Emerging Technologies Quiz
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Questions and Answers

Which of the following are examples of Serif typefaces?

  • Times New Roman (correct)
  • Arial
  • Garamond (correct)
  • Helvetica
  • Baskerville (correct)
  • What are the main purposes of visual information?

  • Gain attention
  • Create meaning
  • Facilitate retention
  • All of the above (correct)
  • Which of the following is NOT a type of interactive media?

  • Video Games (Multiplayer)
  • Mobile apps
  • 3D TV
  • Traditional television (correct)
  • Haptics Technology provides feedback to the user through their sense of touch.

    <p>True</p> Signup and view all the answers

    Contextual Awareness is a technology that focuses on learning 'hard sensors' like location and temperature, but not 'soft sensors' like social network data.

    <p>False</p> Signup and view all the answers

    What are the three main characteristics of Ubiquitous Learning?

    <p>Immediacy</p> Signup and view all the answers

    What does MOOC stand for?

    <p>Massive Open Online Course</p> Signup and view all the answers

    What is the main characteristic of Sans Serif typefaces?

    <p>They are used primarily in website design</p> Signup and view all the answers

    What is the name of the technology that can display images directly onto our retinas without blocking our sight?

    <p>Internet Glasses</p> Signup and view all the answers

    What are the two main types of Motion Media?

    <p>Informally produced and Formally produced</p> Signup and view all the answers

    Which of the following is NOT an element of Motion Design?

    <p>Tone</p> Signup and view all the answers

    What is the term for a 3D environment that can be interacted with using a helmet and gloves with sensors?

    <p>Virtual Reality</p> Signup and view all the answers

    What is the term for a special region on a webpage that acts as a trigger to another web page?

    <p>Hotspot</p> Signup and view all the answers

    What is the term for a television technology that integrates internet connectivity and user interaction?

    <p>Interactive Television</p> Signup and view all the answers

    Study Notes

    • Haptics Technology: A feedback technology using computer applications to provide tactile sensations (force, vibrations, motions) to the user. Used in game controllers, joysticks, steering wheels, and virtual reality systems. Expanding applications in gaming, movies, manufacturing, and medicine.

    • Contextual Awareness: Combining "hard sensor" data (location, conditions) with "soft sensor" data (calendar, social network, preferences). Future devices will anticipate needs by learning about user's life, work, and play.

    • Voice and Tone Recognition: Used to confirm identity and detect health/emotional states. Opens opportunities in mobile applications, security, and healthcare.

    • Intelligent Routing to Devices: Staff can describe and locate issues with street-based issues using smartphones. Intelligent routing alerts the relevant team for actions.

    • Eye Tracking Technology: Measures eye positions and movements. Future devices (laptops, smartphones, tablets) will include tiny imaging sensors integrated into the display screen. Potential applications include lie detection, airport security, retail marketing analysis, driver safety, assistive healthcare, and improved human-computer interaction.

    Ubiquitous Learning

    • Ubiquitous Learning: Learning at any time, anywhere.

    • Characteristics: Learning materials persist, access is available wherever needed, and immediate interaction is possible. Online collaboration with teachers/peers is a key characteristic. Learning takes place in context (situated instructional activities).

    MOOCs

    • MOOC: Massive Open Online Courses. Courses have the potential for over 100,000+ students.

    People Media

    • People-Oriented Media: People involved in the use, analysis, evaluation, and production of media and information.

    • People as Media: People well-versed in media sources and messages, providing reliable information. Opinion leaders highly exposed to and using media, with opinions accepted by groups. Citizen journalism also falls under this category.

    People in Media

    • Media Practitioners: Experts and those possessing first-hand knowledge regarding events. These people provide information to media users.

    • Media Users: Well-oriented to media sources and messages; intermediaries for lower-end (limited access) media users.

    Text and Media

    • Text: A simple and flexible format for presenting information. Can be short (phrases) or long (articles). Both formal (news, books) and informal (blogs, emails) texts exist. Formal texts are often regulated through existing standards and censorship; informal texts tend to be more reflective of personal opinions.

    Visual Media

    • Visual Media: Materials (programs, applications, photos, videos, etc.) used to aid learning, comprehension, and understanding.

    • Visual Media Types: Photography, Video, Screenshots, Infographics, Comic Strips, Cartoons, Memes, Notes

    • Visual Information Purpose: Gain attention, create meaning, facilitate retention.

    • Visual Design Elements: Lines, shapes, value (light/dark), texture, form (three-dimensionality), and color.

    Audio Media

    • Audio Types: Radio, music, sound recordings, sound effects, podcasts.

    • Audio Uses: Instruction, information, feedback, personalization, or to create atmosphere/effects.

    Motion Media

    • Motion Media: Media involving spatial movement of texts and images.

    • Motion Media Formats: Animation, video, film, etc.

    • Motion Production Steps: Scriptwriting, storyboarding, animation, rendering, or video recording. Editing and producing to create a final product.

    Interactive Media

    • Interactive Media: Programs' outputs change based on user input. Interactivity is present with games, database or financial applications, learning platforms, and video interactions.

    • Interactive Platforms: Mobile apps, 3D TV, video games, online role-playing games, interactive websites, virtual reality and immersive environments, and social media.

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    Description

    Test your knowledge on emerging technologies, including haptics, contextual awareness, voice recognition, and eye tracking. Explore how these innovations are transforming gaming, healthcare, and user interaction. See how well you understand the trends shaping our future.

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