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Questions and Answers
In event-driven programming, what primarily dictates the flow of the program?
In event-driven programming, what primarily dictates the flow of the program?
- The order in which the code is written.
- The operating system's scheduling algorithm.
- Events such as user actions or system-generated events. (correct)
- The speed of the processor.
AWT components are lightweight because they are rendered by the operating system's native UI elements.
AWT components are lightweight because they are rendered by the operating system's native UI elements.
False (B)
Which of the following is NOT a key concept in event-driven programming?
Which of the following is NOT a key concept in event-driven programming?
- Event
- Event Listener
- Event Source
- Event Handler (correct)
AWT uses _______ OS components, also known as heavyweight components.
AWT uses _______ OS components, also known as heavyweight components.
Which layout manager arranges components horizontally, wrapping to the next line if necessary?
Which layout manager arranges components horizontally, wrapping to the next line if necessary?
Swing's key feature of being 'platform-independent' means that the GUI will look and behave exactly the same on all operating systems.
Swing's key feature of being 'platform-independent' means that the GUI will look and behave exactly the same on all operating systems.
What is the primary purpose of a Layout Manager in Java Swing?
What is the primary purpose of a Layout Manager in Java Swing?
Which Swing component allows users to select only one option from a group of choices?
Which Swing component allows users to select only one option from a group of choices?
Match the following Swing components with their descriptions:
Match the following Swing components with their descriptions:
A ________ is a popup window typically used to display messages, gather user input, or confirm actions.
A ________ is a popup window typically used to display messages, gather user input, or confirm actions.
Flashcards
Event-Driven Programming
Event-Driven Programming
A programming style where the program's flow is controlled by events like user actions or system-generated signals.
Event (in programming)
Event (in programming)
An occurrence that triggers an action in a program, often caused by user interaction or system activity.
Event Source
Event Source
The GUI component that detects the event (e.g., a 'JButton' detecting a click).
Event Listener
Event Listener
An object that "waits" for events and then executes a specific action when that event occurs.
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Callback Methods
Callback Methods
Specific methods that are called automatically when an event occurs.
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AWT (Abstract Window Toolkit)
AWT (Abstract Window Toolkit)
A Java library for building GUI applications using components like buttons and windows.
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Frame (AWT)
Frame (AWT)
Main application window with a title bar.
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Label (AWT)
Label (AWT)
A single-line display of text.
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AWT Event Handling
AWT Event Handling
Captures and responds to user actions.
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ActionListener (AWT)
ActionListener (AWT)
Handles 'button clicks' events.
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- Event-Driven Programming is a programming paradigm where the flow of the program is determined by events such as user actions (mouse clicks, key presses) or system-generated events.
Key Concepts in Event-Driven Programming
- Event: An occurrence triggered by user interaction or system activity (e.g., button click, mouse movement).
- Event Source: is the component that generates the event (e.g., JButton).
- Event Listener: An object that listens for events and responds accordingly (e.g., ActionListener).
- Callback Methods: Methods that execute when an event occurs.
Examples of Events
- Clicking a button.
- Moving the mouse.
- Typing on the keyboard.
- Closing or minimizing a window.
Why Event-Driven Programming?
- Essential for GUI applications to allow user interaction.
- Provides better user experience by responding dynamically to inputs.
AWT (Abstract Window Toolkit)
- A Java library used for creating GUI applications.
- Provides components like buttons, labels, text fields, and windows.
- Uses native OS components (heavyweight components).
AWT Components
- Frame: A window with a title bar (main application window).
- Label: Displays a single line of text.
- Button: A clickable button that performs an action.
- TextField: A single-line text input field.
- Panel: A generic container that holds other components.
AWT Containers
- Frame: Top-level container for holding GUI components.
- Panel: Used to group multiple components together.
AWT Event Handling
- Uses Listeners to capture and respond to user actions.
- Common Event Listeners:
- ActionListener: Handles button clicks.
- MouseListener: Handles mouse events (click, press, release, enter, exit).
- KeyListener: Handles keyboard inputs.
Steps to Handle Events
- Implement the required listener interface.
- Register the listener with the event source.
- Override the appropriate method to define actions.
What is Swing?
- Swing is a GUI toolkit for Java, part of the Java.
Key Features of Swing
- Platform-independent: Provides a consistent look and feel across operating systems.
- Lightweight components: Do not rely on native OS components (rendered in Java).
- Highly customizable: Developers can change component appearance using Look and Feel (LAF).
Common Swing Components
- JFrame: Main application window.
- JPanel: A lightweight container used to group components.
- JLabel: Displays text or images.
- JButton: A clickable button to trigger an action.
- JTextField: A single-line text input field.
- JTextArea: A multi-line text input area.
- JCheckBox: Allows multiple selections from a list.
- JRadioButton: Allows only one selection in a group.
- JComboBox: A drop-down list for selecting an item.
- JList: Displays a list of selectable items.
- JTable: Used to display tabular data.
- JMenuBar, JMenu, JMenultem: Used to create application menus.
- JTree: Represents hierarchical data (e.g., file directory).
- JTabbedPane: Allows switching between panels using tabs.
- JSlider: Enables users to select a value from a range.
- JProgressBar: Displays the progress of a task visual.
Layout Managers in Java Swing
- A mechanism for positioning and sizing GUI components in a container to avoid manual positioning using absolute values.
- FlowLayout: Arranges components horizontally, wrapping if necessary.
- BorderLayout: Divides the container into five regions (NORTH, SOUTH, EAST, WEST, CENTER).
- GridLayout: Organizes components in a grid with equal-sized cells.
- Custom Layouts: Developers can implement their own layouts by overriding LayoutManager methods.
- BoxLayout: Arranges components vertically or horizontally.
- CardLayout: Stacks multiple components but shows only one at a time.
Event Handling in Java
- Mechanism that manages user interactions with GUI components.
- Events occur when users interact with buttons, text fields, checkboxes, etc.
Common Event Classes
- ActionEvent: Handles button clicks and menu selections.
- ItemEvent: Used for checkboxes, combo boxes, radio button selections.
- MouseEvent: Captures mouse clicks, movement, and hover actions.
- KeyEvent: Handles keyboard input detection.
- WindowEvent: Detects window interactions (open, close, minimize, maximize).
Examples of Events
- Clicking a button.
- Moving the mouse.
- Typing on the keyboard.
- Closing or minimizing a window.
Swing Dialogs
- A popup window used to display messages, gather input, or confirm user actions.
- Created using the JOptionPane class.
- Message Dialog (showMessageDialog): Displays information, warnings, or errors with an ok button.
- Example: JOptionPane.showMessageDialog(null, "Hello, User!");
- Message Dialog (showMessageDialog): Displays information, warnings, or errors with an ok button.
Confirmation Dialog (showConfirmDialog)
- Asks the user to confirm an action with Yes/No/Cancel options.
- Example:
int choice = JOptionPane.showConfirmDialog(null, "Are you sure?", "Confirm", JOptionPane.YES_NO_OPTION);
If (choice == JOptionPane.YES_OPTION) { System.out.println("User clicked YES"); }
- Example:
Input Dialog (showInputDialog)
- Displays a question and gets the user's input from the text field, combo box or list.
- Example:
String name = JOptionPane.showInputDialog("Enter your name:");
- Example:
Option Dialog (showOptionDialog)
- Displays a question and gets the user's response from the set of customized options.
Other Swing Dialogs
- JColorChooser: Allows the user to select a color.
- Example:
Color color = JColorChooser.showDialog(null, "Choose a Color", Color.RED);
- Example:
- JFileChooser: Opens a file selection dialog.
- Example:
JFileChooser fileChooser = new JFileChooser(); int returnValue = fileChooser.showOpenDialog(null); if (returnValue == JFileChooser.APPROVE_OPTION) { File selectedFile = fileChooser.getSelectedFile(); System.out.println("Selected file: " + selectedFile.getAbsolutePath()); }
- parentComponent: Determines which JFrame will be the parent of the dialog box. Can be any component or null. If null, the dialog appears in the center of the screen.
- message: The content to be displayed inside the dialog box. Can be any object, but typically a String is used. Example:
"This is a message dialog!"
. NOTE: The message dialog will work as long as the parentComponent and message parameters are supplied. - title: The text displayed in the title bar of the dialog. Default value is
"Message"
. Example:"Warning"
or"Error"
. - messageType: Specifies the type of message the dialog will display. Can be a number or a constant value from
JOptionPane
. Determines the icon shown in the dialog.- PLAIN_MESSAGE (-1): Displays a message with no icon.
- ERROR_MESSAGE (0): Displays an error icon indicating a program error.
- INFORMATION_MESSAGE (1): Displays an information icon for informational messages.
- WARNING_MESSAGE (2): Displays a warning icon for potential issues.
- QUESTION_MESSAGE (3): Displays a question icon, usually requiring a user response.
- icon: The custom icon to display in the message dialog, which can be specified using the ImageIcon class with supported formats: JPEG, PNG, GIF.
- Example:
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