Podcast
Questions and Answers
______ learning combines online and in-person educational experiences.
______ learning combines online and in-person educational experiences.
Blended
In e-learning, ______ helps structure learning objectives according to cognitive performance levels.
In e-learning, ______ helps structure learning objectives according to cognitive performance levels.
Bloom's Taxonomy
______ learning allows students to learn at their own pace and convenience.
______ learning allows students to learn at their own pace and convenience.
Asynchronous
The use of ICT, or ______, enhances education with flexible and personalized learning experiences.
The use of ICT, or ______, enhances education with flexible and personalized learning experiences.
______ learning is beneficial for gaining knowledge through expert blogs and regularly updated educational sites.
______ learning is beneficial for gaining knowledge through expert blogs and regularly updated educational sites.
______ allows learners to actively engage in simulated real-world scenarios, enhancing the hands-on learning experience.
______ allows learners to actively engage in simulated real-world scenarios, enhancing the hands-on learning experience.
Ensuring ______ in e-learning means that course content should directly relate to the learner's role, goals, and current skill level.
Ensuring ______ in e-learning means that course content should directly relate to the learner's role, goals, and current skill level.
E-learning can cultivate ______ skills through activities like active listening and negotiation.
E-learning can cultivate ______ skills through activities like active listening and negotiation.
______ is an advantage of e-learning that enables students to access learning materials from anywhere in the world.
______ is an advantage of e-learning that enables students to access learning materials from anywhere in the world.
In the context of e-learning content, ______ refers to well-segmented content designed for easy assimilation by learners.
In the context of e-learning content, ______ refers to well-segmented content designed for easy assimilation by learners.
Flashcards
What is E-learning?
What is E-learning?
Teaching and learning using electronic media like computers and web-based platforms.
What is Blended Learning?
What is Blended Learning?
A learning approach that combines online and in-person instruction.
What is Synchronous E-Learning?
What is Synchronous E-Learning?
Instructor-led online courses delivered in real-time.
What is Asynchronous E-Learning?
What is Asynchronous E-Learning?
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What are Simple Learning Resources?
What are Simple Learning Resources?
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What is E-Tutoring/Coaching?
What is E-Tutoring/Coaching?
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What is Collaborative Learning?
What is Collaborative Learning?
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What is a Virtual Classroom?
What is a Virtual Classroom?
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What are facts in learning?
What are facts in learning?
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What are procedures in learning?
What are procedures in learning?
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Study Notes
- E-learning is a broad term encompassing teaching and learning through electronic media like computers and web-based platforms
- E-learning is not limited to distance education and can be used in face-to-face classes, enhancing education through Information and Communication Technologies (ICT)
- Compared to traditional methods, e-learning offers flexible and personalized learning experiences
Evolution of E-Learning
- Early stages of e-learning occurred from 1943-1980s
- Colossus Mark 2 (1943), the first electric programmable computer, was used in WWII for codebreaking
- The 1980s saw common Instructor-Led Training (ILT) due to limited access to computers
- The Multimedia Era (1985-1995) had the rise of Windows 3.1, Macintosh, CD-ROMs, and PowerPoint for instructional use
- CD-ROMs allowed training to be portable and repeatable but lacked instructor interaction
- From 1995 to the present, the Internet and Handheld Devices era transitioned from low-bandwidth web and USBs to high-speed internet and mobile devices
- Learning became more on-demand and accessible via smartphones and online platforms
Types of E-Learning
- Purely Online: No face-to-face interaction
- Blended Learning: Combination of online and in-person education
- Synchronous: Live, instructor-led online courses
- Asynchronous: Self-paced courses stored on the internet or devices
- Self-Study: Learning through blogs, tutorials, or informative websites
- Self-Study with SME: Learning from expert blogs or up-to-date educational sites
- Web-Based Learning: Using search engines, social media, and online resources
- Computer-Based Learning: Accessing study materials from CDs, USBs, or storage devices
- Video/Audio Learning: Using multimedia resources like YouTube or podcasts
Examples of E-Learning Materials:
- E-learning materials come in different formats and are used in schools, training centers, and organizations
- Text-Based Materials include E-books/E-textbooks (PDF), Documents (MS Word), Sheets (MS Excel), and Slides (MS PowerPoint)
- Multimedia Materials include audios and videos, instructional & training videos, simulations, animations, audiobooks, and podcasts
- Interactive Materials include E-modules or E-worktexts, E-tests and E-quizzes, and Web-based lessons, games, tests, and quizzes
- Portable Digital Files are stored on CDs, DVDs, Flash Drives, or other external storage devices
Types of E-Learning Based on Interactive Capabilities:
- Type 1 - Low Interactivity consists mainly of text or multimedia materials (e-books, videos, podcasts, PowerPoint slides) with limited engagement and interaction
- Type 2 – Moderate Interactivity includes quizzes with feedback, interactive resources, simulators, and reflective learning, allowing some engagement with the material
- Type 3 – High Interactivity Features real-time interaction between students and instructors, such as virtual classrooms, video conferencing, streaming media, online group games, blogs, and social media groups
Advantages and Disadvantages of E-Learning:
- Advantages: Convenience, lower cost, up-to-date content, flexibility, global accessibility, and higher retention
- Disadvantages: Low motivation, technology dependency, compatibility issues, and content reliability risks
- Social Isolation: It has less face-to-face interaction
- Expense Management: Initial costs for equipment and software can be high
- Not Effective for All Learners: Some students prefer traditional learning
- There are challenges for Students with Disabilities regarding accessibility
E-Learning and Skill Development:
- E-learning can develop different types of skills, including cognitive, interpersonal, and psychomotor skills.
- Cognitive Skills: Knowledge and comprehension, procedural skills and problem-solving skills
- Interpersonal Skills: Active listening, presenting, negotiating, and communication skills
- Psychomotor Skills: Physical movements and actions
Simple Learning Resources (Non-Interactive):
- Simple Learning Resources (Non-Interactive) are materials that learners can only read or watch without interaction
- Examples include: documents, PowerPoint presentations, videos and audio files
- Most materials fall under Type 1 based on low interactivity
Interactive E-Lessons:
- Interactive E-Lessons are a structured sequence of screens that may contain text, graphics, animations, audio, and video
- Interactivity involves questions, recommended reading, and links to resources
- These fall under Type 1 and Type 2 based on low to moderate interactivity
Electronic Simulations (e-Simulations):
- Electronic Simulations (e-Simulations) are simmulated real-world environments where learners engage in hands-on learning by allowing "learning by doing"
- It provides dynamic feedback based on learner actions
- Falls under Type 1 or Type 2 (low to moderate interactivity)
Job Aids:
- Job aids are quick-reference tools designed to provide immediate knowledge
- Examples include technical glossaries, checklists, and expert systems for decision-making
- Accessed via computer or mobile phone and falls under Type 1 (low interactivity)
E-Tutoring, E-Coaching, and E-Mentoring:
- E-Tutoring, E-Coaching, and E-Mentoring are online services that provide guidance and support during learning, adding a human and social element to e-learning
- Collaborative Learning: Learning through discussions, knowledge-sharing, and teamwork, like chats, discussion forums, blogs, and online group projects
Virtual Classroom:
- Virtual Classroom is an online instructor-led learning environment, similar to traditional classrooms with real-time interaction, live lectures, and collaborative activities
- It falls under Type 3 (high interactivity)
Qualities of E-Learning:
- To enhance learning effectiveness, an e-learning course should have learner-centered, well-segmented, engaging, interactive, and personalized content
- Learner-Centered Content: It's relevant to the learner's role and needs
- Granularity: Well-segmented content for easy assimilation
- Engaging Content: There's creative use of instructional methods to maintain motivation
- Interactivity: There's frequent interaction to sustain attention
- Personalization: Courses should be adaptable to individual needs
Identifying and Organizing Course Content:
- Before designing an e-learning course, it is essential to analyze the target audience. This includes identifying learners' needs, preferences, and background.
- Understand the factors that will influence course design
- Classify Content Elements helps structure the course and refine the course outline
- Content can be categorized into six main types: facts, procedures, concepts, principles, interpersonal skills, and attitudes
- The Six Main Types: Facts, Procedures, Concepts, Principles, Interpersonal Skills, and Attitudes
- Bloom's Taxonomy helps in structuring learning objectives based on cognitive performance levels of recall, understand, apply, analyze, evaluate, and create
- The levels are: Remember, Understand, Apply, Analyze Evaluate and Create
- Learning is sequential to the point that you must remember an objective before you can understand it, and you must analyze an objective before you can create one
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