Evolution of E-Learning

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Questions and Answers

______ learning combines online and in-person educational experiences.

Blended

In e-learning, ______ helps structure learning objectives according to cognitive performance levels.

Bloom's Taxonomy

______ learning allows students to learn at their own pace and convenience.

Asynchronous

The use of ICT, or ______, enhances education with flexible and personalized learning experiences.

<p>Information and Communication Technologies</p> Signup and view all the answers

______ learning is beneficial for gaining knowledge through expert blogs and regularly updated educational sites.

<p>Self-study with SME</p> Signup and view all the answers

______ allows learners to actively engage in simulated real-world scenarios, enhancing the hands-on learning experience.

<p>Electronic simulations</p> Signup and view all the answers

Ensuring ______ in e-learning means that course content should directly relate to the learner's role, goals, and current skill level.

<p>learner-centered content</p> Signup and view all the answers

E-learning can cultivate ______ skills through activities like active listening and negotiation.

<p>interpersonal</p> Signup and view all the answers

______ is an advantage of e-learning that enables students to access learning materials from anywhere in the world.

<p>Global accessibility</p> Signup and view all the answers

In the context of e-learning content, ______ refers to well-segmented content designed for easy assimilation by learners.

<p>granularity</p> Signup and view all the answers

Flashcards

What is E-learning?

Teaching and learning using electronic media like computers and web-based platforms.

What is Blended Learning?

A learning approach that combines online and in-person instruction.

What is Synchronous E-Learning?

Instructor-led online courses delivered in real-time.

What is Asynchronous E-Learning?

Self-paced courses stored on the internet or devices.

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What are Simple Learning Resources?

Materials that learners can only read or watch without interaction.

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What is E-Tutoring/Coaching?

Online services providing guidance and support during learning.

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What is Collaborative Learning?

Learning through discussions, knowledge-sharing, and teamwork.

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What is a Virtual Classroom?

An online instructor-led learning environment, similar to traditional classrooms.

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What are facts in learning?

Unique, specific information answering "Who?", "Where?", and "When?"

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What are procedures in learning?

Step-by-step instructions answering "How to...?"

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Study Notes

  • E-learning is a broad term encompassing teaching and learning through electronic media like computers and web-based platforms
  • E-learning is not limited to distance education and can be used in face-to-face classes, enhancing education through Information and Communication Technologies (ICT)
  • Compared to traditional methods, e-learning offers flexible and personalized learning experiences

Evolution of E-Learning

  • Early stages of e-learning occurred from 1943-1980s
  • Colossus Mark 2 (1943), the first electric programmable computer, was used in WWII for codebreaking
  • The 1980s saw common Instructor-Led Training (ILT) due to limited access to computers
  • The Multimedia Era (1985-1995) had the rise of Windows 3.1, Macintosh, CD-ROMs, and PowerPoint for instructional use
  • CD-ROMs allowed training to be portable and repeatable but lacked instructor interaction
  • From 1995 to the present, the Internet and Handheld Devices era transitioned from low-bandwidth web and USBs to high-speed internet and mobile devices
  • Learning became more on-demand and accessible via smartphones and online platforms

Types of E-Learning

  • Purely Online: No face-to-face interaction
  • Blended Learning: Combination of online and in-person education
  • Synchronous: Live, instructor-led online courses
  • Asynchronous: Self-paced courses stored on the internet or devices
  • Self-Study: Learning through blogs, tutorials, or informative websites
  • Self-Study with SME: Learning from expert blogs or up-to-date educational sites
  • Web-Based Learning: Using search engines, social media, and online resources
  • Computer-Based Learning: Accessing study materials from CDs, USBs, or storage devices
  • Video/Audio Learning: Using multimedia resources like YouTube or podcasts

Examples of E-Learning Materials:

  • E-learning materials come in different formats and are used in schools, training centers, and organizations
  • Text-Based Materials include E-books/E-textbooks (PDF), Documents (MS Word), Sheets (MS Excel), and Slides (MS PowerPoint)
  • Multimedia Materials include audios and videos, instructional & training videos, simulations, animations, audiobooks, and podcasts
  • Interactive Materials include E-modules or E-worktexts, E-tests and E-quizzes, and Web-based lessons, games, tests, and quizzes
  • Portable Digital Files are stored on CDs, DVDs, Flash Drives, or other external storage devices

Types of E-Learning Based on Interactive Capabilities:

  • Type 1 - Low Interactivity consists mainly of text or multimedia materials (e-books, videos, podcasts, PowerPoint slides) with limited engagement and interaction
  • Type 2 – Moderate Interactivity includes quizzes with feedback, interactive resources, simulators, and reflective learning, allowing some engagement with the material
  • Type 3 – High Interactivity Features real-time interaction between students and instructors, such as virtual classrooms, video conferencing, streaming media, online group games, blogs, and social media groups

Advantages and Disadvantages of E-Learning:

  • Advantages: Convenience, lower cost, up-to-date content, flexibility, global accessibility, and higher retention
  • Disadvantages: Low motivation, technology dependency, compatibility issues, and content reliability risks
  • Social Isolation: It has less face-to-face interaction
  • Expense Management: Initial costs for equipment and software can be high
  • Not Effective for All Learners: Some students prefer traditional learning
  • There are challenges for Students with Disabilities regarding accessibility

E-Learning and Skill Development:

  • E-learning can develop different types of skills, including cognitive, interpersonal, and psychomotor skills.
  • Cognitive Skills: Knowledge and comprehension, procedural skills and problem-solving skills
  • Interpersonal Skills: Active listening, presenting, negotiating, and communication skills
  • Psychomotor Skills: Physical movements and actions

Simple Learning Resources (Non-Interactive):

  • Simple Learning Resources (Non-Interactive) are materials that learners can only read or watch without interaction
  • Examples include: documents, PowerPoint presentations, videos and audio files
  • Most materials fall under Type 1 based on low interactivity

Interactive E-Lessons:

  • Interactive E-Lessons are a structured sequence of screens that may contain text, graphics, animations, audio, and video
  • Interactivity involves questions, recommended reading, and links to resources
  • These fall under Type 1 and Type 2 based on low to moderate interactivity

Electronic Simulations (e-Simulations):

  • Electronic Simulations (e-Simulations) are simmulated real-world environments where learners engage in hands-on learning by allowing "learning by doing"
  • It provides dynamic feedback based on learner actions
  • Falls under Type 1 or Type 2 (low to moderate interactivity)

Job Aids:

  • Job aids are quick-reference tools designed to provide immediate knowledge
  • Examples include technical glossaries, checklists, and expert systems for decision-making
  • Accessed via computer or mobile phone and falls under Type 1 (low interactivity)

E-Tutoring, E-Coaching, and E-Mentoring:

  • E-Tutoring, E-Coaching, and E-Mentoring are online services that provide guidance and support during learning, adding a human and social element to e-learning
  • Collaborative Learning: Learning through discussions, knowledge-sharing, and teamwork, like chats, discussion forums, blogs, and online group projects

Virtual Classroom:

  • Virtual Classroom is an online instructor-led learning environment, similar to traditional classrooms with real-time interaction, live lectures, and collaborative activities
  • It falls under Type 3 (high interactivity)

Qualities of E-Learning:

  • To enhance learning effectiveness, an e-learning course should have learner-centered, well-segmented, engaging, interactive, and personalized content
  • Learner-Centered Content: It's relevant to the learner's role and needs
  • Granularity: Well-segmented content for easy assimilation
  • Engaging Content: There's creative use of instructional methods to maintain motivation
  • Interactivity: There's frequent interaction to sustain attention
  • Personalization: Courses should be adaptable to individual needs

Identifying and Organizing Course Content:

  • Before designing an e-learning course, it is essential to analyze the target audience. This includes identifying learners' needs, preferences, and background.
  • Understand the factors that will influence course design
  • Classify Content Elements helps structure the course and refine the course outline
  • Content can be categorized into six main types: facts, procedures, concepts, principles, interpersonal skills, and attitudes
  • The Six Main Types: Facts, Procedures, Concepts, Principles, Interpersonal Skills, and Attitudes
  • Bloom's Taxonomy helps in structuring learning objectives based on cognitive performance levels of recall, understand, apply, analyze, evaluate, and create
  • The levels are: Remember, Understand, Apply, Analyze Evaluate and Create
  • Learning is sequential to the point that you must remember an objective before you can understand it, and you must analyze an objective before you can create one

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