an object and clicking 'Edit Object' in the toolbar.
  • Exit Object Editing mode by clicking 'Done' or double-clicking on the background.

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