Event-Driven Programming and AWT

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Questions and Answers

In event-driven programming, what primarily dictates the flow of the program?

  • The order in which the code is written.
  • The operating system's scheduling algorithm.
  • Events such as user actions or system-generated events. (correct)
  • The speed of the processor.

AWT components are lightweight because they are rendered by the operating system's native UI elements.

False (B)

Which of the following is NOT a key concept in event-driven programming?

  • Event
  • Event Listener
  • Event Source
  • Event Handler (correct)

AWT uses _______ OS components, also known as heavyweight components.

<p>native</p> Signup and view all the answers

Which layout manager arranges components horizontally, wrapping to the next line if necessary?

<p>FlowLayout (B)</p> Signup and view all the answers

Swing's key feature of being 'platform-independent' means that the GUI will look and behave exactly the same on all operating systems.

<p>True (A)</p> Signup and view all the answers

What is the primary purpose of a Layout Manager in Java Swing?

<p>To position and size GUI components within a container</p> Signup and view all the answers

Which Swing component allows users to select only one option from a group of choices?

<p>JRadioButton (D)</p> Signup and view all the answers

Match the following Swing components with their descriptions:

<p>JButton = A clickable button that triggers an action when pressed. JLabel = A component that displays a single line of text or an image. JTextField = A single-line text input field for user input. JTextArea = A multi-line text area for displaying and/or editing text.</p> Signup and view all the answers

A ________ is a popup window typically used to display messages, gather user input, or confirm actions.

<p>dialog</p> Signup and view all the answers

Flashcards

Event-Driven Programming

A programming style where the program's flow is controlled by events like user actions or system-generated signals.

Event (in programming)

An occurrence that triggers an action in a program, often caused by user interaction or system activity.

Event Source

The GUI component that detects the event (e.g., a 'JButton' detecting a click).

Event Listener

An object that "waits" for events and then executes a specific action when that event occurs.

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Callback Methods

Specific methods that are called automatically when an event occurs.

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AWT (Abstract Window Toolkit)

A Java library for building GUI applications using components like buttons and windows.

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Frame (AWT)

Main application window with a title bar.

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Label (AWT)

A single-line display of text.

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AWT Event Handling

Captures and responds to user actions.

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ActionListener (AWT)

Handles 'button clicks' events.

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Study Notes

  • Event-Driven Programming is a programming paradigm where the flow of the program is determined by events such as user actions (mouse clicks, key presses) or system-generated events.

Key Concepts in Event-Driven Programming

  • Event: An occurrence triggered by user interaction or system activity (e.g., button click, mouse movement).
  • Event Source: is the component that generates the event (e.g., JButton).
  • Event Listener: An object that listens for events and responds accordingly (e.g., ActionListener).
  • Callback Methods: Methods that execute when an event occurs.

Examples of Events

  • Clicking a button.
  • Moving the mouse.
  • Typing on the keyboard.
  • Closing or minimizing a window.

Why Event-Driven Programming?

  • Essential for GUI applications to allow user interaction.
  • Provides better user experience by responding dynamically to inputs.

AWT (Abstract Window Toolkit)

  • A Java library used for creating GUI applications.
  • Provides components like buttons, labels, text fields, and windows.
  • Uses native OS components (heavyweight components).

AWT Components

  • Frame: A window with a title bar (main application window).
  • Label: Displays a single line of text.
  • Button: A clickable button that performs an action.
  • TextField: A single-line text input field.
  • Panel: A generic container that holds other components.

AWT Containers

  • Frame: Top-level container for holding GUI components.
  • Panel: Used to group multiple components together.

AWT Event Handling

  • Uses Listeners to capture and respond to user actions.
  • Common Event Listeners:
    • ActionListener: Handles button clicks.
    • MouseListener: Handles mouse events (click, press, release, enter, exit).
    • KeyListener: Handles keyboard inputs.

Steps to Handle Events

  • Implement the required listener interface.
  • Register the listener with the event source.
  • Override the appropriate method to define actions.

What is Swing?

  • Swing is a GUI toolkit for Java, part of the Java.

Key Features of Swing

  • Platform-independent: Provides a consistent look and feel across operating systems.
  • Lightweight components: Do not rely on native OS components (rendered in Java).
  • Highly customizable: Developers can change component appearance using Look and Feel (LAF).

Common Swing Components

  • JFrame: Main application window.
  • JPanel: A lightweight container used to group components.
  • JLabel: Displays text or images.
  • JButton: A clickable button to trigger an action.
  • JTextField: A single-line text input field.
  • JTextArea: A multi-line text input area.
  • JCheckBox: Allows multiple selections from a list.
  • JRadioButton: Allows only one selection in a group.
  • JComboBox: A drop-down list for selecting an item.
  • JList: Displays a list of selectable items.
  • JTable: Used to display tabular data.
  • JMenuBar, JMenu, JMenultem: Used to create application menus.
  • JTree: Represents hierarchical data (e.g., file directory).
  • JTabbedPane: Allows switching between panels using tabs.
  • JSlider: Enables users to select a value from a range.
  • JProgressBar: Displays the progress of a task visual.

Layout Managers in Java Swing

  • A mechanism for positioning and sizing GUI components in a container to avoid manual positioning using absolute values.
  • FlowLayout: Arranges components horizontally, wrapping if necessary.
  • BorderLayout: Divides the container into five regions (NORTH, SOUTH, EAST, WEST, CENTER).
  • GridLayout: Organizes components in a grid with equal-sized cells.
  • Custom Layouts: Developers can implement their own layouts by overriding LayoutManager methods.
  • BoxLayout: Arranges components vertically or horizontally.
  • CardLayout: Stacks multiple components but shows only one at a time.

Event Handling in Java

  • Mechanism that manages user interactions with GUI components.
  • Events occur when users interact with buttons, text fields, checkboxes, etc.

Common Event Classes

  • ActionEvent: Handles button clicks and menu selections.
  • ItemEvent: Used for checkboxes, combo boxes, radio button selections.
  • MouseEvent: Captures mouse clicks, movement, and hover actions.
  • KeyEvent: Handles keyboard input detection.
  • WindowEvent: Detects window interactions (open, close, minimize, maximize).

Examples of Events

  • Clicking a button.
  • Moving the mouse.
  • Typing on the keyboard.
  • Closing or minimizing a window.

Swing Dialogs

  • A popup window used to display messages, gather input, or confirm user actions.
  • Created using the JOptionPane class.
    • Message Dialog (showMessageDialog): Displays information, warnings, or errors with an ok button.
      • Example: JOptionPane.showMessageDialog(null, "Hello, User!");

Confirmation Dialog (showConfirmDialog)

  • Asks the user to confirm an action with Yes/No/Cancel options.
    • Example: int choice = JOptionPane.showConfirmDialog(null, "Are you sure?", "Confirm", JOptionPane.YES_NO_OPTION);
      • If (choice == JOptionPane.YES_OPTION) { System.out.println("User clicked YES"); }

Input Dialog (showInputDialog)

  • Displays a question and gets the user's input from the text field, combo box or list.
    • Example: String name = JOptionPane.showInputDialog("Enter your name:");

Option Dialog (showOptionDialog)

  • Displays a question and gets the user's response from the set of customized options.

Other Swing Dialogs

  • JColorChooser: Allows the user to select a color.
    • Example: Color color = JColorChooser.showDialog(null, "Choose a Color", Color.RED);
  • JFileChooser: Opens a file selection dialog.
    • Example: JFileChooser fileChooser = new JFileChooser(); int returnValue = fileChooser.showOpenDialog(null); if (returnValue == JFileChooser.APPROVE_OPTION) { File selectedFile = fileChooser.getSelectedFile(); System.out.println("Selected file: " + selectedFile.getAbsolutePath()); }
    • parentComponent: Determines which JFrame will be the parent of the dialog box. Can be any component or null. If null, the dialog appears in the center of the screen.
    • message: The content to be displayed inside the dialog box. Can be any object, but typically a String is used. Example: "This is a message dialog!". NOTE: The message dialog will work as long as the parentComponent and message parameters are supplied.
    • title: The text displayed in the title bar of the dialog. Default value is "Message". Example: "Warning" or "Error".
    • messageType: Specifies the type of message the dialog will display. Can be a number or a constant value from JOptionPane. Determines the icon shown in the dialog.
      • PLAIN_MESSAGE (-1): Displays a message with no icon.
      • ERROR_MESSAGE (0): Displays an error icon indicating a program error.
      • INFORMATION_MESSAGE (1): Displays an information icon for informational messages.
      • WARNING_MESSAGE (2): Displays a warning icon for potential issues.
      • QUESTION_MESSAGE (3): Displays a question icon, usually requiring a user response.
    • icon: The custom icon to display in the message dialog, which can be specified using the ImageIcon class with supported formats: JPEG, PNG, GIF.

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