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Questions and Answers
What are the three parts of a GUI application?
What are the three parts of a GUI application?
What does an event listener do in a GUI application?
What does an event listener do in a GUI application?
What is the purpose of an adapter class in Java event handling?
What is the purpose of an adapter class in Java event handling?
How does an adapter class differ from a regular event listener?
How does an adapter class differ from a regular event listener?
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What happens when a user generates an event in a Java GUI application?
What happens when a user generates an event in a Java GUI application?
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How can you define a new class to act as an event listener in Java?
How can you define a new class to act as an event listener in Java?
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What are the two things a program must do to respond to events?
What are the two things a program must do to respond to events?
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In the example provided, what is the purpose of the MouseAdapter
class?
In the example provided, what is the purpose of the MouseAdapter
class?
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What is the purpose of the repaint()
method call in the mouseClicked()
method?
What is the purpose of the repaint()
method call in the mouseClicked()
method?
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What is the purpose of the Point
array circles
in the MouseClicks
class?
What is the purpose of the Point
array circles
in the MouseClicks
class?
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What is the purpose of the paintComponent()
method in the MouseClicks
class?
What is the purpose of the paintComponent()
method in the MouseClicks
class?
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What is the significance of the DIAMETER
constant in the MouseClicks
class?
What is the significance of the DIAMETER
constant in the MouseClicks
class?
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Study Notes
GUI Application Components
- A GUI application consists of three parts: GUI components, listener methods, and application methods
- GUI components include frames, panels, buttons, and menus
- Listener methods receive events and respond to them
- Application methods perform useful work for the user
Event Listeners
- An event listener is an object that "listens" for events from a specific GUI component
- An event in Java is represented as an object
- When a user generates an event, the Java system creates an event object and sends it to the registered listener
- The listener method is invoked to respond to the event
Adapter Classes
- Java provides adapter classes to simplify the creation of event handlers
- Adapter classes provide an empty implementation of all methods in an event listener interface
- Adapter classes are useful when you want to receive and process only some of the events handled by an event listener interface
Event Handling
- To respond to events, a program must:
- Create an event listener object for the type of event
- Register the listener object with the GUI component that generates the event
- A GUI program can respond to events such as mouse clicks, and perform actions accordingly (e.g., draw a circle at the location of the mouse click)
Example Program
- The provided example program demonstrates responding to mouse clicks by drawing a circle at the location of the click
- The program uses a MouseAdapter to handle mouse events and repaint the panel with circles at the click locations
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Description
Learn about the three key parts of a GUI application: GUI components, listener methods, and application methods. Understand how event listeners work to respond to events from specific GUI components.